src/audio/nds/SDL_ndsaudio.c
branchgsoc2008_nds
changeset 2680 4135aa9c5645
child 2685 2190b873ff00
equal deleted inserted replaced
2679:bc3e3e889f6d 2680:4135aa9c5645
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 
       
    22     This file written by Ryan C. Gordon (icculus@icculus.org)
       
    23 */
       
    24 #include "SDL_config.h"
       
    25 
       
    26 /* Output audio to NDS */
       
    27 
       
    28 #include <nds.h>
       
    29 
       
    30 #include "SDL_audio.h"
       
    31 #include "../SDL_audio_c.h"
       
    32 #include "SDL_ndsaudio.h"
       
    33 
       
    34 static int
       
    35 NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture)
       
    36 {
       
    37     return 1;                   /* always succeeds. */
       
    38 }
       
    39 
       
    40 static void
       
    41 NDSAUD_PlayDevice(_THIS)
       
    42 {
       
    43     TransferSoundData* sound = SDL_malloc(sizeof(TransferSoundData));
       
    44     if(!sound) {
       
    45         SDL_OutOfMemory();
       
    46     }
       
    47     sound->data = NULL;  /* pointer to raw audio data */
       
    48     sound->len = 0;      /* size of raw data pointed to above */
       
    49     sound->rate = 22050; /* sample rate = 22050Hz */
       
    50     sound->vol = 127;    /* volume [0..127] for [min..max] */
       
    51     sound->pan = 64;     /* balance [0..127] for [left..right] */
       
    52     sound->format = 0;   /* 0 for 16-bit, 1 for 8-bit */
       
    53     /* stub */
       
    54 }
       
    55 
       
    56 
       
    57 static Uint8 *
       
    58 NDSAUD_GetDeviceBuf(_THIS)
       
    59 {
       
    60     /* stub */
       
    61 }
       
    62 
       
    63 static void
       
    64 NDSAUD_WaitDevice(_THIS)
       
    65 {
       
    66     /* stub */
       
    67 }
       
    68 
       
    69 static void
       
    70 NDSAUD_CloseDevice(_THIS)
       
    71 {
       
    72     /* stub */
       
    73 }
       
    74 
       
    75 static int
       
    76 NDSAUD_Init(SDL_AudioDriverImpl * impl)
       
    77 {
       
    78     /* Set the function pointers */
       
    79     impl->OpenDevice = NDSAUD_OpenDevice;
       
    80     impl->PlayDevice = NDSAUD_PlayDevice;
       
    81     impl->WaitDevice = NDSAUD_WaitDevice;
       
    82     impl->GetDeviceBuf = NDSAUD_GetDeviceBuf;
       
    83     impl->CloseDevice = NDSAUD_CloseDevice;
       
    84     impl->OnlyHasDefaultOutputDevice = 1;
       
    85     return 1;
       
    86 }
       
    87 
       
    88 AudioBootStrap NDSAUD_bootstrap = {
       
    89     "nds", "SDL NDS audio driver", NDSAUD_Init, 1
       
    90 };
       
    91 
       
    92 /* vi: set ts=4 sw=4 expandtab: */