docs/README-winrt.md
changeset 9335 3eb0896ecb91
parent 9255 c2ef0d8d6da0
child 9390 afd88e715bd7
equal deleted inserted replaced
9334:5eb5ab33286e 9335:3eb0896ecb91
   110     SDL_CreateSystemCursor() (unsupported on Windows Phone)
   110     SDL_CreateSystemCursor() (unsupported on Windows Phone)
   111   * SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal().  This are not currently
   111   * SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal().  This are not currently
   112     supported by WinRT itself.
   112     supported by WinRT itself.
   113   * joysticks and game controllers that aren't supported by Microsoft's XInput
   113   * joysticks and game controllers that aren't supported by Microsoft's XInput
   114     API.
   114     API.
       
   115   * turning off VSync when rendering on Windows Phone.  Attempts to turn VSync
       
   116     off on Windows Phone result either in Direct3D not drawing anything, or it
       
   117     forcing VSync back on.  As such, SDL_RENDERER_PRESENTVSYNC will always get
       
   118     turned-on on Windows Phone.  This limitation is not present in non-Phone
       
   119     WinRT (such as Windows 8.x), where turning off VSync appears to work.
   115   * probably anything else that's not listed as supported
   120   * probably anything else that's not listed as supported
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   119 Upgrade Notes
   124 Upgrade Notes