equal
deleted
inserted
replaced
110 SDL_CreateSystemCursor() (unsupported on Windows Phone) |
110 SDL_CreateSystemCursor() (unsupported on Windows Phone) |
111 * SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal(). This are not currently |
111 * SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal(). This are not currently |
112 supported by WinRT itself. |
112 supported by WinRT itself. |
113 * joysticks and game controllers that aren't supported by Microsoft's XInput |
113 * joysticks and game controllers that aren't supported by Microsoft's XInput |
114 API. |
114 API. |
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115 * turning off VSync when rendering on Windows Phone. Attempts to turn VSync |
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116 off on Windows Phone result either in Direct3D not drawing anything, or it |
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117 forcing VSync back on. As such, SDL_RENDERER_PRESENTVSYNC will always get |
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118 turned-on on Windows Phone. This limitation is not present in non-Phone |
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119 WinRT (such as Windows 8.x), where turning off VSync appears to work. |
115 * probably anything else that's not listed as supported |
120 * probably anything else that's not listed as supported |
116 |
121 |
117 |
122 |
118 |
123 |
119 Upgrade Notes |
124 Upgrade Notes |