include/SDL_video.h
changeset 5380 2de85077eb0b
parent 5297 1800dc39b74c
child 5403 424f036f7c68
equal deleted inserted replaced
5379:78c071fe4c37 5380:2de85077eb0b
    95  *  
    95  *  
    96  *  \sa SDL_GetWindowFlags()
    96  *  \sa SDL_GetWindowFlags()
    97  */
    97  */
    98 typedef enum
    98 typedef enum
    99 {
    99 {
   100     SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window, implies borderless */
   100     SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
   101     SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
   101     SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
   102     SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
   102     SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
   103     SDL_WINDOW_BORDERLESS = 0x00000008,         /**< no window decoration */
   103     SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
   104     SDL_WINDOW_RESIZABLE = 0x00000010,          /**< window can be resized */
   104     SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
   105     SDL_WINDOW_MINIMIZED = 0x00000020,          /**< window is minimized */
   105     SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
   106     SDL_WINDOW_MAXIMIZED = 0x00000040,          /**< window is maximized */
   106     SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
       
   107     SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
   107     SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
   108     SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
   108     SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
   109     SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
   109     SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
   110     SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
   110     SDL_WINDOW_FOREIGN = 0x00000800             /**< window not created by SDL */
   111     SDL_WINDOW_FOREIGN = 0x00000800             /**< window not created by SDL */
   111 } SDL_WindowFlags;
   112 } SDL_WindowFlags;