src/dynapi/SDL_dynapi_procs.h
changeset 10690 23a825f341e6
parent 10661 74b42fb2a9e4
child 10700 00fe449fbefe
equal deleted inserted replaced
10689:69d6c1c7a2bf 10690:23a825f341e6
   593 SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return)
   593 SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return)
   594 SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
   594 SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
   595 SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
   595 SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
   596 SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
   596 SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
   597 SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return)
   597 SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return)
   598 SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),)
   598 SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
   599 SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
   599 SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
   600 SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
   600 SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
   601 SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
   601 SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
   602 SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
   602 SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
   603 SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return)
   603 SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return)