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SDL_coreaudio.m

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_COREAUDIO
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/* !!! FIXME: clean out some of the macro salsa in here. */
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#include "SDL_audio.h"
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#include "SDL_hints.h"
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#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_coreaudio.h"
#include "SDL_assert.h"
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#include "../../thread/SDL_systhread.h"
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#define DEBUG_COREAUDIO 0
#define CHECK_RESULT(msg) \
if (result != noErr) { \
SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
return 0; \
}
#if MACOSX_COREAUDIO
static const AudioObjectPropertyAddress devlist_address = {
kAudioHardwarePropertyDevices,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
typedef void (*addDevFn)(const char *name, const int iscapture, AudioDeviceID devId, void *data);
typedef struct AudioDeviceList
{
AudioDeviceID devid;
SDL_bool alive;
struct AudioDeviceList *next;
} AudioDeviceList;
static AudioDeviceList *output_devs = NULL;
static AudioDeviceList *capture_devs = NULL;
static SDL_bool
add_to_internal_dev_list(const int iscapture, AudioDeviceID devId)
{
AudioDeviceList *item = (AudioDeviceList *) SDL_malloc(sizeof (AudioDeviceList));
if (item == NULL) {
return SDL_FALSE;
}
item->devid = devId;
item->alive = SDL_TRUE;
item->next = iscapture ? capture_devs : output_devs;
if (iscapture) {
capture_devs = item;
} else {
output_devs = item;
}
return SDL_TRUE;
}
static void
addToDevList(const char *name, const int iscapture, AudioDeviceID devId, void *data)
{
if (add_to_internal_dev_list(iscapture, devId)) {
SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId));
}
}
static void
build_device_list(int iscapture, addDevFn addfn, void *addfndata)
{
OSStatus result = noErr;
UInt32 size = 0;
AudioDeviceID *devs = NULL;
UInt32 i = 0;
UInt32 max = 0;
result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject,
&devlist_address, 0, NULL, &size);
if (result != kAudioHardwareNoError)
return;
devs = (AudioDeviceID *) alloca(size);
if (devs == NULL)
return;
result = AudioObjectGetPropertyData(kAudioObjectSystemObject,
&devlist_address, 0, NULL, &size, devs);
if (result != kAudioHardwareNoError)
return;
max = size / sizeof (AudioDeviceID);
for (i = 0; i < max; i++) {
CFStringRef cfstr = NULL;
char *ptr = NULL;
AudioDeviceID dev = devs[i];
AudioBufferList *buflist = NULL;
int usable = 0;
CFIndex len = 0;
const AudioObjectPropertyAddress addr = {
kAudioDevicePropertyStreamConfiguration,
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
const AudioObjectPropertyAddress nameaddr = {
kAudioObjectPropertyName,
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size);
if (result != noErr)
continue;
buflist = (AudioBufferList *) SDL_malloc(size);
if (buflist == NULL)
continue;
result = AudioObjectGetPropertyData(dev, &addr, 0, NULL,
&size, buflist);
if (result == noErr) {
UInt32 j;
for (j = 0; j < buflist->mNumberBuffers; j++) {
if (buflist->mBuffers[j].mNumberChannels > 0) {
usable = 1;
break;
}
}
}
SDL_free(buflist);
if (!usable)
continue;
size = sizeof (CFStringRef);
result = AudioObjectGetPropertyData(dev, &nameaddr, 0, NULL, &size, &cfstr);
if (result != kAudioHardwareNoError)
continue;
len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr),
kCFStringEncodingUTF8);
ptr = (char *) SDL_malloc(len + 1);
usable = ((ptr != NULL) &&
(CFStringGetCString
(cfstr, ptr, len + 1, kCFStringEncodingUTF8)));
CFRelease(cfstr);
if (usable) {
len = strlen(ptr);
/* Some devices have whitespace at the end...trim it. */
while ((len > 0) && (ptr[len - 1] == ' ')) {
len--;
}
usable = (len > 0);
}
if (usable) {
ptr[len] = '\0';
#if DEBUG_COREAUDIO
printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
((iscapture) ? "capture" : "output"),
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(int) i, ptr, (int) dev);
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#endif
addfn(ptr, iscapture, dev, addfndata);
}
SDL_free(ptr); /* addfn() would have copied the string. */
}
}
static void
free_audio_device_list(AudioDeviceList **list)
{
AudioDeviceList *item = *list;
while (item) {
AudioDeviceList *next = item->next;
SDL_free(item);
item = next;
}
*list = NULL;
}
static void
COREAUDIO_DetectDevices(void)
{
build_device_list(SDL_TRUE, addToDevList, NULL);
build_device_list(SDL_FALSE, addToDevList, NULL);
}
static void
build_device_change_list(const char *name, const int iscapture, AudioDeviceID devId, void *data)
{
AudioDeviceList **list = (AudioDeviceList **) data;
AudioDeviceList *item;
for (item = *list; item != NULL; item = item->next) {
if (item->devid == devId) {
item->alive = SDL_TRUE;
return;
}
}
add_to_internal_dev_list(iscapture, devId); /* new device, add it. */
SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId));
}
static void
reprocess_device_list(const int iscapture, AudioDeviceList **list)
{
AudioDeviceList *item;
AudioDeviceList *prev = NULL;
for (item = *list; item != NULL; item = item->next) {
item->alive = SDL_FALSE;
}
build_device_list(iscapture, build_device_change_list, list);
/* free items in the list that aren't still alive. */
item = *list;
while (item != NULL) {
AudioDeviceList *next = item->next;
if (item->alive) {
prev = item;
} else {
SDL_RemoveAudioDevice(iscapture, (void *) ((size_t) item->devid));
if (prev) {
prev->next = item->next;
} else {
*list = item->next;
}
SDL_free(item);
}
item = next;
}
}
/* this is called when the system's list of available audio devices changes. */
static OSStatus
device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
{
reprocess_device_list(SDL_TRUE, &capture_devs);
reprocess_device_list(SDL_FALSE, &output_devs);
return 0;
}
#endif
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static int open_playback_devices = 0;
static int open_capture_devices = 0;
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#if !MACOSX_COREAUDIO
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static void interruption_begin(_THIS)
{
if (this != NULL && this->hidden->audioQueue != NULL) {
this->hidden->interrupted = SDL_TRUE;
AudioQueuePause(this->hidden->audioQueue);
}
}
static void interruption_end(_THIS)
{
if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL
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&& this->hidden->interrupted
&& AudioQueueStart(this->hidden->audioQueue, NULL) == AVAudioSessionErrorCodeNone) {
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this->hidden->interrupted = SDL_FALSE;
}
}
@interface SDLInterruptionListener : NSObject
@property (nonatomic, assign) SDL_AudioDevice *device;
@end
@implementation SDLInterruptionListener
- (void)audioSessionInterruption:(NSNotification *)note
{
@synchronized (self) {
NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey];
if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) {
interruption_begin(self.device);
} else {
interruption_end(self.device);
}
}
}
- (void)applicationBecameActive:(NSNotification *)note
{
@synchronized (self) {
interruption_end(self.device);
}
}
@end
static BOOL update_audio_session(_THIS, SDL_bool open)
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{
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@autoreleasepool {
AVAudioSession *session = [AVAudioSession sharedInstance];
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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/* Set category to ambient by default so that other music continues playing. */
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NSString *category = AVAudioSessionCategoryAmbient;
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NSError *err = nil;
if (open_playback_devices && open_capture_devices) {
category = AVAudioSessionCategoryPlayAndRecord;
} else if (open_capture_devices) {
category = AVAudioSessionCategoryRecord;
} else {
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const char *hint = SDL_GetHint(SDL_HINT_AUDIO_CATEGORY);
if (hint) {
if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0) {
category = AVAudioSessionCategoryAmbient;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategorySoloAmbient") == 0) {
category = AVAudioSessionCategorySoloAmbient;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayback") == 0 ||
SDL_strcasecmp(hint, "playback") == 0) {
category = AVAudioSessionCategoryPlayback;
}
}
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}
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if (![session setCategory:category error:&err]) {
NSString *desc = err.description;
SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
return NO;
}
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if (open && (open_playback_devices + open_capture_devices) == 1) {
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if (![session setActive:YES error:&err]) {
NSString *desc = err.description;
SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String);
return NO;
}
} else if (!open_playback_devices && !open_capture_devices) {
[session setActive:NO error:nil];
}
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if (open) {
SDLInterruptionListener *listener = [SDLInterruptionListener new];
listener.device = this;
[center addObserver:listener
selector:@selector(audioSessionInterruption:)
name:AVAudioSessionInterruptionNotification
object:session];
/* An interruption end notification is not guaranteed to be sent if
we were previously interrupted... resuming if needed when the app
becomes active seems to be the way to go. */
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// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna
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[center addObserver:listener
selector:@selector(applicationBecameActive:)
name:UIApplicationDidBecomeActiveNotification
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object:nil];
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[center addObserver:listener
selector:@selector(applicationBecameActive:)
name:UIApplicationWillEnterForegroundNotification
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object:nil];
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this->hidden->interruption_listener = CFBridgingRetain(listener);
} else {
if (this->hidden->interruption_listener != NULL) {
SDLInterruptionListener *listener = nil;
listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
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[center removeObserver:listener];
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@synchronized (listener) {
listener.device = NULL;
}
}
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}
}
return YES;
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}
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#endif
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/* The AudioQueue callback */
static void
outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
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SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
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if (SDL_AtomicGet(&this->hidden->shutdown)) {
return; /* don't do anything. */
}
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if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
/* Supply silence if audio is not enabled or paused */
SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
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} else if (this->stream ) {
UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
while (remaining > 0) {
if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
/* Generate the data */
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata,
this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
}
if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
int got;
UInt32 len = SDL_AudioStreamAvailable(this->stream);
if ( len > remaining )
len = remaining;
got = SDL_AudioStreamGet(this->stream, ptr, len);
SDL_assert((got < 0) || (got == len));
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if (got != len) {
SDL_memset(ptr, this->spec.silence, len);
}
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ptr = ptr + len;
remaining -= len;
}
}
} else {
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UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
while (remaining > 0) {
UInt32 len;
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
/* Generate the data */
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata,
this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
}
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len = this->hidden->bufferSize - this->hidden->bufferOffset;
if (len > remaining) {
len = remaining;
}
SDL_memcpy(ptr, (char *)this->hidden->buffer +
this->hidden->bufferOffset, len);
ptr = ptr + len;
remaining -= len;
this->hidden->bufferOffset += len;
}
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AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
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}
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static void
inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer,
const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions,
const AudioStreamPacketDescription *inPacketDescs )
{
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
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if (SDL_AtomicGet(&this->shutdown)) {
return; /* don't do anything. */
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}
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/* ignore unless we're active. */
if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) {
const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
UInt32 remaining = inBuffer->mAudioDataByteSize;
while (remaining > 0) {
UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
if (len > remaining) {
len = remaining;
}
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SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
ptr += len;
remaining -= len;
this->hidden->bufferOffset += len;
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
}
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}
}
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AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
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}
#if MACOSX_COREAUDIO
static const AudioObjectPropertyAddress alive_address =
{
kAudioDevicePropertyDeviceIsAlive,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
static OSStatus
device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) data;
SDL_bool dead = SDL_FALSE;
UInt32 isAlive = 1;
UInt32 size = sizeof (isAlive);
OSStatus error;
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if (!SDL_AtomicGet(&this->enabled)) {
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return 0; /* already known to be dead. */
}
error = AudioObjectGetPropertyData(this->hidden->deviceID, &alive_address,
0, NULL, &size, &isAlive);
if (error == kAudioHardwareBadDeviceError) {
dead = SDL_TRUE; /* device was unplugged. */
} else if ((error == kAudioHardwareNoError) && (!isAlive)) {
dead = SDL_TRUE; /* device died in some other way. */
}
if (dead) {
SDL_OpenedAudioDeviceDisconnected(this);
}
return 0;
}
#endif
static void
COREAUDIO_CloseDevice(_THIS)
{
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const SDL_bool iscapture = this->iscapture;
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/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
#if MACOSX_COREAUDIO
/* Fire a callback if the device stops being "alive" (disconnected, etc). */
AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
#endif
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#if !MACOSX_COREAUDIO
update_audio_session(this, SDL_FALSE);
#endif
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/* if callback fires again, feed silence; don't call into the app. */
SDL_AtomicSet(&this->paused, 1);
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if (this->hidden->audioQueue) {
AudioQueueDispose(this->hidden->audioQueue, 1);
}
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if (this->hidden->thread) {
SDL_AtomicSet(&this->hidden->shutdown, 1);
SDL_WaitThread(this->hidden->thread, NULL);
}
if (this->hidden->ready_semaphore) {
SDL_DestroySemaphore(this->hidden->ready_semaphore);
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}
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/* AudioQueueDispose() frees the actual buffer objects. */
SDL_free(this->hidden->audioBuffer);
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591
SDL_free(this->hidden->thread_error);
Aug 5, 2016
Aug 5, 2016
592
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SDL_free(this->hidden->buffer);
SDL_free(this->hidden);
Aug 3, 2016
Aug 3, 2016
594
Aug 5, 2016
Aug 5, 2016
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596
597
598
if (iscapture) {
open_capture_devices--;
} else {
open_playback_devices--;
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649
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651
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655
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}
}
#if MACOSX_COREAUDIO
static int
prepare_device(_THIS, void *handle, int iscapture)
{
AudioDeviceID devid = (AudioDeviceID) ((size_t) handle);
OSStatus result = noErr;
UInt32 size = 0;
UInt32 alive = 0;
pid_t pid = 0;
AudioObjectPropertyAddress addr = {
0,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
if (handle == NULL) {
size = sizeof (AudioDeviceID);
addr.mSelector =
((iscapture) ? kAudioHardwarePropertyDefaultInputDevice :
kAudioHardwarePropertyDefaultOutputDevice);
result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr,
0, NULL, &size, &devid);
CHECK_RESULT("AudioHardwareGetProperty (default device)");
}
addr.mSelector = kAudioDevicePropertyDeviceIsAlive;
addr.mScope = iscapture ? kAudioDevicePropertyScopeInput :
kAudioDevicePropertyScopeOutput;
size = sizeof (alive);
result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive);
CHECK_RESULT
("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)");
if (!alive) {
SDL_SetError("CoreAudio: requested device exists, but isn't alive.");
return 0;
}
addr.mSelector = kAudioDevicePropertyHogMode;
size = sizeof (pid);
result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid);
/* some devices don't support this property, so errors are fine here. */
if ((result == noErr) && (pid != -1)) {
SDL_SetError("CoreAudio: requested device is being hogged.");
return 0;
}
this->hidden->deviceID = devid;
return 1;
}
#endif
static int
Sep 4, 2016
Sep 4, 2016
658
prepare_audioqueue(_THIS)
Sep 4, 2016
Sep 4, 2016
660
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663
const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc;
const int iscapture = this->iscapture;
OSStatus result;
int i;
Sep 4, 2016
Sep 4, 2016
665
SDL_assert(CFRunLoopGetCurrent() != NULL);
Aug 1, 2016
Aug 1, 2016
666
Sep 4, 2016
Sep 4, 2016
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if (iscapture) {
result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
CHECK_RESULT("AudioQueueNewInput");
} else {
result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
CHECK_RESULT("AudioQueueNewOutput");
Aug 1, 2016
Aug 1, 2016
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}
Aug 3, 2016
Aug 3, 2016
675
#if MACOSX_COREAUDIO
Sep 4, 2016
Sep 4, 2016
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{
const AudioObjectPropertyAddress prop = {
kAudioDevicePropertyDeviceUID,
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
CFStringRef devuid;
UInt32 devuidsize = sizeof (devuid);
result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid);
CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)");
result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize);
CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)");
/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
/* Fire a callback if the device stops being "alive" (disconnected, etc). */
AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
}
Mar 25, 2019
Mar 25, 2019
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/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
/* Allocate a sample buffer */
this->hidden->bufferSize = this->spec.size;
this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
if (this->hidden->buffer == NULL) {
SDL_OutOfMemory();
return 0;
}
Sep 22, 2017
Sep 22, 2017
709
/* Make sure we can feed the device a minimum amount of time */
Sep 22, 2017
Sep 22, 2017
710
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double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
#if defined(__IPHONEOS__)
Sep 22, 2017
Sep 22, 2017
712
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
Sep 22, 2017
Sep 22, 2017
713
/* Older iOS hardware, use 40 ms as a minimum time */
Sep 22, 2017
Sep 22, 2017
714
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MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;
}
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Sep 22, 2017
716
#endif
May 24, 2017
May 24, 2017
717
const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
May 24, 2017
May 24, 2017
718
int numAudioBuffers = 2;
Sep 22, 2017
Sep 22, 2017
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if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */
numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2);
May 24, 2017
May 24, 2017
721
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}
May 24, 2017
May 24, 2017
723
this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers);
May 24, 2017
May 24, 2017
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if (this->hidden->audioBuffer == NULL) {
SDL_OutOfMemory();
return 0;
}
#if DEBUG_COREAUDIO
May 24, 2017
May 24, 2017
730
printf("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers);
May 24, 2017
May 24, 2017
731
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#endif
May 24, 2017
May 24, 2017
733
for (i = 0; i < numAudioBuffers; i++) {
Sep 4, 2016
Sep 4, 2016
734
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result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]);
CHECK_RESULT("AudioQueueAllocateBuffer");
SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);
this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity;
result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL);
CHECK_RESULT("AudioQueueEnqueueBuffer");
}
Sep 4, 2016
Sep 4, 2016
742
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result = AudioQueueStart(this->hidden->audioQueue, NULL);
CHECK_RESULT("AudioQueueStart");
744
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746
747
/* We're running! */
return 1;
}
Sep 14, 2016
Sep 14, 2016
748
Mar 25, 2019
Mar 25, 2019
749
750
static int
audioqueue_thread(void *arg)
Sep 4, 2016
Sep 4, 2016
751
{
Mar 25, 2019
Mar 25, 2019
752
SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
Sep 4, 2016
Sep 4, 2016
753
754
const int rc = prepare_audioqueue(this);
if (!rc) {
Mar 25, 2019
Mar 25, 2019
755
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757
this->hidden->thread_error = SDL_strdup(SDL_GetError());
SDL_SemPost(this->hidden->ready_semaphore);
return 0;
Sep 4, 2016
Sep 4, 2016
758
759
}
Mar 25, 2019
Mar 25, 2019
760
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SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
Mar 25, 2019
Mar 25, 2019
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/* init was successful, alert parent thread and start running... */
SDL_SemPost(this->hidden->ready_semaphore);
while (!SDL_AtomicGet(&this->hidden->shutdown)) {
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
}
if (!this->iscapture) { /* Drain off any pending playback. */
const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8)) / this->spec.channels) / ((CFTimeInterval) this->spec.freq)) * 2.0;
CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0);
}
return 0;
Sep 4, 2016
Sep 4, 2016
774
}
775
776
777
778
static int
COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
Sep 4, 2016
Sep 4, 2016
779
AudioStreamBasicDescription *strdesc;
780
781
782
783
784
785
786
787
788
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int valid_datatype = 0;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
Aug 1, 2016
Aug 1, 2016
789
SDL_zerop(this->hidden);
Sep 4, 2016
Sep 4, 2016
791
792
strdesc = &this->hidden->strdesc;
Aug 3, 2016
Aug 3, 2016
793
794
795
796
797
if (iscapture) {
open_capture_devices++;
} else {
open_playback_devices++;
}
Sep 15, 2016
Sep 15, 2016
798
799
#if !MACOSX_COREAUDIO
Sep 18, 2016
Sep 18, 2016
800
if (!update_audio_session(this, SDL_TRUE)) {
Sep 15, 2016
Sep 15, 2016
801
802
return -1;
}
Feb 23, 2017
Feb 23, 2017
803
804
805
806
807
808
809
/* Stop CoreAudio from doing expensive audio rate conversion */
@autoreleasepool {
AVAudioSession* session = [AVAudioSession sharedInstance];
[session setPreferredSampleRate:this->spec.freq error:nil];
this->spec.freq = (int)session.sampleRate;
}
Sep 15, 2016
Sep 15, 2016
810
#endif
Aug 3, 2016
Aug 3, 2016
811
812
/* Setup a AudioStreamBasicDescription with the requested format */
Sep 4, 2016
Sep 4, 2016
813
814
815
816
817
818
SDL_zerop(strdesc);
strdesc->mFormatID = kAudioFormatLinearPCM;
strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked;
strdesc->mChannelsPerFrame = this->spec.channels;
strdesc->mSampleRate = this->spec.freq;
strdesc->mFramesPerPacket = 1;
819
820
821
while ((!valid_datatype) && (test_format)) {
this->spec.format = test_format;
Sep 25, 2019
Sep 25, 2019
822
/* CoreAudio handles most of SDL's formats natively, but not U16, apparently. */
823
824
825
826
827
828
829
830
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832
switch (test_format) {
case AUDIO_U8:
case AUDIO_S8:
case AUDIO_S16LSB:
case AUDIO_S16MSB:
case AUDIO_S32LSB:
case AUDIO_S32MSB:
case AUDIO_F32LSB:
case AUDIO_F32MSB:
valid_datatype = 1;
Sep 4, 2016
Sep 4, 2016
833
strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format);
834
if (SDL_AUDIO_ISBIGENDIAN(this->spec.format))
Sep 4, 2016
Sep 4, 2016
835
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
836
837
if (SDL_AUDIO_ISFLOAT(this->spec.format))
Sep 4, 2016
Sep 4, 2016
838
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsFloat;
839
else if (SDL_AUDIO_ISSIGNED(this->spec.format))
Sep 4, 2016
Sep 4, 2016
840
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
Sep 25, 2019
Sep 25, 2019
842
843
844
845
default:
test_format = SDL_NextAudioFormat();
break;
846
847
848
849
850
851
852
}
}
if (!valid_datatype) { /* shouldn't happen, but just in case... */
return SDL_SetError("Unsupported audio format");
}
Sep 4, 2016
Sep 4, 2016
853
854
855
856
857
858
859
860
861
strdesc->mBytesPerFrame = strdesc->mBitsPerChannel * strdesc->mChannelsPerFrame / 8;
strdesc->mBytesPerPacket = strdesc->mBytesPerFrame * strdesc->mFramesPerPacket;
#if MACOSX_COREAUDIO
if (!prepare_device(this, handle, iscapture)) {
return -1;
}
#endif
Mar 25, 2019
Mar 25, 2019
862
863
864
865
866
867
/* This has to init in a new thread so it can get its own CFRunLoop. :/ */
SDL_AtomicSet(&this->hidden->shutdown, 0);
this->hidden->ready_semaphore = SDL_CreateSemaphore(0);
if (!this->hidden->ready_semaphore) {
return -1; /* oh well. */
}
Mar 25, 2019
Mar 25, 2019
869
870
871
this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024, this);
if (!this->hidden->thread) {
return -1;
Mar 25, 2019
Mar 25, 2019
874
875
876
877
878
879
880
881
882
883
SDL_SemWait(this->hidden->ready_semaphore);
SDL_DestroySemaphore(this->hidden->ready_semaphore);
this->hidden->ready_semaphore = NULL;
if ((this->hidden->thread != NULL) && (this->hidden->thread_error != NULL)) {
SDL_SetError("%s", this->hidden->thread_error);
return -1;
}
return (this->hidden->thread != NULL) ? 0 : -1;
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
}
static void
COREAUDIO_Deinitialize(void)
{
#if MACOSX_COREAUDIO
AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
free_audio_device_list(&capture_devs);
free_audio_device_list(&output_devs);
#endif
}
static int
COREAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = COREAUDIO_OpenDevice;
impl->CloseDevice = COREAUDIO_CloseDevice;
impl->Deinitialize = COREAUDIO_Deinitialize;
#if MACOSX_COREAUDIO
impl->DetectDevices = COREAUDIO_DetectDevices;
AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
#else
impl->OnlyHasDefaultOutputDevice = 1;
Aug 5, 2016
Aug 5, 2016
909
impl->OnlyHasDefaultCaptureDevice = 1;
Mar 25, 2019
Mar 25, 2019
912
impl->ProvidesOwnCallbackThread = 1;
Aug 3, 2016
Aug 3, 2016
913
impl->HasCaptureSupport = 1;
914
915
916
917
918
919
920
921
922
923
924
return 1; /* this audio target is available. */
}
AudioBootStrap COREAUDIO_bootstrap = {
"coreaudio", "CoreAudio", COREAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_COREAUDIO */
/* vi: set ts=4 sw=4 expandtab: */