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SDL_audio.c

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1705 lines (1450 loc) · 51 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Allow access to a raw mixing buffer */
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_sysaudio.h"
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#include "../thread/SDL_systhread.h"
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#define _THIS SDL_AudioDevice *_this
static SDL_AudioDriver current_audio;
static SDL_AudioDevice *open_devices[16];
/* Available audio drivers */
static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_PULSEAUDIO
&PULSEAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ALSA
&ALSA_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_SNDIO
&SNDIO_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_NETBSD
&NETBSDAUDIO_bootstrap,
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#endif
#if SDL_AUDIO_DRIVER_OSS
&DSP_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_QSA
&QSAAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_SUNAUDIO
&SUNAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ARTS
&ARTS_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ESD
&ESD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_NACL
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&NACLAUDIO_bootstrap,
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#endif
#if SDL_AUDIO_DRIVER_NAS
&NAS_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_WASAPI
&WASAPI_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_DSOUND
&DSOUND_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_WINMM
&WINMM_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_PAUDIO
&PAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_HAIKU
&HAIKUAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_COREAUDIO
&COREAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_FUSIONSOUND
&FUSIONSOUND_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_OPENSLES
&openslES_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_ANDROID
&ANDROIDAUDIO_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_PSP
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&PSPAUDIO_bootstrap,
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#endif
#if SDL_AUDIO_DRIVER_EMSCRIPTEN
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&EMSCRIPTENAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_JACK
&JACK_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_DISK
&DISKAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DUMMY
&DUMMYAUDIO_bootstrap,
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#endif
NULL
};
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#ifdef HAVE_LIBSAMPLERATE_H
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
static void *SRC_lib = NULL;
#endif
SDL_bool SRC_available = SDL_FALSE;
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int SRC_converter = 0;
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SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error) = NULL;
int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data) = NULL;
int (*SRC_src_reset)(SRC_STATE *state) = NULL;
SRC_STATE* (*SRC_src_delete)(SRC_STATE *state) = NULL;
const char* (*SRC_src_strerror)(int error) = NULL;
static SDL_bool
LoadLibSampleRate(void)
{
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const char *hint = SDL_GetHint(SDL_HINT_AUDIO_RESAMPLING_MODE);
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SRC_available = SDL_FALSE;
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SRC_converter = 0;
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "default") == 0) {
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return SDL_FALSE; /* don't load anything. */
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} else if (*hint == '1' || SDL_strcasecmp(hint, "fast") == 0) {
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SRC_converter = SRC_SINC_FASTEST;
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} else if (*hint == '2' || SDL_strcasecmp(hint, "medium") == 0) {
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SRC_converter = SRC_SINC_MEDIUM_QUALITY;
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} else if (*hint == '3' || SDL_strcasecmp(hint, "best") == 0) {
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SRC_converter = SRC_SINC_BEST_QUALITY;
} else {
return SDL_FALSE; /* treat it like "default", don't load anything. */
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}
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
SDL_assert(SRC_lib == NULL);
SRC_lib = SDL_LoadObject(SDL_LIBSAMPLERATE_DYNAMIC);
if (!SRC_lib) {
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SDL_ClearError();
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return SDL_FALSE;
}
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SRC_src_new = (SRC_STATE* (*)(int converter_type, int channels, int *error))SDL_LoadFunction(SRC_lib, "src_new");
SRC_src_process = (int (*)(SRC_STATE *state, SRC_DATA *data))SDL_LoadFunction(SRC_lib, "src_process");
SRC_src_reset = (int(*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_reset");
SRC_src_delete = (SRC_STATE* (*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_delete");
SRC_src_strerror = (const char* (*)(int error))SDL_LoadFunction(SRC_lib, "src_strerror");
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if (!SRC_src_new || !SRC_src_process || !SRC_src_reset || !SRC_src_delete || !SRC_src_strerror) {
SDL_UnloadObject(SRC_lib);
SRC_lib = NULL;
return SDL_FALSE;
}
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#else
SRC_src_new = src_new;
SRC_src_process = src_process;
SRC_src_reset = src_reset;
SRC_src_delete = src_delete;
SRC_src_strerror = src_strerror;
#endif
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SRC_available = SDL_TRUE;
return SDL_TRUE;
}
static void
UnloadLibSampleRate(void)
{
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
if (SRC_lib != NULL) {
SDL_UnloadObject(SRC_lib);
}
SRC_lib = NULL;
#endif
SRC_available = SDL_FALSE;
SRC_src_new = NULL;
SRC_src_process = NULL;
SRC_src_reset = NULL;
SRC_src_delete = NULL;
SRC_src_strerror = NULL;
}
#endif
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static SDL_AudioDevice *
get_audio_device(SDL_AudioDeviceID id)
{
id--;
if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
SDL_SetError("Invalid audio device ID");
return NULL;
}
return open_devices[id];
}
/* stubs for audio drivers that don't need a specific entry point... */
static void
SDL_AudioDetectDevices_Default(void)
{
/* you have to write your own implementation if these assertions fail. */
SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
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SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
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SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
if (current_audio.impl.HasCaptureSupport) {
SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) ((size_t) 0x2));
}
}
static void
SDL_AudioThreadInit_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioThreadDeinit_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioBeginLoopIteration_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioWaitDevice_Default(_THIS)
{ /* no-op. */
}
static void
SDL_AudioPlayDevice_Default(_THIS)
{ /* no-op. */
}
static Uint8 *
SDL_AudioGetDeviceBuf_Default(_THIS)
{
return NULL;
}
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static int
SDL_AudioCaptureFromDevice_Default(_THIS, void *buffer, int buflen)
{
return -1; /* just fail immediately. */
}
static void
SDL_AudioFlushCapture_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioPrepareToClose_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioCloseDevice_Default(_THIS)
{ /* no-op. */
}
static void
SDL_AudioDeinitialize_Default(void)
{ /* no-op. */
}
static void
SDL_AudioFreeDeviceHandle_Default(void *handle)
{ /* no-op. */
}
static int
SDL_AudioOpenDevice_Default(_THIS, void *handle, const char *devname, int iscapture)
{
return SDL_Unsupported();
}
static SDL_INLINE SDL_bool
is_in_audio_device_thread(SDL_AudioDevice * device)
{
/* The device thread locks the same mutex, but not through the public API.
This check is in case the application, in the audio callback,
tries to lock the thread that we've already locked from the
device thread...just in case we only have non-recursive mutexes. */
if (device->thread && (SDL_ThreadID() == device->threadid)) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static void
SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
{
if (!is_in_audio_device_thread(device)) {
SDL_LockMutex(device->mixer_lock);
}
}
static void
SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
{
if (!is_in_audio_device_thread(device)) {
SDL_UnlockMutex(device->mixer_lock);
}
}
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static void
SDL_AudioLockOrUnlockDeviceWithNoMixerLock(SDL_AudioDevice * device)
{
}
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finish_audio_entry_points_init(void)
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{
/*
* Fill in stub functions for unused driver entry points. This lets us
* blindly call them without having to check for validity first.
*/
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if (current_audio.impl.SkipMixerLock) {
if (current_audio.impl.LockDevice == NULL) {
current_audio.impl.LockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock;
}
if (current_audio.impl.UnlockDevice == NULL) {
current_audio.impl.UnlockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock;
}
}
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#define FILL_STUB(x) \
if (current_audio.impl.x == NULL) { \
current_audio.impl.x = SDL_Audio##x##_Default; \
}
FILL_STUB(DetectDevices);
FILL_STUB(OpenDevice);
FILL_STUB(ThreadInit);
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FILL_STUB(ThreadDeinit);
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FILL_STUB(BeginLoopIteration);
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FILL_STUB(WaitDevice);
FILL_STUB(PlayDevice);
FILL_STUB(GetDeviceBuf);
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FILL_STUB(CaptureFromDevice);
FILL_STUB(FlushCapture);
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FILL_STUB(PrepareToClose);
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FILL_STUB(CloseDevice);
FILL_STUB(LockDevice);
FILL_STUB(UnlockDevice);
FILL_STUB(FreeDeviceHandle);
FILL_STUB(Deinitialize);
#undef FILL_STUB
}
/* device hotplug support... */
static int
add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
{
int retval = -1;
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SDL_AudioDeviceItem *item;
const SDL_AudioDeviceItem *i;
int dupenum = 0;
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SDL_assert(handle != NULL); /* we reserve NULL, audio backends can't use it. */
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SDL_assert(name != NULL);
item = (SDL_AudioDeviceItem *) SDL_malloc(sizeof (SDL_AudioDeviceItem));
if (!item) {
return SDL_OutOfMemory();
}
item->original_name = SDL_strdup(name);
if (!item->original_name) {
SDL_free(item);
return SDL_OutOfMemory();
}
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item->dupenum = 0;
item->name = item->original_name;
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item->handle = handle;
SDL_LockMutex(current_audio.detectionLock);
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for (i = *devices; i != NULL; i = i->next) {
if (SDL_strcmp(name, i->original_name) == 0) {
dupenum = i->dupenum + 1;
break; /* stop at the highest-numbered dupe. */
}
}
if (dupenum) {
const size_t len = SDL_strlen(name) + 16;
char *replacement = (char *) SDL_malloc(len);
if (!replacement) {
SDL_UnlockMutex(current_audio.detectionLock);
SDL_free(item->original_name);
SDL_free(item);
SDL_OutOfMemory();
return -1;
}
SDL_snprintf(replacement, len, "%s (%d)", name, dupenum + 1);
item->dupenum = dupenum;
item->name = replacement;
}
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item->next = *devices;
*devices = item;
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retval = (*devCount)++; /* !!! FIXME: this should be an atomic increment */
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SDL_UnlockMutex(current_audio.detectionLock);
return retval;
}
static SDL_INLINE int
add_capture_device(const char *name, void *handle)
{
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SDL_assert(current_audio.impl.HasCaptureSupport);
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return add_audio_device(name, handle, &current_audio.inputDevices, &current_audio.inputDeviceCount);
}
static SDL_INLINE int
add_output_device(const char *name, void *handle)
{
return add_audio_device(name, handle, &current_audio.outputDevices, &current_audio.outputDeviceCount);
}
static void
free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
{
SDL_AudioDeviceItem *item, *next;
for (item = *devices; item != NULL; item = next) {
next = item->next;
if (item->handle != NULL) {
current_audio.impl.FreeDeviceHandle(item->handle);
}
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/* these two pointers are the same if not a duplicate devname */
if (item->name != item->original_name) {
SDL_free(item->name);
}
SDL_free(item->original_name);
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SDL_free(item);
}
*devices = NULL;
*devCount = 0;
}
/* The audio backends call this when a new device is plugged in. */
void
SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
{
const int device_index = iscapture ? add_capture_device(name, handle) : add_output_device(name, handle);
if (device_index != -1) {
/* Post the event, if desired */
if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
SDL_Event event;
SDL_zero(event);
event.adevice.type = SDL_AUDIODEVICEADDED;
event.adevice.which = device_index;
event.adevice.iscapture = iscapture;
SDL_PushEvent(&event);
}
}
}
/* The audio backends call this when a currently-opened device is lost. */
void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
{
SDL_assert(get_audio_device(device->id) == device);
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if (!SDL_AtomicGet(&device->enabled)) {
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return; /* don't report disconnects more than once. */
}
if (SDL_AtomicGet(&device->shutdown)) {
return; /* don't report disconnect if we're trying to close device. */
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}
/* Ends the audio callback and mark the device as STOPPED, but the
app still needs to close the device to free resources. */
current_audio.impl.LockDevice(device);
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SDL_AtomicSet(&device->enabled, 0);
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current_audio.impl.UnlockDevice(device);
/* Post the event, if desired */
if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
SDL_Event event;
SDL_zero(event);
event.adevice.type = SDL_AUDIODEVICEREMOVED;
event.adevice.which = device->id;
event.adevice.iscapture = device->iscapture ? 1 : 0;
SDL_PushEvent(&event);
}
}
static void
mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
{
SDL_AudioDeviceItem *item;
SDL_assert(handle != NULL);
for (item = devices; item != NULL; item = item->next) {
if (item->handle == handle) {
item->handle = NULL;
*removedFlag = SDL_TRUE;
return;
}
}
}
/* The audio backends call this when a device is removed from the system. */
void
SDL_RemoveAudioDevice(const int iscapture, void *handle)
{
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int device_index;
SDL_AudioDevice *device = NULL;
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SDL_LockMutex(current_audio.detectionLock);
if (iscapture) {
mark_device_removed(handle, current_audio.inputDevices, &current_audio.captureDevicesRemoved);
} else {
mark_device_removed(handle, current_audio.outputDevices, &current_audio.outputDevicesRemoved);
}
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for (device_index = 0; device_index < SDL_arraysize(open_devices); device_index++)
{
device = open_devices[device_index];
if (device != NULL && device->handle == handle)
{
SDL_OpenedAudioDeviceDisconnected(device);
break;
}
}
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SDL_UnlockMutex(current_audio.detectionLock);
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current_audio.impl.FreeDeviceHandle(handle);
}
/* buffer queueing support... */
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static void SDLCALL
SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
{
/* this function always holds the mixer lock before being called. */
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
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size_t dequeued;
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SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */
SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
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dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len);
stream += dequeued;
len -= (int) dequeued;
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if (len > 0) { /* fill any remaining space in the stream with silence. */
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SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0);
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SDL_memset(stream, device->spec.silence, len);
}
}
static void SDLCALL
SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
{
/* this function always holds the mixer lock before being called. */
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
SDL_assert(device->iscapture); /* this shouldn't ever happen, right?! */
SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
/* note that if this needs to allocate more space and run out of memory,
we have no choice but to quietly drop the data and hope it works out
later, but you probably have bigger problems in this case anyhow. */
Dec 6, 2016
Dec 6, 2016
594
SDL_WriteToDataQueue(device->buffer_queue, stream, len);
Aug 6, 2016
Aug 6, 2016
595
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601
602
603
604
605
606
}
int
SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
{
SDL_AudioDevice *device = get_audio_device(devid);
int rc = 0;
if (!device) {
return -1; /* get_audio_device() will have set the error state */
} else if (device->iscapture) {
return SDL_SetError("This is a capture device, queueing not allowed");
Apr 21, 2017
Apr 21, 2017
607
} else if (device->callbackspec.callback != SDL_BufferQueueDrainCallback) {
Aug 6, 2016
Aug 6, 2016
608
609
610
611
612
return SDL_SetError("Audio device has a callback, queueing not allowed");
}
if (len > 0) {
current_audio.impl.LockDevice(device);
Dec 6, 2016
Dec 6, 2016
613
rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
Aug 6, 2016
Aug 6, 2016
614
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616
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618
619
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621
622
623
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627
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current_audio.impl.UnlockDevice(device);
}
return rc;
}
Uint32
SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
{
SDL_AudioDevice *device = get_audio_device(devid);
Uint32 rc;
if ( (len == 0) || /* nothing to do? */
(!device) || /* called with bogus device id */
(!device->iscapture) || /* playback devices can't dequeue */
Apr 21, 2017
Apr 21, 2017
629
(device->callbackspec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */
Aug 6, 2016
Aug 6, 2016
630
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632
633
return 0; /* just report zero bytes dequeued. */
}
current_audio.impl.LockDevice(device);
Dec 6, 2016
Dec 6, 2016
634
rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len);
Aug 6, 2016
Aug 6, 2016
635
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637
638
current_audio.impl.UnlockDevice(device);
return rc;
}
639
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642
643
644
Uint32
SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
{
Uint32 retval = 0;
SDL_AudioDevice *device = get_audio_device(devid);
Aug 6, 2016
Aug 6, 2016
645
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648
if (!device) {
return 0;
}
649
/* Nothing to do unless we're set up for queueing. */
Jun 5, 2019
Jun 5, 2019
650
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652
if (device->callbackspec.callback == SDL_BufferQueueDrainCallback ||
device->callbackspec.callback == SDL_BufferQueueFillCallback)
{
Aug 6, 2016
Aug 6, 2016
653
current_audio.impl.LockDevice(device);
Dec 6, 2016
Dec 6, 2016
654
retval = (Uint32) SDL_CountDataQueue(device->buffer_queue);
Aug 6, 2016
Aug 6, 2016
655
current_audio.impl.UnlockDevice(device);
656
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664
}
return retval;
}
void
SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
{
SDL_AudioDevice *device = get_audio_device(devid);
Aug 6, 2016
Aug 6, 2016
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if (!device) {
return; /* nothing to do. */
}
/* Blank out the device and release the mutex. Free it afterwards. */
current_audio.impl.LockDevice(device);
Aug 6, 2016
Aug 6, 2016
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/* Keep up to two packets in the pool to reduce future malloc pressure. */
Dec 6, 2016
Dec 6, 2016
674
SDL_ClearDataQueue(device->buffer_queue, SDL_AUDIOBUFFERQUEUE_PACKETLEN * 2);
Aug 6, 2016
Aug 6, 2016
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current_audio.impl.UnlockDevice(device);
}
/* The general mixing thread function */
Aug 2, 2016
Aug 2, 2016
681
static int SDLCALL
682
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SDL_RunAudio(void *devicep)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
Mar 29, 2017
Mar 29, 2017
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686
void *udata = device->callbackspec.userdata;
SDL_AudioCallback callback = device->callbackspec.callback;
Dec 6, 2017
Dec 6, 2017
687
int data_len = 0;
Jan 6, 2017
Jan 6, 2017
688
Uint8 *data;
Aug 2, 2016
Aug 2, 2016
689
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SDL_assert(!device->iscapture);
Jan 10, 2019
Jan 10, 2019
692
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698
#if SDL_AUDIO_DRIVER_ANDROID
{
/* Set thread priority to THREAD_PRIORITY_AUDIO */
extern void Android_JNI_AudioSetThreadPriority(int, int);
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
}
#else
699
/* The audio mixing is always a high priority thread */
Apr 24, 2018
Apr 24, 2018
700
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
Jan 10, 2019
Jan 10, 2019
701
#endif
702
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/* Perform any thread setup */
device->threadid = SDL_ThreadID();
current_audio.impl.ThreadInit(device);
/* Loop, filling the audio buffers */
Aug 1, 2016
Aug 1, 2016
708
while (!SDL_AtomicGet(&device->shutdown)) {
Dec 6, 2017
Dec 6, 2017
709
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current_audio.impl.BeginLoopIteration(device);
data_len = device->callbackspec.size;
Mar 29, 2017
Mar 29, 2017
711
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/* Fill the current buffer with sound */
Jan 6, 2017
Jan 6, 2017
713
if (!device->stream && SDL_AtomicGet(&device->enabled)) {
Jan 6, 2017
Jan 6, 2017
714
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SDL_assert(data_len == device->spec.size);
data = current_audio.impl.GetDeviceBuf(device);
716
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} else {
/* if the device isn't enabled, we still write to the
Jan 6, 2017
Jan 6, 2017
718
work_buffer, so the app's callback will fire with
719
720
a regular frequency, in case they depend on that
for timing or progress. They can use hotplug
Jan 6, 2017
Jan 6, 2017
721
now to know if the device failed.
Jan 6, 2017
Jan 6, 2017
722
Streaming playback uses work_buffer, too. */
Jan 6, 2017
Jan 6, 2017
723
data = NULL;
Jan 6, 2017
Jan 6, 2017
726
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if (data == NULL) {
data = device->work_buffer;
Feb 26, 2017
Feb 26, 2017
730
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/* !!! FIXME: this should be LockDevice. */
SDL_LockMutex(device->mixer_lock);
if (SDL_AtomicGet(&device->paused)) {
Mar 29, 2017
Mar 29, 2017
733
SDL_memset(data, device->spec.silence, data_len);
Feb 26, 2017
Feb 26, 2017
734
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} else {
callback(udata, data, data_len);
Feb 26, 2017
Feb 26, 2017
737
SDL_UnlockMutex(device->mixer_lock);
Jan 6, 2017
Jan 6, 2017
739
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if (device->stream) {
/* Stream available audio to device, converting/resampling. */
/* if this fails...oh well. We'll play silence here. */
Jan 6, 2017
Jan 6, 2017
742
SDL_AudioStreamPut(device->stream, data, data_len);
Jan 6, 2017
Jan 6, 2017
743
Jan 6, 2017
Jan 6, 2017
744
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
Feb 26, 2017
Feb 26, 2017
745
int got;
Jan 6, 2017
Jan 6, 2017
746
data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
Feb 26, 2017
Feb 26, 2017
747
got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
Feb 26, 2017
Feb 26, 2017
748
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SDL_assert((got < 0) || (got == device->spec.size));
if (data == NULL) { /* device is having issues... */
Mar 29, 2017
Mar 29, 2017
751
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
Feb 26, 2017
Feb 26, 2017
752
SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */
Jan 6, 2017
Jan 6, 2017
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} else {
if (got != device->spec.size) {
Jan 6, 2017
Jan 6, 2017
755
SDL_memset(data, device->spec.silence, device->spec.size);
Jan 6, 2017
Jan 6, 2017
756
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}
current_audio.impl.PlayDevice(device);
current_audio.impl.WaitDevice(device);
}
Jan 6, 2017
Jan 6, 2017
761
} else if (data == device->work_buffer) {
Jan 6, 2017
Jan 6, 2017
762
/* nothing to do; pause like we queued a buffer to play. */
Mar 29, 2017
Mar 29, 2017
763
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
Jan 6, 2017
Jan 6, 2017
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766
} else { /* writing directly to the device. */
/* queue this buffer and wait for it to finish playing. */
767
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current_audio.impl.PlayDevice(device);
current_audio.impl.WaitDevice(device);
}
}
Oct 7, 2016
Oct 7, 2016
772
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current_audio.impl.PrepareToClose(device);
774
/* Wait for the audio to drain. */
Oct 7, 2016
Oct 7, 2016
775
SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
Feb 13, 2017
Feb 13, 2017
777
778
current_audio.impl.ThreadDeinit(device);
Jun 8, 2017
Jun 8, 2017
782
/* !!! FIXME: this needs to deal with device spec changes. */
Aug 2, 2016
Aug 2, 2016
783
784
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786
787
788
789
/* The general capture thread function */
static int SDLCALL
SDL_CaptureAudio(void *devicep)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
const int silence = (int) device->spec.silence;
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
Jan 6, 2017
Jan 6, 2017
790
791
const int data_len = device->spec.size;
Uint8 *data;
May 18, 2017
May 18, 2017
792
void *udata = device->callbackspec.userdata;
Apr 26, 2017
Apr 26, 2017
793
SDL_AudioCallback callback = device->callbackspec.callback;
Aug 2, 2016
Aug 2, 2016
794
795
796
SDL_assert(device->iscapture);
Jan 10, 2019
Jan 10, 2019
797
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799
800
801
802
803
#if SDL_AUDIO_DRIVER_ANDROID
{
/* Set thread priority to THREAD_PRIORITY_AUDIO */
extern void Android_JNI_AudioSetThreadPriority(int, int);
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
}
#else
Aug 2, 2016
Aug 2, 2016
804
805
/* The audio mixing is always a high priority thread */
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
Jan 10, 2019
Jan 10, 2019
806
#endif
Aug 2, 2016
Aug 2, 2016
807
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809
810
811
812
813
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815
816
/* Perform any thread setup */
device->threadid = SDL_ThreadID();
current_audio.impl.ThreadInit(device);
/* Loop, filling the audio buffers */
while (!SDL_AtomicGet(&device->shutdown)) {
int still_need;
Uint8 *ptr;
Dec 6, 2017
Dec 6, 2017
817
818
current_audio.impl.BeginLoopIteration(device);
Feb 26, 2017
Feb 26, 2017
819
if (SDL_AtomicGet(&device->paused)) {
Aug 2, 2016
Aug 2, 2016
820
SDL_Delay(delay); /* just so we don't cook the CPU. */
Jan 6, 2017
Jan 6, 2017
821
822
823
if (device->stream) {
SDL_AudioStreamClear(device->stream);
}
Aug 2, 2016
Aug 2, 2016
824
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826
827
828
current_audio.impl.FlushCapture(device); /* dump anything pending. */
continue;
}
/* Fill the current buffer with sound */
Jan 6, 2017
Jan 6, 2017
829
still_need = data_len;
Jan 6, 2017
Jan 6, 2017
830
Jan 6, 2017
Jan 6, 2017
831
/* Use the work_buffer to hold data read from the device. */
Jan 6, 2017
Jan 6, 2017
832
833
data = device->work_buffer;
SDL_assert(data != NULL);
Jan 6, 2017
Jan 6, 2017
834
Jan 6, 2017
Jan 6, 2017
835
ptr = data;
Aug 2, 2016
Aug 2, 2016
836
837
838
839
840
/* We still read from the device when "paused" to keep the state sane,
and block when there isn't data so this thread isn't eating CPU.
But we don't process it further or call the app's callback. */
Feb 26, 2017
Feb 26, 2017
841
842
843
844
845
846
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848
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851
852
853
if (!SDL_AtomicGet(&device->enabled)) {
SDL_Delay(delay); /* try to keep callback firing at normal pace. */
} else {
while (still_need > 0) {
const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
if (rc > 0) {
still_need -= rc;
ptr += rc;
} else { /* uhoh, device failed for some reason! */
SDL_OpenedAudioDeviceDisconnected(device);
break;
}
Aug 2, 2016
Aug 2, 2016
854
855
856
857
858
859
860
861
}
}
if (still_need > 0) {
/* Keep any data we already read, silence the rest. */
SDL_memset(ptr, silence, still_need);
}
Jan 6, 2017
Jan 6, 2017
862
863
if (device->stream) {
/* if this fails...oh well. */
Jan 6, 2017
Jan 6, 2017
864
SDL_AudioStreamPut(device->stream, data, data_len);
Jan 6, 2017
Jan 6, 2017
865
Jan 6, 2017
Jan 6, 2017
866
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
Jan 6, 2017
Jan 6, 2017
867
const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
868
869
SDL_assert((got < 0) || (got == device->callbackspec.size));
if (got != device->callbackspec.size) {
Jan 6, 2017
Jan 6, 2017
870
SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
871
872
873
874
875
}
/* !!! FIXME: this should be LockDevice. */
SDL_LockMutex(device->mixer_lock);
if (!SDL_AtomicGet(&device->paused)) {
Jan 6, 2017
Jan 6, 2017
876
callback(udata, device->work_buffer, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
877
878
879
880
881
882
883
}
SDL_UnlockMutex(device->mixer_lock);
}
} else { /* feeding user callback directly without streaming. */
/* !!! FIXME: this should be LockDevice. */
SDL_LockMutex(device->mixer_lock);
if (!SDL_AtomicGet(&device->paused)) {
Jan 6, 2017
Jan 6, 2017
884
callback(udata, data, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
885
886
}
SDL_UnlockMutex(device->mixer_lock);
Aug 2, 2016
Aug 2, 2016
887
888
889
890
891
}
}
current_audio.impl.FlushCapture(device);
Feb 13, 2017
Feb 13, 2017
892
893
current_audio.impl.ThreadDeinit(device);
Aug 2, 2016
Aug 2, 2016
894
895
896
return 0;
}
897
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899
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902
903
904
905
906
907
908
909
910
911
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913
914
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935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
static SDL_AudioFormat
SDL_ParseAudioFormat(const char *string)
{
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
CHECK_FMT_STRING(U8);
CHECK_FMT_STRING(S8);
CHECK_FMT_STRING(U16LSB);
CHECK_FMT_STRING(S16LSB);
CHECK_FMT_STRING(U16MSB);
CHECK_FMT_STRING(S16MSB);
CHECK_FMT_STRING(U16SYS);
CHECK_FMT_STRING(S16SYS);
CHECK_FMT_STRING(U16);
CHECK_FMT_STRING(S16);
CHECK_FMT_STRING(S32LSB);
CHECK_FMT_STRING(S32MSB);
CHECK_FMT_STRING(S32SYS);
CHECK_FMT_STRING(S32);
CHECK_FMT_STRING(F32LSB);
CHECK_FMT_STRING(F32MSB);
CHECK_FMT_STRING(F32SYS);
CHECK_FMT_STRING(F32);
#undef CHECK_FMT_STRING
return 0;
}
int
SDL_GetNumAudioDrivers(void)
{
return SDL_arraysize(bootstrap) - 1;
}
const char *
SDL_GetAudioDriver(int index)
{
if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
return bootstrap[index]->name;
}
return NULL;
}
int
SDL_AudioInit(const char *driver_name)
{
int i = 0;
int initialized = 0;
int tried_to_init = 0;
if (SDL_WasInit(SDL_INIT_AUDIO)) {
SDL_AudioQuit(); /* shutdown driver if already running. */
}
SDL_zero(current_audio);
Jul 30, 2019
Jul 30, 2019
951
SDL_zeroa(open_devices);
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
/* Select the proper audio driver */
if (driver_name == NULL) {
driver_name = SDL_getenv("SDL_AUDIODRIVER");
}
for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
/* make sure we should even try this driver before doing so... */
const AudioBootStrap *backend = bootstrap[i];
if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
(!driver_name && backend->demand_only)) {
continue;
}
tried_to_init = 1;
SDL_zero(current_audio);
current_audio.name = backend->name;
current_audio.desc = backend->desc;
initialized = backend->init(&current_audio.impl);
}
if (!initialized) {
/* specific drivers will set the error message if they fail... */
if (!tried_to_init) {
if (driver_name) {
SDL_SetError("Audio target '%s' not available", driver_name);
} else {
SDL_SetError("No available audio device");
}
}
SDL_zero(current_audio);
return -1; /* No driver was available, so fail. */
}
current_audio.detectionLock = SDL_CreateMutex();
Oct 7, 2016
Oct 7, 2016
989
finish_audio_entry_points_init();
990
991
992
993
/* Make sure we have a list of devices available at startup. */
current_audio.impl.DetectDevices();
Jan 8, 2017
Jan 8, 2017
994
995
996
997
#ifdef HAVE_LIBSAMPLERATE_H
LoadLibSampleRate();
#endif