Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
682 lines (579 loc) · 21.5 KB

SDL_gesture.c

File metadata and controls

682 lines (579 loc) · 21.5 KB
 
Oct 12, 2011
Oct 12, 2011
1
2
3
4
5
6
7
8
9
10
11
12
13
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
Oct 27, 2011
Oct 27, 2011
14
15
16
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
Oct 12, 2011
Oct 12, 2011
17
2. Altered source versions must be plainly marked as such, and must not be
Oct 27, 2011
Oct 27, 2011
18
misrepresented as being the original software.
Oct 12, 2011
Oct 12, 2011
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* General mouse handling code for SDL */
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "SDL_gesture_c.h"
#include <memory.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
//TODO: Replace with malloc
#define MAXPATHSIZE 1024
Oct 27, 2011
Oct 27, 2011
39
Oct 12, 2011
Oct 12, 2011
40
41
42
43
44
45
46
#define DOLLARNPOINTS 64
#define DOLLARSIZE 256
#define ENABLE_DOLLAR
Oct 27, 2011
Oct 27, 2011
47
#define PHI 0.618033989
Oct 12, 2011
Oct 12, 2011
48
49
typedef struct {
Oct 27, 2011
Oct 27, 2011
50
float x,y;
Oct 12, 2011
Oct 12, 2011
51
52
53
} SDL_FloatPoint;
typedef struct {
Oct 27, 2011
Oct 27, 2011
54
55
56
57
float length;
int numPoints;
SDL_FloatPoint p[MAXPATHSIZE];
Oct 12, 2011
Oct 12, 2011
58
59
60
} SDL_DollarPath;
typedef struct {
Oct 27, 2011
Oct 27, 2011
61
62
SDL_FloatPoint path[DOLLARNPOINTS];
unsigned long hash;
Oct 12, 2011
Oct 12, 2011
63
64
65
} SDL_DollarTemplate;
typedef struct {
Oct 27, 2011
Oct 27, 2011
66
67
68
69
70
SDL_GestureID id;
SDL_FloatPoint res;
SDL_FloatPoint centroid;
SDL_DollarPath dollarPath;
Uint16 numDownFingers;
Oct 12, 2011
Oct 12, 2011
71
Oct 27, 2011
Oct 27, 2011
72
73
int numDollarTemplates;
SDL_DollarTemplate *dollarTemplate;
Oct 12, 2011
Oct 12, 2011
74
Oct 27, 2011
Oct 27, 2011
75
SDL_bool recording;
Oct 12, 2011
Oct 12, 2011
76
77
78
79
80
81
82
} SDL_GestureTouch;
SDL_GestureTouch *SDL_gestureTouch;
int SDL_numGestureTouches = 0;
SDL_bool recordAll;
#if 0
Oct 27, 2011
Oct 27, 2011
83
84
85
86
87
88
89
90
static void PrintPath(SDL_FloatPoint *path)
{
int i;
printf("Path:");
for(i=0;i<DOLLARNPOINTS;i++) {
printf(" (%f,%f)",path[i].x,path[i].y);
}
printf("\n");
Oct 12, 2011
Oct 12, 2011
91
92
93
}
#endif
Oct 27, 2011
Oct 27, 2011
94
95
96
97
98
99
100
101
102
103
104
105
int SDL_RecordGesture(SDL_TouchID touchId)
{
int i;
if(touchId < 0) recordAll = SDL_TRUE;
for(i = 0;i < SDL_numGestureTouches; i++) {
if((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
SDL_gestureTouch[i].recording = SDL_TRUE;
if(touchId >= 0)
return 1;
}
}
return (touchId < 0);
Oct 12, 2011
Oct 12, 2011
106
107
}
Oct 27, 2011
Oct 27, 2011
108
109
110
111
112
113
114
115
116
unsigned long SDL_HashDollar(SDL_FloatPoint* points)
{
unsigned long hash = 5381;
int i;
for(i = 0;i < DOLLARNPOINTS; i++) {
hash = ((hash<<5) + hash) + (unsigned long)points[i].x;
hash = ((hash<<5) + hash) + (unsigned long)points[i].y;
}
return hash;
Oct 12, 2011
Oct 12, 2011
117
118
119
}
Oct 27, 2011
Oct 27, 2011
120
121
122
static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops * src)
{
if(src == NULL) return 0;
Oct 12, 2011
Oct 12, 2011
123
124
Oct 27, 2011
Oct 27, 2011
125
126
127
128
129
130
131
132
//No Longer storing the Hash, rehash on load
//if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0;
if(SDL_RWwrite(src,templ->path,
sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS)
return 0;
return 1;
Oct 12, 2011
Oct 12, 2011
133
134
135
}
Oct 27, 2011
Oct 27, 2011
136
137
138
139
140
141
142
143
int SDL_SaveAllDollarTemplates(SDL_RWops *src)
{
int i,j,rtrn = 0;
for(i = 0; i < SDL_numGestureTouches; i++) {
SDL_GestureTouch* touch = &SDL_gestureTouch[i];
for(j = 0;j < touch->numDollarTemplates; j++) {
rtrn += SaveTemplate(&touch->dollarTemplate[i],src);
}
Oct 12, 2011
Oct 12, 2011
144
}
Oct 27, 2011
Oct 27, 2011
145
return rtrn;
Oct 12, 2011
Oct 12, 2011
146
147
}
Oct 27, 2011
Oct 27, 2011
148
149
150
151
152
153
154
155
156
157
int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src)
{
int i,j;
for(i = 0; i < SDL_numGestureTouches; i++) {
SDL_GestureTouch* touch = &SDL_gestureTouch[i];
for(j = 0;j < touch->numDollarTemplates; j++) {
if(touch->dollarTemplate[i].hash == gestureId) {
return SaveTemplate(&touch->dollarTemplate[i],src);
}
}
Oct 12, 2011
Oct 12, 2011
158
}
Oct 27, 2011
Oct 27, 2011
159
160
SDL_SetError("Unknown gestureId");
return -1;
Oct 12, 2011
Oct 12, 2011
161
162
163
164
}
//path is an already sampled set of points
//Returns the index of the gesture on success, or -1
Oct 27, 2011
Oct 27, 2011
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch,SDL_FloatPoint* path)
{
SDL_DollarTemplate* dollarTemplate;
SDL_DollarTemplate *templ;
int i = 0;
if(inTouch == NULL) {
if(SDL_numGestureTouches == 0) return -1;
for(i = 0;i < SDL_numGestureTouches; i++) {
inTouch = &SDL_gestureTouch[i];
dollarTemplate =
(SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate,
(inTouch->numDollarTemplates + 1) *
sizeof(SDL_DollarTemplate));
if(!dollarTemplate) {
SDL_OutOfMemory();
return -1;
}
inTouch->dollarTemplate = dollarTemplate;
templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
SDL_memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
}
return inTouch->numDollarTemplates - 1;
} else {
SDL_DollarTemplate* dollarTemplate =
( SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate,
(inTouch->numDollarTemplates + 1) *
sizeof(SDL_DollarTemplate));
if(!dollarTemplate) {
SDL_OutOfMemory();
return -1;
}
Oct 12, 2011
Oct 12, 2011
202
Oct 27, 2011
Oct 27, 2011
203
204
205
206
207
208
209
210
inTouch->dollarTemplate = dollarTemplate;
templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
SDL_memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
return inTouch->numDollarTemplates - 1;
Oct 12, 2011
Oct 12, 2011
211
}
Oct 27, 2011
Oct 27, 2011
212
return -1;
Oct 12, 2011
Oct 12, 2011
213
214
}
Oct 27, 2011
Oct 27, 2011
215
216
217
218
219
220
221
222
223
224
225
int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
{
int i,loaded = 0;
SDL_GestureTouch *touch = NULL;
if(src == NULL) return 0;
if(touchId >= 0) {
for(i = 0;i < SDL_numGestureTouches; i++)
if(SDL_gestureTouch[i].id == touchId)
touch = &SDL_gestureTouch[i];
if(touch == NULL) return -1;
}
Oct 12, 2011
Oct 12, 2011
226
Oct 27, 2011
Oct 27, 2011
227
228
while(1) {
SDL_DollarTemplate templ;
Oct 12, 2011
Oct 12, 2011
229
Oct 27, 2011
Oct 27, 2011
230
231
if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) <
DOLLARNPOINTS) break;
Oct 12, 2011
Oct 12, 2011
232
Oct 27, 2011
Oct 27, 2011
233
234
235
236
237
238
239
240
241
242
243
244
245
246
if(touchId >= 0) {
//printf("Adding loaded gesture to 1 touch\n");
if(SDL_AddDollarGesture(touch,templ.path)) loaded++;
}
else {
//printf("Adding to: %i touches\n",SDL_numGestureTouches);
for(i = 0;i < SDL_numGestureTouches; i++) {
touch = &SDL_gestureTouch[i];
//printf("Adding loaded gesture to + touches\n");
//TODO: What if this fails?
SDL_AddDollarGesture(touch,templ.path);
}
loaded++;
}
Oct 12, 2011
Oct 12, 2011
247
248
}
Oct 27, 2011
Oct 27, 2011
249
return loaded;
Oct 12, 2011
Oct 12, 2011
250
251
252
}
Oct 27, 2011
Oct 27, 2011
253
254
255
256
257
258
259
260
261
262
263
264
265
266
float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang)
{
// SDL_FloatPoint p[DOLLARNPOINTS];
float dist = 0;
SDL_FloatPoint p;
int i;
for(i = 0; i < DOLLARNPOINTS; i++) {
p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
(p.y-templ[i].y)*(p.y-templ[i].y)));
}
return dist/DOLLARNPOINTS;
Oct 12, 2011
Oct 12, 2011
267
268
}
Oct 27, 2011
Oct 27, 2011
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ)
{
//------------BEGIN DOLLAR BLACKBOX----------------//
//-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
//-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
double ta = -M_PI/4;
double tb = M_PI/4;
double dt = M_PI/90;
float x1 = (float)(PHI*ta + (1-PHI)*tb);
float f1 = dollarDifference(points,templ,x1);
float x2 = (float)((1-PHI)*ta + PHI*tb);
float f2 = dollarDifference(points,templ,x2);
while(SDL_fabs(ta-tb) > dt) {
if(f1 < f2) {
tb = x2;
x2 = x1;
f2 = f1;
x1 = (float)(PHI*ta + (1-PHI)*tb);
f1 = dollarDifference(points,templ,x1);
}
else {
ta = x1;
x1 = x2;
f1 = f2;
x2 = (float)((1-PHI)*ta + PHI*tb);
f2 = dollarDifference(points,templ,x2);
}
Oct 12, 2011
Oct 12, 2011
296
}
Oct 27, 2011
Oct 27, 2011
297
298
299
300
301
302
303
/*
if(f1 <= f2)
printf("Min angle (x1): %f\n",x1);
else if(f1 > f2)
printf("Min angle (x2): %f\n",x2);
*/
return SDL_min(f1,f2);
Oct 12, 2011
Oct 12, 2011
304
305
306
}
//DollarPath contains raw points, plus (possibly) the calculated length
Oct 27, 2011
Oct 27, 2011
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
{
int i;
float interval;
float dist;
int numPoints = 0;
SDL_FloatPoint centroid;
float xmin,xmax,ymin,ymax;
float ang;
float w,h;
float length = path->length;
//Calculate length if it hasn't already been done
if(length <= 0) {
for(i=1;i<path->numPoints;i++) {
float dx = path->p[i ].x -
path->p[i-1].x;
float dy = path->p[i ].y -
path->p[i-1].y;
length += (float)(SDL_sqrt(dx*dx+dy*dy));
}
Oct 12, 2011
Oct 12, 2011
328
}
Oct 27, 2011
Oct 27, 2011
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
//Resample
interval = length/(DOLLARNPOINTS - 1);
dist = interval;
centroid.x = 0;centroid.y = 0;
//printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y);
for(i = 1;i < path->numPoints;i++) {
float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+
(path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y)));
//printf("d = %f dist = %f/%f\n",d,dist,interval);
while(dist + d > interval) {
points[numPoints].x = path->p[i-1].x +
((interval-dist)/d)*(path->p[i].x-path->p[i-1].x);
points[numPoints].y = path->p[i-1].y +
((interval-dist)/d)*(path->p[i].y-path->p[i-1].y);
centroid.x += points[numPoints].x;
centroid.y += points[numPoints].y;
numPoints++;
dist -= interval;
}
dist += d;
Oct 12, 2011
Oct 12, 2011
353
}
Oct 27, 2011
Oct 27, 2011
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
if(numPoints < DOLLARNPOINTS-1) {
SDL_SetError("ERROR: NumPoints = %i\n",numPoints);
return 0;
}
//copy the last point
points[DOLLARNPOINTS-1] = path->p[path->numPoints-1];
numPoints = DOLLARNPOINTS;
centroid.x /= numPoints;
centroid.y /= numPoints;
//printf("Centroid (%f,%f)",centroid.x,centroid.y);
//Rotate Points so point 0 is left of centroid and solve for the bounding box
xmin = centroid.x;
xmax = centroid.x;
ymin = centroid.y;
ymax = centroid.y;
ang = (float)(SDL_atan2(centroid.y - points[0].y,
centroid.x - points[0].x));
for(i = 0;i<numPoints;i++) {
float px = points[i].x;
float py = points[i].y;
points[i].x = (float)((px - centroid.x)*SDL_cos(ang) -
(py - centroid.y)*SDL_sin(ang) + centroid.x);
points[i].y = (float)((px - centroid.x)*SDL_sin(ang) +
(py - centroid.y)*SDL_cos(ang) + centroid.y);
if(points[i].x < xmin) xmin = points[i].x;
if(points[i].x > xmax) xmax = points[i].x;
if(points[i].y < ymin) ymin = points[i].y;
if(points[i].y > ymax) ymax = points[i].y;
}
//Scale points to DOLLARSIZE, and translate to the origin
w = xmax-xmin;
h = ymax-ymin;
for(i=0;i<numPoints;i++) {
points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
}
return numPoints;
Oct 12, 2011
Oct 12, 2011
399
400
}
Oct 27, 2011
Oct 27, 2011
401
402
float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch)
{
Oct 12, 2011
Oct 12, 2011
403
Oct 27, 2011
Oct 27, 2011
404
405
406
SDL_FloatPoint points[DOLLARNPOINTS];
int i;
float bestDiff = 10000;
Oct 13, 2011
Oct 13, 2011
407
Oct 27, 2011
Oct 27, 2011
408
409
410
411
412
413
414
415
416
dollarNormalize(path,points);
//PrintPath(points);
*bestTempl = -1;
for(i = 0;i < touch->numDollarTemplates;i++) {
float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
}
return bestDiff;
Oct 12, 2011
Oct 12, 2011
417
418
}
Oct 27, 2011
Oct 27, 2011
419
420
421
422
423
int SDL_GestureAddTouch(SDL_Touch* touch)
{
SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch,
(SDL_numGestureTouches + 1) *
sizeof(SDL_GestureTouch));
Oct 12, 2011
Oct 12, 2011
424
Oct 27, 2011
Oct 27, 2011
425
426
427
428
if(!gestureTouch) {
SDL_OutOfMemory();
return -1;
}
Oct 12, 2011
Oct 12, 2011
429
Oct 27, 2011
Oct 27, 2011
430
SDL_gestureTouch = gestureTouch;
Oct 12, 2011
Oct 12, 2011
431
Oct 27, 2011
Oct 27, 2011
432
433
434
SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
SDL_gestureTouch[SDL_numGestureTouches].res.y = touch->yres;
SDL_gestureTouch[SDL_numGestureTouches].numDownFingers = 0;
Oct 12, 2011
Oct 12, 2011
435
Oct 27, 2011
Oct 27, 2011
436
437
SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
SDL_gestureTouch[SDL_numGestureTouches].id = touch->id;
Oct 12, 2011
Oct 12, 2011
438
Oct 27, 2011
Oct 27, 2011
439
SDL_gestureTouch[SDL_numGestureTouches].numDollarTemplates = 0;
Oct 12, 2011
Oct 12, 2011
440
Oct 27, 2011
Oct 27, 2011
441
SDL_gestureTouch[SDL_numGestureTouches].recording = SDL_FALSE;
Oct 12, 2011
Oct 12, 2011
442
Oct 27, 2011
Oct 27, 2011
443
444
SDL_numGestureTouches++;
return 0;
Oct 12, 2011
Oct 12, 2011
445
446
}
Oct 27, 2011
Oct 27, 2011
447
448
449
450
451
452
453
454
455
int SDL_GestureRemoveTouch(SDL_TouchID id)
{
int i;
for (i = 0; i < SDL_numGestureTouches; i++) {
if (SDL_gestureTouch[i].id == id) {
SDL_numGestureTouches--;
SDL_memcpy(&SDL_gestureTouch[i], &SDL_gestureTouch[SDL_numGestureTouches], sizeof(SDL_gestureTouch[i]));
return 1;
}
Oct 12, 2011
Oct 12, 2011
456
}
Oct 27, 2011
Oct 27, 2011
457
return -1;
Oct 12, 2011
Oct 12, 2011
458
459
460
}
Oct 27, 2011
Oct 27, 2011
461
462
463
464
465
466
467
468
SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id)
{
int i;
for(i = 0;i < SDL_numGestureTouches; i++) {
//printf("%i ?= %i\n",SDL_gestureTouch[i].id,id);
if(SDL_gestureTouch[i].id == id) return &SDL_gestureTouch[i];
}
return NULL;
Oct 12, 2011
Oct 12, 2011
469
470
}
Oct 27, 2011
Oct 27, 2011
471
472
473
474
475
476
477
478
479
480
481
int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist)
{
SDL_Event event;
event.mgesture.type = SDL_MULTIGESTURE;
event.mgesture.touchId = touch->id;
event.mgesture.x = touch->centroid.x;
event.mgesture.y = touch->centroid.y;
event.mgesture.dTheta = dTheta;
event.mgesture.dDist = dDist;
event.mgesture.numFingers = touch->numDownFingers;
return SDL_PushEvent(&event) > 0;
Oct 12, 2011
Oct 12, 2011
482
483
484
}
int SDL_SendGestureDollar(SDL_GestureTouch* touch,
Oct 27, 2011
Oct 27, 2011
485
486
487
488
489
490
SDL_GestureID gestureId,float error)
{
SDL_Event event;
event.dgesture.type = SDL_DOLLARGESTURE;
event.dgesture.touchId = touch->id;
/*
Oct 12, 2011
Oct 12, 2011
491
//TODO: Add this to give location of gesture?
Oct 27, 2011
Oct 27, 2011
492
493
494
495
496
497
498
499
event.mgesture.x = touch->centroid.x;
event.mgesture.y = touch->centroid.y;
*/
event.dgesture.gestureId = gestureId;
event.dgesture.error = error;
//A finger came up to trigger this event.
event.dgesture.numFingers = touch->numDownFingers + 1;
return SDL_PushEvent(&event) > 0;
Oct 12, 2011
Oct 12, 2011
500
501
502
}
Oct 27, 2011
Oct 27, 2011
503
504
505
506
507
508
509
int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId)
{
SDL_Event event;
event.dgesture.type = SDL_DOLLARRECORD;
event.dgesture.touchId = touch->id;
event.dgesture.gestureId = gestureId;
return SDL_PushEvent(&event) > 0;
Oct 12, 2011
Oct 12, 2011
510
511
512
513
514
}
void SDL_GestureProcessEvent(SDL_Event* event)
{
Oct 27, 2011
Oct 27, 2011
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
float x,y;
SDL_FloatPoint path[DOLLARNPOINTS];
int index;
int i;
float pathDx, pathDy;
SDL_FloatPoint lastP;
SDL_FloatPoint lastCentroid;
float lDist;
float Dist;
float dtheta;
float dDist;
if(event->type == SDL_FINGERMOTION ||
event->type == SDL_FINGERDOWN ||
event->type == SDL_FINGERUP) {
SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
//Shouldn't be possible
if(inTouch == NULL) return;
//printf("@ (%i,%i) with res: (%i,%i)\n",(int)event->tfinger.x,
// (int)event->tfinger.y,
// (int)inTouch->res.x,(int)inTouch->res.y);
x = ((float)event->tfinger.x)/(float)inTouch->res.x;
y = ((float)event->tfinger.y)/(float)inTouch->res.y;
//Finger Up
if(event->type == SDL_FINGERUP) {
inTouch->numDownFingers--;
Oct 12, 2011
Oct 12, 2011
548
#ifdef ENABLE_DOLLAR
Oct 27, 2011
Oct 27, 2011
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
if(inTouch->recording) {
inTouch->recording = SDL_FALSE;
dollarNormalize(&inTouch->dollarPath,path);
//PrintPath(path);
if(recordAll) {
index = SDL_AddDollarGesture(NULL,path);
for(i = 0;i < SDL_numGestureTouches; i++)
SDL_gestureTouch[i].recording = SDL_FALSE;
}
else {
index = SDL_AddDollarGesture(inTouch,path);
}
if(index >= 0) {
SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
}
else {
SDL_SendDollarRecord(inTouch,-1);
}
}
else {
int bestTempl;
float error;
error = dollarRecognize(&inTouch->dollarPath,
&bestTempl,inTouch);
if(bestTempl >= 0){
//Send Event
unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
SDL_SendGestureDollar(inTouch,gestureId,error);
//printf ("%s\n",);("Dollar error: %f\n",error);
}
}
#endif
//inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers];
if(inTouch->numDownFingers > 0) {
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
x)/inTouch->numDownFingers;
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)-
y)/inTouch->numDownFingers;
}
Oct 12, 2011
Oct 12, 2011
589
}
Oct 27, 2011
Oct 27, 2011
590
591
592
593
else if(event->type == SDL_FINGERMOTION) {
float dx = ((float)event->tfinger.dx)/(float)inTouch->res.x;
float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y;
//printf("dx,dy: (%f,%f)\n",dx,dy);
Oct 12, 2011
Oct 12, 2011
594
#ifdef ENABLE_DOLLAR
Oct 27, 2011
Oct 27, 2011
595
596
597
598
599
600
601
602
603
604
605
SDL_DollarPath* path = &inTouch->dollarPath;
if(path->numPoints < MAXPATHSIZE) {
path->p[path->numPoints].x = inTouch->centroid.x;
path->p[path->numPoints].y = inTouch->centroid.y;
pathDx =
(path->p[path->numPoints].x-path->p[path->numPoints-1].x);
pathDy =
(path->p[path->numPoints].y-path->p[path->numPoints-1].y);
path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy);
path->numPoints++;
}
Oct 12, 2011
Oct 12, 2011
606
#endif
Oct 27, 2011
Oct 27, 2011
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
lastP.x = x - dx;
lastP.y = y - dy;
lastCentroid = inTouch->centroid;
inTouch->centroid.x += dx/inTouch->numDownFingers;
inTouch->centroid.y += dy/inTouch->numDownFingers;
//printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y);
if(inTouch->numDownFingers > 1) {
SDL_FloatPoint lv; //Vector from centroid to last x,y position
SDL_FloatPoint v; //Vector from centroid to current x,y position
//lv = inTouch->gestureLast[j].cv;
lv.x = lastP.x - lastCentroid.x;
lv.y = lastP.y - lastCentroid.y;
lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
//printf("lDist = %f\n",lDist);
v.x = x - inTouch->centroid.x;
v.y = y - inTouch->centroid.y;
//inTouch->gestureLast[j].cv = v;
Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
// SDL_cos(dTheta) = (v . lv)/(|v| * |lv|)
//Normalize Vectors to simplify angle calculation
lv.x/=lDist;
lv.y/=lDist;
v.x/=Dist;
v.y/=Dist;
dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
dDist = (Dist - lDist);
if(lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values
//inTouch->gestureLast[j].dDist = dDist;
//inTouch->gestureLast[j].dtheta = dtheta;
//printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
//gdtheta = gdtheta*.9 + dtheta*.1;
//gdDist = gdDist*.9 + dDist*.1
//knob.r += dDist/numDownFingers;
//knob.ang += dtheta;
//printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
//printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);
SDL_SendGestureMulti(inTouch,dtheta,dDist);
}
else {
//inTouch->gestureLast[j].dDist = 0;
//inTouch->gestureLast[j].dtheta = 0;
//inTouch->gestureLast[j].cv.x = 0;
//inTouch->gestureLast[j].cv.y = 0;
}
//inTouch->gestureLast[j].f.p.x = x;
//inTouch->gestureLast[j].f.p.y = y;
//break;
//pressure?
}
Oct 12, 2011
Oct 12, 2011
661
Oct 27, 2011
Oct 27, 2011
662
663
664
665
666
667
668
669
670
if(event->type == SDL_FINGERDOWN) {
inTouch->numDownFingers++;
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+
x)/inTouch->numDownFingers;
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
y)/inTouch->numDownFingers;
//printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
// inTouch->centroid.x,inTouch->centroid.y);
Oct 12, 2011
Oct 12, 2011
671
672
#ifdef ENABLE_DOLLAR
Oct 27, 2011
Oct 27, 2011
673
674
675
676
inTouch->dollarPath.length = 0;
inTouch->dollarPath.p[0].x = x;
inTouch->dollarPath.p[0].y = y;
inTouch->dollarPath.numPoints = 1;
Oct 12, 2011
Oct 12, 2011
677
#endif
Oct 27, 2011
Oct 27, 2011
678
}
Oct 12, 2011
Oct 12, 2011
679
680
681
}
}
Oct 27, 2011
Oct 27, 2011
682
/* vi: set ts=4 sw=4 expandtab: */