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SDL_video.h

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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* \file SDL_video.h
*
* Header file for SDL video functions.
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*/
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#ifndef _SDL_video_h
#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
#include "SDL_surface.h"
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#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief The structure that defines a display mode
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
* \sa SDL_GetDesktopDisplayMode()
* \sa SDL_GetCurrentDisplayMode()
* \sa SDL_GetClosestDisplayMode()
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* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
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*/
typedef struct
{
Uint32 format; /**< pixel format */
int w; /**< width */
int h; /**< height */
int refresh_rate; /**< refresh rate (or zero for unspecified) */
void *driverdata; /**< driver-specific data, initialize to 0 */
} SDL_DisplayMode;
/**
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* \brief The type used to identify a window
*
* \sa SDL_CreateWindow()
* \sa SDL_CreateWindowFrom()
* \sa SDL_DestroyWindow()
* \sa SDL_GetWindowData()
* \sa SDL_GetWindowFlags()
* \sa SDL_GetWindowGrab()
* \sa SDL_GetWindowPosition()
* \sa SDL_GetWindowSize()
* \sa SDL_GetWindowTitle()
* \sa SDL_HideWindow()
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
* \sa SDL_RaiseWindow()
* \sa SDL_RestoreWindow()
* \sa SDL_SetWindowData()
* \sa SDL_SetWindowFullscreen()
* \sa SDL_SetWindowGrab()
* \sa SDL_SetWindowIcon()
* \sa SDL_SetWindowPosition()
* \sa SDL_SetWindowSize()
* \sa SDL_SetWindowTitle()
* \sa SDL_ShowWindow()
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*/
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typedef struct SDL_Window SDL_Window;
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/**
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* \brief The flags on a window
*
* \sa SDL_GetWindowFlags()
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*/
typedef enum
{
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */
SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */
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SDL_WINDOW_MINIMIZED = 0x00000020, /**< window is minimized */
SDL_WINDOW_MAXIMIZED = 0x00000040, /**< window is maximized */
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SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
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} SDL_WindowFlags;
/**
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* \brief Used to indicate that you don't care what the window position is.
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*/
#define SDL_WINDOWPOS_UNDEFINED 0x7FFFFFF
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/**
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* \brief Used to indicate that the window position should be centered.
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*/
#define SDL_WINDOWPOS_CENTERED 0x7FFFFFE
/**
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* \brief Event subtype for window events
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*/
typedef enum
{
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SDL_WINDOWEVENT_NONE, /**< Never used */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
and position */
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SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
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SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
window be closed */
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} SDL_WindowEventID;
/**
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* \brief An opaque handle to an OpenGL context.
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*/
typedef void *SDL_GLContext;
/**
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* \brief OpenGL configuration attributes
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*/
typedef enum
{
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SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION
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} SDL_GLattr;
/* Function prototypes */
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/**
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* \brief Get the number of video drivers compiled into SDL
*
* \sa SDL_GetVideoDriver()
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*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
/**
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* \brief Get the name of a built in video driver.
*
* \note The video drivers are presented in the order in which they are
* normally checked during initialization.
*
* \sa SDL_GetNumVideoDrivers()
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*/
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
/**
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* \brief Initialize the video subsystem, optionally specifying a video driver.
*
* \param driver_name Initialize a specific driver by name, or NULL for the
* default video driver.
*
* \return 0 on success, -1 on error
*
* This function initializes the video subsystem; setting up a connection
* to the window manager, etc, and determines the available display modes
* and pixel formats, but does not initialize a window or graphics mode.
*
* \sa SDL_VideoQuit()
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*/
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
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/**
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* \brief Shuts down the video subsystem.
*
* This function closes all windows, and restores the original video mode.
*
* \sa SDL_VideoInit()
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*/
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/**
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* \brief Returns the name of the currently initialized video driver.
*
* \return The name of the current video driver or NULL if no driver
* has been initialized
*
* \sa SDL_GetNumVideoDrivers()
* \sa SDL_GetVideoDriver()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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/**
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* \brief Returns the number of available video displays.
*
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* \sa SDL_GetDisplayBounds()
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* \sa SDL_SelectVideoDisplay()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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/**
* \brief Get the desktop area represented by a display, with the primary
* display located at 0,0
*
* \return 0 on success, or -1 if the index is out of range.
*
* \sa SDL_GetNumVideoDisplays()
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int index, SDL_Rect * rect);
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/**
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* \brief Set the index of the currently selected display.
*
* \return 0 on success, or -1 if the index is out of range.
*
* \sa SDL_GetNumVideoDisplays()
* \sa SDL_GetCurrentVideoDisplay()
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*/
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extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index);
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/**
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* \brief Get the index of the currently selected display.
*
* \return The index of the currently selected display.
*
* \sa SDL_GetNumVideoDisplays()
* \sa SDL_SelectVideoDisplay()
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*/
extern DECLSPEC int SDLCALL SDL_GetCurrentVideoDisplay(void);
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/**
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* \brief Returns the number of available display modes for the current display.
*
* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void);
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/**
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* \brief Fill in information about a specific display mode.
*
* \note The display modes are sorted in this priority:
* \li bits per pixel -> more colors to fewer colors
* \li width -> largest to smallest
* \li height -> largest to smallest
* \li refresh rate -> highest to lowest
*
* \sa SDL_GetNumDisplayModes()
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int index,
SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the desktop display mode for the current
* display.
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*/
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extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the current display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode);
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/**
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* \brief Get the closest match to the requested display mode.
*
* \param mode The desired display mode
* \param closest A pointer to a display mode to be filled in with the closest
* match of the available display modes.
*
* \return The passed in value \c closest, or NULL if no matching video mode
* was available.
*
* The available display modes are scanned, and \c closest is filled in with the
* closest mode matching the requested mode and returned. The mode format and
* refresh_rate default to the desktop mode if they are 0. The modes are
* scanned with size being first priority, format being second priority, and
* finally checking the refresh_rate. If all the available modes are too
* small, then NULL is returned.
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const
SDL_DisplayMode
* mode,
SDL_DisplayMode
* closest);
/**
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* \brief Set the display mode used when a fullscreen window is visible
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* on the currently selected display. By default the window's
* dimensions and the desktop format and refresh rate are used.
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*
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* \param mode The mode to use, or NULL for the default mode.
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*
* \return 0 on success, or -1 if setting the display mode failed.
*
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* \sa SDL_GetWindowDisplayMode()
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* \sa SDL_SetWindowFullscreen()
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
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const SDL_DisplayMode
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* mode);
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/**
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* \brief Fill in information about the display mode used when a fullscreen
* window is visible on the currently selected display.
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*
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_SetWindowFullscreen()
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*/
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extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
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SDL_DisplayMode * mode);
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/**
* \brief Get the pixel format associated with the window.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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/**
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* \brief Set the gamma correction for each of the color channels on the
* currently selected display.
*
* \return 0 on success, or -1 if setting the gamma isn't supported.
*
* \sa SDL_SetGammaRamp()
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*/
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extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
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/**
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* \brief Set the gamma ramp for the currently selected display.
*
* \param red The translation table for the red channel, or NULL.
* \param green The translation table for the green channel, or NULL.
* \param blue The translation table for the blue channel, or NULL.
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
* The input is the index into the array, and the output is the 16-bit
* gamma value at that index, scaled to the output color precision.
*
* \sa SDL_GetGammaRamp()
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*/
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extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
const Uint16 * green,
const Uint16 * blue);
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/**
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* \brief Get the gamma ramp for the currently selected display.
*
* \param red A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the red channel, or NULL.
* \param green A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the green channel, or NULL.
* \param blue A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the blue channel, or NULL.
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
* \sa SDL_SetGammaRamp()
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*/
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extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
Uint16 * blue);
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/**
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* \brief Create a window with the specified position, dimensions, and flags.
*
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of any of the following:
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
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int x, int y, int w,
int h, Uint32 flags);
/**
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* \brief Create an SDL window from an existing native window.
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*
* \param data A pointer to driver-dependent window creation data
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
/**
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* \brief Get the numeric ID of a window, for logging purposes.
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*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
/**
* \brief Get a window from a stored ID, or NULL if it doesn't exist.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
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/**
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* \brief Get the window flags.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
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/**
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* \brief Set the title of a window, in UTF-8 format.
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*
* \sa SDL_GetWindowTitle()
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*/
Jan 21, 2010
Jan 21, 2010
467
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
468
469
470
const char *title);
/**
Sep 15, 2010
Sep 15, 2010
471
* \brief Get the title of a window, in UTF-8 format.
Oct 19, 2009
Oct 19, 2009
472
473
*
* \sa SDL_SetWindowTitle()
Jul 10, 2006
Jul 10, 2006
474
*/
Jan 21, 2010
Jan 21, 2010
475
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
476
477
/**
Sep 19, 2010
Sep 19, 2010
478
* \brief Set the icon for a window.
Oct 19, 2009
Oct 19, 2009
479
*
Sep 19, 2010
Sep 19, 2010
480
* \param icon The icon for the window.
Jul 10, 2006
Jul 10, 2006
481
*/
Jan 21, 2010
Jan 21, 2010
482
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
Jan 4, 2009
Jan 4, 2009
483
SDL_Surface * icon);
Jul 10, 2006
Jul 10, 2006
484
485
/**
Aug 29, 2010
Aug 29, 2010
486
* \brief Associate an arbitrary pointer with a window.
Oct 19, 2009
Oct 19, 2009
487
488
*
* \sa SDL_GetWindowData()
Jul 10, 2006
Jul 10, 2006
489
*/
Jan 21, 2010
Jan 21, 2010
490
extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
491
492
493
void *userdata);
/**
Sep 15, 2010
Sep 15, 2010
494
* \brief Retrieve the data pointer associated with a window.
Oct 19, 2009
Oct 19, 2009
495
496
*
* \sa SDL_SetWindowData()
Jul 10, 2006
Jul 10, 2006
497
*/
Jan 21, 2010
Jan 21, 2010
498
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
499
500
/**
Sep 15, 2010
Sep 15, 2010
501
* \brief Set the position of a window.
Oct 19, 2009
Oct 19, 2009
502
*
Jan 21, 2010
Jan 21, 2010
503
* \param window The window to reposition.
Oct 19, 2009
Oct 19, 2009
504
505
506
507
508
509
510
511
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
*
* \note The window coordinate origin is the upper left of the display.
*
* \sa SDL_GetWindowPosition()
Jul 10, 2006
Jul 10, 2006
512
*/
Jan 21, 2010
Jan 21, 2010
513
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
514
515
516
int x, int y);
/**
Sep 15, 2010
Sep 15, 2010
517
* \brief Get the position of a window.
Oct 19, 2009
Oct 19, 2009
518
519
*
* \sa SDL_SetWindowPosition()
Jul 10, 2006
Jul 10, 2006
520
*/
Jan 21, 2010
Jan 21, 2010
521
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
522
523
524
int *x, int *y);
/**
Sep 15, 2010
Sep 15, 2010
525
* \brief Set the size of a window's client area.
Oct 19, 2009
Oct 19, 2009
526
527
528
529
530
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
*
* \sa SDL_GetWindowSize()
Jul 10, 2006
Jul 10, 2006
531
*/
Jan 21, 2010
Jan 21, 2010
532
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
Jul 10, 2006
Jul 10, 2006
533
534
535
int h);
/**
Sep 15, 2010
Sep 15, 2010
536
* \brief Get the size of a window's client area.
Oct 19, 2009
Oct 19, 2009
537
538
*
* \sa SDL_SetWindowSize()
Jul 10, 2006
Jul 10, 2006
539
*/
Jan 21, 2010
Jan 21, 2010
540
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
Jul 10, 2006
Jul 10, 2006
541
542
543
int *h);
/**
Sep 15, 2010
Sep 15, 2010
544
* \brief Show a window.
Oct 19, 2009
Oct 19, 2009
545
546
*
* \sa SDL_HideWindow()
Jul 10, 2006
Jul 10, 2006
547
*/
Jan 21, 2010
Jan 21, 2010
548
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
549
550
/**
Sep 15, 2010
Sep 15, 2010
551
* \brief Hide a window.
Oct 19, 2009
Oct 19, 2009
552
553
*
* \sa SDL_ShowWindow()
Jul 10, 2006
Jul 10, 2006
554
*/
Jan 21, 2010
Jan 21, 2010
555
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
556
557
/**
Sep 15, 2010
Sep 15, 2010
558
* \brief Raise a window above other windows and set the input focus.
Jul 10, 2006
Jul 10, 2006
559
*/
Jan 21, 2010
Jan 21, 2010
560
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
561
562
/**
Sep 15, 2010
Sep 15, 2010
563
* \brief Make a window as large as possible.
Oct 19, 2009
Oct 19, 2009
564
565
*
* \sa SDL_RestoreWindow()
Jul 10, 2006
Jul 10, 2006
566
*/
Jan 21, 2010
Jan 21, 2010
567
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
568
569
/**
Sep 15, 2010
Sep 15, 2010
570
* \brief Minimize a window to an iconic representation.
Oct 19, 2009
Oct 19, 2009
571
572
*
* \sa SDL_RestoreWindow()
Jul 10, 2006
Jul 10, 2006
573
*/
Jan 21, 2010
Jan 21, 2010
574
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
575
576
/**
Oct 19, 2009
Oct 19, 2009
577
578
579
580
* \brief Restore the size and position of a minimized or maximized window.
*
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
Jul 10, 2006
Jul 10, 2006
581
*/
Jan 21, 2010
Jan 21, 2010
582
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
583
584
/**
Sep 15, 2010
Sep 15, 2010
585
* \brief Set a window's fullscreen state.
Oct 19, 2009
Oct 19, 2009
586
587
588
*
* \return 0 on success, or -1 if setting the display mode failed.
*
Dec 5, 2009
Dec 5, 2009
589
590
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
Jul 10, 2006
Jul 10, 2006
591
*/
Jan 21, 2010
Jan 21, 2010
592
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
593
594
595
int fullscreen);
/**
Sep 15, 2010
Sep 15, 2010
596
* \brief Set a window's input grab mode.
Oct 19, 2009
Oct 19, 2009
597
598
599
600
*
* \param mode This is 1 to grab input, and 0 to release input.
*
* \sa SDL_GetWindowGrab()
Jul 10, 2006
Jul 10, 2006
601
*/
Jan 21, 2010
Jan 21, 2010
602
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
603
604
605
int mode);
/**
Sep 15, 2010
Sep 15, 2010
606
* \brief Get a window's input grab mode.
Oct 19, 2009
Oct 19, 2009
607
608
609
610
*
* \return This returns 1 if input is grabbed, and 0 otherwise.
*
* \sa SDL_SetWindowGrab()
Jul 10, 2006
Jul 10, 2006
611
*/
Jan 21, 2010
Jan 21, 2010
612
extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
613
614
/**
Oct 19, 2009
Oct 19, 2009
615
616
617
* \brief Get driver specific information about a window.
*
* \note Include SDL_syswm.h for the declaration of SDL_SysWMinfo.
Jul 10, 2006
Jul 10, 2006
618
619
*/
struct SDL_SysWMinfo;
Jan 21, 2010
Jan 21, 2010
620
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
621
622
623
624
struct SDL_SysWMinfo
*info);
/**
Oct 19, 2009
Oct 19, 2009
625
* \brief Destroy a window.
Jul 10, 2006
Jul 10, 2006
626
*/
Jan 21, 2010
Jan 21, 2010
627
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
628
Apr 26, 2001
Apr 26, 2001
629
Jan 12, 2009
Jan 12, 2009
630
/**
Aug 30, 2010
Aug 30, 2010
631
* \brief Returns whether the screensaver is currently enabled (default on).
Oct 19, 2009
Oct 19, 2009
632
633
634
*
* \sa SDL_EnableScreenSaver()
* \sa SDL_DisableScreenSaver()
Jan 12, 2009
Jan 12, 2009
635
*/
Jan 12, 2009
Jan 12, 2009
636
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
Jan 12, 2009
Jan 12, 2009
637
638
/**
Oct 19, 2009
Oct 19, 2009
639
640
641
642
* \brief Allow the screen to be blanked by a screensaver
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_DisableScreenSaver()
Jan 12, 2009
Jan 12, 2009
643
*/
Jan 12, 2009
Jan 12, 2009
644
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
Jan 12, 2009
Jan 12, 2009
645
646
/**
Oct 19, 2009
Oct 19, 2009
647
648
649
650
* \brief Prevent the screen from being blanked by a screensaver
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_EnableScreenSaver()
Jan 12, 2009
Jan 12, 2009
651
*/
Jan 12, 2009
Jan 12, 2009
652
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
Jan 12, 2009
Jan 12, 2009
653
Apr 26, 2001
Apr 26, 2001
654
Oct 19, 2009
Oct 19, 2009
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
/**
* \name OpenGL support functions
*/
/*@{*/
/**
* \brief Dynamically load an OpenGL library.
*
* \param path The platform dependent OpenGL library name, or NULL to open the
* default OpenGL library.
*
* \return 0 on success, or -1 if the library couldn't be loaded.
*
* This should be done after initializing the video driver, but before
* creating any OpenGL windows. If no OpenGL library is loaded, the default
* library will be loaded upon creation of the first OpenGL window.
*
* \note If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*
* \sa SDL_GL_GetProcAddress()
* \sa SDL_GL_UnloadLibrary()
Jul 10, 2006
Jul 10, 2006
677
678
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
Apr 26, 2001
Apr 26, 2001
679
Jul 10, 2006
Jul 10, 2006
680
/**
Oct 19, 2009
Oct 19, 2009
681
* \brief Get the address of an OpenGL function.
Jul 10, 2006
Jul 10, 2006
682
683
*/
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
Apr 26, 2001
Apr 26, 2001
684
Feb 9, 2009
Feb 9, 2009
685
/**
Oct 19, 2009
Oct 19, 2009
686
687
688
* \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
*
* \sa SDL_GL_LoadLibrary()
Feb 9, 2009
Feb 9, 2009
689
690
691
*/
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
Jul 22, 2006
Jul 22, 2006
692
/**
Oct 19, 2009
Oct 19, 2009
693
694
* \brief Return true if an OpenGL extension is supported for the current
* context.
Jul 22, 2006
Jul 22, 2006
695
696
697
698
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
*extension);
Jul 10, 2006
Jul 10, 2006
699
/**
Oct 19, 2009
Oct 19, 2009
700
* \brief Set an OpenGL window attribute before window creation.
Jul 10, 2006
Jul 10, 2006
701
702
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
Apr 26, 2001
Apr 26, 2001
703
Jul 10, 2006
Jul 10, 2006
704
/**
Oct 19, 2009
Oct 19, 2009
705
* \brief Get the actual value for an attribute from the current context.
Jul 10, 2006
Jul 10, 2006
706
*/
Jul 25, 2006
Jul 25, 2006
707
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
Apr 26, 2001
Apr 26, 2001
708
Jul 10, 2006
Jul 10, 2006
709
/**
Oct 19, 2009
Oct 19, 2009
710
711
712
713
* \brief Create an OpenGL context for use with an OpenGL window, and make it
* current.
*
* \sa SDL_GL_DeleteContext()
Apr 26, 2001
Apr 26, 2001
714
*/
Jan 21, 2010
Jan 21, 2010
715
716
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
window);
Apr 26, 2001
Apr 26, 2001
717
Jul 10, 2006
Jul 10, 2006
718
/**
Oct 19, 2009
Oct 19, 2009
719
720
721
* \brief Set up an OpenGL context for rendering into an OpenGL window.
*
* \note The context must have been created with a compatible window.
Apr 26, 2001
Apr 26, 2001
722
*/
Jan 21, 2010
Jan 21, 2010
723
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
724
SDL_GLContext context);
Apr 26, 2001
Apr 26, 2001
725
Jul 10, 2006
Jul 10, 2006
726
/**
Oct 19, 2009
Oct 19, 2009
727
728
729
730
731
732
733
734
* \brief Set the swap interval for the current OpenGL context.
*
* \param interval 0 for immediate updates, 1 for updates synchronized with the
* vertical retrace.
*
* \return 0 on success, or -1 if setting the swap interval is not supported.
*
* \sa SDL_GL_GetSwapInterval()
Apr 26, 2001
Apr 26, 2001
735
*/
Jul 10, 2006
Jul 10, 2006
736
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
Apr 26, 2001
Apr 26, 2001
737
Jul 10, 2006
Jul 10, 2006
738
/**
Oct 19, 2009
Oct 19, 2009
739
740
741
742
743
744
745
* \brief Get the swap interval for the current OpenGL context.
*
* \return 0 if there is no vertical retrace synchronization, 1 if the buffer
* swap is synchronized with the vertical retrace, and -1 if getting
* the swap interval is not supported.
*
* \sa SDL_GL_SetSwapInterval()
Apr 26, 2001
Apr 26, 2001
746
*/
Jul 10, 2006
Jul 10, 2006
747
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
Apr 26, 2001
Apr 26, 2001
748
Jul 10, 2006
Jul 10, 2006
749
/**
Sep 15, 2010
Sep 15, 2010
750
* \brief Swap the OpenGL buffers for a window, if double-buffering is
Oct 19, 2009
Oct 19, 2009
751
* supported.
Apr 26, 2001
Apr 26, 2001
752
*/
Jan 21, 2010
Jan 21, 2010
753
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
Apr 26, 2001
Apr 26, 2001
754
Jul 10, 2006
Jul 10, 2006
755
/**
Oct 19, 2009
Oct 19, 2009
756
757
758
* \brief Delete an OpenGL context.
*
* \sa SDL_GL_CreateContext()
Apr 26, 2001
Apr 26, 2001
759
*/
Jul 10, 2006
Jul 10, 2006
760
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
Apr 26, 2001
Apr 26, 2001
761
Oct 19, 2009
Oct 19, 2009
762
763
/*@}*//*OpenGL support functions*/
Apr 26, 2001
Apr 26, 2001
764
765
766
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
Jul 10, 2006
Jul 10, 2006
767
/* *INDENT-OFF* */
Apr 26, 2001
Apr 26, 2001
768
}
Jul 10, 2006
Jul 10, 2006
769
/* *INDENT-ON* */
Apr 26, 2001
Apr 26, 2001
770
771
772
773
#endif
#include "close_code.h"
#endif /* _SDL_video_h */
Jul 10, 2006
Jul 10, 2006
774
775
/* vi: set ts=4 sw=4 expandtab: */