include/SDL_platform.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 09 Mar 2014 11:36:47 -0700
changeset 8583 fb2933ca805f
parent 8150 ebe5798f0013
parent 8582 c3e9a2b93517
child 8584 58a69af25ccc
permissions -rw-r--r--
Integrated David Ludwig's support for Windows RT
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_platform.h
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 *
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 *  Try to get a standard set of platform defines.
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 */
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#ifndef _SDL_platform_h
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#define _SDL_platform_h
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#if defined(_AIX)
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#undef __AIX__
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#define __AIX__     1
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#endif
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#if defined(__HAIKU__)
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#undef __HAIKU__
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#define __HAIKU__   1
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#endif
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#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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#undef __BSDI__
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#define __BSDI__    1
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#endif
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#if defined(_arch_dreamcast)
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#undef __DREAMCAST__
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#define __DREAMCAST__   1
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#endif
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#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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#undef __FREEBSD__
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#define __FREEBSD__ 1
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#endif
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#if defined(hpux) || defined(__hpux) || defined(__hpux__)
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#undef __HPUX__
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#define __HPUX__    1
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#endif
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#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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#undef __IRIX__
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#define __IRIX__    1
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#endif
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#if defined(linux) || defined(__linux) || defined(__linux__)
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#undef __LINUX__
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#define __LINUX__   1
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#endif
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#if defined(ANDROID) || defined(__ANDROID__)
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#undef __ANDROID__
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#undef __LINUX__ /* do we need to do this? */
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#define __ANDROID__ 1
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#endif
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#if defined(__APPLE__)
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/* lets us know what version of Mac OS X we're compiling on */
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#include "AvailabilityMacros.h"
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE
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/* if compiling for iPhone */
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#undef __IPHONEOS__
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#define __IPHONEOS__ 1
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#undef __MACOSX__
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#else
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/* if not compiling for iPhone */
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#undef __MACOSX__
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#define __MACOSX__  1
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1050
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# error SDL for Mac OS X only supports deploying on 10.5 and above.
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#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */
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#endif /* TARGET_OS_IPHONE */
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#endif /* defined(__APPLE__) */
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#if defined(__NetBSD__)
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#undef __NETBSD__
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#define __NETBSD__  1
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#endif
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#if defined(__OpenBSD__)
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#undef __OPENBSD__
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#define __OPENBSD__ 1
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#endif
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#if defined(__OS2__)
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#undef __OS2__
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#define __OS2__     1
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#endif
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#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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#undef __OSF__
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#define __OSF__     1
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#endif
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#if defined(__QNXNTO__)
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#undef __QNXNTO__
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#define __QNXNTO__  1
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#endif
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#if defined(riscos) || defined(__riscos) || defined(__riscos__)
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#undef __RISCOS__
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#define __RISCOS__  1
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#endif
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#if defined(__SVR4)
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#undef __SOLARIS__
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#define __SOLARIS__ 1
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#endif
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#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
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/* Try to find out if we're compiling for WinRT or non-WinRT */
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#if defined(_MSC_VER) && (_MSC_VER >= 1700)	/* _MSC_VER==1700 for MSVC 2012 */
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#include <winapifamily.h>
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#endif /* _MSC_VER >= 1700 */
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/* Default to classic, Win32/Win64/Desktop compilation either if:
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     1. the version of Windows is explicity set to a 'Desktop' (non-Metro) app
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     2. the version of Windows cannot be determined via winapifamily.h
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   If neither is true, then see if we're compiling for WinRT.
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 */
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#if ! defined(WINAPI_FAMILY_PARTITION) || WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#undef __WINDOWS__
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#define __WINDOWS__   1
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/* See if we're compiling for WinRT: */
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#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#undef __WINRT__
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#define __WINRT__ 1
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#endif /* ! defined(WINAPI_FAMILY_PARTITION) */
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#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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#if defined(__WINDOWS__)
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#undef __WIN32__
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#define __WIN32__ 1
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#endif
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#if defined(__PSP__)
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#undef __PSP__
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#define __PSP__ 1
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 *  \brief Gets the name of the platform.
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 */
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extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_platform_h */
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/* vi: set ts=4 sw=4 expandtab: */