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SDL_gamecontroller.c

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1515 lines (1312 loc) · 47.5 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* This is the game controller API for Simple DirectMedia Layer */
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_sysjoystick.h"
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#include "SDL_joystick_c.h"
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#include "SDL_hints.h"
#include "SDL_gamecontrollerdb.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
/* a list of currently opened game controllers */
static SDL_GameController *SDL_gamecontrollers = NULL;
/* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
struct _SDL_HatMapping
{
int hat;
Uint8 mask;
};
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/* We need 36 entries for Android (as of SDL v2.0.4) */
#define k_nMaxReverseEntries 48
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/**
* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
* MAX 4 hats supported
*/
#define k_nMaxHatEntries 0x3f + 1
/* our in memory mapping db between joystick objects and controller mappings */
struct _SDL_ControllerMapping
{
SDL_JoystickGUID guid;
const char *name;
/* mapping of axis/button id to controller version */
int axes[SDL_CONTROLLER_AXIS_MAX];
int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
int buttons[SDL_CONTROLLER_BUTTON_MAX];
int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
/* reverse mapping, joystick indices to buttons */
SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
};
/* our hard coded list of mapping support */
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typedef enum
{
SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
SDL_CONTROLLER_MAPPING_PRIORITY_API,
SDL_CONTROLLER_MAPPING_PRIORITY_USER,
} SDL_ControllerMappingPriority;
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typedef struct _ControllerMapping_t
{
SDL_JoystickGUID guid;
char *name;
char *mapping;
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SDL_ControllerMappingPriority priority;
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struct _ControllerMapping_t *next;
} ControllerMapping_t;
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static SDL_JoystickGUID s_zeroGUID;
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static ControllerMapping_t *s_pSupportedControllers = NULL;
static ControllerMapping_t *s_pXInputMapping = NULL;
static ControllerMapping_t *s_pEmscriptenMapping = NULL;
/* The SDL game controller structure */
struct _SDL_GameController
{
SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
Uint8 hatState[4]; /* the current hat state for this controller */
struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
};
int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
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/*
* If there is an existing add event in the queue, it needs to be modified
* to have the right value for which, because the number of controllers in
* the system is now one less.
*/
static void UpdateEventsForDeviceRemoval()
{
int i, num_events;
SDL_Event *events;
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
if (num_events <= 0) {
return;
}
events = SDL_stack_alloc(SDL_Event, num_events);
if (!events) {
return;
}
num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
for (i = 0; i < num_events; ++i) {
--events[i].cdevice.which;
}
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
SDL_stack_free(events);
}
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/*
* Event filter to fire controller events from joystick ones
*/
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static int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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{
switch(event->type) {
case SDL_JOYAXISMOTION:
{
SDL_GameController *controllerlist;
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if (event->jaxis.axis >= k_nMaxReverseEntries)
{
SDL_SetError("SDL_GameControllerEventWatcher: Axis index %d too large, ignoring motion", (int)event->jaxis.axis);
break;
}
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controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jaxis.which) {
if (controllerlist->mapping.raxes[event->jaxis.axis] >= 0) /* simple axis to axis, send it through */ {
SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
Sint16 value = event->jaxis.value;
switch (axis) {
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
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value = value / 2 + 16384;
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break;
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default:
break;
}
SDL_PrivateGameControllerAxis(controllerlist, axis, value);
} else if (controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0) { /* simulate an axis as a button */
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED);
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
SDL_GameController *controllerlist;
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if (event->jbutton.button >= k_nMaxReverseEntries)
{
SDL_SetError("SDL_GameControllerEventWatcher: Button index %d too large, ignoring update", (int)event->jbutton.button);
break;
}
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controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jbutton.which) {
if (controllerlist->mapping.rbuttons[event->jbutton.button] >= 0) { /* simple button as button */
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state);
} else if (controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0) { /* an button pretending to be an axis */
SDL_PrivateGameControllerAxis(controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0);
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYHATMOTION:
{
SDL_GameController *controllerlist;
if (event->jhat.hat >= 4) break;
controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jhat.which) {
Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
/* Get list of removed bits (button release) */
Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
/* the hat idx in the high nibble */
int bHighHat = event->jhat.hat << 4;
if (bChanged & SDL_HAT_DOWN)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED);
if (bChanged & SDL_HAT_UP)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED);
if (bChanged & SDL_HAT_LEFT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED);
if (bChanged & SDL_HAT_RIGHT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED);
/* Get list of added bits (button press) */
bChanged = event->jhat.value ^ bSame;
if (bChanged & SDL_HAT_DOWN)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED);
if (bChanged & SDL_HAT_UP)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED);
if (bChanged & SDL_HAT_LEFT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED);
if (bChanged & SDL_HAT_RIGHT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED);
/* update our state cache */
controllerlist->hatState[event->jhat.hat] = event->jhat.value;
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYDEVICEADDED:
{
if (SDL_IsGameController(event->jdevice.which)) {
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jdevice.which) {
SDL_Event deviceevent;
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deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
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UpdateEventsForDeviceRemoval();
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break;
}
controllerlist = controllerlist->next;
}
}
break;
default:
break;
}
return 1;
}
/*
* Helper function to scan the mappings database for a controller with the specified GUID
*/
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static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
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{
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
while (pSupportedController) {
if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
return pSupportedController;
}
pSupportedController = pSupportedController->next;
}
return NULL;
}
static const char* map_StringForControllerAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
NULL
};
/*
* convert a string to its enum equivalent
*/
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
{
int entry;
if (!pchString || !pchString[0])
return SDL_CONTROLLER_AXIS_INVALID;
for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
return entry;
}
return SDL_CONTROLLER_AXIS_INVALID;
}
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
{
if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
return map_StringForControllerAxis[axis];
}
return NULL;
}
static const char* map_StringForControllerButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
NULL
};
/*
* convert a string to its enum equivalent
*/
SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
{
int entry;
if (!pchString || !pchString[0])
return SDL_CONTROLLER_BUTTON_INVALID;
for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
return entry;
}
return SDL_CONTROLLER_BUTTON_INVALID;
}
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
{
if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
return map_StringForControllerButton[axis];
}
return NULL;
}
/*
* given a controller button name and a joystick name update our mapping structure with it
*/
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static void SDL_PrivateGameControllerParseButton(const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping)
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{
int iSDLButton = 0;
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
button = SDL_GameControllerGetButtonFromString(szGameButton);
axis = SDL_GameControllerGetAxisFromString(szGameButton);
iSDLButton = SDL_atoi(&szJoystickButton[1]);
if (szJoystickButton[0] == 'a') {
if (iSDLButton >= k_nMaxReverseEntries) {
SDL_SetError("Axis index too large: %d", iSDLButton);
return;
}
if (axis != SDL_CONTROLLER_AXIS_INVALID) {
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pMapping->axes[axis] = iSDLButton;
pMapping->raxes[iSDLButton] = axis;
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} else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
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pMapping->axesasbutton[button] = iSDLButton;
pMapping->raxesasbutton[iSDLButton] = button;
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} else {
SDL_assert(!"How did we get here?");
}
} else if (szJoystickButton[0] == 'b') {
if (iSDLButton >= k_nMaxReverseEntries) {
SDL_SetError("Button index too large: %d", iSDLButton);
return;
}
if (button != SDL_CONTROLLER_BUTTON_INVALID) {
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pMapping->buttons[button] = iSDLButton;
pMapping->rbuttons[iSDLButton] = button;
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} else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
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pMapping->buttonasaxis[axis] = iSDLButton;
pMapping->rbuttonasaxis[iSDLButton] = axis;
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} else {
SDL_assert(!"How did we get here?");
}
} else if (szJoystickButton[0] == 'h') {
int hat = SDL_atoi(&szJoystickButton[1]);
int mask = SDL_atoi(&szJoystickButton[3]);
if (hat >= 4) {
SDL_SetError("Hat index too large: %d", iSDLButton);
}
if (button != SDL_CONTROLLER_BUTTON_INVALID) {
int ridx;
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pMapping->hatasbutton[button].hat = hat;
pMapping->hatasbutton[button].mask = mask;
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ridx = (hat << 4) | mask;
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pMapping->rhatasbutton[ridx] = button;
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} else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
SDL_assert(!"Support hat as axis");
} else {
SDL_assert(!"How did we get here?");
}
}
}
/*
* given a controller mapping string update our mapping object
*/
static void
SDL_PrivateGameControllerParseControllerConfigString(struct _SDL_ControllerMapping *pMapping, const char *pchString)
{
char szGameButton[20];
char szJoystickButton[20];
SDL_bool bGameButton = SDL_TRUE;
int i = 0;
const char *pchPos = pchString;
SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
while (pchPos && *pchPos) {
if (*pchPos == ':') {
i = 0;
bGameButton = SDL_FALSE;
} else if (*pchPos == ' ') {
} else if (*pchPos == ',') {
i = 0;
bGameButton = SDL_TRUE;
SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
} else if (bGameButton) {
if (i >= sizeof(szGameButton)) {
SDL_SetError("Button name too large: %s", szGameButton);
return;
}
szGameButton[i] = *pchPos;
i++;
} else {
if (i >= sizeof(szJoystickButton)) {
SDL_SetError("Joystick button name too large: %s", szJoystickButton);
return;
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
}
/*
* Make a new button mapping struct
*/
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static void SDL_PrivateLoadButtonMapping(struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
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{
int j;
pMapping->guid = guid;
pMapping->name = pchName;
/* set all the button mappings to non defaults */
for (j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++) {
pMapping->axes[j] = -1;
pMapping->buttonasaxis[j] = -1;
}
for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++) {
pMapping->buttons[j] = -1;
pMapping->axesasbutton[j] = -1;
pMapping->hatasbutton[j].hat = -1;
}
for (j = 0; j < k_nMaxReverseEntries; j++) {
pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
for (j = 0; j < k_nMaxHatEntries; j++) {
pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
SDL_PrivateGameControllerParseControllerConfigString(pMapping, pchMapping);
}
/*
* grab the guid string from a mapping string
*/
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static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
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{
const char *pFirstComma = SDL_strchr(pMapping, ',');
if (pFirstComma) {
char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
if (!pchGUID) {
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
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pchGUID[pFirstComma - pMapping] = '\0';
/* Convert old style GUIDs to the new style in 2.0.5 */
#if __WIN32__
if (SDL_strlen(pchGUID) == 32 &&
SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
SDL_memcpy(&pchGUID[20], "000000000000", 12);
SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
SDL_memcpy(&pchGUID[0], "03000000", 8);
}
#elif __MACOSX__
if (SDL_strlen(pchGUID) == 32 &&
SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
SDL_memcpy(&pchGUID[20], "000000000000", 12);
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
SDL_memcpy(&pchGUID[0], "03000000", 8);
}
#endif
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return pchGUID;
}
return NULL;
}
/*
* grab the name string from a mapping string
*/
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static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
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{
const char *pFirstComma, *pSecondComma;
char *pchName;
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
return NULL;
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
return NULL;
pchName = SDL_malloc(pSecondComma - pFirstComma);
if (!pchName) {
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
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pchName[pSecondComma - pFirstComma - 1] = 0;
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return pchName;
}
/*
* grab the button mapping string from a mapping string
*/
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static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
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{
const char *pFirstComma, *pSecondComma;
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
return NULL;
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
return NULL;
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
}
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/*
* Helper function to refresh a mapping
*/
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static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
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{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
while (gamecontrollerlist) {
if (!SDL_memcmp(&gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
}
gamecontrollerlist = gamecontrollerlist->next;
}
}
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/*
* Helper function to add a mapping for a guid
*/
static ControllerMapping_t *
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SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority)
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{
char *pchName;
char *pchMapping;
ControllerMapping_t *pControllerMapping;
pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
if (!pchName) {
SDL_SetError("Couldn't parse name from %s", mappingString);
return NULL;
}
pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
if (!pchMapping) {
SDL_free(pchName);
SDL_SetError("Couldn't parse %s", mappingString);
return NULL;
}
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
if (pControllerMapping) {
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/* Only overwrite the mapping if the priority is the same or higher. */
if (pControllerMapping->priority <= priority) {
/* Update existing mapping */
SDL_free(pControllerMapping->name);
pControllerMapping->name = pchName;
SDL_free(pControllerMapping->mapping);
pControllerMapping->mapping = pchMapping;
pControllerMapping->priority = priority;
/* refresh open controllers */
SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
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} else {
SDL_free(pchName);
SDL_free(pchMapping);
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}
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*existing = SDL_TRUE;
} else {
pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
if (!pControllerMapping) {
SDL_free(pchName);
SDL_free(pchMapping);
SDL_OutOfMemory();
return NULL;
}
pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
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pControllerMapping->next = NULL;
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pControllerMapping->priority = priority;
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if (s_pSupportedControllers) {
/* Add the mapping to the end of the list */
ControllerMapping_t *pCurrMapping, *pPrevMapping;
for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next;
pCurrMapping;
pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next ) {
continue;
}
pPrevMapping->next = pControllerMapping;
} else {
s_pSupportedControllers = pControllerMapping;
}
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*existing = SDL_FALSE;
}
return pControllerMapping;
}
/*
* Helper function to determine pre-calculated offset to certain joystick mappings
*/
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static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
ControllerMapping_t *mapping;
mapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
#if SDL_JOYSTICK_XINPUT
if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) {
mapping = s_pXInputMapping;
}
#endif
#if defined(SDL_JOYSTICK_EMSCRIPTEN)
if (!mapping && s_pEmscriptenMapping) {
mapping = s_pEmscriptenMapping;
}
#endif
#ifdef __LINUX__
if (!mapping) {
const char *name = SDL_JoystickNameForIndex(device_index);
if (name) {
if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
/* The Linux driver xpad.c maps the wireless dpad to buttons */
SDL_bool existing;
mapping = SDL_PrivateAddMappingForGUID(jGUID,
"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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}
}
}
#endif /* __LINUX__ */
if (!mapping) {
const char *name = SDL_JoystickNameForIndex(device_index);
if (name) {
if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box")) {
mapping = s_pXInputMapping;
}
}
}
return mapping;
}
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/*
* Add or update an entry into the Mappings Database
*/
int
SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
{
const char *platform = SDL_GetPlatform();
int controllers = 0;
char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
size_t db_size, platform_len;
if (rw == NULL) {
return SDL_SetError("Invalid RWops");
}
db_size = (size_t)SDL_RWsize(rw);
buf = (char *)SDL_malloc(db_size + 1);
if (buf == NULL) {
if (freerw) {
SDL_RWclose(rw);
}
return SDL_SetError("Could not allocate space to read DB into memory");
}
if (SDL_RWread(rw, buf, db_size, 1) != 1) {
if (freerw) {
SDL_RWclose(rw);
}
SDL_free(buf);
return SDL_SetError("Could not read DB");
}
if (freerw) {
SDL_RWclose(rw);
}
buf[db_size] = '\0';
line = buf;
while (line < buf + db_size) {
line_end = SDL_strchr(line, '\n');
if (line_end != NULL) {
*line_end = '\0';
} else {
line_end = buf + db_size;
}
/* Extract and verify the platform */
tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
if (tmp != NULL) {
tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
comma = SDL_strchr(tmp, ',');
if (comma != NULL) {
platform_len = comma - tmp + 1;
if (platform_len + 1 < SDL_arraysize(line_platform)) {
SDL_strlcpy(line_platform, tmp, platform_len);
if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
SDL_GameControllerAddMapping(line) > 0) {
controllers++;
}
}
}
}
line = line_end + 1;
}
SDL_free(buf);
return controllers;
}
/*
Nov 11, 2016
Nov 11, 2016
834
* Add or update an entry into the Mappings Database with a priority
Nov 11, 2016
Nov 11, 2016
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static int
SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority)
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{
char *pchGUID;
SDL_JoystickGUID jGUID;
SDL_bool is_xinput_mapping = SDL_FALSE;
SDL_bool is_emscripten_mapping = SDL_FALSE;
Dec 9, 2015
Dec 9, 2015
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SDL_bool existing = SDL_FALSE;
ControllerMapping_t *pControllerMapping;
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if (!mappingString) {
return SDL_InvalidParamError("mappingString");
}
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
if (!pchGUID) {
return SDL_SetError("Couldn't parse GUID from %s", mappingString);
}
if (!SDL_strcasecmp(pchGUID, "xinput")) {
is_xinput_mapping = SDL_TRUE;
}
if (!SDL_strcasecmp(pchGUID, "emscripten")) {
is_emscripten_mapping = SDL_TRUE;
}
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
SDL_free(pchGUID);
Nov 11, 2016
Nov 11, 2016
863
pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
Dec 9, 2015
Dec 9, 2015
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if (!pControllerMapping) {
return -1;
Dec 9, 2015
Dec 9, 2015
868
if (existing) {
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return 0;
} else {
if (is_xinput_mapping) {
s_pXInputMapping = pControllerMapping;
}
if (is_emscripten_mapping) {
s_pEmscriptenMapping = pControllerMapping;
}
return 1;
}
}
Nov 11, 2016
Nov 11, 2016
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/*
* Add or update an entry into the Mappings Database
*/
int
SDL_GameControllerAddMapping(const char *mappingString)
{
return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
}
Nov 29, 2016
Nov 29, 2016
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/**
* Get the number of mappings installed
*/
int
SDL_GameControllerNumMappings()
{
int num_mappings = 0;
ControllerMapping_t *mapping;
for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
continue;
}
++num_mappings;
}
return num_mappings;
}
/**
* Get the mapping at a particular index.
*/
char *
SDL_GameControllerMappingForIndex(int mapping_index)
{
ControllerMapping_t *mapping;
for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
continue;
}
if (mapping_index == 0) {
char *pMappingString;
char pchGUID[33];
size_t needed;
SDL_JoystickGetGUIDString(mapping->guid, pchGUID, sizeof(pchGUID));
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
pMappingString = SDL_malloc(needed);
if (!pMappingString) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
return pMappingString;
}
--mapping_index;
}
return NULL;
}
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/*
* Get the mapping string for this GUID
*/
char *
SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
{
char *pMappingString = NULL;
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
if (mapping) {
char pchGUID[33];
size_t needed;
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
pMappingString = SDL_malloc(needed);
if (!pMappingString) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
}
return pMappingString;
}
/*
* Get the mapping string for this device
*/
char *
SDL_GameControllerMapping(SDL_GameController * gamecontroller)
{
if (!gamecontroller) {
return NULL;
}
return SDL_GameControllerMappingForGUID(gamecontroller->mapping.guid);
}
static void
SDL_GameControllerLoadHints()
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
if (hint && hint[0]) {
size_t nchHints = SDL_strlen(hint);
char *pUserMappings = SDL_malloc(nchHints + 1);
char *pTempMappings = pUserMappings;
SDL_memcpy(pUserMappings, hint, nchHints);
pUserMappings[nchHints] = '\0';
while (pUserMappings) {
char *pchNewLine = NULL;
pchNewLine = SDL_strchr(pUserMappings, '\n');
if (pchNewLine)
*pchNewLine = '\0';
Nov 11, 2016
Nov 11, 2016
995
SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER);
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if (pchNewLine) {
pUserMappings = pchNewLine + 1;
} else {
pUserMappings = NULL;