Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
executable file
·
139 lines (114 loc) · 5.3 KB

SDL_uikitviewcontroller.m

File metadata and controls

executable file
·
139 lines (114 loc) · 5.3 KB
 
Oct 31, 2011
Oct 31, 2011
2
Simple DirectMedia Layer
Dec 31, 2011
Dec 31, 2011
3
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
Oct 31, 2011
Oct 31, 2011
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
21
22
#include "SDL_config.h"
Oct 31, 2011
Oct 31, 2011
23
24
#if SDL_VIDEO_DRIVER_UIKIT
25
26
27
28
29
30
31
#include "SDL_video.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
#include "SDL_uikitwindow.h"
Nov 28, 2011
Nov 28, 2011
32
33
#include "SDL_uikitviewcontroller.h"
#include "SDL_uikitvideo.h"
Sep 24, 2012
Sep 24, 2012
35
36
#ifndef __IPHONE_6_0
// This enum isn't available in older SDKs, but we use it for our own purposes on iOS 5.1 and for the system on iOS 6.0
Sep 24, 2012
Sep 24, 2012
37
38
enum UIInterfaceOrientationMask
{
Sep 24, 2012
Sep 24, 2012
39
40
41
42
43
44
45
46
47
48
49
UIInterfaceOrientationMaskPortrait = (1 << UIInterfaceOrientationPortrait),
UIInterfaceOrientationMaskLandscapeLeft = (1 << UIInterfaceOrientationLandscapeLeft),
UIInterfaceOrientationMaskLandscapeRight = (1 << UIInterfaceOrientationLandscapeRight),
UIInterfaceOrientationMaskPortraitUpsideDown = (1 << UIInterfaceOrientationPortraitUpsideDown),
UIInterfaceOrientationMaskLandscape = (UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight),
UIInterfaceOrientationMaskAll = (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight | UIInterfaceOrientationMaskPortraitUpsideDown),
UIInterfaceOrientationMaskAllButUpsideDown = (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight),
};
#endif // !__IPHONE_6_0
50
51
@implementation SDL_uikitviewcontroller
Sep 28, 2011
Sep 28, 2011
52
53
@synthesize window;
Sep 27, 2011
Sep 27, 2011
54
55
- (id)initWithSDLWindow:(SDL_Window *)_window
{
Sep 28, 2011
Sep 28, 2011
56
57
self = [self init];
if (self == nil) {
58
59
return nil;
}
Sep 28, 2011
Sep 28, 2011
60
self.window = _window;
Sep 19, 2012
Sep 19, 2012
61
62
63
64
return self;
}
Sep 19, 2012
Sep 19, 2012
65
66
67
68
69
- (void)loadView
{
// do nothing.
}
Sep 23, 2012
Sep 23, 2012
70
- (void)viewDidLayoutSubviews
Sep 19, 2012
Sep 19, 2012
71
72
73
74
75
76
77
{
if (self->window->flags & SDL_WINDOW_RESIZABLE) {
SDL_WindowData *data = self->window->driverdata;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(self->window);
SDL_DisplayModeData *displaymodedata = (SDL_DisplayModeData *) display->current_mode.driverdata;
const CGSize size = data->view.bounds.size;
int w, h;
Sep 23, 2012
Sep 23, 2012
78
Sep 19, 2012
Sep 19, 2012
79
80
w = (int)(size.width * displaymodedata->scale);
h = (int)(size.height * displaymodedata->scale);
Sep 23, 2012
Sep 23, 2012
81
Sep 19, 2012
Sep 19, 2012
82
83
84
85
SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
}
}
Sep 23, 2012
Sep 23, 2012
86
- (NSUInteger)supportedInterfaceOrientations
Sep 27, 2011
Sep 27, 2011
87
{
Sep 23, 2012
Sep 23, 2012
88
89
NSUInteger orientationMask = 0;
90
91
92
93
94
95
96
const char *orientationsCString;
if ((orientationsCString = SDL_GetHint(SDL_HINT_ORIENTATIONS)) != NULL) {
BOOL rotate = NO;
NSString *orientationsNSString = [NSString stringWithCString:orientationsCString
encoding:NSUTF8StringEncoding];
NSArray *orientations = [orientationsNSString componentsSeparatedByCharactersInSet:
[NSCharacterSet characterSetWithCharactersInString:@" "]];
Sep 23, 2012
Sep 23, 2012
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
if ([orientations containsObject:@"LandscapeLeft"]) {
orientationMask |= UIInterfaceOrientationMaskLandscapeLeft;
}
if ([orientations containsObject:@"LandscapeRight"]) {
orientationMask |= UIInterfaceOrientationMaskLandscapeRight;
}
if ([orientations containsObject:@"Portrait"]) {
orientationMask |= UIInterfaceOrientationMaskPortrait;
}
if ([orientations containsObject:@"PortraitUpsideDown"]) {
orientationMask |= UIInterfaceOrientationMaskPortraitUpsideDown;
}
} else if (self->window->flags & SDL_WINDOW_RESIZABLE) {
orientationMask = UIInterfaceOrientationMaskAll; // any orientation is okay.
} else {
if (self->window->w >= self->window->h) {
orientationMask |= UIInterfaceOrientationMaskLandscape;
}
if (self->window->h >= self->window->w) {
orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown);
119
120
}
}
Sep 23, 2012
Sep 23, 2012
121
122
123
124
// Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
Sep 23, 2012
Sep 23, 2012
126
return orientationMask;
Sep 23, 2012
Sep 23, 2012
129
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
Sep 27, 2011
Sep 27, 2011
130
{
Sep 23, 2012
Sep 23, 2012
131
132
NSUInteger orientationMask = [self supportedInterfaceOrientations];
return (orientationMask & (1 << orient));
133
134
135
}
@end
Sep 19, 2012
Sep 19, 2012
136
Sep 23, 2012
Sep 23, 2012
137
138
#endif /* SDL_VIDEO_DRIVER_UIKIT */
Sep 19, 2012
Sep 19, 2012
139
/* vi: set ts=4 sw=4 expandtab: */