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SDL_blit_0.c
484 lines (440 loc) · 11.9 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
#include "SDL_blit.h"
/* Functions to blit from bitmaps to other surfaces */
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static void
BlitBto1(SDL_BlitInfo * info)
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int c;
int width, height;
Uint8 *src, *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
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width = info->dst_w;
height = info->dst_h;
src = info->src;
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srcskip = info->src_skip;
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dst = info->dst;
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dstskip = info->dst_skip;
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map = info->table;
srcskip += width - (width + 7) / 8;
if (map) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = map[bit];
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = bit;
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
}
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static void
BlitBto2(SDL_BlitInfo * info)
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int c;
int width, height;
Uint8 *src;
Uint16 *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
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width = info->dst_w;
height = info->dst_h;
src = info->src;
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srcskip = info->src_skip;
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dst = (Uint16 *) info->dst;
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dstskip = info->dst_skip / 2;
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map = (Uint16 *) info->table;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = map[bit];
}
byte <<= 1;
dst++;
}
src += srcskip;
dst += dstskip;
}
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}
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static void
BlitBto3(SDL_BlitInfo * info)
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{
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int c, o;
int width, height;
Uint8 *src, *map, *dst;
int srcskip, dstskip;
/* Set up some basic variables */
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width = info->dst_w;
height = info->dst_h;
src = info->src;
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srcskip = info->src_skip;
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dst = info->dst;
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dstskip = info->dst_skip;
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map = info->table;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
o = bit * 4;
dst[0] = map[o++];
dst[1] = map[o++];
dst[2] = map[o++];
}
byte <<= 1;
dst += 3;
}
src += srcskip;
dst += dstskip;
}
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}
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static void
BlitBto4(SDL_BlitInfo * info)
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{
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int width, height;
Uint8 *src;
Uint32 *map, *dst;
int srcskip, dstskip;
int c;
/* Set up some basic variables */
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width = info->dst_w;
height = info->dst_h;
src = info->src;
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srcskip = info->src_skip;
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dst = (Uint32 *) info->dst;
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dstskip = info->dst_skip / 4;
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map = (Uint32 *) info->table;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = map[bit];
}
byte <<= 1;
dst++;
}
src += srcskip;
dst += dstskip;
}
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}
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static void
BlitBto1Key(SDL_BlitInfo * info)
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{
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int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
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int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
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Uint8 *palmap = info->table;
int c;
/* Set up some basic variables */
srcskip += width - (width + 7) / 8;
if (palmap) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dst = palmap[bit];
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dst = bit;
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
}
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}
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static void
BlitBto2Key(SDL_BlitInfo * info)
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{
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int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint16 *dstp = (Uint16 *) info->dst;
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int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
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Uint8 *palmap = info->table;
int c;
/* Set up some basic variables */
srcskip += width - (width + 7) / 8;
dstskip /= 2;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dstp = ((Uint16 *) palmap)[bit];
}
byte <<= 1;
dstp++;
}
src += srcskip;
dstp += dstskip;
}
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}
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static void
BlitBto3Key(SDL_BlitInfo * info)
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{
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int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
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int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
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Uint8 *palmap = info->table;
int c;
/* Set up some basic variables */
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
SDL_memcpy(dst, &palmap[bit * 4], 3);
}
byte <<= 1;
dst += 3;
}
src += srcskip;
dst += dstskip;
}
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}
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static void
BlitBto4Key(SDL_BlitInfo * info)
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{
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int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint32 *dstp = (Uint32 *) info->dst;
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int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
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Uint8 *palmap = info->table;
int c;
/* Set up some basic variables */
srcskip += width - (width + 7) / 8;
dstskip /= 4;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dstp = ((Uint32 *) palmap)[bit];
}
byte <<= 1;
dstp++;
}
src += srcskip;
dstp += dstskip;
}
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}
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static void
BlitBtoNAlpha(SDL_BlitInfo * info)
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{
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int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
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int srcskip = info->src_skip;
int dstskip = info->dst_skip;
const SDL_Color *srcpal = info->src_fmt->palette->colors;
SDL_PixelFormat *dstfmt = info->dst_fmt;
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int dstbpp;
int c;
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const int A = info->a;
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/* Set up some basic variables */
dstbpp = dstfmt->BytesPerPixel;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
Uint32 pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB;
sR = srcpal[bit].r;
sG = srcpal[bit].g;
sB = srcpal[bit].b;
DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB);
ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
}
byte <<= 1;
dst += dstbpp;
}
src += srcskip;
dst += dstskip;
}
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}
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static void
BlitBtoNAlphaKey(SDL_BlitInfo * info)
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{
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int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
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int srcskip = info->src_skip;
int dstskip = info->dst_skip;
SDL_PixelFormat *srcfmt = info->src_fmt;
SDL_PixelFormat *dstfmt = info->dst_fmt;
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const SDL_Color *srcpal = srcfmt->palette->colors;
int dstbpp;
int c;
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const int A = info->a;
Uint32 ckey = info->colorkey;
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/* Set up some basic variables */
dstbpp = dstfmt->BytesPerPixel;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
int sR, sG, sB;
int dR, dG, dB;
Uint32 pixel;
sR = srcpal[bit].r;
sG = srcpal[bit].g;
sB = srcpal[bit].b;
DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB);
ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
}
byte <<= 1;
dst += dstbpp;
}
src += srcskip;
dst += dstskip;
}
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}
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static const SDL_BlitFunc bitmap_blit[] = {
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NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4
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};
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static const SDL_BlitFunc colorkey_blit[] = {
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NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key
};
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SDL_BlitFunc
SDL_CalculateBlit0(SDL_Surface * surface)
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{
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int which;
if (surface->format->BitsPerPixel != 1) {
/* We don't support sub 8-bit packed pixel modes */
return NULL;
}
if (surface->map->dst->format->BitsPerPixel < 8) {
which = 0;
} else {
which = surface->map->dst->format->BytesPerPixel;
}
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switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
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return bitmap_blit[which];
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case SDL_COPY_COLORKEY:
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return colorkey_blit[which];
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case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
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return which >= 2 ? BlitBtoNAlpha : NULL;
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case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
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return which >= 2 ? BlitBtoNAlphaKey : NULL;
}
return NULL;
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}
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/* vi: set ts=4 sw=4 expandtab: */