Xcode-iOS/Test/README
author Sam Lantinga
Fri, 28 Jun 2013 22:42:10 -0700
changeset 7334 f28624a2a6f7
parent 6159 fb6f363032fd
child 10036 e6bb3d0d0902
permissions -rw-r--r--
Added testgamecontroller to the Visual Studio 2012 solution.
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TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS.  Most of these test programs work fine, with the following exceptions:
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testalpha:
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	Program crashes.  Problem appears to effect Mac OS X as well.
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testthread:
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	SIGTERM kills the process immediately without executing the 'kill' function.  The posix standard says this shouldn't happen.  Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
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testlock:
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	Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
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testpalette:
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	"SDL error: blitting boat: Blit combination not supported."  Happens on Mac OS X as well.
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testsprite2: 
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	SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
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testwin:
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	Behaves as it does under Mac OS X ... not sure if that is correctly or not.
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threadwin:
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	Works if -threaded is not on.  Otherwise it doesn't work, but this is true under Mac OS X as well.