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SDL_QuartzEvents.m

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647 lines (557 loc) · 23 KB
 
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2003 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
slouken@libsdl.org
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#include "SDL_QuartzVideo.h"
#include <stdlib.h> // For getenv()
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#include <IOKit/IOMessage.h> // For wake from sleep detection
#include <IOKit/pwr_mgt/IOPMLib.h> // For wake from sleep detection
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#include "SDL_QuartzKeys.h"
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void QZ_InitOSKeymap (_THIS) {
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const void *KCHRPtr;
UInt32 state;
UInt32 value;
int i;
int world = SDLK_WORLD_0;
for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;
/* This keymap is almost exactly the same as the OS 9 one */
keymap[QZ_ESCAPE] = SDLK_ESCAPE;
keymap[QZ_F1] = SDLK_F1;
keymap[QZ_F2] = SDLK_F2;
keymap[QZ_F3] = SDLK_F3;
keymap[QZ_F4] = SDLK_F4;
keymap[QZ_F5] = SDLK_F5;
keymap[QZ_F6] = SDLK_F6;
keymap[QZ_F7] = SDLK_F7;
keymap[QZ_F8] = SDLK_F8;
keymap[QZ_F9] = SDLK_F9;
keymap[QZ_F10] = SDLK_F10;
keymap[QZ_F11] = SDLK_F11;
keymap[QZ_F12] = SDLK_F12;
keymap[QZ_PRINT] = SDLK_PRINT;
keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
keymap[QZ_PAUSE] = SDLK_PAUSE;
keymap[QZ_POWER] = SDLK_POWER;
keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
keymap[QZ_1] = SDLK_1;
keymap[QZ_2] = SDLK_2;
keymap[QZ_3] = SDLK_3;
keymap[QZ_4] = SDLK_4;
keymap[QZ_5] = SDLK_5;
keymap[QZ_6] = SDLK_6;
keymap[QZ_7] = SDLK_7;
keymap[QZ_8] = SDLK_8;
keymap[QZ_9] = SDLK_9;
keymap[QZ_0] = SDLK_0;
keymap[QZ_MINUS] = SDLK_MINUS;
keymap[QZ_EQUALS] = SDLK_EQUALS;
keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
keymap[QZ_INSERT] = SDLK_INSERT;
keymap[QZ_HOME] = SDLK_HOME;
keymap[QZ_PAGEUP] = SDLK_PAGEUP;
keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_TAB] = SDLK_TAB;
keymap[QZ_q] = SDLK_q;
keymap[QZ_w] = SDLK_w;
keymap[QZ_e] = SDLK_e;
keymap[QZ_r] = SDLK_r;
keymap[QZ_t] = SDLK_t;
keymap[QZ_y] = SDLK_y;
keymap[QZ_u] = SDLK_u;
keymap[QZ_i] = SDLK_i;
keymap[QZ_o] = SDLK_o;
keymap[QZ_p] = SDLK_p;
keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
keymap[QZ_DELETE] = SDLK_DELETE;
keymap[QZ_END] = SDLK_END;
keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
keymap[QZ_a] = SDLK_a;
keymap[QZ_s] = SDLK_s;
keymap[QZ_d] = SDLK_d;
keymap[QZ_f] = SDLK_f;
keymap[QZ_g] = SDLK_g;
keymap[QZ_h] = SDLK_h;
keymap[QZ_j] = SDLK_j;
keymap[QZ_k] = SDLK_k;
keymap[QZ_l] = SDLK_l;
keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
keymap[QZ_QUOTE] = SDLK_QUOTE;
keymap[QZ_RETURN] = SDLK_RETURN;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_LSHIFT] = SDLK_LSHIFT;
keymap[QZ_z] = SDLK_z;
keymap[QZ_x] = SDLK_x;
keymap[QZ_c] = SDLK_c;
keymap[QZ_v] = SDLK_v;
keymap[QZ_b] = SDLK_b;
keymap[QZ_n] = SDLK_n;
keymap[QZ_m] = SDLK_m;
keymap[QZ_COMMA] = SDLK_COMMA;
keymap[QZ_PERIOD] = SDLK_PERIOD;
keymap[QZ_SLASH] = SDLK_SLASH;
keymap[QZ_UP] = SDLK_UP;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
keymap[QZ_LCTRL] = SDLK_LCTRL;
keymap[QZ_LALT] = SDLK_LALT;
keymap[QZ_LMETA] = SDLK_LMETA;
keymap[QZ_SPACE] = SDLK_SPACE;
keymap[QZ_LEFT] = SDLK_LEFT;
keymap[QZ_DOWN] = SDLK_DOWN;
keymap[QZ_RIGHT] = SDLK_RIGHT;
keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
keymap[QZ_IBOOK_UP] = SDLK_UP;
keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
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/*
Up there we setup a static scancode->keysym map. However, it will not
work very well on international keyboard. Hence we now query MacOS
for its own keymap to adjust our own mapping table. However, this is
basically only useful for ascii char keys. This is also the reason
why we keep the static table, too.
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*/
/* Get a pointer to the systems cached KCHR */
KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
if (KCHRPtr)
{
/* Loop over all 127 possible scan codes */
for (i = 0; i < 0x7F; i++)
{
/* We pretend a clean start to begin with (i.e. no dead keys active */
state = 0;
/* Now translate the key code to a key value */
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* If the state become 0, it was a dead key. We need to translate again,
passing in the new state, to get the actual key value */
if (state != 0)
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */
keymap[i] = world++;
else if (value >= 32) /* non-control ASCII char */
keymap[i] = value;
}
}
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/*
The keypad codes are re-setup here, because the loop above cannot
distinguish between a key on the keypad and a regular key. We maybe
could get around this problem in another fashion: NSEvent's flags
include a "NSNumericPadKeyMask" bit; we could check that and modify
the symbol we return on the fly. However, this flag seems to exhibit
some weird behaviour related to the num lock key
*/
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keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
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static void QZ_DoKey (_THIS, int state, NSEvent *event) {
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NSString *chars;
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unsigned int numChars;
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SDL_keysym key;
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/*
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A key event can contain multiple characters,
or no characters at all. In most cases, it
will contain a single character. If it contains
0 characters, we'll use 0 as the unicode. If it
contains multiple characters, we'll use 0 as
the scancode/keysym.
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*/
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chars = [ event characters ];
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numChars = [ chars length ];
if (numChars == 1) {
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key.scancode = [ event keyCode ];
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key.sym = keymap [ key.scancode ];
key.unicode = [ chars characterAtIndex:0 ];
key.mod = KMOD_NONE;
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SDL_PrivateKeyboard (state, &key);
}
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else if (numChars == 0) {
key.scancode = [ event keyCode ];
key.sym = keymap [ key.scancode ];
key.unicode = 0;
key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
}
else /* (numChars > 1) */ {
int i;
for (i = 0; i < numChars; i++) {
key.scancode = 0;
key.sym = 0;
key.unicode = [ chars characterAtIndex:i];
key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
}
}
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if (getenv ("SDL_ENABLEAPPEVENTS"))
[ NSApp sendEvent:event ];
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static void QZ_DoModifiers (_THIS, unsigned int newMods) {
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const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
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int i;
int bit;
SDL_keysym key;
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if (current_mods == newMods)
return;
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key.scancode = 0;
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key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
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currentMask = current_mods & bit;
newMask = newMods & bit;
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if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
key.sym = mapping[i];
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
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SDL_PrivateKeyboard (SDL_PRESSED, &key);
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SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
key.sym = mapping[i];
SDL_PrivateKeyboard (SDL_PRESSED, &key);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
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current_mods = newMods;
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static void QZ_GetMouseLocation (_THIS, NSPoint *p) {
*p = [ NSEvent mouseLocation ]; /* global coordinates */
if (qz_window)
QZ_PrivateGlobalToLocal (this, p);
QZ_PrivateCocoaToSDL (this, p);
}
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static void QZ_DoActivate (_THIS)
{
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/* Hide the cursor if it was hidden by SDL_ShowCursor() */
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if (!cursor_should_be_visible)
QZ_HideMouse (this);
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/* Regrab input, only if it was previously grabbed */
if ( current_grab_mode == SDL_GRAB_ON ) {
/* Restore cursor location if input was grabbed */
QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y);
QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
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}
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}
static void QZ_DoDeactivate (_THIS) {
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/* Get the current cursor location, for restore on activate */
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QZ_GetMouseLocation (this, &cursor_loc);
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/* Reassociate mouse and cursor */
CGAssociateMouseAndMouseCursorPosition (1);
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/* Show the cursor if it was hidden by SDL_ShowCursor() */
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if (!cursor_should_be_visible)
QZ_ShowMouse (this);
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void QZ_SleepNotificationHandler (void * refcon,
io_service_t service,
natural_t messageType,
void * messageArgument )
{
SDL_VideoDevice *this = (SDL_VideoDevice*)refcon;
switch(messageType)
{
case kIOMessageSystemWillSleep:
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IOAllowPowerChange(power_connection, (long) messageArgument);
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break;
case kIOMessageCanSystemSleep:
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IOAllowPowerChange(power_connection, (long) messageArgument);
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break;
case kIOMessageSystemHasPoweredOn:
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/* awake */
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SDL_PrivateExpose();
break;
}
}
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void QZ_RegisterForSleepNotifications (_THIS)
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{
CFRunLoopSourceRef rls;
IONotificationPortRef thePortRef;
io_object_t notifier;
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power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, &notifier);
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if (power_connection == 0)
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NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed.");
rls = IONotificationPortGetRunLoopSource (thePortRef);
CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode);
CFRelease (rls);
}
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// Try to map Quartz mouse buttons to SDL's lingo...
static int QZ_OtherMouseButtonToSDL(int button)
{
switch (button)
{
case 0:
return(SDL_BUTTON_LEFT); // 1
case 1:
return(SDL_BUTTON_RIGHT); // 3
case 2:
return(SDL_BUTTON_MIDDLE); // 2
}
// >= 3: skip 4 & 5, since those are the SDL mousewheel buttons.
return(button + 3);
}
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void QZ_PumpEvents (_THIS)
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{
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int firstMouseEvent;
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CGMouseDelta dx, dy;
NSDate *distantPast;
NSEvent *event;
NSRect winRect;
NSAutoreleasePool *pool;
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/* Update activity every five seconds to prevent screensaver. --ryan. */
static Uint32 screensaverTicks = 0;
Uint32 nowTicks = SDL_GetTicks();
if ((nowTicks - screensaverTicks) > 5000)
{
UpdateSystemActivity(UsrActivity);
screensaverTicks = nowTicks;
}
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pool = [ [ NSAutoreleasePool alloc ] init ];
distantPast = [ NSDate distantPast ];
winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
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/* send the first mouse event in absolute coordinates */
firstMouseEvent = 1;
/* accumulate any additional mouse moved events into one SDL mouse event */
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dx = 0;
dy = 0;
do {
/* Poll for an event. This will not block */
event = [ NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:distantPast
inMode: NSDefaultRunLoopMode dequeue:YES ];
if (event != nil) {
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int button;
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unsigned int type;
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BOOL isInGameWin;
#define DO_MOUSE_DOWN(button) do { \
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if ( [ NSApp isActive ] ) { \
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if ( isInGameWin ) { \
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
expect_mouse_up |= 1<<button; \
} \
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} \
else { \
QZ_DoActivate (this); \
} \
[ NSApp sendEvent:event ]; \
} while(0)
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#define DO_MOUSE_UP(button) do { \
if ( expect_mouse_up & (1<<button) ) { \
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
expect_mouse_up &= ~(1<<button); \
} \
[ NSApp sendEvent:event ]; \
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} while(0)
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type = [ event type ];
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isInGameWin = QZ_IsMouseInWindow (this);
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QZ_DoModifiers(this, [ event modifierFlags ] );
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switch (type) {
case NSLeftMouseDown:
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if ( getenv("SDL_HAS3BUTTONMOUSE") ) {
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DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
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} else {
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if ( NSCommandKeyMask & current_mods ) {
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last_virtual_button = SDL_BUTTON_RIGHT;
DO_MOUSE_DOWN (SDL_BUTTON_RIGHT);
Oct 5, 2002
Oct 5, 2002
478
479
}
else if ( NSAlternateKeyMask & current_mods ) {
Dec 27, 2002
Dec 27, 2002
480
481
last_virtual_button = SDL_BUTTON_MIDDLE;
DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE);
Oct 5, 2002
Oct 5, 2002
482
483
}
else {
Dec 27, 2002
Dec 27, 2002
484
DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
Oct 5, 2002
Oct 5, 2002
485
}
Jun 1, 2002
Jun 1, 2002
486
487
}
break;
May 27, 2003
May 27, 2003
488
Jun 1, 2002
Jun 1, 2002
489
490
case NSLeftMouseUp:
if ( last_virtual_button != 0 ) {
Dec 27, 2002
Dec 27, 2002
491
DO_MOUSE_UP (last_virtual_button);
Jun 1, 2002
Jun 1, 2002
492
493
494
last_virtual_button = 0;
}
else {
Dec 27, 2002
Dec 27, 2002
495
DO_MOUSE_UP (SDL_BUTTON_LEFT);
Jun 1, 2002
Jun 1, 2002
496
497
}
break;
May 27, 2003
May 27, 2003
498
499
500
501
502
503
504
505
506
507
508
509
510
case NSOtherMouseDown:
case NSRightMouseDown:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_DOWN (button);
break;
case NSOtherMouseUp:
case NSRightMouseUp:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_UP (button);
break;
Jun 1, 2002
Jun 1, 2002
511
case NSSystemDefined:
Oct 5, 2002
Oct 5, 2002
512
513
514
515
516
517
/*
Future: up to 32 "mouse" buttons can be handled.
if ([event subtype] == 7) {
unsigned int buttons;
buttons = [ event data2 ];
*/
Jun 1, 2002
Jun 1, 2002
518
519
520
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
Aug 12, 2002
Aug 12, 2002
521
case NSOtherMouseDragged: /* usually middle mouse dragged */
May 17, 2004
May 17, 2004
522
case NSMouseMoved:
Dec 27, 2002
Dec 27, 2002
523
if ( grab_state == QZ_INVISIBLE_GRAB ) {
Jun 1, 2002
Jun 1, 2002
524
Oct 5, 2002
Oct 5, 2002
525
/*
Dec 27, 2002
Dec 27, 2002
526
If input is grabbed+hidden, the cursor doesn't move,
Oct 5, 2002
Oct 5, 2002
527
528
529
so we have to call the lowlevel window server
function. This is less accurate but works OK.
*/
Jun 1, 2002
Jun 1, 2002
530
531
532
533
534
CGMouseDelta dx1, dy1;
CGGetLastMouseDelta (&dx1, &dy1);
dx += dx1;
dy += dy1;
}
Aug 12, 2002
Aug 12, 2002
535
536
else if (firstMouseEvent) {
Oct 5, 2002
Oct 5, 2002
537
538
539
540
541
542
543
544
/*
Get the first mouse event in a possible
sequence of mouse moved events. Since we
use absolute coordinates, this serves to
compensate any inaccuracy in deltas, and
provides the first known mouse position,
since everything after this uses deltas
*/
Jan 11, 2004
Jan 11, 2004
545
546
NSPoint p;
QZ_GetMouseLocation (this, &p);
Aug 20, 2002
Aug 20, 2002
547
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
Aug 12, 2002
Aug 12, 2002
548
firstMouseEvent = 0;
Jan 11, 2004
Jan 11, 2004
549
}
Aug 12, 2002
Aug 12, 2002
550
551
else {
Oct 5, 2002
Oct 5, 2002
552
553
554
555
556
557
/*
Get the amount moved since the last drag or move event,
add it on for one big move event at the end.
*/
dx += [ event deltaX ];
dy += [ event deltaY ];
Aug 12, 2002
Aug 12, 2002
558
}
Dec 27, 2002
Dec 27, 2002
559
560
561
562
563
564
565
566
567
/*
Handle grab input+cursor visible by warping the cursor back
into the game window. This still generates a mouse moved event,
but not as a result of the warp (so it's in the right direction).
*/
if ( grab_state == QZ_VISIBLE_GRAB &&
!isInGameWin ) {
Jan 11, 2004
Jan 11, 2004
568
569
NSPoint p;
QZ_GetMouseLocation (this, &p);
Dec 27, 2002
Dec 27, 2002
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
if ( p.x < 0.0 )
p.x = 0.0;
if ( p.y < 0.0 )
p.y = 0.0;
if ( p.x >= winRect.size.width )
p.x = winRect.size.width-1;
if ( p.y >= winRect.size.height )
p.y = winRect.size.height-1;
QZ_PrivateWarpCursor (this, p.x, p.y);
}
May 29, 2003
May 29, 2003
585
586
587
588
else
if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS);
Jan 7, 2004
Jan 7, 2004
589
590
if (!cursor_should_be_visible)
QZ_ShowMouse (this);
May 29, 2003
May 29, 2003
591
592
593
594
595
}
else
if ( isInGameWin && !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS);
Jan 7, 2004
Jan 7, 2004
596
597
if (!cursor_should_be_visible)
QZ_HideMouse (this);
May 29, 2003
May 29, 2003
598
}
Jun 1, 2002
Jun 1, 2002
599
600
break;
case NSScrollWheel:
Dec 27, 2002
Dec 27, 2002
601
if ( isInGameWin ) {
Jun 1, 2002
Jun 1, 2002
602
float dy;
Oct 5, 2002
Oct 5, 2002
603
Uint8 button;
Jun 1, 2002
Jun 1, 2002
604
605
dy = [ event deltaY ];
if ( dy > 0.0 ) /* Scroll up */
Oct 5, 2002
Oct 5, 2002
606
button = SDL_BUTTON_WHEELUP;
Jun 1, 2002
Jun 1, 2002
607
else /* Scroll down */
Oct 5, 2002
Oct 5, 2002
608
button = SDL_BUTTON_WHEELDOWN;
Dec 27, 2002
Dec 27, 2002
609
/* For now, wheel is sent as a quick down+up */
Oct 5, 2002
Oct 5, 2002
610
611
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);
Jun 1, 2002
Jun 1, 2002
612
613
614
}
break;
case NSKeyUp:
Oct 5, 2002
Oct 5, 2002
615
QZ_DoKey (this, SDL_RELEASED, event);
Jun 1, 2002
Jun 1, 2002
616
617
break;
case NSKeyDown:
Oct 5, 2002
Oct 5, 2002
618
QZ_DoKey (this, SDL_PRESSED, event);
Jun 1, 2002
Jun 1, 2002
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
break;
case NSFlagsChanged:
break;
case NSAppKitDefined:
switch ( [ event subtype ] ) {
case NSApplicationActivatedEventType:
QZ_DoActivate (this);
break;
case NSApplicationDeactivatedEventType:
QZ_DoDeactivate (this);
break;
}
[ NSApp sendEvent:event ];
break;
/* case NSApplicationDefined: break; */
/* case NSPeriodic: break; */
/* case NSCursorUpdate: break; */
default:
[ NSApp sendEvent:event ];
Jan 22, 2002
Jan 22, 2002
638
639
}
}
Jun 1, 2002
Jun 1, 2002
640
641
} while (event != nil);
Aug 12, 2002
Aug 12, 2002
642
/* handle accumulated mouse moved events */
Jun 1, 2002
Jun 1, 2002
643
if (dx != 0 || dy != 0)
Aug 12, 2002
Aug 12, 2002
644
SDL_PrivateMouseMotion (0, 1, dx, dy);
May 17, 2004
May 17, 2004
645
Jun 1, 2002
Jun 1, 2002
646
[ pool release ];
Oct 5, 2002
Oct 5, 2002
647
}