docs/html/sdlenvvars.html
author Sam Lantinga <slouken@libsdl.org>
Thu, 13 Apr 2006 13:08:26 +0000
changeset 1621 f12379c41042
parent 1589 34cca785be57
child 1688 c553a990dc32
permissions -rw-r--r--
Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".

The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
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<HTML
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><HEAD
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><TITLE
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>SDL_envvars</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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"><LINK
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>SDL Library Documentation</TH
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><H1
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><A
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NAME="SDLENVVARS"
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></A
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>SDL_envvars</H1
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><DIV
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CLASS="REFNAMEDIV"
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><A
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NAME="AEN675"
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></A
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><H2
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>Name</H2
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>SDL_envvars&nbsp;--&nbsp;SDL environment variables</DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN678"
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></A
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><H2
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>Description</H2
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><P
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>Not a function, set using setenv()</P
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><P
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>Several environment variables are available to modify the
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behaviour of SDL. Using these variables isn't recommened and the names
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and presence of these variables aren't guaranteed from one release to
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the next. However, they can be very useful for debugging
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purposes.</P
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN682"
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></A
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><H2
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>Video</H2
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><P
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></P
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><DIV
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CLASS="VARIABLELIST"
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><DL
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><DT
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><TT
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CLASS="LITERAL"
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>SDL_FBACCEL</TT
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></DT
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><DD
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><P
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>If set to 0, disable hardware acceleration in the linux fbcon driver.</P
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></DD
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><DT
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><TT
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CLASS="LITERAL"
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>SDL_FBDEV</TT
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></DT
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><DD
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><P
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>Frame buffer device to use in the linux fbcon driver, instead of /dev/fb0</P
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></DD
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><DT
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><TT
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CLASS="LITERAL"
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>SDL_FULLSCREEN_UPDATE</TT
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></DT
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><DD
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><P
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>In the ps2gs driver, sets the <TT
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CLASS="LITERAL"
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>SDL_ASYNCBLIT</TT
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> flag on the
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display surface.</P
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></DD
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><DT
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><TT
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CLASS="LITERAL"
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>SDL_VIDEODRIVER</TT
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></DT
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><DD
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><P
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>Selectes the video driver for SDL to use. Possible values, in the
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order they are tried if this variable is not set:</P
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><DIV
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CLASS="INFORMALTABLE"
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><A
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NAME="AEN706"
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></A
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><P
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></P
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><TABLE
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BORDER="0"
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CLASS="CALSTABLE"
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><TBODY
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>x11</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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></P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>dga</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(the XFree86 DGA2)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>nanox</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Linux)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>fbcon</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Linux)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>directfb</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Linux)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>ps2gs</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Playstation 2)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>ggi</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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></P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>vgl</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(BSD)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>svgalib</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Linux)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>aalib</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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></P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>directx</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Win32)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>windib</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Win32)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>bwindow</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(BeOS)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>toolbox</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(MacOS Classic)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>DSp</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(MacOS Classic)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>Quartz</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Mac OS X)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>CGX</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Amiga)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>photon</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(QNX)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>epoc</TT
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   440
></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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>(Epoc)</P
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></TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>dummy</TT
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   455
></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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></P
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></TD
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></TR
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></TBODY
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></TABLE
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><P
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></P
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></DIV
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></DD
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><DT
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><TT
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CLASS="LITERAL"
slouken@803
   472
>SDL_VIDEO_CENTERED</TT
slouken@803
   473
></DT
slouken@803
   474
><DD
slouken@803
   475
><P
slouken@803
   476
>If set, tries to center the SDL window when running in X11 windowed
slouken@803
   477
mode, or using the CyberGrafix driver.</P
slouken@803
   478
></DD
slouken@803
   479
><DT
slouken@803
   480
><TT
slouken@803
   481
CLASS="LITERAL"
slouken@803
   482
>SDL_VIDEO_GL_DRIVER</TT
slouken@803
   483
></DT
slouken@803
   484
><DD
slouken@803
   485
><P
slouken@803
   486
>The openGL driver (shared library) to use for X11. Default is libGL.so.1</P
slouken@803
   487
></DD
slouken@803
   488
><DT
slouken@803
   489
><TT
slouken@803
   490
CLASS="LITERAL"
slouken@803
   491
>SDL_VIDEO_X11_DGAMOUSE</TT
slouken@803
   492
></DT
slouken@803
   493
><DD
slouken@803
   494
><P
slouken@803
   495
>With XFree86, enables use of DGA mouse if set.</P
slouken@803
   496
></DD
slouken@803
   497
><DT
slouken@803
   498
><TT
slouken@803
   499
CLASS="LITERAL"
slouken@803
   500
>SDL_VIDEO_X11_MOUSEACCEL</TT
slouken@803
   501
></DT
slouken@803
   502
><DD
slouken@803
   503
><P
slouken@803
   504
>For X11, sets the mouse acceleration. The value should be a string
slouken@803
   505
on the form:</P
slouken@803
   506
><P
slouken@803
   507
>"<TT
slouken@803
   508
CLASS="PARAMETER"
slouken@803
   509
><I
slouken@803
   510
>n</I
slouken@803
   511
></TT
slouken@803
   512
>/<TT
slouken@803
   513
CLASS="PARAMETER"
slouken@803
   514
><I
slouken@803
   515
>d</I
slouken@803
   516
></TT
slouken@803
   517
>/<TT
slouken@803
   518
CLASS="PARAMETER"
slouken@803
   519
><I
slouken@803
   520
>t</I
slouken@803
   521
></TT
slouken@803
   522
>"</P
slouken@803
   523
><P
slouken@803
   524
>where <TT
slouken@803
   525
CLASS="PARAMETER"
slouken@803
   526
><I
slouken@803
   527
>n</I
slouken@803
   528
></TT
slouken@803
   529
> and <TT
slouken@803
   530
CLASS="PARAMETER"
slouken@803
   531
><I
slouken@803
   532
>d</I
slouken@803
   533
></TT
slouken@803
   534
> are the
slouken@803
   535
acceleration numerator/denumerators (so	mouse movement is accelerated by
slouken@803
   536
<TT
slouken@803
   537
CLASS="PARAMETER"
slouken@803
   538
><I
slouken@803
   539
>n</I
slouken@803
   540
></TT
slouken@803
   541
>/<TT
slouken@803
   542
CLASS="PARAMETER"
slouken@803
   543
><I
slouken@803
   544
>d</I
slouken@803
   545
></TT
slouken@803
   546
>), and
slouken@803
   547
<TT
slouken@803
   548
CLASS="PARAMETER"
slouken@803
   549
><I
slouken@803
   550
>t</I
slouken@803
   551
></TT
slouken@803
   552
> is the threshold above which acceleration applies
slouken@803
   553
(counted as number of pixels the mouse moves at once).</P
slouken@803
   554
></DD
slouken@803
   555
><DT
slouken@803
   556
><TT
slouken@803
   557
CLASS="LITERAL"
slouken@803
   558
>SDL_VIDEO_X11_NODIRECTCOLOR</TT
slouken@803
   559
></DT
slouken@803
   560
><DD
slouken@803
   561
><P
slouken@803
   562
>If set, don't attempt to use DirectColor visuals even if they are
slouken@803
   563
present. (SDL will use them otherwise for gamma correction).
slouken@803
   564
This is needed with older X servers when using the XVideo extension.</P
slouken@803
   565
></DD
slouken@803
   566
><DT
slouken@803
   567
><TT
slouken@803
   568
CLASS="LITERAL"
slouken@803
   569
>SDL_VIDEO_X11_VISUALID</TT
slouken@803
   570
></DT
slouken@803
   571
><DD
slouken@803
   572
><P
slouken@803
   573
>ID of an X11 visual to use, overriding SDL's default visual selection
slouken@803
   574
algorithm. It can be in decimal or in hex (prefixed by 0x).</P
slouken@803
   575
></DD
slouken@803
   576
><DT
slouken@803
   577
><TT
slouken@803
   578
CLASS="LITERAL"
icculus@1589
   579
>SDL_VIDEO_X11_NO_XRANDR</TT
icculus@1589
   580
></DT
icculus@1589
   581
><DD
icculus@1589
   582
><P
icculus@1589
   583
>If set, don't attempt to use the Xrandr extension for resolution mode
icculus@1589
   584
switching.  Normally Xrandr takes precedence over the XF86VidMode
icculus@1589
   585
extension, so setting this environment variable will cause the 
icculus@1589
   586
XF86VidMode extension to be used if it is available.</P
icculus@1589
   587
></DD
icculus@1589
   588
><DT
icculus@1589
   589
><TT
icculus@1589
   590
CLASS="LITERAL"
slouken@803
   591
>SDL_VIDEO_YUV_DIRECT</TT
slouken@803
   592
></DT
slouken@803
   593
><DD
slouken@803
   594
><P
slouken@803
   595
>If set, display YUV overlay directly on the video surface if possible,
slouken@803
   596
instead of on the surface passed to
slouken@803
   597
<A
slouken@803
   598
HREF="sdlcreateyuvoverlay.html"
slouken@803
   599
><TT
slouken@803
   600
CLASS="FUNCTION"
slouken@803
   601
>SDL_CreateYUVOverlay</TT
slouken@803
   602
></A
slouken@803
   603
>.</P
slouken@803
   604
></DD
slouken@803
   605
><DT
slouken@803
   606
><TT
slouken@803
   607
CLASS="LITERAL"
slouken@803
   608
>SDL_VIDEO_YUV_HWACCEL</TT
slouken@803
   609
></DT
slouken@803
   610
><DD
slouken@803
   611
><P
slouken@803
   612
>If not set or set to a nonzero value, SDL will attempt to use
slouken@803
   613
hardware YUV acceleration for video playback.</P
slouken@803
   614
></DD
slouken@803
   615
><DT
slouken@803
   616
><TT
slouken@803
   617
CLASS="LITERAL"
slouken@803
   618
>SDL_WINDOWID</TT
slouken@803
   619
></DT
slouken@803
   620
><DD
slouken@803
   621
><P
slouken@803
   622
>For X11 or Win32, contains the ID number of the window to be used by
slouken@803
   623
SDL instead of creating its own window. Either in decimal or
slouken@803
   624
in hex (prefixed by 0x).</P
slouken@803
   625
></DD
slouken@803
   626
></DL
slouken@803
   627
></DIV
slouken@803
   628
></DIV
slouken@803
   629
><DIV
slouken@803
   630
CLASS="REFSECT1"
slouken@803
   631
><A
slouken@803
   632
NAME="AEN866"
slouken@803
   633
></A
slouken@803
   634
><H2
slouken@803
   635
>Events/Input</H2
slouken@803
   636
><P
slouken@803
   637
></P
slouken@803
   638
><DIV
slouken@803
   639
CLASS="VARIABLELIST"
slouken@803
   640
><DL
slouken@803
   641
><DT
slouken@803
   642
><TT
slouken@803
   643
CLASS="LITERAL"
slouken@803
   644
>SDL_MOUSE_RELATIVE</TT
slouken@803
   645
></DT
slouken@803
   646
><DD
slouken@803
   647
><P
slouken@803
   648
>If set to 0, do not use mouse relative mode in X11. The default is
slouken@803
   649
to use it if the mouse is hidden and input is grabbed.</P
slouken@803
   650
></DD
slouken@803
   651
><DT
slouken@803
   652
><TT
slouken@803
   653
CLASS="LITERAL"
slouken@803
   654
>SDL_MOUSEDEV</TT
slouken@803
   655
></DT
slouken@803
   656
><DD
slouken@803
   657
><P
slouken@803
   658
>The mouse device to use for the linux fbcon driver. If not set,
slouken@803
   659
SDL first tries to use GPM in repeater mode, then various other
slouken@803
   660
devices (/dev/pcaux, /dev/adbmouse, /dev/mouse etc).</P
slouken@803
   661
></DD
slouken@803
   662
><DT
slouken@803
   663
><TT
slouken@803
   664
CLASS="LITERAL"
slouken@803
   665
>SDL_MOUSEDEV_IMPS2</TT
slouken@803
   666
></DT
slouken@803
   667
><DD
slouken@803
   668
><P
slouken@803
   669
>If set, SDL will not try to auto-detect	the IMPS/2 protocol of
slouken@803
   670
a PS/2 mouse but use it right away. For the fbcon and ps2gs drivers.</P
slouken@803
   671
></DD
slouken@803
   672
><DT
slouken@803
   673
><TT
slouken@803
   674
CLASS="LITERAL"
slouken@803
   675
>SDL_MOUSEDRV</TT
slouken@803
   676
></DT
slouken@803
   677
><DD
slouken@803
   678
><P
slouken@803
   679
>For the linux fbcon driver: if set to ELO, use the ELO touchscreen
slouken@803
   680
controller as a pointer device</P
slouken@803
   681
></DD
slouken@803
   682
><DT
slouken@803
   683
><TT
slouken@803
   684
CLASS="LITERAL"
slouken@803
   685
>SDL_NO_RAWKBD</TT
slouken@803
   686
></DT
slouken@803
   687
><DD
slouken@803
   688
><P
slouken@803
   689
>For the libvga driver: If set, do not attempt to put the keyboard in raw mode.</P
slouken@803
   690
></DD
slouken@803
   691
><DT
slouken@803
   692
><TT
slouken@803
   693
CLASS="LITERAL"
slouken@803
   694
>SDL_NOMOUSE</TT
slouken@803
   695
></DT
slouken@803
   696
><DD
slouken@803
   697
><P
slouken@803
   698
>If set, the linux fbcon driver will not use a mouse at all.</P
slouken@803
   699
></DD
slouken@803
   700
></DL
slouken@803
   701
></DIV
slouken@803
   702
></DIV
slouken@803
   703
><DIV
slouken@803
   704
CLASS="REFSECT1"
slouken@803
   705
><A
slouken@803
   706
NAME="AEN899"
slouken@803
   707
></A
slouken@803
   708
><H2
slouken@803
   709
>Audio</H2
slouken@803
   710
><P
slouken@803
   711
></P
slouken@803
   712
><DIV
slouken@803
   713
CLASS="VARIABLELIST"
slouken@803
   714
><DL
slouken@803
   715
><DT
slouken@803
   716
><TT
slouken@803
   717
CLASS="LITERAL"
slouken@803
   718
>AUDIODEV</TT
slouken@803
   719
></DT
slouken@803
   720
><DD
slouken@803
   721
><P
slouken@803
   722
>The audio device to use, if <TT
slouken@803
   723
CLASS="LITERAL"
slouken@803
   724
>SDL_PATH_DSP</TT
slouken@803
   725
> isn't set.</P
slouken@803
   726
></DD
slouken@803
   727
><DT
slouken@803
   728
><TT
slouken@803
   729
CLASS="LITERAL"
slouken@803
   730
>SDL_AUDIODRIVER</TT
slouken@803
   731
></DT
slouken@803
   732
><DD
slouken@803
   733
><P
slouken@803
   734
>Selects the audio driver for SDL to use. Possible values, in the
slouken@803
   735
order they are tried if this variable is not set:</P
slouken@803
   736
><DIV
slouken@803
   737
CLASS="INFORMALTABLE"
slouken@803
   738
><A
slouken@803
   739
NAME="AEN913"
slouken@803
   740
></A
slouken@803
   741
><P
slouken@803
   742
></P
slouken@803
   743
><TABLE
slouken@803
   744
BORDER="0"
slouken@803
   745
CLASS="CALSTABLE"
slouken@803
   746
><TBODY
slouken@803
   747
><TR
slouken@803
   748
><TD
slouken@803
   749
ALIGN="LEFT"
slouken@803
   750
VALIGN="TOP"
slouken@803
   751
><TT
slouken@803
   752
CLASS="LITERAL"
slouken@803
   753
>openbsd</TT
slouken@803
   754
></TD
slouken@803
   755
><TD
slouken@803
   756
ALIGN="LEFT"
slouken@803
   757
VALIGN="TOP"
slouken@803
   758
><P
slouken@803
   759
>(OpenBSD)</P
slouken@803
   760
></TD
slouken@803
   761
></TR
slouken@803
   762
><TR
slouken@803
   763
><TD
slouken@803
   764
ALIGN="LEFT"
slouken@803
   765
VALIGN="TOP"
slouken@803
   766
><TT
slouken@803
   767
CLASS="LITERAL"
slouken@803
   768
>dsp</TT
slouken@803
   769
></TD
slouken@803
   770
><TD
slouken@803
   771
ALIGN="LEFT"
slouken@803
   772
VALIGN="TOP"
slouken@803
   773
><P
slouken@803
   774
>(OSS /dev/dsp: Linux, Solaris, BSD etc)</P
slouken@803
   775
></TD
slouken@803
   776
></TR
slouken@803
   777
><TR
slouken@803
   778
><TD
slouken@803
   779
ALIGN="LEFT"
slouken@803
   780
VALIGN="TOP"
slouken@803
   781
><TT
slouken@803
   782
CLASS="LITERAL"
slouken@803
   783
>alsa</TT
slouken@803
   784
></TD
slouken@803
   785
><TD
slouken@803
   786
ALIGN="LEFT"
slouken@803
   787
VALIGN="TOP"
slouken@803
   788
><P
slouken@803
   789
>(Linux)</P
slouken@803
   790
></TD
slouken@803
   791
></TR
slouken@803
   792
><TR
slouken@803
   793
><TD
slouken@803
   794
ALIGN="LEFT"
slouken@803
   795
VALIGN="TOP"
slouken@803
   796
><TT
slouken@803
   797
CLASS="LITERAL"
slouken@803
   798
>audio</TT
slouken@803
   799
></TD
slouken@803
   800
><TD
slouken@803
   801
ALIGN="LEFT"
slouken@803
   802
VALIGN="TOP"
slouken@803
   803
><P
slouken@803
   804
>(Unix style /dev/audio: SunOS, Solaris etc)</P
slouken@803
   805
></TD
slouken@803
   806
></TR
slouken@803
   807
><TR
slouken@803
   808
><TD
slouken@803
   809
ALIGN="LEFT"
slouken@803
   810
VALIGN="TOP"
slouken@803
   811
><TT
slouken@803
   812
CLASS="LITERAL"
slouken@803
   813
>AL</TT
slouken@803
   814
></TD
slouken@803
   815
><TD
slouken@803
   816
ALIGN="LEFT"
slouken@803
   817
VALIGN="TOP"
slouken@803
   818
><P
slouken@803
   819
>(Irix)</P
slouken@803
   820
></TD
slouken@803
   821
></TR
slouken@803
   822
><TR
slouken@803
   823
><TD
slouken@803
   824
ALIGN="LEFT"
slouken@803
   825
VALIGN="TOP"
slouken@803
   826
><TT
slouken@803
   827
CLASS="LITERAL"
slouken@803
   828
>artsc</TT
slouken@803
   829
></TD
slouken@803
   830
><TD
slouken@803
   831
ALIGN="LEFT"
slouken@803
   832
VALIGN="TOP"
slouken@803
   833
><P
slouken@803
   834
>(ARTS audio daemon)</P
slouken@803
   835
></TD
slouken@803
   836
></TR
slouken@803
   837
><TR
slouken@803
   838
><TD
slouken@803
   839
ALIGN="LEFT"
slouken@803
   840
VALIGN="TOP"
slouken@803
   841
><TT
slouken@803
   842
CLASS="LITERAL"
slouken@803
   843
>esd</TT
slouken@803
   844
></TD
slouken@803
   845
><TD
slouken@803
   846
ALIGN="LEFT"
slouken@803
   847
VALIGN="TOP"
slouken@803
   848
><P
slouken@803
   849
>(esound audio daemon)</P
slouken@803
   850
></TD
slouken@803
   851
></TR
slouken@803
   852
><TR
slouken@803
   853
><TD
slouken@803
   854
ALIGN="LEFT"
slouken@803
   855
VALIGN="TOP"
slouken@803
   856
><TT
slouken@803
   857
CLASS="LITERAL"
slouken@803
   858
>nas</TT
slouken@803
   859
></TD
slouken@803
   860
><TD
slouken@803
   861
ALIGN="LEFT"
slouken@803
   862
VALIGN="TOP"
slouken@803
   863
><P
slouken@803
   864
>(NAS audio daemon)</P
slouken@803
   865
></TD
slouken@803
   866
></TR
slouken@803
   867
><TR
slouken@803
   868
><TD
slouken@803
   869
ALIGN="LEFT"
slouken@803
   870
VALIGN="TOP"
slouken@803
   871
><TT
slouken@803
   872
CLASS="LITERAL"
slouken@803
   873
>dma</TT
slouken@803
   874
></TD
slouken@803
   875
><TD
slouken@803
   876
ALIGN="LEFT"
slouken@803
   877
VALIGN="TOP"
slouken@803
   878
><P
slouken@803
   879
>(OSS /dev/dsp, using DMA)</P
slouken@803
   880
></TD
slouken@803
   881
></TR
slouken@803
   882
><TR
slouken@803
   883
><TD
slouken@803
   884
ALIGN="LEFT"
slouken@803
   885
VALIGN="TOP"
slouken@803
   886
><TT
slouken@803
   887
CLASS="LITERAL"
slouken@803
   888
>dsound</TT
slouken@803
   889
></TD
slouken@803
   890
><TD
slouken@803
   891
ALIGN="LEFT"
slouken@803
   892
VALIGN="TOP"
slouken@803
   893
><P
slouken@803
   894
>(Win32 DirectX)</P
slouken@803
   895
></TD
slouken@803
   896
></TR
slouken@803
   897
><TR
slouken@803
   898
><TD
slouken@803
   899
ALIGN="LEFT"
slouken@803
   900
VALIGN="TOP"
slouken@803
   901
><TT
slouken@803
   902
CLASS="LITERAL"
slouken@803
   903
>waveout</TT
slouken@803
   904
></TD
slouken@803
   905
><TD
slouken@803
   906
ALIGN="LEFT"
slouken@803
   907
VALIGN="TOP"
slouken@803
   908
><P
slouken@803
   909
>(Win32 WaveOut)</P
slouken@803
   910
></TD
slouken@803
   911
></TR
slouken@803
   912
><TR
slouken@803
   913
><TD
slouken@803
   914
ALIGN="LEFT"
slouken@803
   915
VALIGN="TOP"
slouken@803
   916
><TT
slouken@803
   917
CLASS="LITERAL"
slouken@803
   918
>baudio</TT
slouken@803
   919
></TD
slouken@803
   920
><TD
slouken@803
   921
ALIGN="LEFT"
slouken@803
   922
VALIGN="TOP"
slouken@803
   923
><P
slouken@803
   924
>(BeOS)</P
slouken@803
   925
></TD
slouken@803
   926
></TR
slouken@803
   927
><TR
slouken@803
   928
><TD
slouken@803
   929
ALIGN="LEFT"
slouken@803
   930
VALIGN="TOP"
slouken@803
   931
><TT
slouken@803
   932
CLASS="LITERAL"
slouken@803
   933
>sndmgr</TT
slouken@803
   934
></TD
slouken@803
   935
><TD
slouken@803
   936
ALIGN="LEFT"
slouken@803
   937
VALIGN="TOP"
slouken@803
   938
><P
slouken@803
   939
>(MacOS SoundManager)</P
slouken@803
   940
></TD
slouken@803
   941
></TR
slouken@803
   942
><TR
slouken@803
   943
><TD
slouken@803
   944
ALIGN="LEFT"
slouken@803
   945
VALIGN="TOP"
slouken@803
   946
><TT
slouken@803
   947
CLASS="LITERAL"
slouken@803
   948
>paud</TT
slouken@803
   949
></TD
slouken@803
   950
><TD
slouken@803
   951
ALIGN="LEFT"
slouken@803
   952
VALIGN="TOP"
slouken@803
   953
><P
slouken@803
   954
>(AIX)</P
slouken@803
   955
></TD
slouken@803
   956
></TR
slouken@803
   957
><TR
slouken@803
   958
><TD
slouken@803
   959
ALIGN="LEFT"
slouken@803
   960
VALIGN="TOP"
slouken@803
   961
><TT
slouken@803
   962
CLASS="LITERAL"
slouken@803
   963
>AHI</TT
slouken@803
   964
></TD
slouken@803
   965
><TD
slouken@803
   966
ALIGN="LEFT"
slouken@803
   967
VALIGN="TOP"
slouken@803
   968
><P
slouken@803
   969
>(Amiga)</P
slouken@803
   970
></TD
slouken@803
   971
></TR
slouken@803
   972
><TR
slouken@803
   973
><TD
slouken@803
   974
ALIGN="LEFT"
slouken@803
   975
VALIGN="TOP"
slouken@803
   976
><TT
slouken@803
   977
CLASS="LITERAL"
slouken@803
   978
>disk</TT
slouken@803
   979
></TD
slouken@803
   980
><TD
slouken@803
   981
ALIGN="LEFT"
slouken@803
   982
VALIGN="TOP"
slouken@803
   983
><P
slouken@803
   984
>(all; output to file)</P
slouken@803
   985
></TD
slouken@803
   986
></TR
slouken@803
   987
></TBODY
slouken@803
   988
></TABLE
slouken@803
   989
><P
slouken@803
   990
></P
slouken@803
   991
></DIV
slouken@803
   992
></DD
slouken@803
   993
><DT
slouken@803
   994
><TT
slouken@803
   995
CLASS="LITERAL"
slouken@803
   996
>SDL_DISKAUDIOFILE</TT
slouken@803
   997
></DT
slouken@803
   998
><DD
slouken@803
   999
><P
slouken@803
  1000
>The name of the output file for the "disk" audio driver. If not
slouken@803
  1001
set, the name <TT
slouken@803
  1002
CLASS="LITERAL"
slouken@803
  1003
>sdlaudio.raw</TT
slouken@803
  1004
> is used.</P
slouken@803
  1005
></DD
slouken@803
  1006
><DT
slouken@803
  1007
><TT
slouken@803
  1008
CLASS="LITERAL"
slouken@803
  1009
>SDL_DISKAUDIODELAY</TT
slouken@803
  1010
></DT
slouken@803
  1011
><DD
slouken@803
  1012
><P
slouken@803
  1013
>For the "disk" audio driver, how long to wait (in ms) before writing
slouken@803
  1014
a full sound buffer. The default is 150 ms.</P
slouken@803
  1015
></DD
slouken@803
  1016
><DT
slouken@803
  1017
><TT
slouken@803
  1018
CLASS="LITERAL"
slouken@803
  1019
>SDL_DSP_NOSELECT</TT
slouken@803
  1020
></DT
slouken@803
  1021
><DD
slouken@803
  1022
><P
slouken@803
  1023
>For some audio drivers (alsa, paud, dma and dsp), don't use select()
slouken@803
  1024
but a timed method instead. May cure some audio problems, or cause
slouken@803
  1025
others.</P
slouken@803
  1026
></DD
slouken@803
  1027
><DT
slouken@803
  1028
><TT
slouken@803
  1029
CLASS="LITERAL"
slouken@803
  1030
>SDL_PATH_DSP</TT
slouken@803
  1031
></DT
slouken@803
  1032
><DD
slouken@803
  1033
><P
slouken@803
  1034
>The audio device to use. If not set, SDL tries AUDIODEV and then
slouken@803
  1035
a platform-dependent default value (/dev/audio on Solaris,
slouken@803
  1036
/dev/dsp on Linux etc).</P
slouken@803
  1037
></DD
slouken@803
  1038
></DL
slouken@803
  1039
></DIV
slouken@803
  1040
></DIV
slouken@803
  1041
><DIV
slouken@803
  1042
CLASS="REFSECT1"
slouken@803
  1043
><A
slouken@803
  1044
NAME="AEN1017"
slouken@803
  1045
></A
slouken@803
  1046
><H2
slouken@803
  1047
>CD-ROM</H2
slouken@803
  1048
><P
slouken@803
  1049
></P
slouken@803
  1050
><DIV
slouken@803
  1051
CLASS="VARIABLELIST"
slouken@803
  1052
><DL
slouken@803
  1053
><DT
slouken@803
  1054
><TT
slouken@803
  1055
CLASS="LITERAL"
slouken@803
  1056
>SDL_CDROM</TT
slouken@803
  1057
></DT
slouken@803
  1058
><DD
slouken@803
  1059
><P
slouken@803
  1060
>A colon-separated list of CD-ROM devices to use, in addition to
slouken@803
  1061
the standard devices (typically /dev/cdrom, platform-dependent).</P
slouken@803
  1062
></DD
slouken@803
  1063
></DL
slouken@803
  1064
></DIV
slouken@803
  1065
></DIV
slouken@803
  1066
><DIV
slouken@803
  1067
CLASS="REFSECT1"
slouken@803
  1068
><A
slouken@803
  1069
NAME="AEN1025"
slouken@803
  1070
></A
slouken@803
  1071
><H2
slouken@803
  1072
>Debugging</H2
slouken@803
  1073
><P
slouken@803
  1074
></P
slouken@803
  1075
><DIV
slouken@803
  1076
CLASS="VARIABLELIST"
slouken@803
  1077
><DL
slouken@803
  1078
><DT
slouken@803
  1079
><TT
slouken@803
  1080
CLASS="LITERAL"
slouken@803
  1081
>SDL_DEBUG</TT
slouken@803
  1082
></DT
slouken@803
  1083
><DD
slouken@803
  1084
><P
slouken@803
  1085
>If set, causes every call to <TT
slouken@803
  1086
CLASS="FUNCTION"
slouken@803
  1087
>SDL_SetError</TT
slouken@803
  1088
> (that
slouken@803
  1089
is, every time SDL signals an error) to also print an error message on
slouken@803
  1090
stderr.</P
slouken@803
  1091
></DD
slouken@803
  1092
></DL
slouken@803
  1093
></DIV
slouken@803
  1094
></DIV
slouken@803
  1095
><DIV
slouken@803
  1096
CLASS="REFSECT1"
slouken@803
  1097
><A
slouken@803
  1098
NAME="AEN1034"
slouken@803
  1099
></A
slouken@803
  1100
><H2
slouken@803
  1101
>Joystick</H2
slouken@803
  1102
><P
slouken@803
  1103
></P
slouken@803
  1104
><DIV
slouken@803
  1105
CLASS="VARIABLELIST"
slouken@803
  1106
><DL
slouken@803
  1107
><DT
slouken@803
  1108
><TT
slouken@803
  1109
CLASS="LITERAL"
slouken@803
  1110
>SDL_JOYSTICK_DEVICE</TT
slouken@803
  1111
></DT
slouken@803
  1112
><DD
slouken@803
  1113
><P
slouken@803
  1114
>Joystick device to use in the linux joystick driver, in addition
slouken@803
  1115
to the usual: /dev/js*, /dev/input/event*, /dev/input/js*</P
slouken@803
  1116
></DD
slouken@803
  1117
><DT
slouken@803
  1118
><TT
slouken@803
  1119
CLASS="LITERAL"
slouken@803
  1120
>SDL_LINUX_JOYSTICK</TT
slouken@803
  1121
></DT
slouken@803
  1122
><DD
slouken@803
  1123
><P
slouken@803
  1124
>Special joystick configuration string for linux. The format is</P
slouken@803
  1125
><P
slouken@803
  1126
>"<TT
slouken@803
  1127
CLASS="PARAMETER"
slouken@803
  1128
><I
slouken@803
  1129
>name</I
slouken@803
  1130
></TT
slouken@803
  1131
> <TT
slouken@803
  1132
CLASS="PARAMETER"
slouken@803
  1133
><I
slouken@803
  1134
>numaxes</I
slouken@803
  1135
></TT
slouken@803
  1136
> <TT
slouken@803
  1137
CLASS="PARAMETER"
slouken@803
  1138
><I
slouken@803
  1139
>numhats</I
slouken@803
  1140
></TT
slouken@803
  1141
> <TT
slouken@803
  1142
CLASS="PARAMETER"
slouken@803
  1143
><I
slouken@803
  1144
>numballs</I
slouken@803
  1145
></TT
slouken@803
  1146
>"</P
slouken@803
  1147
><P
slouken@803
  1148
>where <TT
slouken@803
  1149
CLASS="PARAMETER"
slouken@803
  1150
><I
slouken@803
  1151
>name</I
slouken@803
  1152
></TT
slouken@803
  1153
> is the name string of the joystick
slouken@803
  1154
(possibly in single quotes), and the rest are the number of axes, hats
slouken@803
  1155
and balls respectively.</P
slouken@803
  1156
></DD
slouken@803
  1157
></DL
slouken@803
  1158
></DIV
slouken@803
  1159
></DIV
slouken@803
  1160
><DIV
slouken@803
  1161
CLASS="NAVFOOTER"
slouken@803
  1162
><HR
slouken@803
  1163
ALIGN="LEFT"
slouken@803
  1164
WIDTH="100%"><TABLE
slouken@803
  1165
SUMMARY="Footer navigation table"
slouken@803
  1166
WIDTH="100%"
slouken@803
  1167
BORDER="0"
slouken@803
  1168
CELLPADDING="0"
slouken@803
  1169
CELLSPACING="0"
slouken@803
  1170
><TR
slouken@803
  1171
><TD
slouken@803
  1172
WIDTH="33%"
slouken@803
  1173
ALIGN="left"
slouken@803
  1174
VALIGN="top"
slouken@803
  1175
><A
slouken@803
  1176
HREF="sdlgeterror.html"
slouken@803
  1177
ACCESSKEY="P"
slouken@803
  1178
>Prev</A
slouken@803
  1179
></TD
slouken@803
  1180
><TD
slouken@803
  1181
WIDTH="34%"
slouken@803
  1182
ALIGN="center"
slouken@803
  1183
VALIGN="top"
slouken@803
  1184
><A
slouken@803
  1185
HREF="index.html"
slouken@803
  1186
ACCESSKEY="H"
slouken@803
  1187
>Home</A
slouken@803
  1188
></TD
slouken@803
  1189
><TD
slouken@803
  1190
WIDTH="33%"
slouken@803
  1191
ALIGN="right"
slouken@803
  1192
VALIGN="top"
slouken@803
  1193
><A
slouken@803
  1194
HREF="video.html"
slouken@803
  1195
ACCESSKEY="N"
slouken@803
  1196
>Next</A
slouken@803
  1197
></TD
slouken@803
  1198
></TR
slouken@803
  1199
><TR
slouken@803
  1200
><TD
slouken@803
  1201
WIDTH="33%"
slouken@803
  1202
ALIGN="left"
slouken@803
  1203
VALIGN="top"
slouken@803
  1204
>SDL_GetError</TD
slouken@803
  1205
><TD
slouken@803
  1206
WIDTH="34%"
slouken@803
  1207
ALIGN="center"
slouken@803
  1208
VALIGN="top"
slouken@803
  1209
><A
slouken@803
  1210
HREF="general.html"
slouken@803
  1211
ACCESSKEY="U"
slouken@803
  1212
>Up</A
slouken@803
  1213
></TD
slouken@803
  1214
><TD
slouken@803
  1215
WIDTH="33%"
slouken@803
  1216
ALIGN="right"
slouken@803
  1217
VALIGN="top"
slouken@803
  1218
>Video</TD
slouken@803
  1219
></TR
slouken@803
  1220
></TABLE
slouken@803
  1221
></DIV
slouken@803
  1222
></BODY
slouken@803
  1223
></HTML
icculus@1589
  1224
>