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testautomation_video.c

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/**
* Video test suite
*/
#include <stdio.h>
#include <string.h>
/* Visual Studio 2008 doesn't have stdint.h */
#if defined(_MSC_VER) && _MSC_VER <= 1500
#define UINT8_MAX ~(Uint8)0
#define UINT16_MAX ~(Uint16)0
#define UINT32_MAX ~(Uint32)0
#define UINT64_MAX ~(Uint64)0
#else
#include <stdint.h>
#endif
#include "SDL.h"
#include "SDL_test.h"
/* Private helpers */
/*
* Create a test window
*/
SDL_Window *_createVideoSuiteTestWindow(const char *title)
{
SDL_Window* window;
int x, y, w, h;
SDL_WindowFlags flags;
/* Standard window */
x = SDLTest_RandomIntegerInRange(1, 100);
y = SDLTest_RandomIntegerInRange(1, 100);
w = SDLTest_RandomIntegerInRange(320, 1024);
h = SDLTest_RandomIntegerInRange(320, 768);
flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
window = SDL_CreateWindow(title, x, y, w, h, flags);
SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,%d)", x, y, w, h, flags);
SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
return window;
}
/*
* Destroy test window
*/
void _destroyVideoSuiteTestWindow(SDL_Window *window)
{
if (window != NULL) {
SDL_DestroyWindow(window);
window = NULL;
SDLTest_AssertPass("Call to SDL_DestroyWindow()");
}
}
/* Test case functions */
/**
* @brief Enable and disable screensaver while checking state
*/
int
video_enableDisableScreensaver(void *arg)
{
SDL_bool initialResult;
SDL_bool result;
/* Get current state and proceed according to current state */
initialResult = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
if (initialResult == SDL_TRUE) {
/* Currently enabled: disable first, then enable again */
/* Disable screensaver and check */
SDL_DisableScreenSaver();
SDLTest_AssertPass("Call to SDL_DisableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
/* Enable screensaver and check */
SDL_EnableScreenSaver();
SDLTest_AssertPass("Call to SDL_EnableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
} else {
/* Currently disabled: enable first, then disable again */
/* Enable screensaver and check */
SDL_EnableScreenSaver();
SDLTest_AssertPass("Call to SDL_EnableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
/* Disable screensaver and check */
SDL_DisableScreenSaver();
SDLTest_AssertPass("Call to SDL_DisableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
}
return TEST_COMPLETED;
}
/**
* @brief Tests the functionality of the SDL_CreateWindow function using different positions
*/
int
video_createWindowVariousPositions(void *arg)
{
SDL_Window* window;
const char* title = "video_createWindowVariousPositions Test Window";
int x, y, w, h;
int xVariation, yVariation;
for (xVariation = 0; xVariation < 6; xVariation++) {
for (yVariation = 0; yVariation < 6; yVariation++) {
switch(xVariation) {
case 0:
/* Zero X Position */
x = 0;
break;
case 1:
/* Random X position inside screen */
x = SDLTest_RandomIntegerInRange(1, 100);
break;
case 2:
/* Random X position outside screen (positive) */
x = SDLTest_RandomIntegerInRange(10000, 11000);
break;
case 3:
/* Random X position outside screen (negative) */
x = SDLTest_RandomIntegerInRange(-1000, -100);
break;
case 4:
/* Centered X position */
x = SDL_WINDOWPOS_CENTERED;
break;
case 5:
/* Undefined X position */
x = SDL_WINDOWPOS_UNDEFINED;
break;
}
switch(yVariation) {
case 0:
/* Zero X Position */
y = 0;
break;
case 1:
/* Random X position inside screen */
y = SDLTest_RandomIntegerInRange(1, 100);
break;
case 2:
/* Random X position outside screen (positive) */
y = SDLTest_RandomIntegerInRange(10000, 11000);
break;
case 3:
/* Random Y position outside screen (negative) */
y = SDLTest_RandomIntegerInRange(-1000, -100);
break;
case 4:
/* Centered Y position */
y = SDL_WINDOWPOS_CENTERED;
break;
case 5:
/* Undefined Y position */
y = SDL_WINDOWPOS_UNDEFINED;
break;
}
w = SDLTest_RandomIntegerInRange(32, 96);
h = SDLTest_RandomIntegerInRange(32, 96);
window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_SHOWN);
SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
/* Clean up */
_destroyVideoSuiteTestWindow(window);
}
}
return TEST_COMPLETED;
}
/**
* @brief Tests the functionality of the SDL_CreateWindow function using different sizes
*/
int
video_createWindowVariousSizes(void *arg)
{
SDL_Window* window;
const char* title = "video_createWindowVariousSizes Test Window";
int x, y, w, h;
int wVariation, hVariation;
x = SDLTest_RandomIntegerInRange(1, 100);
y = SDLTest_RandomIntegerInRange(1, 100);
for (wVariation = 0; wVariation < 3; wVariation++) {
for (hVariation = 0; hVariation < 3; hVariation++) {
switch(wVariation) {
case 0:
/* Width of 1 */
w = 1;
break;
case 1:
/* Random "normal" width */
w = SDLTest_RandomIntegerInRange(320, 1920);
break;
case 2:
/* Random "large" width */
w = SDLTest_RandomIntegerInRange(2048, 4095);
break;
}
switch(hVariation) {
case 0:
/* Height of 1 */
h = 1;
break;
case 1:
/* Random "normal" height */
h = SDLTest_RandomIntegerInRange(320, 1080);
break;
case 2:
/* Random "large" height */
h = SDLTest_RandomIntegerInRange(2048, 4095);
break;
}
window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_SHOWN);
SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
/* Clean up */
_destroyVideoSuiteTestWindow(window);
}
}
return TEST_COMPLETED;
}
/**
* @brief Tests the functionality of the SDL_CreateWindow function using different flags
*/
int
video_createWindowVariousFlags(void *arg)
{
SDL_Window* window;
const char* title = "video_createWindowVariousFlags Test Window";
int x, y, w, h;
int fVariation;
SDL_WindowFlags flags;
/* Standard window */
x = SDLTest_RandomIntegerInRange(1, 100);
y = SDLTest_RandomIntegerInRange(1, 100);
w = SDLTest_RandomIntegerInRange(320, 1024);
h = SDLTest_RandomIntegerInRange(320, 768);
for (fVariation = 0; fVariation < 13; fVariation++) {
switch(fVariation) {
case 0:
flags = SDL_WINDOW_FULLSCREEN;
/* Skip - blanks screen; comment out next line to run test */
continue;
break;
case 1:
flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
/* Skip - blanks screen; comment out next line to run test */
continue;
break;
case 2:
flags = SDL_WINDOW_OPENGL;
break;
case 3:
flags = SDL_WINDOW_SHOWN;
break;
case 4:
flags = SDL_WINDOW_HIDDEN;
break;
case 5:
flags = SDL_WINDOW_BORDERLESS;
break;
case 6:
flags = SDL_WINDOW_RESIZABLE;
break;
case 7:
flags = SDL_WINDOW_MINIMIZED;
break;
case 8:
flags = SDL_WINDOW_MAXIMIZED;
break;
case 9:
flags = SDL_WINDOW_INPUT_GRABBED;
break;
case 10:
flags = SDL_WINDOW_INPUT_FOCUS;
break;
case 11:
flags = SDL_WINDOW_MOUSE_FOCUS;
break;
case 12:
flags = SDL_WINDOW_FOREIGN;
break;
}
window = SDL_CreateWindow(title, x, y, w, h, flags);
SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,%d)", x, y, w, h, flags);
SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
/* Clean up */
_destroyVideoSuiteTestWindow(window);
}
return TEST_COMPLETED;
}
/**
* @brief Tests the functionality of the SDL_GetWindowFlags function
*/
int
video_getWindowFlags(void *arg)
{
SDL_Window* window;
const char* title = "video_getWindowFlags Test Window";
SDL_WindowFlags flags;
Uint32 actualFlags;
/* Reliable flag set always set in test window */
flags = SDL_WINDOW_SHOWN;
/* Call against new test window */
window = _createVideoSuiteTestWindow(title);
if (window != NULL) {
actualFlags = SDL_GetWindowFlags(window);
SDLTest_AssertPass("Call to SDL_GetWindowFlags()");
SDLTest_AssertCheck((flags & actualFlags) == flags, "Verify returned value has flags %d set, got: %d", flags, actualFlags);
}
/* Clean up */
_destroyVideoSuiteTestWindow(window);
return TEST_COMPLETED;
}
/**
* @brief Tests the functionality of the SDL_GetNumDisplayModes function
*/
int
video_getNumDisplayModes(void *arg)
{
int result;
int displayNum;
int i;
/* Get number of displays */
displayNum = SDL_GetNumVideoDisplays();
SDLTest_AssertPass("Call to SDL_GetNumVideoDisplays()");
/* Make call for each display */
for (i=0; i<displayNum; i++) {
result = SDL_GetNumDisplayModes(i);
SDLTest_AssertPass("Call to SDL_GetNumDisplayModes(%d)", i);
SDLTest_AssertCheck(result >= 1, "Validate returned value from function; expected: >=1; got: %d", result);
}
return TEST_COMPLETED;
}
/**
* @brief Tests negative call to SDL_GetNumDisplayModes function
*/
int
video_getNumDisplayModesNegative(void *arg)
{
int result;
int displayNum;
int displayIndex;
/* Get number of displays */
displayNum = SDL_GetNumVideoDisplays();
SDLTest_AssertPass("Call to SDL_GetNumVideoDisplays()");
/* Invalid boundary values */
displayIndex = SDLTest_RandomSint32BoundaryValue(0, displayNum, SDL_FALSE);
result = SDL_GetNumDisplayModes(displayIndex);
SDLTest_AssertPass("Call to SDL_GetNumDisplayModes(%d=out-of-bounds/boundary)", displayIndex);
SDLTest_AssertCheck(result < 0, "Validate returned value from function; expected: <0; got: %d", result);
/* Large (out-of-bounds) display index */
displayIndex = SDLTest_RandomIntegerInRange(-2000, -1000);
result = SDL_GetNumDisplayModes(displayIndex);
SDLTest_AssertPass("Call to SDL_GetNumDisplayModes(%d=out-of-bounds/large negative)", displayIndex);
SDLTest_AssertCheck(result < 0, "Validate returned value from function; expected: <0; got: %d", result);
displayIndex = SDLTest_RandomIntegerInRange(1000, 2000);
result = SDL_GetNumDisplayModes(displayIndex);
SDLTest_AssertPass("Call to SDL_GetNumDisplayModes(%d=out-of-bounds/large positive)", displayIndex);
SDLTest_AssertCheck(result < 0, "Validate returned value from function; expected: <0; got: %d", result);
return TEST_COMPLETED;
}
/**
* @brief Tests the functionality of the SDL_GetClosestDisplayMode function against current resolution
*/
int
video_getClosestDisplayModeCurrentResolution(void *arg)
{
int result;
SDL_DisplayMode current;
SDL_DisplayMode target;
SDL_DisplayMode closest;
SDL_DisplayMode* dResult;
int displayNum;
int i;
int variation;
/* Get number of displays */
displayNum = SDL_GetNumVideoDisplays();
SDLTest_AssertPass("Call to SDL_GetNumVideoDisplays()");
/* Make calls for each display */
for (i=0; i<displayNum; i++) {
SDLTest_Log("Testing against display: %d", i);
/* Get first display mode to get a sane resolution; this should always work */
result = SDL_GetDisplayMode(i, 0, &current);
SDLTest_AssertPass("Call to SDL_GetDisplayMode()");
SDLTest_AssertCheck(result == 0, "Verify return value, expected: 0, got: %d", result);
if (result != 0) {
return TEST_ABORTED;
}
/* Set the desired resolution equals to current resolution */
target.w = current.w;
target.h = current.h;
for (variation = 0; variation < 8; variation ++) {
/* Vary constraints on other query parameters */
target.format = (variation & 1) ? current.format : 0;
target.refresh_rate = (variation & 2) ? current.refresh_rate : 0;
target.driverdata = (variation & 4) ? current.driverdata : 0;
/* Make call */
dResult = SDL_GetClosestDisplayMode(i, &target, &closest);
SDLTest_AssertPass("Call to SDL_GetClosestDisplayMode(target=current/variation%d)", variation);
SDLTest_AssertCheck(dResult != NULL, "Verify returned value is not NULL");
/* Check that one gets the current resolution back again */
SDLTest_AssertCheck(closest.w == current.w, "Verify returned width matches current width; expected: %d, got: %d", current.w, closest.w);
SDLTest_AssertCheck(closest.h == current.h, "Verify returned height matches current height; expected: %d, got: %d", current.h, closest.h);
SDLTest_AssertCheck(closest.w == dResult->w, "Verify return value matches assigned value; expected: %d, got: %d", closest.w, dResult->w);
SDLTest_AssertCheck(closest.h == dResult->h, "Verify return value matches assigned value; expected: %d, got: %d", closest.h, dResult->h);
}
}
return TEST_COMPLETED;
}
/**
* @brief Tests the functionality of the SDL_GetClosestDisplayMode function against random resolution
*/
int
video_getClosestDisplayModeRandomResolution(void *arg)
{
SDL_DisplayMode target;
SDL_DisplayMode closest;
SDL_DisplayMode* dResult;
int displayNum;
int i;
int variation;
/* Get number of displays */
displayNum = SDL_GetNumVideoDisplays();
SDLTest_AssertPass("Call to SDL_GetNumVideoDisplays()");
/* Make calls for each display */
for (i=0; i<displayNum; i++) {
SDLTest_Log("Testing against display: %d", i);
for (variation = 0; variation < 16; variation ++) {
/* Set random constraints */
target.w = (variation & 1) ? SDLTest_RandomIntegerInRange(1, 4096) : 0;
target.h = (variation & 2) ? SDLTest_RandomIntegerInRange(1, 4096) : 0;
target.format = (variation & 4) ? SDLTest_RandomIntegerInRange(1, 10) : 0;
target.refresh_rate = (variation & 8) ? SDLTest_RandomIntegerInRange(25, 120) : 0;
target.driverdata = 0;
/* Make call; may or may not find anything, so don't validate any further */
dResult = SDL_GetClosestDisplayMode(i, &target, &closest);
SDLTest_AssertPass("Call to SDL_GetClosestDisplayMode(target=random/variation%d)", variation);
}
}
return TEST_COMPLETED;
}
/**
* @brief Tests call to SDL_GetWindowBrightness
*
* @sa http://wiki.libsdl.org/moin.fcg/SDL_GetWindowBrightness
*/
int
video_getWindowBrightness(void *arg)
{
SDL_Window* window;
const char* title = "video_getWindowBrightness Test Window";
float result;
/* Call against new test window */
window = _createVideoSuiteTestWindow(title);
if (window != NULL) {
result = SDL_GetWindowBrightness(window);
SDLTest_AssertPass("Call to SDL_GetWindowBrightness()");
SDLTest_AssertCheck(result >= 0.0 && result <= 1.0, "Validate range of result value; expected: [0.0, 1.0], got: %f", result);
}
/* Clean up */
_destroyVideoSuiteTestWindow(window);
return TEST_COMPLETED;
}
/**
* @brief Tests call to SDL_GetWindowBrightness with invalid input
*
* @sa http://wiki.libsdl.org/moin.fcg/SDL_GetWindowBrightness
*/
int
video_getWindowBrightnessNegative(void *arg)
{
const char *invalidWindowError = "Invalid window";
char *lastError;
float result;
/* Call against invalid window */
result = SDL_GetWindowBrightness(NULL);
SDLTest_AssertPass("Call to SDL_GetWindowBrightness(window=NULL)");
SDLTest_AssertCheck(result == 1.0, "Validate result value; expected: 1.0, got: %f", result);
lastError = (char *)SDL_GetError();
SDLTest_AssertPass("SDL_GetError()");
SDLTest_AssertCheck(lastError != NULL, "Verify error message is not NULL");
if (lastError != NULL) {
SDLTest_AssertCheck(SDL_strcmp(lastError, invalidWindowError) == 0,
"SDL_GetError(): expected message '%s', was message: '%s'",
invalidWindowError,
lastError);
}
return TEST_COMPLETED;
}
/**
* @brief Tests call to SDL_GetWindowDisplayMode
*
* @sa http://wiki.libsdl.org/moin.fcg/SDL_GetWindowDisplayMode
*/
int
video_getWindowDisplayMode(void *arg)
{
SDL_Window* window;
const char* title = "video_getWindowDisplayMode Test Window";
SDL_DisplayMode mode;
int result;
/* Invalidate part of the mode content so we can check values later */
mode.w = -1;
mode.h = -1;
mode.refresh_rate = -1;
/* Call against new test window */
window = _createVideoSuiteTestWindow(title);
if (window != NULL) {
result = SDL_GetWindowDisplayMode(window, &mode);
SDLTest_AssertPass("Call to SDL_GetWindowDisplayMode()");
SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0, got: %d", result);
SDLTest_AssertCheck(mode.w > 0, "Validate mode.w content; expected: >0, got: %d", mode.w);
SDLTest_AssertCheck(mode.h > 0, "Validate mode.h content; expected: >0, got: %d", mode.h);
SDLTest_AssertCheck(mode.refresh_rate > 0, "Validate mode.refresh_rate content; expected: >0, got: %d", mode.refresh_rate);
}
/* Clean up */
_destroyVideoSuiteTestWindow(window);
return TEST_COMPLETED;
}
/* Helper function that checks for an 'Invalid window' error */
void _checkInvalidWindowError()
{
const char *invalidWindowError = "Invalid window";
char *lastError;
lastError = (char *)SDL_GetError();
SDLTest_AssertPass("SDL_GetError()");
SDLTest_AssertCheck(lastError != NULL, "Verify error message is not NULL");
if (lastError != NULL) {
SDLTest_AssertCheck(SDL_strcmp(lastError, invalidWindowError) == 0,
"SDL_GetError(): expected message '%s', was message: '%s'",
invalidWindowError,
lastError);
SDL_ClearError();
SDLTest_AssertPass("Call to SDL_ClearError()");
}
}
/**
* @brief Tests call to SDL_GetWindowDisplayMode with invalid input
*
* @sa http://wiki.libsdl.org/moin.fcg/SDL_GetWindowDisplayMode
*/
int
video_getWindowDisplayModeNegative(void *arg)
{
const char *expectedError = "Parameter 'mode' is invalid";
char *lastError;
SDL_Window* window;
const char* title = "video_getWindowDisplayModeNegative Test Window";
SDL_DisplayMode mode;
int result;
/* Call against new test window */
window = _createVideoSuiteTestWindow(title);
if (window != NULL) {
result = SDL_GetWindowDisplayMode(window, NULL);
SDLTest_AssertPass("Call to SDL_GetWindowDisplayMode(...,mode=NULL)");
SDLTest_AssertCheck(result == -1, "Validate result value; expected: -1, got: %d", result);
lastError = (char *)SDL_GetError();
SDLTest_AssertPass("SDL_GetError()");
SDLTest_AssertCheck(lastError != NULL, "Verify error message is not NULL");
if (lastError != NULL) {
SDLTest_AssertCheck(SDL_strcmp(lastError, expectedError) == 0,
"SDL_GetError(): expected message '%s', was message: '%s'",
expectedError,
lastError);
}
}
/* Clean up */
_destroyVideoSuiteTestWindow(window);
/* Call against invalid window */
result = SDL_GetWindowDisplayMode(NULL, &mode);
SDLTest_AssertPass("Call to SDL_GetWindowDisplayMode(window=NULL,...)");
SDLTest_AssertCheck(result == -1, "Validate result value; expected: -1, got: %d", result);
_checkInvalidWindowError();
return TEST_COMPLETED;
}
/**
* @brief Tests call to SDL_GetWindowGammaRamp
*
* @sa http://wiki.libsdl.org/moin.fcg/SDL_GetWindowGammaRamp
*/
int
video_getWindowGammaRamp(void *arg)
{
SDL_Window* window;
const char* title = "video_getWindowGammaRamp Test Window";
Uint16 red[256];
Uint16 green[256];
Uint16 blue[256];
int result;
/* Call against new test window */
window = _createVideoSuiteTestWindow(title);
if (window == NULL) return TEST_ABORTED;
/* Retrieve no channel */
result = SDL_GetWindowGammaRamp(window, NULL, NULL, NULL);
SDLTest_AssertPass("Call to SDL_GetWindowGammaRamp(all NULL)");
SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0, got: %d", result);
/* Retrieve single channel */
result = SDL_GetWindowGammaRamp(window, red, NULL, NULL);
SDLTest_AssertPass("Call to SDL_GetWindowGammaRamp(r)");
SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0, got: %d", result);
result = SDL_GetWindowGammaRamp(window, NULL, green, NULL);
SDLTest_AssertPass("Call to SDL_GetWindowGammaRamp(g)");
SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0, got: %d", result);
result = SDL_GetWindowGammaRamp(window, NULL, NULL, blue);
SDLTest_AssertPass("Call to SDL_GetWindowGammaRamp(b)");
SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0, got: %d", result);
/* Retrieve two channels */
result = SDL_GetWindowGammaRamp(window, red, green, NULL);
SDLTest_AssertPass("Call to SDL_GetWindowGammaRamp(r, g)");
SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0, got: %d", result);
result = SDL_GetWindowGammaRamp(window, NULL, green, blue);
SDLTest_AssertPass("Call to SDL_GetWindowGammaRamp(g,b)");
SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0, got: %d", result);
result = SDL_GetWindowGammaRamp(window, red, NULL, blue);
SDLTest_AssertPass("Call to SDL_GetWindowGammaRamp(r,b)");
SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0, got: %d", result);
/* Retrieve all channels */
result = SDL_GetWindowGammaRamp(window, red, green, blue);
SDLTest_AssertPass("Call to SDL_GetWindowGammaRamp(r,g,b)");
SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0, got: %d", result);
/* Clean up */
_destroyVideoSuiteTestWindow(window);
return TEST_COMPLETED;
}
/**
* @brief Tests call to SDL_GetWindowGammaRamp with invalid input
*
* @sa http://wiki.libsdl.org/moin.fcg/SDL_GetWindowGammaRamp
*/
int
video_getWindowGammaRampNegative(void *arg)
{
Uint16 red[256];
Uint16 green[256];
Uint16 blue[256];
int result;
SDL_ClearError();
SDLTest_AssertPass("Call to SDL_ClearError()");
/* Call against invalid window */
result = SDL_GetWindowGammaRamp(NULL, red, green, blue);
SDLTest_AssertPass("Call to SDL_GetWindowGammaRamp(window=NULL,r,g,b)");
SDLTest_AssertCheck(result == -1, "Validate result value; expected: -1, got: %i", result);
_checkInvalidWindowError();
return TEST_COMPLETED;
}
/* Helper for setting and checking the window grab state */
void
_setAndCheckWindowGrabState(SDL_Window* window, SDL_bool desiredState)
{
SDL_bool currentState;
/* Set state */
SDL_SetWindowGrab(window, desiredState);
SDLTest_AssertPass("Call to SDL_SetWindowGrab(%s)", (desiredState == SDL_FALSE) ? "SDL_FALSE" : "SDL_TRUE");
/* Get and check state */
currentState = SDL_GetWindowGrab(window);
SDLTest_AssertPass("Call to SDL_GetWindowGrab()");
SDLTest_AssertCheck(
currentState == desiredState,
"Validate returned state; expected: %s, got: %s",
(desiredState == SDL_FALSE) ? "SDL_FALSE" : "SDL_TRUE",
(currentState == SDL_FALSE) ? "SDL_FALSE" : "SDL_TRUE");
}
/**
* @brief Tests call to SDL_GetWindowGrab and SDL_SetWindowGrab
*
* @sa http://wiki.libsdl.org/moin.fcg/SDL_GetWindowGrab
* @sa http://wiki.libsdl.org/moin.fcg/SDL_SetWindowGrab
*/
int
video_getSetWindowGrab(void *arg)
{
const char* title = "video_getSetWindowGrab Test Window";
SDL_Window* window;
SDL_bool originalState, dummyState, currentState, desiredState;
/* Call against new test window */
window = _createVideoSuiteTestWindow(title);
if (window == NULL) return TEST_ABORTED;
/* Get state */
originalState = SDL_GetWindowGrab(window);
SDLTest_AssertPass("Call to SDL_GetWindowGrab()");
/* F */
_setAndCheckWindowGrabState(window, SDL_FALSE);
/* F --> F */
_setAndCheckWindowGrabState(window, SDL_FALSE);
/* F --> T */
_setAndCheckWindowGrabState(window, SDL_TRUE);
/* T --> T */
_setAndCheckWindowGrabState(window, SDL_TRUE);
/* T --> F */
_setAndCheckWindowGrabState(window, SDL_FALSE);
/* Negative tests */
dummyState = SDL_GetWindowGrab(NULL);
SDLTest_AssertPass("Call to SDL_GetWindowGrab(window=NULL)");
_checkInvalidWindowError();
SDL_SetWindowGrab(NULL, SDL_FALSE);
SDLTest_AssertPass("Call to SDL_SetWindowGrab(window=NULL,SDL_FALSE)");
_checkInvalidWindowError();
SDL_SetWindowGrab(NULL, SDL_TRUE);
SDLTest_AssertPass("Call to SDL_SetWindowGrab(window=NULL,SDL_FALSE)");
_checkInvalidWindowError();
/* State should still be F */
desiredState = SDL_FALSE;
currentState = SDL_GetWindowGrab(window);
SDLTest_AssertPass("Call to SDL_GetWindowGrab()");
SDLTest_AssertCheck(
currentState == desiredState,
"Validate returned state; expected: %s, got: %s",
(desiredState == SDL_FALSE) ? "SDL_FALSE" : "SDL_TRUE",
(currentState == SDL_FALSE) ? "SDL_FALSE" : "SDL_TRUE");
/* Restore state */
_setAndCheckWindowGrabState(window, originalState);
/* Clean up */
_destroyVideoSuiteTestWindow(window);
return TEST_COMPLETED;
}
/**
* @brief Tests call to SDL_GetWindowID and SDL_GetWindowFromID
*
* @sa http://wiki.libsdl.org/moin.fcg/SDL_GetWindowID
* @sa http://wiki.libsdl.org/moin.fcg/SDL_SetWindowFromID
*/
int
video_getWindowId(void *arg)
{
const char* title = "video_getWindowId Test Window";
SDL_Window* window;
SDL_Window* result;
Uint32 id, randomId;
/* Call against new test window */
window = _createVideoSuiteTestWindow(title);
if (window == NULL) return TEST_ABORTED;
/* Get ID */
id = SDL_GetWindowID(window);
SDLTest_AssertPass("Call to SDL_GetWindowID()");
/* Get window from ID */
result = SDL_GetWindowFromID(id);
SDLTest_AssertPass("Call to SDL_GetWindowID(%d)", id);
SDLTest_AssertCheck(result == window, "Verify result matches window pointer");
/* Get window from random large ID, no result check */
randomId = SDLTest_RandomIntegerInRange(UINT8_MAX,UINT16_MAX);
result = SDL_GetWindowFromID(randomId);
SDLTest_AssertPass("Call to SDL_GetWindowID(%d/random_large)", randomId);
/* Get window from 0 and Uint32 max ID, no result check */
result = SDL_GetWindowFromID(0);
SDLTest_AssertPass("Call to SDL_GetWindowID(0)");
result = SDL_GetWindowFromID(UINT32_MAX);
SDLTest_AssertPass("Call to SDL_GetWindowID(UINT32_MAX)");
/* Clean up */
_destroyVideoSuiteTestWindow(window);
/* Get window from ID for closed window */
result = SDL_GetWindowFromID(id);
SDLTest_AssertPass("Call to SDL_GetWindowID(%d/closed_window)", id);
SDLTest_AssertCheck(result == NULL, "Verify result is NULL");
/* Negative test */
SDL_ClearError();
SDLTest_AssertPass("Call to SDL_ClearError()");
id = SDL_GetWindowID(NULL);
SDLTest_AssertPass("Call to SDL_GetWindowID(window=NULL)");
_checkInvalidWindowError();
return TEST_COMPLETED;
}
/**
* @brief Tests call to SDL_GetWindowPixelFormat
*
* @sa http://wiki.libsdl.org/moin.fcg/SDL_GetWindowPixelFormat
*/
int
video_getWindowPixelFormat(void *arg)
{
const char* title = "video_getWindowPixelFormat Test Window";
SDL_Window* window;
Uint32 format;
/* Call against new test window */
window = _createVideoSuiteTestWindow(title);
if (window == NULL) return TEST_ABORTED;
/* Get format */
format = SDL_GetWindowPixelFormat(window);
SDLTest_AssertPass("Call to SDL_GetWindowPixelFormat()");
SDLTest_AssertCheck(format != SDL_PIXELFORMAT_UNKNOWN, "Verify that returned format is valid; expected: != %d, got: %d", SDL_PIXELFORMAT_UNKNOWN, format);
/* Clean up */
_destroyVideoSuiteTestWindow(window);
/* Negative test */
SDL_ClearError();
SDLTest_AssertPass("Call to SDL_ClearError()");
format = SDL_GetWindowPixelFormat(NULL);
SDLTest_AssertPass("Call to SDL_GetWindowPixelFormat(window=NULL)");
_checkInvalidWindowError();
return TEST_COMPLETED;
}
/**
* @brief Tests call to SDL_GetWindowPosition and SDL_SetWindowPosition
*
* @sa http://wiki.libsdl.org/moin.fcg/SDL_GetWindowPosition
* @sa http://wiki.libsdl.org/moin.fcg/SDL_SetWindowPosition
*/
int
video_getSetWindowPosition(void *arg)
{
const char* title = "video_getSetWindowPosition Test Window";
SDL_Window* window;
int xVariation, yVariation;
int referenceX, referenceY;
int currentX, currentY;
int desiredX, desiredY;
/* Call against new test window */
window = _createVideoSuiteTestWindow(title);
if (window == NULL) return TEST_ABORTED;
for (xVariation = 0; xVariation < 4; xVariation++) {
for (yVariation = 0; yVariation < 4; yVariation++) {
switch(xVariation) {
case 0:
/* Zero X Position */
desiredX = 0;
break;
case 1:
/* Random X position inside screen */
desiredX = SDLTest_RandomIntegerInRange(1, 100);
break;
case 2:
/* Random X position outside screen (positive) */
desiredX = SDLTest_RandomIntegerInRange(10000, 11000);
break;
case 3:
/* Random X position outside screen (negative) */
desiredX = SDLTest_RandomIntegerInRange(-1000, -100);
break;
}
switch(yVariation) {
case 0:
/* Zero X Position */
desiredY = 0;
break;
case 1:
/* Random X position inside screen */
desiredY = SDLTest_RandomIntegerInRange(1, 100);
break;
case 2:
/* Random X position outside screen (positive) */
desiredY = SDLTest_RandomIntegerInRange(10000, 11000);
break;
case 3:
/* Random Y position outside screen (negative) */
desiredY = SDLTest_RandomIntegerInRange(-1000, -100);
break;
}
/* Set position */
SDL_SetWindowPosition(window, desiredX, desiredY);
SDLTest_AssertPass("Call to SDL_SetWindowPosition(...,%d,%d)", desiredX, desiredY);
/* Get position */
currentX = desiredX + 1;
currentY = desiredY + 1;
SDL_GetWindowPosition(window, &currentX, &currentY);
SDLTest_AssertPass("Call to SDL_GetWindowPosition()");
SDLTest_AssertCheck(desiredX == currentX, "Verify returned X position; expected: %d, got: %d", desiredX, currentX);
SDLTest_AssertCheck(desiredY == currentY, "Verify returned Y position; expected: %d, got: %d", desiredY, currentY);
/* Get position X */
currentX = desiredX + 1;
SDL_GetWindowPosition(window, &currentX, NULL);