Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
41 lines (34 loc) · 1.32 KB

Direct3DBase.h

File metadata and controls

41 lines (34 loc) · 1.32 KB
 
1
2
3
#pragma once
#include "DirectXHelper.h"
Nov 22, 2012
Nov 22, 2012
4
#include "SDL.h"
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
// Helper class that initializes DirectX APIs for 3D rendering.
ref class Direct3DBase abstract
{
internal:
Direct3DBase();
public:
virtual void Initialize(Windows::UI::Core::CoreWindow^ window);
virtual void HandleDeviceLost();
virtual void CreateDeviceResources();
virtual void CreateWindowSizeDependentResources();
virtual void UpdateForWindowSizeChange();
virtual void Present();
virtual float ConvertDipsToPixels(float dips);
Nov 22, 2012
Nov 22, 2012
21
22
23
internal:
virtual void Render(SDL_Surface * surface, SDL_Rect * rects, int numrects) = 0;
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
protected private:
// Direct3D Objects.
Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
Microsoft::WRL::ComPtr<IDXGISwapChain1> m_swapChain;
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
// Cached renderer properties.
D3D_FEATURE_LEVEL m_featureLevel;
Windows::Foundation::Size m_renderTargetSize;
Windows::Foundation::Rect m_windowBounds;
Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
Windows::Graphics::Display::DisplayOrientations m_orientation;
// Transform used for display orientation.
DirectX::XMFLOAT4X4 m_orientationTransform3D;
};