src/video/windowsrt/SDL_winrtvideo.cpp
author David Ludwig <dludwig@pobox.com>
Sun, 28 Oct 2012 20:47:33 -0400
changeset 8332 ea83d191cc17
parent 8329 c3047b88e35b
child 8333 49973bfb8d23
permissions -rw-r--r--
WinRT: added mouse button event support
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_WINRT
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/* WinRT SDL video driver implementation
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   Initial work on this was done by David Ludwig (dludwig@pobox.com), and
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   was based off of SDL's "dummy" video driver.
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 */
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extern "C" {
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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}
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#include "SDL_WinRTApp.h"
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#include "SDL_winrtvideo.h"
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#include "SDL_winrtevents_c.h"
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#include "SDL_winrtframebuffer_c.h"
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extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
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#define WINRTVID_DRIVER_NAME "dummy"
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/* Initialization/Query functions */
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static int WINRT_VideoInit(_THIS);
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static int WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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static void WINRT_VideoQuit(_THIS);
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/* WinRT driver bootstrap functions */
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static int
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WINRT_Available(void)
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{
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    return (1);
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}
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static void
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WINRT_DeleteDevice(SDL_VideoDevice * device)
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{
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    SDL_free(device);
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}
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static SDL_VideoDevice *
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WINRT_CreateDevice(int devindex)
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{
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    SDL_VideoDevice *device;
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    /* Initialize all variables that we clean on shutdown */
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    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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    if (!device) {
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        SDL_OutOfMemory();
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        if (device) {
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            SDL_free(device);
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        }
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        return (0);
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    }
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    /* Set the function pointers */
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    device->VideoInit = WINRT_VideoInit;
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    device->VideoQuit = WINRT_VideoQuit;
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    device->SetDisplayMode = WINRT_SetDisplayMode;
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    device->PumpEvents = WINRT_PumpEvents;
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    device->CreateWindowFramebuffer = SDL_WINRT_CreateWindowFramebuffer;
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    device->UpdateWindowFramebuffer = SDL_WINRT_UpdateWindowFramebuffer;
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    device->DestroyWindowFramebuffer = SDL_WINRT_DestroyWindowFramebuffer;
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    device->free = WINRT_DeleteDevice;
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    return device;
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}
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VideoBootStrap WINRT_bootstrap = {
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    WINRTVID_DRIVER_NAME, "SDL Windows RT video driver",
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    WINRT_Available, WINRT_CreateDevice
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};
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int
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WINRT_VideoInit(_THIS)
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{
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    SDL_DisplayMode mode = SDL_WinRTGlobalApp->GetMainDisplayMode();
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    if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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        return -1;
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    }
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    SDL_AddDisplayMode(&_this->displays[0], &mode);
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    /* We're done! */
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    return 0;
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}
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static int
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WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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    return 0;
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}
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void
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WINRT_VideoQuit(_THIS)
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{
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}
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#endif /* SDL_VIDEO_DRIVER_WINRT */
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