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SDL_render_metal.m

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_syswm.h"
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#include "SDL_metal.h"
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#include "../SDL_sysrender.h"
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#include <Availability.h>
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#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
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#ifdef __MACOSX__
#import <AppKit/NSView.h>
#endif
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/* Regenerate these with build-metal-shaders.sh */
#ifdef __MACOSX__
#include "SDL_shaders_metal_osx.h"
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#elif defined(__TVOS__)
#include "SDL_shaders_metal_tvos.h"
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#else
#include "SDL_shaders_metal_ios.h"
#endif
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/* Apple Metal renderer implementation */
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/* Used to re-create the window with Metal capability */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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/* macOS requires constants in a buffer to have a 256 byte alignment. */
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/* Use native type alignments from https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf */
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#ifdef __MACOSX__
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#define CONSTANT_ALIGN(x) (256)
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#else
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#define CONSTANT_ALIGN(x) (x < 4 ? 4 : x)
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#endif
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#define DEVICE_ALIGN(x) (x < 4 ? 4 : x)
#define ALIGN_CONSTANTS(align, size) ((size + CONSTANT_ALIGN(align) - 1) & (~(CONSTANT_ALIGN(align) - 1)))
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static const size_t CONSTANTS_OFFSET_INVALID = 0xFFFFFFFF;
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static const size_t CONSTANTS_OFFSET_IDENTITY = 0;
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static const size_t CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_IDENTITY + sizeof(float) * 16);
static const size_t CONSTANTS_OFFSET_DECODE_JPEG = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM + sizeof(float) * 16);
static const size_t CONSTANTS_OFFSET_DECODE_BT601 = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_JPEG + sizeof(float) * 4 * 4);
static const size_t CONSTANTS_OFFSET_DECODE_BT709 = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_BT601 + sizeof(float) * 4 * 4);
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static const size_t CONSTANTS_LENGTH = CONSTANTS_OFFSET_DECODE_BT709 + sizeof(float) * 4 * 4;
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typedef enum SDL_MetalVertexFunction
{
SDL_METAL_VERTEX_SOLID,
SDL_METAL_VERTEX_COPY,
} SDL_MetalVertexFunction;
typedef enum SDL_MetalFragmentFunction
{
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SDL_METAL_FRAGMENT_SOLID = 0,
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SDL_METAL_FRAGMENT_COPY,
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SDL_METAL_FRAGMENT_YUV,
SDL_METAL_FRAGMENT_NV12,
SDL_METAL_FRAGMENT_NV21,
SDL_METAL_FRAGMENT_COUNT,
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} SDL_MetalFragmentFunction;
typedef struct METAL_PipelineState
{
SDL_BlendMode blendMode;
void *pipe;
} METAL_PipelineState;
typedef struct METAL_PipelineCache
{
METAL_PipelineState *states;
int count;
SDL_MetalVertexFunction vertexFunction;
SDL_MetalFragmentFunction fragmentFunction;
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MTLPixelFormat renderTargetFormat;
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const char *label;
} METAL_PipelineCache;
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/* Each shader combination used by drawing functions has a separate pipeline
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* cache, and we have a separate list of caches for each render target pixel
* format. This is more efficient than iterating over a global cache to find
* the pipeline based on the specified shader combination and RT pixel format,
* since we know what the RT pixel format is when we set the render target, and
* we know what the shader combination is inside each drawing function's code. */
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typedef struct METAL_ShaderPipelines
{
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MTLPixelFormat renderTargetFormat;
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METAL_PipelineCache caches[SDL_METAL_FRAGMENT_COUNT];
} METAL_ShaderPipelines;
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@interface METAL_RenderData : NSObject
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@property (nonatomic, retain) id<MTLDevice> mtldevice;
@property (nonatomic, retain) id<MTLCommandQueue> mtlcmdqueue;
@property (nonatomic, retain) id<MTLCommandBuffer> mtlcmdbuffer;
@property (nonatomic, retain) id<MTLRenderCommandEncoder> mtlcmdencoder;
@property (nonatomic, retain) id<MTLLibrary> mtllibrary;
@property (nonatomic, retain) id<CAMetalDrawable> mtlbackbuffer;
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@property (nonatomic, retain) id<MTLSamplerState> mtlsamplernearest;
@property (nonatomic, retain) id<MTLSamplerState> mtlsamplerlinear;
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@property (nonatomic, retain) id<MTLBuffer> mtlbufconstants;
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@property (nonatomic, retain) id<MTLBuffer> mtlbufquadindices;
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@property (nonatomic, assign) SDL_MetalView mtlview;
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@property (nonatomic, retain) CAMetalLayer *mtllayer;
@property (nonatomic, retain) MTLRenderPassDescriptor *mtlpassdesc;
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@property (nonatomic, assign) METAL_ShaderPipelines *activepipelines;
@property (nonatomic, assign) METAL_ShaderPipelines *allpipelines;
@property (nonatomic, assign) int pipelinescount;
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@end
@implementation METAL_RenderData
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#if !__has_feature(objc_arc)
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- (void)dealloc
{
[_mtldevice release];
[_mtlcmdqueue release];
[_mtlcmdbuffer release];
[_mtlcmdencoder release];
[_mtllibrary release];
[_mtlbackbuffer release];
[_mtlsamplernearest release];
[_mtlsamplerlinear release];
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[_mtlbufconstants release];
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[_mtlbufquadindices release];
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[_mtllayer release];
[_mtlpassdesc release];
[super dealloc];
}
#endif
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@end
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@interface METAL_TextureData : NSObject
@property (nonatomic, retain) id<MTLTexture> mtltexture;
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@property (nonatomic, retain) id<MTLTexture> mtltexture_uv;
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@property (nonatomic, retain) id<MTLSamplerState> mtlsampler;
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@property (nonatomic, assign) SDL_MetalFragmentFunction fragmentFunction;
@property (nonatomic, assign) BOOL yuv;
@property (nonatomic, assign) BOOL nv12;
@property (nonatomic, assign) size_t conversionBufferOffset;
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@property (nonatomic, assign) BOOL hasdata;
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@property (nonatomic, retain) id<MTLBuffer> lockedbuffer;
@property (nonatomic, assign) SDL_Rect lockedrect;
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@end
@implementation METAL_TextureData
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#if !__has_feature(objc_arc)
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- (void)dealloc
{
[_mtltexture release];
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[_mtltexture_uv release];
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[_mtlsampler release];
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[_lockedbuffer release];
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[super dealloc];
}
#endif
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@end
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static int
IsMetalAvailable(const SDL_SysWMinfo *syswm)
{
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if (syswm->subsystem != SDL_SYSWM_COCOA && syswm->subsystem != SDL_SYSWM_UIKIT) {
return SDL_SetError("Metal render target only supports Cocoa and UIKit video targets at the moment.");
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}
// this checks a weak symbol.
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#if (defined(__MACOSX__) && (MAC_OS_X_VERSION_MIN_REQUIRED < 101100))
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if (MTLCreateSystemDefaultDevice == NULL) { // probably on 10.10 or lower.
return SDL_SetError("Metal framework not available on this system");
}
#endif
return 0;
}
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static const MTLBlendOperation invalidBlendOperation = (MTLBlendOperation)0xFFFFFFFF;
static const MTLBlendFactor invalidBlendFactor = (MTLBlendFactor)0xFFFFFFFF;
static MTLBlendOperation
GetBlendOperation(SDL_BlendOperation operation)
{
switch (operation) {
case SDL_BLENDOPERATION_ADD: return MTLBlendOperationAdd;
case SDL_BLENDOPERATION_SUBTRACT: return MTLBlendOperationSubtract;
case SDL_BLENDOPERATION_REV_SUBTRACT: return MTLBlendOperationReverseSubtract;
case SDL_BLENDOPERATION_MINIMUM: return MTLBlendOperationMin;
case SDL_BLENDOPERATION_MAXIMUM: return MTLBlendOperationMax;
default: return invalidBlendOperation;
}
}
static MTLBlendFactor
GetBlendFactor(SDL_BlendFactor factor)
{
switch (factor) {
case SDL_BLENDFACTOR_ZERO: return MTLBlendFactorZero;
case SDL_BLENDFACTOR_ONE: return MTLBlendFactorOne;
case SDL_BLENDFACTOR_SRC_COLOR: return MTLBlendFactorSourceColor;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return MTLBlendFactorOneMinusSourceColor;
case SDL_BLENDFACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
case SDL_BLENDFACTOR_DST_COLOR: return MTLBlendFactorDestinationColor;
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: return MTLBlendFactorOneMinusDestinationColor;
case SDL_BLENDFACTOR_DST_ALPHA: return MTLBlendFactorDestinationAlpha;
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return MTLBlendFactorOneMinusDestinationAlpha;
default: return invalidBlendFactor;
}
}
static NSString *
GetVertexFunctionName(SDL_MetalVertexFunction function)
{
switch (function) {
case SDL_METAL_VERTEX_SOLID: return @"SDL_Solid_vertex";
case SDL_METAL_VERTEX_COPY: return @"SDL_Copy_vertex";
default: return nil;
}
}
static NSString *
GetFragmentFunctionName(SDL_MetalFragmentFunction function)
{
switch (function) {
case SDL_METAL_FRAGMENT_SOLID: return @"SDL_Solid_fragment";
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case SDL_METAL_FRAGMENT_COPY: return @"SDL_Copy_fragment";
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case SDL_METAL_FRAGMENT_YUV: return @"SDL_YUV_fragment";
case SDL_METAL_FRAGMENT_NV12: return @"SDL_NV12_fragment";
case SDL_METAL_FRAGMENT_NV21: return @"SDL_NV21_fragment";
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default: return nil;
}
}
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static id<MTLRenderPipelineState>
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MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache,
NSString *blendlabel, SDL_BlendMode blendmode)
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id<MTLFunction> mtlvertfn = [data.mtllibrary newFunctionWithName:GetVertexFunctionName(cache->vertexFunction)];
id<MTLFunction> mtlfragfn = [data.mtllibrary newFunctionWithName:GetFragmentFunctionName(cache->fragmentFunction)];
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SDL_assert(mtlvertfn != nil);
SDL_assert(mtlfragfn != nil);
MTLRenderPipelineDescriptor *mtlpipedesc = [[MTLRenderPipelineDescriptor alloc] init];
mtlpipedesc.vertexFunction = mtlvertfn;
mtlpipedesc.fragmentFunction = mtlfragfn;
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MTLVertexDescriptor *vertdesc = [MTLVertexDescriptor vertexDescriptor];
switch (cache->vertexFunction) {
case SDL_METAL_VERTEX_SOLID:
/* position (float2) */
vertdesc.layouts[0].stride = sizeof(float) * 2;
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vertdesc.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
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vertdesc.attributes[0].format = MTLVertexFormatFloat2;
vertdesc.attributes[0].offset = 0;
vertdesc.attributes[0].bufferIndex = 0;
break;
case SDL_METAL_VERTEX_COPY:
/* position (float2), texcoord (float2) */
vertdesc.layouts[0].stride = sizeof(float) * 4;
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vertdesc.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
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vertdesc.attributes[0].format = MTLVertexFormatFloat2;
vertdesc.attributes[0].offset = 0;
vertdesc.attributes[0].bufferIndex = 0;
vertdesc.attributes[1].format = MTLVertexFormatFloat2;
vertdesc.attributes[1].offset = sizeof(float) * 2;
vertdesc.attributes[1].bufferIndex = 0;
break;
}
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mtlpipedesc.vertexDescriptor = vertdesc;
MTLRenderPipelineColorAttachmentDescriptor *rtdesc = mtlpipedesc.colorAttachments[0];
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rtdesc.pixelFormat = cache->renderTargetFormat;
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if (blendmode != SDL_BLENDMODE_NONE) {
rtdesc.blendingEnabled = YES;
rtdesc.sourceRGBBlendFactor = GetBlendFactor(SDL_GetBlendModeSrcColorFactor(blendmode));
rtdesc.destinationRGBBlendFactor = GetBlendFactor(SDL_GetBlendModeDstColorFactor(blendmode));
rtdesc.rgbBlendOperation = GetBlendOperation(SDL_GetBlendModeColorOperation(blendmode));
rtdesc.sourceAlphaBlendFactor = GetBlendFactor(SDL_GetBlendModeSrcAlphaFactor(blendmode));
rtdesc.destinationAlphaBlendFactor = GetBlendFactor(SDL_GetBlendModeDstAlphaFactor(blendmode));
rtdesc.alphaBlendOperation = GetBlendOperation(SDL_GetBlendModeAlphaOperation(blendmode));
} else {
rtdesc.blendingEnabled = NO;
}
mtlpipedesc.label = [@(cache->label) stringByAppendingString:blendlabel];
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NSError *err = nil;
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id<MTLRenderPipelineState> state = [data.mtldevice newRenderPipelineStateWithDescriptor:mtlpipedesc error:&err];
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SDL_assert(err == nil);
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METAL_PipelineState pipeline;
pipeline.blendMode = blendmode;
pipeline.pipe = (void *)CFBridgingRetain(state);
METAL_PipelineState *states = SDL_realloc(cache->states, (cache->count + 1) * sizeof(pipeline));
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#if !__has_feature(objc_arc)
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[mtlpipedesc release]; // !!! FIXME: can these be reused for each creation, or does the pipeline obtain it?
[mtlvertfn release];
[mtlfragfn release];
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[state release];
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#endif
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if (states) {
states[cache->count++] = pipeline;
cache->states = states;
return (__bridge id<MTLRenderPipelineState>)pipeline.pipe;
} else {
CFBridgingRelease(pipeline.pipe);
SDL_OutOfMemory();
return NULL;
}
}
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static void
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MakePipelineCache(METAL_RenderData *data, METAL_PipelineCache *cache, const char *label,
MTLPixelFormat rtformat, SDL_MetalVertexFunction vertfn, SDL_MetalFragmentFunction fragfn)
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{
SDL_zerop(cache);
cache->vertexFunction = vertfn;
cache->fragmentFunction = fragfn;
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cache->renderTargetFormat = rtformat;
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cache->label = label;
/* Create pipeline states for the default blend modes. Custom blend modes
* will be added to the cache on-demand. */
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MakePipelineState(data, cache, @" (blend=none)", SDL_BLENDMODE_NONE);
MakePipelineState(data, cache, @" (blend=blend)", SDL_BLENDMODE_BLEND);
MakePipelineState(data, cache, @" (blend=add)", SDL_BLENDMODE_ADD);
MakePipelineState(data, cache, @" (blend=mod)", SDL_BLENDMODE_MOD);
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MakePipelineState(data, cache, @" (blend=mul)", SDL_BLENDMODE_MUL);
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}
static void
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DestroyPipelineCache(METAL_PipelineCache *cache)
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if (cache != NULL) {
for (int i = 0; i < cache->count; i++) {
CFBridgingRelease(cache->states[i].pipe);
}
SDL_free(cache->states);
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}
}
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void
MakeShaderPipelines(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, MTLPixelFormat rtformat)
{
SDL_zerop(pipelines);
pipelines->renderTargetFormat = rtformat;
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_SOLID], "SDL primitives pipeline", rtformat, SDL_METAL_VERTEX_SOLID, SDL_METAL_FRAGMENT_SOLID);
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_COPY], "SDL copy pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_COPY);
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_YUV], "SDL YUV pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_YUV);
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_NV12], "SDL NV12 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_NV12);
MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_NV21], "SDL NV21 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_NV21);
}
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static METAL_ShaderPipelines *
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ChooseShaderPipelines(METAL_RenderData *data, MTLPixelFormat rtformat)
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{
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METAL_ShaderPipelines *allpipelines = data.allpipelines;
int count = data.pipelinescount;
for (int i = 0; i < count; i++) {
if (allpipelines[i].renderTargetFormat == rtformat) {
return &allpipelines[i];
}
}
allpipelines = SDL_realloc(allpipelines, (count + 1) * sizeof(METAL_ShaderPipelines));
if (allpipelines == NULL) {
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SDL_OutOfMemory();
return NULL;
}
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MakeShaderPipelines(data, &allpipelines[count], rtformat);
data.allpipelines = allpipelines;
data.pipelinescount = count + 1;
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return &data.allpipelines[count];
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}
static void
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DestroyAllPipelines(METAL_ShaderPipelines *allpipelines, int count)
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{
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if (allpipelines != NULL) {
for (int i = 0; i < count; i++) {
for (int cache = 0; cache < SDL_METAL_FRAGMENT_COUNT; cache++) {
DestroyPipelineCache(&allpipelines[i].caches[cache]);
}
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}
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SDL_free(allpipelines);
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}
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}
static inline id<MTLRenderPipelineState>
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ChoosePipelineState(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, SDL_MetalFragmentFunction fragfn, SDL_BlendMode blendmode)
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METAL_PipelineCache *cache = &pipelines->caches[fragfn];
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for (int i = 0; i < cache->count; i++) {
if (cache->states[i].blendMode == blendmode) {
return (__bridge id<MTLRenderPipelineState>)cache->states[i].pipe;
}
Jan 1, 2018
Jan 1, 2018
442
Jan 6, 2018
Jan 6, 2018
443
return MakePipelineState(data, cache, [NSString stringWithFormat:@" (blend=custom 0x%x)", blendmode], blendmode);
Sep 24, 2018
Sep 24, 2018
446
static void
Aug 17, 2019
Aug 17, 2019
447
METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load, MTLClearColor *clear_color, id<MTLBuffer> vertex_buffer)
Sep 24, 2018
Sep 24, 2018
448
449
{
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
Sep 24, 2018
Sep 24, 2018
451
452
453
454
/* Our SetRenderTarget just signals that the next render operation should
* set up a new render pass. This is where that work happens. */
if (data.mtlcmdencoder == nil) {
id<MTLTexture> mtltexture = nil;
Sep 24, 2018
Sep 24, 2018
456
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if (renderer->target != NULL) {
METAL_TextureData *texdata = (__bridge METAL_TextureData *)renderer->target->driverdata;
mtltexture = texdata.mtltexture;
} else {
if (data.mtlbackbuffer == nil) {
/* The backbuffer's contents aren't guaranteed to persist after
* presenting, so we can leave it undefined when loading it. */
data.mtlbackbuffer = [data.mtllayer nextDrawable];
if (load == MTLLoadActionLoad) {
load = MTLLoadActionDontCare;
}
}
mtltexture = data.mtlbackbuffer.texture;
}
Sep 24, 2018
Sep 24, 2018
471
SDL_assert(mtltexture);
Sep 24, 2018
Sep 24, 2018
473
474
475
476
if (load == MTLLoadActionClear) {
SDL_assert(clear_color != NULL);
data.mtlpassdesc.colorAttachments[0].clearColor = *clear_color;
}
Dec 8, 2017
Dec 8, 2017
477
Sep 24, 2018
Sep 24, 2018
478
479
data.mtlpassdesc.colorAttachments[0].loadAction = load;
data.mtlpassdesc.colorAttachments[0].texture = mtltexture;
Sep 24, 2018
Sep 24, 2018
481
482
data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
data.mtlcmdencoder = [data.mtlcmdbuffer renderCommandEncoderWithDescriptor:data.mtlpassdesc];
Sep 24, 2018
Sep 24, 2018
484
485
486
487
488
if (data.mtlbackbuffer != nil && mtltexture == data.mtlbackbuffer.texture) {
data.mtlcmdencoder.label = @"SDL metal renderer backbuffer";
} else {
data.mtlcmdencoder.label = @"SDL metal renderer render target";
}
Jan 8, 2018
Jan 8, 2018
489
Aug 17, 2019
Aug 17, 2019
490
491
492
493
494
495
496
/* Set up buffer bindings for positions, texcoords, and color once here,
* the offsets are adjusted in the code that uses them. */
if (vertex_buffer != nil) {
[data.mtlcmdencoder setVertexBuffer:vertex_buffer offset:0 atIndex:0];
[data.mtlcmdencoder setFragmentBuffer:vertex_buffer offset:0 atIndex:0];
}
Sep 24, 2018
Sep 24, 2018
497
data.activepipelines = ChooseShaderPipelines(data, mtltexture.pixelFormat);
Sep 24, 2018
Sep 24, 2018
499
500
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// make sure this has a definite place in the queue. This way it will
// execute reliably whether the app tries to make its own command buffers
// or whatever. This means we can _always_ batch rendering commands!
[data.mtlcmdbuffer enqueue];
}
}
Dec 31, 2017
Dec 31, 2017
505
Sep 24, 2018
Sep 24, 2018
506
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static void
METAL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
if (event->event == SDL_WINDOWEVENT_SHOWN ||
event->event == SDL_WINDOWEVENT_HIDDEN) {
// !!! FIXME: write me
}
}
Dec 8, 2017
Dec 8, 2017
514
Sep 24, 2018
Sep 24, 2018
515
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526
static int
METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{ @autoreleasepool {
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
if (w) {
*w = (int)data.mtllayer.drawableSize.width;
}
if (h) {
*h = (int)data.mtllayer.drawableSize.height;
}
return 0;
}}
Jan 1, 2018
Jan 1, 2018
527
Sep 24, 2018
Sep 24, 2018
528
529
530
531
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533
534
535
536
static SDL_bool
METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
{
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
Sep 24, 2018
Sep 24, 2018
538
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if (GetBlendFactor(srcColorFactor) == invalidBlendFactor ||
GetBlendFactor(srcAlphaFactor) == invalidBlendFactor ||
GetBlendOperation(colorOperation) == invalidBlendOperation ||
GetBlendFactor(dstColorFactor) == invalidBlendFactor ||
GetBlendFactor(dstAlphaFactor) == invalidBlendFactor ||
GetBlendOperation(alphaOperation) == invalidBlendOperation) {
return SDL_FALSE;
}
return SDL_TRUE;
}
Dec 8, 2017
Dec 8, 2017
548
Sep 24, 2018
Sep 24, 2018
549
550
551
552
553
static int
METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{ @autoreleasepool {
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
MTLPixelFormat pixfmt;
Dec 8, 2017
Dec 8, 2017
554
Sep 24, 2018
Sep 24, 2018
555
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switch (texture->format) {
case SDL_PIXELFORMAT_ABGR8888:
pixfmt = MTLPixelFormatRGBA8Unorm;
break;
case SDL_PIXELFORMAT_ARGB8888:
pixfmt = MTLPixelFormatBGRA8Unorm;
break;
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_NV12:
case SDL_PIXELFORMAT_NV21:
pixfmt = MTLPixelFormatR8Unorm;
break;
default:
return SDL_SetError("Texture format %s not supported by Metal", SDL_GetPixelFormatName(texture->format));
}
Jan 1, 2018
Jan 1, 2018
571
Sep 24, 2018
Sep 24, 2018
572
573
MTLTextureDescriptor *mtltexdesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pixfmt
width:(NSUInteger)texture->w height:(NSUInteger)texture->h mipmapped:NO];
Jan 1, 2018
Jan 1, 2018
574
Sep 24, 2018
Sep 24, 2018
575
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/* Not available in iOS 8. */
if ([mtltexdesc respondsToSelector:@selector(usage)]) {
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
mtltexdesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
} else {
mtltexdesc.usage = MTLTextureUsageShaderRead;
}
}
id<MTLTexture> mtltexture = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
if (mtltexture == nil) {
return SDL_SetError("Texture allocation failed");
}
Jan 1, 2018
Jan 1, 2018
588
Sep 24, 2018
Sep 24, 2018
589
id<MTLTexture> mtltexture_uv = nil;
Jan 1, 2018
Jan 1, 2018
590
Sep 24, 2018
Sep 24, 2018
591
592
BOOL yuv = (texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12);
BOOL nv12 = (texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21);
Sep 24, 2018
Sep 24, 2018
594
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if (yuv) {
mtltexdesc.pixelFormat = MTLPixelFormatR8Unorm;
mtltexdesc.width = (texture->w + 1) / 2;
mtltexdesc.height = (texture->h + 1) / 2;
mtltexdesc.textureType = MTLTextureType2DArray;
mtltexdesc.arrayLength = 2;
} else if (nv12) {
mtltexdesc.pixelFormat = MTLPixelFormatRG8Unorm;
mtltexdesc.width = (texture->w + 1) / 2;
mtltexdesc.height = (texture->h + 1) / 2;
Oct 12, 2018
Oct 12, 2018
604
605
}
Nov 1, 2018
Nov 1, 2018
606
if (yuv || nv12) {
Sep 24, 2018
Sep 24, 2018
607
mtltexture_uv = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
Oct 12, 2018
Oct 12, 2018
608
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if (mtltexture_uv == nil) {
#if !__has_feature(objc_arc)
[mtltexture release];
#endif
return SDL_SetError("Texture allocation failed");
}
Sep 24, 2018
Sep 24, 2018
614
}
Jan 3, 2018
Jan 3, 2018
615
Sep 24, 2018
Sep 24, 2018
616
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623
METAL_TextureData *texturedata = [[METAL_TextureData alloc] init];
if (texture->scaleMode == SDL_ScaleModeNearest) {
texturedata.mtlsampler = data.mtlsamplernearest;
} else {
texturedata.mtlsampler = data.mtlsamplerlinear;
}
texturedata.mtltexture = mtltexture;
texturedata.mtltexture_uv = mtltexture_uv;
Jan 6, 2018
Jan 6, 2018
624
Sep 24, 2018
Sep 24, 2018
625
626
texturedata.yuv = yuv;
texturedata.nv12 = nv12;
Jan 6, 2018
Jan 6, 2018
627
Sep 24, 2018
Sep 24, 2018
628
629
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636
if (yuv) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV;
} else if (texture->format == SDL_PIXELFORMAT_NV12) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12;
} else if (texture->format == SDL_PIXELFORMAT_NV21) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV21;
} else {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
}
Jan 6, 2018
Jan 6, 2018
637
Sep 24, 2018
Sep 24, 2018
638
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640
641
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648
if (yuv || nv12) {
size_t offset = 0;
SDL_YUV_CONVERSION_MODE mode = SDL_GetYUVConversionModeForResolution(texture->w, texture->h);
switch (mode) {
case SDL_YUV_CONVERSION_JPEG: offset = CONSTANTS_OFFSET_DECODE_JPEG; break;
case SDL_YUV_CONVERSION_BT601: offset = CONSTANTS_OFFSET_DECODE_BT601; break;
case SDL_YUV_CONVERSION_BT709: offset = CONSTANTS_OFFSET_DECODE_BT709; break;
default: offset = 0; break;
}
texturedata.conversionBufferOffset = offset;
}
Jan 3, 2018
Jan 3, 2018
649
Sep 24, 2018
Sep 24, 2018
650
texture->driverdata = (void*)CFBridgingRetain(texturedata);
Jan 3, 2018
Jan 3, 2018
651
Sep 24, 2018
Sep 24, 2018
652
653
654
655
656
#if !__has_feature(objc_arc)
[texturedata release];
[mtltexture release];
[mtltexture_uv release];
#endif
Jan 3, 2018
Jan 3, 2018
657
Sep 24, 2018
Sep 24, 2018
658
659
return 0;
}}
Jan 5, 2018
Jan 5, 2018
660
Nov 26, 2018
Nov 26, 2018
661
662
663
664
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666
667
668
669
670
671
672
673
674
675
676
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682
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700
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719
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723
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725
726
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730
731
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735
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737
738
739
740
741
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743
744
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746
747
748
749
750
751
752
753
static void
METAL_UploadTextureData(id<MTLTexture> texture, SDL_Rect rect, int slice,
const void * pixels, int pitch)
{
[texture replaceRegion:MTLRegionMake2D(rect.x, rect.y, rect.w, rect.h)
mipmapLevel:0
slice:slice
withBytes:pixels
bytesPerRow:pitch
bytesPerImage:0];
}
static MTLStorageMode
METAL_GetStorageMode(id<MTLResource> resource)
{
/* iOS 8 does not have this method. */
if ([resource respondsToSelector:@selector(storageMode)]) {
return resource.storageMode;
}
return MTLStorageModeShared;
}
static int
METAL_UpdateTextureInternal(SDL_Renderer * renderer, METAL_TextureData *texturedata,
id<MTLTexture> texture, SDL_Rect rect, int slice,
const void * pixels, int pitch)
{
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
SDL_Rect stagingrect = {0, 0, rect.w, rect.h};
MTLTextureDescriptor *desc;
/* If the texture is managed or shared and this is the first upload, we can
* use replaceRegion to upload to it directly. Otherwise we upload the data
* to a staging texture and copy that over. */
if (!texturedata.hasdata && METAL_GetStorageMode(texture) != MTLStorageModePrivate) {
METAL_UploadTextureData(texture, rect, slice, pixels, pitch);
return 0;
}
desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:texture.pixelFormat
width:rect.w
height:rect.h
mipmapped:NO];
if (desc == nil) {
return SDL_OutOfMemory();
}
/* TODO: We could have a pool of textures or a MTLHeap we allocate from,
* and release a staging texture back to the pool in the command buffer's
* completion handler. */
id<MTLTexture> stagingtex = [data.mtldevice newTextureWithDescriptor:desc];
if (stagingtex == nil) {
return SDL_OutOfMemory();
}
#if !__has_feature(objc_arc)
[stagingtex autorelease];
#endif
METAL_UploadTextureData(stagingtex, stagingrect, 0, pixels, pitch);
if (data.mtlcmdencoder != nil) {
[data.mtlcmdencoder endEncoding];
data.mtlcmdencoder = nil;
}
if (data.mtlcmdbuffer == nil) {
data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
}
id<MTLBlitCommandEncoder> blitcmd = [data.mtlcmdbuffer blitCommandEncoder];
[blitcmd copyFromTexture:stagingtex
sourceSlice:0
sourceLevel:0
sourceOrigin:MTLOriginMake(0, 0, 0)
sourceSize:MTLSizeMake(rect.w, rect.h, 1)
toTexture:texture
destinationSlice:slice
destinationLevel:0
destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)];
[blitcmd endEncoding];
/* TODO: This isn't very efficient for the YUV formats, which call
* UpdateTextureInternal multiple times in a row. */
[data.mtlcmdbuffer commit];
data.mtlcmdbuffer = nil;
return 0;
}
Sep 24, 2018
Sep 24, 2018
754
755
static int
METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
Nov 26, 2018
Nov 26, 2018
756
const SDL_Rect * rect, const void *pixels, int pitch)
Sep 24, 2018
Sep 24, 2018
757
758
{ @autoreleasepool {
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
Jan 5, 2018
Jan 5, 2018
759
Nov 26, 2018
Nov 26, 2018
760
761
762
if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, pixels, pitch) < 0) {
return -1;
}
Jan 5, 2018
Jan 5, 2018
763
Sep 24, 2018
Sep 24, 2018
764
765
766
if (texturedata.yuv) {
int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
Nov 26, 2018
Nov 26, 2018
767
768
int UVpitch = (pitch + 1) / 2;
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
Jan 1, 2018
Jan 1, 2018
769
Sep 24, 2018
Sep 24, 2018
770
771
/* Skip to the correct offset into the next texture */
pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
Nov 26, 2018
Nov 26, 2018
772
773
774
if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Uslice, pixels, UVpitch) < 0) {
return -1;
}
Sep 24, 2018
Sep 24, 2018
776
/* Skip to the correct offset into the next texture */
Nov 26, 2018
Nov 26, 2018
777
778
779
780
pixels = (const void*)((const Uint8*)pixels + UVrect.h * UVpitch);
if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Vslice, pixels, UVpitch) < 0) {
return -1;
}
Sep 24, 2018
Sep 24, 2018
781
}
Sep 24, 2018
Sep 24, 2018
783
if (texturedata.nv12) {
Nov 26, 2018
Nov 26, 2018
784
785
786
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
int UVpitch = 2 * ((pitch + 1) / 2);
Sep 24, 2018
Sep 24, 2018
787
788
/* Skip to the correct offset into the next texture */
pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
Nov 26, 2018
Nov 26, 2018
789
790
791
if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, 0, pixels, UVpitch) < 0) {
return -1;
}
Sep 24, 2018
Sep 24, 2018
792
}
Nov 26, 2018
Nov 26, 2018
794
795
texturedata.hasdata = YES;
Sep 24, 2018
Sep 24, 2018
796
797
return 0;
}}
Sep 24, 2018
Sep 24, 2018
798
Sep 24, 2018
Sep 24, 2018
799
800
801
802
803
804
805
806
807
808
static int
METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
{ @autoreleasepool {
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
const int Uslice = 0;
const int Vslice = 1;
Nov 26, 2018
Nov 26, 2018
809
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
Sep 24, 2018
Sep 24, 2018
811
812
813
/* Bail out if we're supposed to update an empty rectangle */
if (rect->w <= 0 || rect->h <= 0) {
return 0;
Jan 8, 2018
Jan 8, 2018
814
815
}
Nov 26, 2018
Nov 26, 2018
816
817
818
819
820
821
822
823
824
825
826
if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, Yplane, Ypitch) < 0) {
return -1;
}
if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Uslice, Uplane, Upitch)) {
return -1;
}
if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Vslice, Vplane, Vpitch)) {
return -1;
}
texturedata.hasdata = YES;
Sep 24, 2018
Sep 24, 2018
827
828
return 0;
Jan 8, 2018
Jan 8, 2018
829
}}
Sep 24, 2018
Sep 24, 2018
831
832
833
static int
METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
Dec 18, 2018
Dec 18, 2018
834
835
836
{ @autoreleasepool {
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
Dec 19, 2018
Dec 19, 2018
837
int buffersize = 0;
Oct 26, 2019
Oct 26, 2019
838
id<MTLBuffer> lockedbuffer = nil;
Dec 18, 2018
Dec 18, 2018
839
Dec 19, 2018
Dec 19, 2018
840
841
if (rect->w <= 0 || rect->h <= 0) {
return SDL_SetError("Invalid rectangle dimensions for LockTexture.");
Dec 18, 2018
Dec 18, 2018
842
843
844
845
}
*pitch = SDL_BYTESPERPIXEL(texture->format) * rect->w;
Dec 19, 2018
Dec 19, 2018
846
847
848
849
850
851
if (texturedata.yuv || texturedata.nv12) {
buffersize = ((*pitch) * rect->h) + (2 * (*pitch + 1) / 2) * ((rect->h + 1) / 2);
} else {
buffersize = (*pitch) * rect->h;
}
Oct 26, 2019
Oct 26, 2019
852
853
lockedbuffer = [data.mtldevice newBufferWithLength:buffersize options:MTLResourceStorageModeShared];
if (lockedbuffer == nil) {
Dec 18, 2018
Dec 18, 2018
854
855
856
return SDL_OutOfMemory();
}
Oct 26, 2019
Oct 26, 2019
857
858
859
860
861
862
863
864
texturedata.lockedrect = *rect;
texturedata.lockedbuffer = lockedbuffer;
*pixels = [lockedbuffer contents];
/* METAL_TextureData.lockedbuffer retains. */
#if !__has_feature(objc_arc)
[lockedbuffer release];
#endif
Dec 18, 2018
Dec 18, 2018
865
866
867
return 0;
}}
Sep 24, 2018
Sep 24, 2018
868
Jan 2, 2018
Jan 2, 2018
869
static void
Sep 24, 2018
Sep 24, 2018
870
METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Dec 18, 2018
Dec 18, 2018
871
872
873
874
{ @autoreleasepool {
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
SDL_Rect rect = texturedata.lockedrect;
Dec 19, 2018
Dec 19, 2018
875
876
int pitch = SDL_BYTESPERPIXEL(texture->format) * rect.w;
SDL_Rect UVrect = {rect.x / 2, rect.y / 2, (rect.w + 1) / 2, (rect.h + 1) / 2};
Dec 18, 2018
Dec 18, 2018
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
if (texturedata.lockedbuffer == nil) {
return;
}
if (data.mtlcmdencoder != nil) {
[data.mtlcmdencoder endEncoding];
data.mtlcmdencoder = nil;
}
if (data.mtlcmdbuffer == nil) {
data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
}
id<MTLBlitCommandEncoder> blitcmd = [data.mtlcmdbuffer blitCommandEncoder];
[blitcmd copyFromBuffer:texturedata.lockedbuffer
sourceOffset:0
Dec 19, 2018
Dec 19, 2018
895
sourceBytesPerRow:pitch
Dec 18, 2018
Dec 18, 2018
896
897
898
899
900
901
902
sourceBytesPerImage:0
sourceSize:MTLSizeMake(rect.w, rect.h, 1)
toTexture:texturedata.mtltexture
destinationSlice:0
destinationLevel:0
destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)];
Dec 19, 2018
Dec 19, 2018
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
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927
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929
930
931
932
933
934
935
936
937
938
939
940
941
942
if (texturedata.yuv) {
int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
int UVpitch = (pitch + 1) / 2;
[blitcmd copyFromBuffer:texturedata.lockedbuffer
sourceOffset:rect.h * pitch
sourceBytesPerRow:UVpitch
sourceBytesPerImage:UVpitch * UVrect.h
sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
toTexture:texturedata.mtltexture_uv
destinationSlice:Uslice
destinationLevel:0
destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
[blitcmd copyFromBuffer:texturedata.lockedbuffer
sourceOffset:(rect.h * pitch) + UVrect.h * UVpitch
sourceBytesPerRow:UVpitch
sourceBytesPerImage:UVpitch * UVrect.h
sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
toTexture:texturedata.mtltexture_uv
destinationSlice:Vslice
destinationLevel:0
destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
}
if (texturedata.nv12) {
int UVpitch = 2 * ((pitch + 1) / 2);
[blitcmd copyFromBuffer:texturedata.lockedbuffer
sourceOffset:rect.h * pitch
sourceBytesPerRow:UVpitch
sourceBytesPerImage:0
sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
toTexture:texturedata.mtltexture_uv
destinationSlice:0
destinationLevel:0
destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
}
Dec 18, 2018
Dec 18, 2018
943
944
945
946
947
[blitcmd endEncoding];
[data.mtlcmdbuffer commit];
data.mtlcmdbuffer = nil;
Oct 26, 2019
Oct 26, 2019
948
texturedata.lockedbuffer = nil; /* Retained property, so it calls release. */
Dec 18, 2018
Dec 18, 2018
949
950
texturedata.hasdata = YES;
}}
Dec 22, 2019
Dec 22, 2019
952
953
954
static void
METAL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{ @autoreleasepool {
Dec 23, 2019
Dec 23, 2019
955
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
Dec 22, 2019
Dec 22, 2019
956
957
958
959
960
961
962
963
964
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
if (scaleMode == SDL_ScaleModeNearest) {
texturedata.mtlsampler = data.mtlsamplernearest;
} else {
texturedata.mtlsampler = data.mtlsamplerlinear;
}
}}
Sep 24, 2018
Sep 24, 2018
965
966
967
968
static int
METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{ @autoreleasepool {
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
Jan 4, 2018
Jan 4, 2018
969
Sep 24, 2018
Sep 24, 2018
970
971
972
973
974
if (data.mtlcmdencoder) {
/* End encoding for the previous render target so we can set up a new
* render pass for this one. */
[data.mtlcmdencoder endEncoding];
[data.mtlcmdbuffer commit];
Jan 4, 2018
Jan 4, 2018
975
Sep 24, 2018
Sep 24, 2018
976
977
978
data.mtlcmdencoder = nil;
data.mtlcmdbuffer = nil;
}
Dec 8, 2017
Dec 8, 2017
979
Sep 24, 2018
Sep 24, 2018
980
981
982
983
984
/* We don't begin a new render pass right away - we delay it until an actual
* draw or clear happens. That way we can use hardware clears when possible,
* which are only available when beginning a new render pass. */
return 0;
}}
Jan 4, 2018
Jan 4, 2018
985
Sep 24, 2018
Sep 24, 2018
986
Sep 24, 2018
Sep 24, 2018
987
988
989
990
991
// normalize a value from 0.0f to len into 0.0f to 1.0f.
static inline float
normtex(const float _val, const float len)
{
return _val / len;
Sep 24, 2018
Sep 24, 2018
994
995
static int
METAL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
Sep 24, 2018
Sep 24, 2018
997
998
999
1000
float projection[4][4]; /* Prepare an orthographic projection */
const int w = cmd->data.viewport.rect.w;
const int h = cmd->data.viewport.rect.h;
const size_t matrixlen = sizeof (projection);