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SDL.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/** @file SDL.h
* Main include header for the SDL library
*/
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#ifndef _SDL_H
#define _SDL_H
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#include "SDL_main.h"
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#include "SDL_stdinc.h"
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#include "SDL_audio.h"
#include "SDL_cdrom.h"
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#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
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#include "SDL_events.h"
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#include "SDL_loadso.h"
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#include "SDL_mutex.h"
#include "SDL_rwops.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_video.h"
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#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
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/** @file SDL.h
* @note As of version 0.5, SDL is loaded dynamically into the application
*/
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/** @name SDL_INIT Flags
* These are the flags which may be passed to SDL_Init() -- you should
* specify the subsystems which you will be using in your application.
*/
/*@{*/
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#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_CDROM 0x00000100
#define SDL_INIT_JOYSTICK 0x00000200
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#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
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#define SDL_INIT_EVERYTHING 0x0000FFFF
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/** This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
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*/
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extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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/** This function initializes specific SDL subsystems */
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extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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/** This function cleans up specific SDL subsystems */
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extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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/** This function returns mask of the specified subsystems which have
* been initialized.
* If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
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extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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/** This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
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*/
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extern DECLSPEC void SDLCALL SDL_Quit(void);
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_H */