Skip to content

Latest commit

 

History

History
80 lines (64 loc) · 1.94 KB

SDL_systhread.c

File metadata and controls

80 lines (64 loc) · 1.94 KB
 
Apr 26, 2001
Apr 26, 2001
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
Dec 14, 2001
Dec 14, 2001
20
slouken@libsdl.org
Apr 26, 2001
Apr 26, 2001
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* Win32 thread management routines for SDL */
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"
static DWORD WINAPI RunThread(LPVOID data)
{
SDL_RunThread(data);
return(0);
}
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
DWORD threadnum;
thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadnum);
if (thread->handle == NULL) {
SDL_SetError("Not enough resources to create thread");
return(-1);
}
return(0);
}
void SDL_SYS_SetupThread(void)
{
return;
}
Uint32 SDL_ThreadID(void)
{
return((Uint32)GetCurrentThreadId());
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
WaitForSingleObject(thread->handle, INFINITE);
CloseHandle(thread->handle);
}
/* WARNING: This function is really a last resort.
* Threads should be signaled and then exit by themselves.
* TerminateThread() doesn't perform stack and DLL cleanup.
*/
void SDL_SYS_KillThread(SDL_Thread *thread)
{
TerminateThread(thread->handle, FALSE);
}