slouken@0
|
1 |
/*
|
slouken@0
|
2 |
SDL - Simple DirectMedia Layer
|
slouken@2859
|
3 |
Copyright (C) 1997-2009 Sam Lantinga
|
slouken@0
|
4 |
|
slouken@0
|
5 |
This library is free software; you can redistribute it and/or
|
slouken@1312
|
6 |
modify it under the terms of the GNU Lesser General Public
|
slouken@0
|
7 |
License as published by the Free Software Foundation; either
|
slouken@1312
|
8 |
version 2.1 of the License, or (at your option) any later version.
|
slouken@0
|
9 |
|
slouken@0
|
10 |
This library is distributed in the hope that it will be useful,
|
slouken@0
|
11 |
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
slouken@0
|
12 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
slouken@1312
|
13 |
Lesser General Public License for more details.
|
slouken@0
|
14 |
|
slouken@1312
|
15 |
You should have received a copy of the GNU Lesser General Public
|
slouken@1312
|
16 |
License along with this library; if not, write to the Free Software
|
slouken@1312
|
17 |
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
slouken@0
|
18 |
|
slouken@0
|
19 |
Sam Lantinga
|
slouken@252
|
20 |
slouken@libsdl.org
|
slouken@0
|
21 |
*/
|
slouken@1402
|
22 |
#include "SDL_config.h"
|
slouken@0
|
23 |
|
slouken@0
|
24 |
#ifndef _SDL_sysvideo_h
|
slouken@0
|
25 |
#define _SDL_sysvideo_h
|
slouken@0
|
26 |
|
slouken@0
|
27 |
#include "SDL_mouse.h"
|
slouken@2268
|
28 |
#include "SDL_keysym.h"
|
slouken@0
|
29 |
|
slouken@0
|
30 |
/* The SDL video driver */
|
slouken@1895
|
31 |
|
slouken@1895
|
32 |
typedef struct SDL_Window SDL_Window;
|
slouken@1895
|
33 |
typedef struct SDL_Texture SDL_Texture;
|
slouken@1895
|
34 |
typedef struct SDL_Renderer SDL_Renderer;
|
slouken@1895
|
35 |
typedef struct SDL_RenderDriver SDL_RenderDriver;
|
slouken@1895
|
36 |
typedef struct SDL_VideoDisplay SDL_VideoDisplay;
|
slouken@0
|
37 |
typedef struct SDL_VideoDevice SDL_VideoDevice;
|
slouken@0
|
38 |
|
slouken@1895
|
39 |
/* Define the SDL texture structure */
|
slouken@2753
|
40 |
struct SDL_Texture
|
slouken@2753
|
41 |
{
|
slouken@2753
|
42 |
Uint32 id;
|
slouken@1895
|
43 |
|
slouken@2753
|
44 |
Uint32 format; /**< The pixel format of the texture */
|
slouken@2753
|
45 |
int access; /**< SDL_TextureAccess */
|
slouken@2753
|
46 |
int w; /**< The width of the texture */
|
slouken@2753
|
47 |
int h; /**< The height of the texture */
|
slouken@2753
|
48 |
int modMode; /**< The texture modulation mode */
|
slouken@2753
|
49 |
int blendMode; /**< The texture blend mode */
|
slouken@2753
|
50 |
int scaleMode; /**< The texture scale mode */
|
slouken@2753
|
51 |
Uint8 r, g, b, a; /**< Texture modulation values */
|
slouken@1895
|
52 |
|
slouken@2753
|
53 |
SDL_Renderer *renderer;
|
slouken@1895
|
54 |
|
slouken@2753
|
55 |
void *driverdata; /**< Driver specific texture representation */
|
slouken@1895
|
56 |
|
slouken@2753
|
57 |
SDL_Texture *next;
|
slouken@1895
|
58 |
};
|
slouken@1895
|
59 |
|
slouken@1895
|
60 |
/* Define the SDL renderer structure */
|
slouken@2753
|
61 |
struct SDL_Renderer
|
slouken@2753
|
62 |
{
|
slouken@2753
|
63 |
int (*ActivateRenderer) (SDL_Renderer * renderer);
|
slouken@2753
|
64 |
int (*DisplayModeChanged) (SDL_Renderer * renderer);
|
slouken@2753
|
65 |
int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
|
slouken@2753
|
66 |
int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@2753
|
67 |
void **pixels, int *pitch);
|
slouken@2753
|
68 |
int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@2753
|
69 |
const SDL_Color * colors, int firstcolor,
|
slouken@2753
|
70 |
int ncolors);
|
slouken@2753
|
71 |
int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@2753
|
72 |
SDL_Color * colors, int firstcolor,
|
slouken@2753
|
73 |
int ncolors);
|
slouken@2753
|
74 |
int (*SetTextureColorMod) (SDL_Renderer * renderer,
|
slouken@2753
|
75 |
SDL_Texture * texture);
|
slouken@2753
|
76 |
int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
|
slouken@2753
|
77 |
SDL_Texture * texture);
|
slouken@2753
|
78 |
int (*SetTextureBlendMode) (SDL_Renderer * renderer,
|
slouken@2753
|
79 |
SDL_Texture * texture);
|
slouken@2753
|
80 |
int (*SetTextureScaleMode) (SDL_Renderer * renderer,
|
slouken@2753
|
81 |
SDL_Texture * texture);
|
slouken@2753
|
82 |
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@2753
|
83 |
const SDL_Rect * rect, const void *pixels,
|
slouken@2753
|
84 |
int pitch);
|
slouken@2753
|
85 |
int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@2753
|
86 |
const SDL_Rect * rect, int markDirty, void **pixels,
|
slouken@2753
|
87 |
int *pitch);
|
slouken@2753
|
88 |
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
|
slouken@2753
|
89 |
void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@2753
|
90 |
int numrects, const SDL_Rect * rects);
|
slouken@2884
|
91 |
int (*SetDrawColor) (SDL_Renderer * renderer);
|
slouken@2884
|
92 |
int (*SetDrawBlendMode) (SDL_Renderer * renderer);
|
slouken@2901
|
93 |
int (*RenderPoint) (SDL_Renderer * renderer, int x, int y);
|
slouken@2884
|
94 |
int (*RenderLine) (SDL_Renderer * renderer, int x1, int y1, int x2,
|
slouken@2884
|
95 |
int y2);
|
slouken@2884
|
96 |
int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect);
|
slouken@2753
|
97 |
int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@2753
|
98 |
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
|
slouken@3427
|
99 |
int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
|
slouken@3435
|
100 |
Uint32 format, void * pixels, int pitch);
|
slouken@3427
|
101 |
int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
|
slouken@3435
|
102 |
Uint32 format, const void * pixels, int pitch);
|
slouken@2753
|
103 |
void (*RenderPresent) (SDL_Renderer * renderer);
|
slouken@2753
|
104 |
void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
|
slouken@1895
|
105 |
|
slouken@2753
|
106 |
void (*DestroyRenderer) (SDL_Renderer * renderer);
|
slouken@1895
|
107 |
|
slouken@2753
|
108 |
/* The current renderer info */
|
slouken@2753
|
109 |
SDL_RendererInfo info;
|
slouken@1895
|
110 |
|
slouken@2753
|
111 |
/* The window associated with the renderer */
|
slouken@2753
|
112 |
SDL_WindowID window;
|
slouken@1895
|
113 |
|
slouken@2884
|
114 |
Uint8 r, g, b, a; /**< Color for drawing operations values */
|
slouken@2884
|
115 |
int blendMode; /**< The drawing blend mode */
|
slouken@2884
|
116 |
|
slouken@2753
|
117 |
void *driverdata;
|
slouken@1895
|
118 |
};
|
slouken@1895
|
119 |
|
slouken@1895
|
120 |
/* Define the SDL render driver structure */
|
slouken@2753
|
121 |
struct SDL_RenderDriver
|
slouken@2753
|
122 |
{
|
slouken@2753
|
123 |
SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
|
slouken@1895
|
124 |
|
slouken@2753
|
125 |
/* Info about the renderer capabilities */
|
slouken@2753
|
126 |
SDL_RendererInfo info;
|
slouken@1895
|
127 |
};
|
slouken@1895
|
128 |
|
slouken@1895
|
129 |
/* Define the SDL window structure, corresponding to toplevel windows */
|
slouken@2753
|
130 |
struct SDL_Window
|
slouken@2753
|
131 |
{
|
slouken@2753
|
132 |
Uint32 id;
|
slouken@1895
|
133 |
|
slouken@2753
|
134 |
char *title;
|
slouken@2753
|
135 |
int x, y;
|
slouken@2753
|
136 |
int w, h;
|
slouken@2753
|
137 |
Uint32 flags;
|
slouken@1895
|
138 |
|
slouken@2753
|
139 |
int display;
|
slouken@2753
|
140 |
SDL_Renderer *renderer;
|
slouken@1895
|
141 |
|
slouken@3500
|
142 |
SDL_DisplayMode fullscreen_mode;
|
slouken@3500
|
143 |
|
slouken@2753
|
144 |
void *userdata;
|
slouken@2753
|
145 |
void *driverdata;
|
slouken@1895
|
146 |
};
|
slouken@1895
|
147 |
#define FULLSCREEN_VISIBLE(W) \
|
slouken@1895
|
148 |
(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
|
slouken@1895
|
149 |
((W)->flags & SDL_WINDOW_SHOWN) && \
|
slouken@1895
|
150 |
!((W)->flags & SDL_WINDOW_MINIMIZED))
|
slouken@1895
|
151 |
|
hfutrell@2742
|
152 |
/*
|
hfutrell@2742
|
153 |
* Define the SDL display structure This corresponds to physical monitors
|
hfutrell@2742
|
154 |
* attached to the system.
|
slouken@1895
|
155 |
*/
|
slouken@2753
|
156 |
struct SDL_VideoDisplay
|
slouken@2753
|
157 |
{
|
slouken@2753
|
158 |
int max_display_modes;
|
slouken@2753
|
159 |
int num_display_modes;
|
slouken@2753
|
160 |
SDL_DisplayMode *display_modes;
|
slouken@2753
|
161 |
SDL_DisplayMode desktop_mode;
|
slouken@2753
|
162 |
SDL_DisplayMode current_mode;
|
slouken@3502
|
163 |
SDL_bool updating_fullscreen;
|
slouken@2753
|
164 |
SDL_Palette *palette;
|
slouken@1895
|
165 |
|
slouken@2753
|
166 |
Uint16 *gamma;
|
slouken@2753
|
167 |
Uint16 *saved_gamma; /* (just offset into gamma) */
|
slouken@1895
|
168 |
|
slouken@2753
|
169 |
int num_render_drivers;
|
slouken@2753
|
170 |
SDL_RenderDriver *render_drivers;
|
slouken@1895
|
171 |
|
slouken@2753
|
172 |
int num_windows;
|
slouken@2753
|
173 |
SDL_Window *windows;
|
slouken@3517
|
174 |
SDL_Window *fullscreen_window;
|
slouken@1895
|
175 |
|
slouken@2753
|
176 |
SDL_Renderer *current_renderer;
|
slouken@1895
|
177 |
|
slouken@2753
|
178 |
/* The hash list of textures */
|
slouken@2753
|
179 |
SDL_Texture *textures[64];
|
slouken@1895
|
180 |
|
slouken@2753
|
181 |
SDL_VideoDevice *device;
|
slouken@1895
|
182 |
|
slouken@2753
|
183 |
void *driverdata;
|
slouken@1895
|
184 |
};
|
slouken@1895
|
185 |
|
slouken@0
|
186 |
/* Define the SDL video driver structure */
|
slouken@0
|
187 |
#define _THIS SDL_VideoDevice *_this
|
slouken@0
|
188 |
|
slouken@2753
|
189 |
struct SDL_VideoDevice
|
slouken@2753
|
190 |
{
|
slouken@2753
|
191 |
/* * * */
|
slouken@2753
|
192 |
/* The name of this video driver */
|
slouken@2753
|
193 |
const char *name;
|
slouken@0
|
194 |
|
slouken@2753
|
195 |
/* * * */
|
slouken@2753
|
196 |
/* Initialization/Query functions */
|
slouken@0
|
197 |
|
slouken@2753
|
198 |
/*
|
slouken@2753
|
199 |
* Initialize the native video subsystem, filling in the list of
|
slouken@2753
|
200 |
* displays for this driver, returning 0 or -1 if there's an error.
|
slouken@2753
|
201 |
*/
|
slouken@2753
|
202 |
int (*VideoInit) (_THIS);
|
slouken@0
|
203 |
|
slouken@2753
|
204 |
/*
|
slouken@2753
|
205 |
* Reverse the effects VideoInit() -- called if VideoInit() fails or
|
slouken@2753
|
206 |
* if the application is shutting down the video subsystem.
|
slouken@2753
|
207 |
*/
|
slouken@2753
|
208 |
void (*VideoQuit) (_THIS);
|
slouken@1913
|
209 |
|
slouken@2753
|
210 |
/* * * */
|
slouken@2753
|
211 |
/*
|
slouken@2753
|
212 |
* Display functions
|
slouken@2753
|
213 |
*/
|
slouken@0
|
214 |
|
slouken@2753
|
215 |
/*
|
slouken@2753
|
216 |
* Get a list of the available display modes. e.g.
|
slouken@2753
|
217 |
* SDL_AddDisplayMode(_this->current_display, mode)
|
slouken@2753
|
218 |
*/
|
slouken@3500
|
219 |
void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
|
slouken@0
|
220 |
|
slouken@2753
|
221 |
/*
|
slouken@2753
|
222 |
* Setting the display mode is independent of creating windows, so
|
slouken@2753
|
223 |
* when the display mode is changed, all existing windows should have
|
slouken@2753
|
224 |
* their data updated accordingly, including the display surfaces
|
slouken@2753
|
225 |
* associated with them.
|
slouken@2753
|
226 |
*/
|
slouken@3500
|
227 |
int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
|
slouken@0
|
228 |
|
slouken@2753
|
229 |
/* Set the color entries of the display palette */
|
slouken@3500
|
230 |
int (*SetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette);
|
slouken@0
|
231 |
|
slouken@2753
|
232 |
/* Get the color entries of the display palette */
|
slouken@3500
|
233 |
int (*GetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette);
|
slouken@0
|
234 |
|
slouken@2753
|
235 |
/* Set the gamma ramp */
|
slouken@3500
|
236 |
int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp);
|
slouken@0
|
237 |
|
slouken@2753
|
238 |
/* Get the gamma ramp */
|
slouken@3500
|
239 |
int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp);
|
slouken@0
|
240 |
|
slouken@2753
|
241 |
/* * * */
|
slouken@2753
|
242 |
/*
|
slouken@2753
|
243 |
* Window functions
|
slouken@2753
|
244 |
*/
|
slouken@2753
|
245 |
int (*CreateWindow) (_THIS, SDL_Window * window);
|
slouken@2753
|
246 |
int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
|
slouken@2753
|
247 |
void (*SetWindowTitle) (_THIS, SDL_Window * window);
|
slouken@2967
|
248 |
void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
|
slouken@2753
|
249 |
void (*SetWindowPosition) (_THIS, SDL_Window * window);
|
slouken@2753
|
250 |
void (*SetWindowSize) (_THIS, SDL_Window * window);
|
slouken@2753
|
251 |
void (*ShowWindow) (_THIS, SDL_Window * window);
|
slouken@2753
|
252 |
void (*HideWindow) (_THIS, SDL_Window * window);
|
slouken@2753
|
253 |
void (*RaiseWindow) (_THIS, SDL_Window * window);
|
slouken@2753
|
254 |
void (*MaximizeWindow) (_THIS, SDL_Window * window);
|
slouken@2753
|
255 |
void (*MinimizeWindow) (_THIS, SDL_Window * window);
|
slouken@2753
|
256 |
void (*RestoreWindow) (_THIS, SDL_Window * window);
|
slouken@2753
|
257 |
void (*SetWindowGrab) (_THIS, SDL_Window * window);
|
slouken@2753
|
258 |
void (*DestroyWindow) (_THIS, SDL_Window * window);
|
slouken@0
|
259 |
|
slouken@2753
|
260 |
/* Get some platform dependent window information */
|
slouken@2753
|
261 |
SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
|
slouken@2753
|
262 |
struct SDL_SysWMinfo * info);
|
slouken@0
|
263 |
|
slouken@2753
|
264 |
/* * * */
|
slouken@2753
|
265 |
/*
|
slouken@2753
|
266 |
* OpenGL support
|
slouken@2753
|
267 |
*/
|
slouken@2753
|
268 |
int (*GL_LoadLibrary) (_THIS, const char *path);
|
slouken@2753
|
269 |
void *(*GL_GetProcAddress) (_THIS, const char *proc);
|
slouken@3057
|
270 |
void (*GL_UnloadLibrary) (_THIS);
|
slouken@2753
|
271 |
SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
|
slouken@2753
|
272 |
int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
|
slouken@2753
|
273 |
int (*GL_SetSwapInterval) (_THIS, int interval);
|
slouken@2753
|
274 |
int (*GL_GetSwapInterval) (_THIS);
|
slouken@2753
|
275 |
void (*GL_SwapWindow) (_THIS, SDL_Window * window);
|
slouken@2753
|
276 |
void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
|
slouken@0
|
277 |
|
slouken@2753
|
278 |
/* * * */
|
slouken@2753
|
279 |
/*
|
slouken@2753
|
280 |
* Event manager functions
|
slouken@2753
|
281 |
*/
|
slouken@2753
|
282 |
void (*PumpEvents) (_THIS);
|
slouken@0
|
283 |
|
slouken@3025
|
284 |
/* Suspend the screensaver */
|
slouken@3025
|
285 |
void (*SuspendScreenSaver) (_THIS);
|
slouken@3025
|
286 |
|
slouken@3280
|
287 |
/* Text input */
|
slouken@3280
|
288 |
void (*StartTextInput) (_THIS);
|
slouken@3280
|
289 |
void (*StopTextInput) (_THIS);
|
slouken@3280
|
290 |
void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
|
slouken@3280
|
291 |
|
slouken@2753
|
292 |
/* * * */
|
slouken@2753
|
293 |
/* Data common to all drivers */
|
slouken@3025
|
294 |
SDL_bool suspend_screensaver;
|
slouken@2753
|
295 |
int num_displays;
|
slouken@2753
|
296 |
SDL_VideoDisplay *displays;
|
slouken@2753
|
297 |
int current_display;
|
slouken@2753
|
298 |
Uint32 next_object_id;
|
slouken@0
|
299 |
|
slouken@2753
|
300 |
/* * * */
|
slouken@2753
|
301 |
/* Data used by the GL drivers */
|
slouken@2753
|
302 |
struct
|
slouken@2753
|
303 |
{
|
slouken@2753
|
304 |
int red_size;
|
slouken@2753
|
305 |
int green_size;
|
slouken@2753
|
306 |
int blue_size;
|
slouken@2753
|
307 |
int alpha_size;
|
slouken@2753
|
308 |
int depth_size;
|
slouken@2753
|
309 |
int buffer_size;
|
slouken@2753
|
310 |
int stencil_size;
|
slouken@2753
|
311 |
int double_buffer;
|
slouken@2753
|
312 |
int accum_red_size;
|
slouken@2753
|
313 |
int accum_green_size;
|
slouken@2753
|
314 |
int accum_blue_size;
|
slouken@2753
|
315 |
int accum_alpha_size;
|
slouken@2753
|
316 |
int stereo;
|
slouken@2753
|
317 |
int multisamplebuffers;
|
slouken@2753
|
318 |
int multisamplesamples;
|
slouken@2753
|
319 |
int accelerated;
|
slouken@3100
|
320 |
int major_version;
|
slouken@3100
|
321 |
int minor_version;
|
slouken@2753
|
322 |
int retained_backing;
|
slouken@2753
|
323 |
int driver_loaded;
|
slouken@2753
|
324 |
char driver_path[256];
|
slouken@2753
|
325 |
void *dll_handle;
|
slouken@2753
|
326 |
} gl_config;
|
slouken@0
|
327 |
|
slouken@2753
|
328 |
/* * * */
|
slouken@2753
|
329 |
/* Data private to this driver */
|
slouken@2753
|
330 |
void *driverdata;
|
slouken@2753
|
331 |
struct SDL_GLDriverData *gl_data;
|
slouken@0
|
332 |
|
slouken@3161
|
333 |
#if SDL_VIDEO_DRIVER_PANDORA
|
slouken@3161
|
334 |
struct SDL_PrivateGLESData *gles_data;
|
slouken@3161
|
335 |
#endif
|
slouken@3161
|
336 |
|
slouken@2753
|
337 |
/* * * */
|
slouken@2753
|
338 |
/* The function used to dispose of this structure */
|
slouken@2753
|
339 |
void (*free) (_THIS);
|
slouken@1895
|
340 |
};
|
slouken@0
|
341 |
|
slouken@2753
|
342 |
typedef struct VideoBootStrap
|
slouken@2753
|
343 |
{
|
slouken@2753
|
344 |
const char *name;
|
slouken@2753
|
345 |
const char *desc;
|
slouken@2753
|
346 |
int (*available) (void);
|
slouken@2753
|
347 |
SDL_VideoDevice *(*create) (int devindex);
|
slouken@2753
|
348 |
} VideoBootStrap;
|
slouken@0
|
349 |
|
slouken@1931
|
350 |
#if SDL_VIDEO_DRIVER_COCOA
|
slouken@1931
|
351 |
extern VideoBootStrap COCOA_bootstrap;
|
slouken@1361
|
352 |
#endif
|
slouken@1361
|
353 |
#if SDL_VIDEO_DRIVER_X11
|
slouken@0
|
354 |
extern VideoBootStrap X11_bootstrap;
|
slouken@0
|
355 |
#endif
|
slouken@1361
|
356 |
#if SDL_VIDEO_DRIVER_FBCON
|
slouken@0
|
357 |
extern VideoBootStrap FBCON_bootstrap;
|
slouken@0
|
358 |
#endif
|
slouken@1361
|
359 |
#if SDL_VIDEO_DRIVER_DIRECTFB
|
slouken@167
|
360 |
extern VideoBootStrap DirectFB_bootstrap;
|
slouken@167
|
361 |
#endif
|
slouken@1361
|
362 |
#if SDL_VIDEO_DRIVER_PS2GS
|
slouken@0
|
363 |
extern VideoBootStrap PS2GS_bootstrap;
|
slouken@0
|
364 |
#endif
|
slouken@3257
|
365 |
#if SDL_VIDEO_DRIVER_PS3
|
slouken@3257
|
366 |
extern VideoBootStrap PS3_bootstrap;
|
slouken@3257
|
367 |
#endif
|
slouken@1361
|
368 |
#if SDL_VIDEO_DRIVER_SVGALIB
|
slouken@0
|
369 |
extern VideoBootStrap SVGALIB_bootstrap;
|
slouken@0
|
370 |
#endif
|
slouken@1361
|
371 |
#if SDL_VIDEO_DRIVER_GAPI
|
slouken@1361
|
372 |
extern VideoBootStrap GAPI_bootstrap;
|
slouken@1361
|
373 |
#endif
|
slouken@1895
|
374 |
#if SDL_VIDEO_DRIVER_WIN32
|
slouken@1895
|
375 |
extern VideoBootStrap WIN32_bootstrap;
|
slouken@1361
|
376 |
#endif
|
slouken@1361
|
377 |
#if SDL_VIDEO_DRIVER_BWINDOW
|
slouken@1361
|
378 |
extern VideoBootStrap BWINDOW_bootstrap;
|
slouken@1361
|
379 |
#endif
|
slouken@1361
|
380 |
#if SDL_VIDEO_DRIVER_PHOTON
|
slouken@3083
|
381 |
extern VideoBootStrap photon_bootstrap;
|
slouken@3083
|
382 |
#endif
|
slouken@3083
|
383 |
#if SDL_VIDEO_DRIVER_QNXGF
|
slouken@3083
|
384 |
extern VideoBootStrap qnxgf_bootstrap;
|
slouken@1361
|
385 |
#endif
|
slouken@1361
|
386 |
#if SDL_VIDEO_DRIVER_EPOC
|
slouken@1361
|
387 |
extern VideoBootStrap EPOC_bootstrap;
|
slouken@1361
|
388 |
#endif
|
slouken@1361
|
389 |
#if SDL_VIDEO_DRIVER_RISCOS
|
slouken@1361
|
390 |
extern VideoBootStrap RISCOS_bootstrap;
|
slouken@1361
|
391 |
#endif
|
hfutrell@2742
|
392 |
#if SDL_VIDEO_DRIVER_UIKIT
|
hfutrell@2742
|
393 |
extern VideoBootStrap UIKIT_bootstrap;
|
hfutrell@2742
|
394 |
#endif
|
slouken@1361
|
395 |
#if SDL_VIDEO_DRIVER_DUMMY
|
slouken@173
|
396 |
extern VideoBootStrap DUMMY_bootstrap;
|
slouken@173
|
397 |
#endif
|
slouken@2735
|
398 |
#if SDL_VIDEO_DRIVER_NDS
|
slouken@2735
|
399 |
extern VideoBootStrap NDS_bootstrap;
|
slouken@2735
|
400 |
#endif
|
slouken@3161
|
401 |
#if SDL_VIDEO_DRIVER_PANDORA
|
slouken@3161
|
402 |
extern VideoBootStrap PND_bootstrap;
|
slouken@3161
|
403 |
#endif
|
slouken@1361
|
404 |
|
slouken@1895
|
405 |
#define SDL_CurrentDisplay (_this->displays[_this->current_display])
|
slouken@3417
|
406 |
#define SDL_CurrentRenderer (SDL_CurrentDisplay.current_renderer)
|
slouken@0
|
407 |
|
slouken@1895
|
408 |
extern SDL_VideoDevice *SDL_GetVideoDevice();
|
slouken@2753
|
409 |
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
|
slouken@2753
|
410 |
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
|
slouken@3500
|
411 |
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
|
slouken@3500
|
412 |
extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display);
|
slouken@3500
|
413 |
extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode);
|
slouken@3500
|
414 |
extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode);
|
slouken@3500
|
415 |
extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode);
|
slouken@3500
|
416 |
extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
|
slouken@3500
|
417 |
extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode);
|
slouken@3501
|
418 |
extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors);
|
slouken@3501
|
419 |
extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors);
|
slouken@3500
|
420 |
extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue);
|
slouken@3500
|
421 |
extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue);
|
slouken@3501
|
422 |
extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver);
|
slouken@1895
|
423 |
|
slouken@2753
|
424 |
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
|
slouken@1895
|
425 |
extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
|
slouken@1895
|
426 |
extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
|
slouken@1895
|
427 |
|
slouken@2753
|
428 |
extern void SDL_OnWindowShown(SDL_Window * window);
|
slouken@2753
|
429 |
extern void SDL_OnWindowHidden(SDL_Window * window);
|
slouken@2753
|
430 |
extern void SDL_OnWindowResized(SDL_Window * window);
|
slouken@3502
|
431 |
extern void SDL_OnWindowMinimized(SDL_Window * window);
|
slouken@3502
|
432 |
extern void SDL_OnWindowRestored(SDL_Window * window);
|
slouken@2753
|
433 |
extern void SDL_OnWindowFocusGained(SDL_Window * window);
|
slouken@2753
|
434 |
extern void SDL_OnWindowFocusLost(SDL_Window * window);
|
slouken@1895
|
435 |
extern SDL_WindowID SDL_GetFocusWindow(void);
|
slouken@0
|
436 |
|
slouken@2753
|
437 |
#endif /* _SDL_sysvideo_h */
|
slouken@1895
|
438 |
|
slouken@1895
|
439 |
/* vi: set ts=4 sw=4 expandtab: */
|