src/video/SDL_sysvideo.h
author Sam Lantinga <slouken@libsdl.org>
Thu, 03 Dec 2009 08:33:39 +0000
changeset 3517 e7eec78e4b92
parent 3511 42cfa69e351b
child 3528 59ff7a2beb57
permissions -rw-r--r--
Fixed mouse events for fullscreen windows on Mac OS X
slouken@0
     1
/*
slouken@0
     2
    SDL - Simple DirectMedia Layer
slouken@2859
     3
    Copyright (C) 1997-2009 Sam Lantinga
slouken@0
     4
slouken@0
     5
    This library is free software; you can redistribute it and/or
slouken@1312
     6
    modify it under the terms of the GNU Lesser General Public
slouken@0
     7
    License as published by the Free Software Foundation; either
slouken@1312
     8
    version 2.1 of the License, or (at your option) any later version.
slouken@0
     9
slouken@0
    10
    This library is distributed in the hope that it will be useful,
slouken@0
    11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
slouken@0
    12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
slouken@1312
    13
    Lesser General Public License for more details.
slouken@0
    14
slouken@1312
    15
    You should have received a copy of the GNU Lesser General Public
slouken@1312
    16
    License along with this library; if not, write to the Free Software
slouken@1312
    17
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
slouken@0
    18
slouken@0
    19
    Sam Lantinga
slouken@252
    20
    slouken@libsdl.org
slouken@0
    21
*/
slouken@1402
    22
#include "SDL_config.h"
slouken@0
    23
slouken@0
    24
#ifndef _SDL_sysvideo_h
slouken@0
    25
#define _SDL_sysvideo_h
slouken@0
    26
slouken@0
    27
#include "SDL_mouse.h"
slouken@2268
    28
#include "SDL_keysym.h"
slouken@0
    29
slouken@0
    30
/* The SDL video driver */
slouken@1895
    31
slouken@1895
    32
typedef struct SDL_Window SDL_Window;
slouken@1895
    33
typedef struct SDL_Texture SDL_Texture;
slouken@1895
    34
typedef struct SDL_Renderer SDL_Renderer;
slouken@1895
    35
typedef struct SDL_RenderDriver SDL_RenderDriver;
slouken@1895
    36
typedef struct SDL_VideoDisplay SDL_VideoDisplay;
slouken@0
    37
typedef struct SDL_VideoDevice SDL_VideoDevice;
slouken@0
    38
slouken@1895
    39
/* Define the SDL texture structure */
slouken@2753
    40
struct SDL_Texture
slouken@2753
    41
{
slouken@2753
    42
    Uint32 id;
slouken@1895
    43
slouken@2753
    44
    Uint32 format;              /**< The pixel format of the texture */
slouken@2753
    45
    int access;                 /**< SDL_TextureAccess */
slouken@2753
    46
    int w;                      /**< The width of the texture */
slouken@2753
    47
    int h;                      /**< The height of the texture */
slouken@2753
    48
    int modMode;                /**< The texture modulation mode */
slouken@2753
    49
    int blendMode;                      /**< The texture blend mode */
slouken@2753
    50
    int scaleMode;                      /**< The texture scale mode */
slouken@2753
    51
    Uint8 r, g, b, a;                   /**< Texture modulation values */
slouken@1895
    52
slouken@2753
    53
    SDL_Renderer *renderer;
slouken@1895
    54
slouken@2753
    55
    void *driverdata;                   /**< Driver specific texture representation */
slouken@1895
    56
slouken@2753
    57
    SDL_Texture *next;
slouken@1895
    58
};
slouken@1895
    59
slouken@1895
    60
/* Define the SDL renderer structure */
slouken@2753
    61
struct SDL_Renderer
slouken@2753
    62
{
slouken@2753
    63
    int (*ActivateRenderer) (SDL_Renderer * renderer);
slouken@2753
    64
    int (*DisplayModeChanged) (SDL_Renderer * renderer);
slouken@2753
    65
    int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
slouken@2753
    66
    int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    67
                               void **pixels, int *pitch);
slouken@2753
    68
    int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    69
                              const SDL_Color * colors, int firstcolor,
slouken@2753
    70
                              int ncolors);
slouken@2753
    71
    int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    72
                              SDL_Color * colors, int firstcolor,
slouken@2753
    73
                              int ncolors);
slouken@2753
    74
    int (*SetTextureColorMod) (SDL_Renderer * renderer,
slouken@2753
    75
                               SDL_Texture * texture);
slouken@2753
    76
    int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
slouken@2753
    77
                               SDL_Texture * texture);
slouken@2753
    78
    int (*SetTextureBlendMode) (SDL_Renderer * renderer,
slouken@2753
    79
                                SDL_Texture * texture);
slouken@2753
    80
    int (*SetTextureScaleMode) (SDL_Renderer * renderer,
slouken@2753
    81
                                SDL_Texture * texture);
slouken@2753
    82
    int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    83
                          const SDL_Rect * rect, const void *pixels,
slouken@2753
    84
                          int pitch);
slouken@2753
    85
    int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    86
                        const SDL_Rect * rect, int markDirty, void **pixels,
slouken@2753
    87
                        int *pitch);
slouken@2753
    88
    void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
slouken@2753
    89
    void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    90
                          int numrects, const SDL_Rect * rects);
slouken@2884
    91
    int (*SetDrawColor) (SDL_Renderer * renderer);
slouken@2884
    92
    int (*SetDrawBlendMode) (SDL_Renderer * renderer);
slouken@2901
    93
    int (*RenderPoint) (SDL_Renderer * renderer, int x, int y);
slouken@2884
    94
    int (*RenderLine) (SDL_Renderer * renderer, int x1, int y1, int x2,
slouken@2884
    95
                       int y2);
slouken@2884
    96
    int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect);
slouken@2753
    97
    int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
slouken@2753
    98
                       const SDL_Rect * srcrect, const SDL_Rect * dstrect);
slouken@3427
    99
    int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
slouken@3435
   100
                             Uint32 format, void * pixels, int pitch);
slouken@3427
   101
    int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
slouken@3435
   102
                              Uint32 format, const void * pixels, int pitch);
slouken@2753
   103
    void (*RenderPresent) (SDL_Renderer * renderer);
slouken@2753
   104
    void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
slouken@1895
   105
slouken@2753
   106
    void (*DestroyRenderer) (SDL_Renderer * renderer);
slouken@1895
   107
slouken@2753
   108
    /* The current renderer info */
slouken@2753
   109
    SDL_RendererInfo info;
slouken@1895
   110
slouken@2753
   111
    /* The window associated with the renderer */
slouken@2753
   112
    SDL_WindowID window;
slouken@1895
   113
slouken@2884
   114
    Uint8 r, g, b, a;                   /**< Color for drawing operations values */
slouken@2884
   115
    int blendMode;                      /**< The drawing blend mode */
slouken@2884
   116
slouken@2753
   117
    void *driverdata;
slouken@1895
   118
};
slouken@1895
   119
slouken@1895
   120
/* Define the SDL render driver structure */
slouken@2753
   121
struct SDL_RenderDriver
slouken@2753
   122
{
slouken@2753
   123
    SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
slouken@1895
   124
slouken@2753
   125
    /* Info about the renderer capabilities */
slouken@2753
   126
    SDL_RendererInfo info;
slouken@1895
   127
};
slouken@1895
   128
slouken@1895
   129
/* Define the SDL window structure, corresponding to toplevel windows */
slouken@2753
   130
struct SDL_Window
slouken@2753
   131
{
slouken@2753
   132
    Uint32 id;
slouken@1895
   133
slouken@2753
   134
    char *title;
slouken@2753
   135
    int x, y;
slouken@2753
   136
    int w, h;
slouken@2753
   137
    Uint32 flags;
slouken@1895
   138
slouken@2753
   139
    int display;
slouken@2753
   140
    SDL_Renderer *renderer;
slouken@1895
   141
slouken@3500
   142
    SDL_DisplayMode fullscreen_mode;
slouken@3500
   143
slouken@2753
   144
    void *userdata;
slouken@2753
   145
    void *driverdata;
slouken@1895
   146
};
slouken@1895
   147
#define FULLSCREEN_VISIBLE(W) \
slouken@1895
   148
    (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
slouken@1895
   149
     ((W)->flags & SDL_WINDOW_SHOWN) && \
slouken@1895
   150
     !((W)->flags & SDL_WINDOW_MINIMIZED))
slouken@1895
   151
hfutrell@2742
   152
/*
hfutrell@2742
   153
 * Define the SDL display structure This corresponds to physical monitors
hfutrell@2742
   154
 * attached to the system.
slouken@1895
   155
 */
slouken@2753
   156
struct SDL_VideoDisplay
slouken@2753
   157
{
slouken@2753
   158
    int max_display_modes;
slouken@2753
   159
    int num_display_modes;
slouken@2753
   160
    SDL_DisplayMode *display_modes;
slouken@2753
   161
    SDL_DisplayMode desktop_mode;
slouken@2753
   162
    SDL_DisplayMode current_mode;
slouken@3502
   163
    SDL_bool updating_fullscreen;
slouken@2753
   164
    SDL_Palette *palette;
slouken@1895
   165
slouken@2753
   166
    Uint16 *gamma;
slouken@2753
   167
    Uint16 *saved_gamma;        /* (just offset into gamma) */
slouken@1895
   168
slouken@2753
   169
    int num_render_drivers;
slouken@2753
   170
    SDL_RenderDriver *render_drivers;
slouken@1895
   171
slouken@2753
   172
    int num_windows;
slouken@2753
   173
    SDL_Window *windows;
slouken@3517
   174
    SDL_Window *fullscreen_window;
slouken@1895
   175
slouken@2753
   176
    SDL_Renderer *current_renderer;
slouken@1895
   177
slouken@2753
   178
    /* The hash list of textures */
slouken@2753
   179
    SDL_Texture *textures[64];
slouken@1895
   180
slouken@2753
   181
    SDL_VideoDevice *device;
slouken@1895
   182
slouken@2753
   183
    void *driverdata;
slouken@1895
   184
};
slouken@1895
   185
slouken@0
   186
/* Define the SDL video driver structure */
slouken@0
   187
#define _THIS	SDL_VideoDevice *_this
slouken@0
   188
slouken@2753
   189
struct SDL_VideoDevice
slouken@2753
   190
{
slouken@2753
   191
    /* * * */
slouken@2753
   192
    /* The name of this video driver */
slouken@2753
   193
    const char *name;
slouken@0
   194
slouken@2753
   195
    /* * * */
slouken@2753
   196
    /* Initialization/Query functions */
slouken@0
   197
slouken@2753
   198
    /*
slouken@2753
   199
     * Initialize the native video subsystem, filling in the list of
slouken@2753
   200
     * displays for this driver, returning 0 or -1 if there's an error.
slouken@2753
   201
     */
slouken@2753
   202
    int (*VideoInit) (_THIS);
slouken@0
   203
slouken@2753
   204
    /*
slouken@2753
   205
     * Reverse the effects VideoInit() -- called if VideoInit() fails or
slouken@2753
   206
     * if the application is shutting down the video subsystem.
slouken@2753
   207
     */
slouken@2753
   208
    void (*VideoQuit) (_THIS);
slouken@1913
   209
slouken@2753
   210
    /* * * */
slouken@2753
   211
    /*
slouken@2753
   212
     * Display functions
slouken@2753
   213
     */
slouken@0
   214
slouken@2753
   215
    /*
slouken@2753
   216
     * Get a list of the available display modes. e.g.
slouken@2753
   217
     * SDL_AddDisplayMode(_this->current_display, mode)
slouken@2753
   218
     */
slouken@3500
   219
    void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
slouken@0
   220
slouken@2753
   221
    /*
slouken@2753
   222
     * Setting the display mode is independent of creating windows, so
slouken@2753
   223
     * when the display mode is changed, all existing windows should have
slouken@2753
   224
     * their data updated accordingly, including the display surfaces
slouken@2753
   225
     * associated with them.
slouken@2753
   226
     */
slouken@3500
   227
    int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
slouken@0
   228
slouken@2753
   229
    /* Set the color entries of the display palette */
slouken@3500
   230
    int (*SetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette);
slouken@0
   231
slouken@2753
   232
    /* Get the color entries of the display palette */
slouken@3500
   233
    int (*GetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette);
slouken@0
   234
slouken@2753
   235
    /* Set the gamma ramp */
slouken@3500
   236
    int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp);
slouken@0
   237
slouken@2753
   238
    /* Get the gamma ramp */
slouken@3500
   239
    int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp);
slouken@0
   240
slouken@2753
   241
    /* * * */
slouken@2753
   242
    /*
slouken@2753
   243
     * Window functions
slouken@2753
   244
     */
slouken@2753
   245
    int (*CreateWindow) (_THIS, SDL_Window * window);
slouken@2753
   246
    int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
slouken@2753
   247
    void (*SetWindowTitle) (_THIS, SDL_Window * window);
slouken@2967
   248
    void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
slouken@2753
   249
    void (*SetWindowPosition) (_THIS, SDL_Window * window);
slouken@2753
   250
    void (*SetWindowSize) (_THIS, SDL_Window * window);
slouken@2753
   251
    void (*ShowWindow) (_THIS, SDL_Window * window);
slouken@2753
   252
    void (*HideWindow) (_THIS, SDL_Window * window);
slouken@2753
   253
    void (*RaiseWindow) (_THIS, SDL_Window * window);
slouken@2753
   254
    void (*MaximizeWindow) (_THIS, SDL_Window * window);
slouken@2753
   255
    void (*MinimizeWindow) (_THIS, SDL_Window * window);
slouken@2753
   256
    void (*RestoreWindow) (_THIS, SDL_Window * window);
slouken@2753
   257
    void (*SetWindowGrab) (_THIS, SDL_Window * window);
slouken@2753
   258
    void (*DestroyWindow) (_THIS, SDL_Window * window);
slouken@0
   259
slouken@2753
   260
    /* Get some platform dependent window information */
slouken@2753
   261
      SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
slouken@2753
   262
                                  struct SDL_SysWMinfo * info);
slouken@0
   263
slouken@2753
   264
    /* * * */
slouken@2753
   265
    /*
slouken@2753
   266
     * OpenGL support
slouken@2753
   267
     */
slouken@2753
   268
    int (*GL_LoadLibrary) (_THIS, const char *path);
slouken@2753
   269
    void *(*GL_GetProcAddress) (_THIS, const char *proc);
slouken@3057
   270
    void (*GL_UnloadLibrary) (_THIS);
slouken@2753
   271
      SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
slouken@2753
   272
    int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
slouken@2753
   273
    int (*GL_SetSwapInterval) (_THIS, int interval);
slouken@2753
   274
    int (*GL_GetSwapInterval) (_THIS);
slouken@2753
   275
    void (*GL_SwapWindow) (_THIS, SDL_Window * window);
slouken@2753
   276
    void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
slouken@0
   277
slouken@2753
   278
    /* * * */
slouken@2753
   279
    /*
slouken@2753
   280
     * Event manager functions
slouken@2753
   281
     */
slouken@2753
   282
    void (*PumpEvents) (_THIS);
slouken@0
   283
slouken@3025
   284
    /* Suspend the screensaver */
slouken@3025
   285
    void (*SuspendScreenSaver) (_THIS);
slouken@3025
   286
slouken@3280
   287
    /* Text input */
slouken@3280
   288
    void (*StartTextInput) (_THIS);
slouken@3280
   289
    void (*StopTextInput) (_THIS);
slouken@3280
   290
    void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
slouken@3280
   291
slouken@2753
   292
    /* * * */
slouken@2753
   293
    /* Data common to all drivers */
slouken@3025
   294
    SDL_bool suspend_screensaver;
slouken@2753
   295
    int num_displays;
slouken@2753
   296
    SDL_VideoDisplay *displays;
slouken@2753
   297
    int current_display;
slouken@2753
   298
    Uint32 next_object_id;
slouken@0
   299
slouken@2753
   300
    /* * * */
slouken@2753
   301
    /* Data used by the GL drivers */
slouken@2753
   302
    struct
slouken@2753
   303
    {
slouken@2753
   304
        int red_size;
slouken@2753
   305
        int green_size;
slouken@2753
   306
        int blue_size;
slouken@2753
   307
        int alpha_size;
slouken@2753
   308
        int depth_size;
slouken@2753
   309
        int buffer_size;
slouken@2753
   310
        int stencil_size;
slouken@2753
   311
        int double_buffer;
slouken@2753
   312
        int accum_red_size;
slouken@2753
   313
        int accum_green_size;
slouken@2753
   314
        int accum_blue_size;
slouken@2753
   315
        int accum_alpha_size;
slouken@2753
   316
        int stereo;
slouken@2753
   317
        int multisamplebuffers;
slouken@2753
   318
        int multisamplesamples;
slouken@2753
   319
        int accelerated;
slouken@3100
   320
        int major_version;
slouken@3100
   321
        int minor_version;
slouken@2753
   322
        int retained_backing;
slouken@2753
   323
        int driver_loaded;
slouken@2753
   324
        char driver_path[256];
slouken@2753
   325
        void *dll_handle;
slouken@2753
   326
    } gl_config;
slouken@0
   327
slouken@2753
   328
    /* * * */
slouken@2753
   329
    /* Data private to this driver */
slouken@2753
   330
    void *driverdata;
slouken@2753
   331
    struct SDL_GLDriverData *gl_data;
slouken@0
   332
slouken@3161
   333
#if SDL_VIDEO_DRIVER_PANDORA
slouken@3161
   334
    struct SDL_PrivateGLESData *gles_data;
slouken@3161
   335
#endif
slouken@3161
   336
slouken@2753
   337
    /* * * */
slouken@2753
   338
    /* The function used to dispose of this structure */
slouken@2753
   339
    void (*free) (_THIS);
slouken@1895
   340
};
slouken@0
   341
slouken@2753
   342
typedef struct VideoBootStrap
slouken@2753
   343
{
slouken@2753
   344
    const char *name;
slouken@2753
   345
    const char *desc;
slouken@2753
   346
    int (*available) (void);
slouken@2753
   347
    SDL_VideoDevice *(*create) (int devindex);
slouken@2753
   348
} VideoBootStrap;
slouken@0
   349
slouken@1931
   350
#if SDL_VIDEO_DRIVER_COCOA
slouken@1931
   351
extern VideoBootStrap COCOA_bootstrap;
slouken@1361
   352
#endif
slouken@1361
   353
#if SDL_VIDEO_DRIVER_X11
slouken@0
   354
extern VideoBootStrap X11_bootstrap;
slouken@0
   355
#endif
slouken@1361
   356
#if SDL_VIDEO_DRIVER_FBCON
slouken@0
   357
extern VideoBootStrap FBCON_bootstrap;
slouken@0
   358
#endif
slouken@1361
   359
#if SDL_VIDEO_DRIVER_DIRECTFB
slouken@167
   360
extern VideoBootStrap DirectFB_bootstrap;
slouken@167
   361
#endif
slouken@1361
   362
#if SDL_VIDEO_DRIVER_PS2GS
slouken@0
   363
extern VideoBootStrap PS2GS_bootstrap;
slouken@0
   364
#endif
slouken@3257
   365
#if SDL_VIDEO_DRIVER_PS3
slouken@3257
   366
extern VideoBootStrap PS3_bootstrap;
slouken@3257
   367
#endif
slouken@1361
   368
#if SDL_VIDEO_DRIVER_SVGALIB
slouken@0
   369
extern VideoBootStrap SVGALIB_bootstrap;
slouken@0
   370
#endif
slouken@1361
   371
#if SDL_VIDEO_DRIVER_GAPI
slouken@1361
   372
extern VideoBootStrap GAPI_bootstrap;
slouken@1361
   373
#endif
slouken@1895
   374
#if SDL_VIDEO_DRIVER_WIN32
slouken@1895
   375
extern VideoBootStrap WIN32_bootstrap;
slouken@1361
   376
#endif
slouken@1361
   377
#if SDL_VIDEO_DRIVER_BWINDOW
slouken@1361
   378
extern VideoBootStrap BWINDOW_bootstrap;
slouken@1361
   379
#endif
slouken@1361
   380
#if SDL_VIDEO_DRIVER_PHOTON
slouken@3083
   381
extern VideoBootStrap photon_bootstrap;
slouken@3083
   382
#endif
slouken@3083
   383
#if SDL_VIDEO_DRIVER_QNXGF
slouken@3083
   384
extern VideoBootStrap qnxgf_bootstrap;
slouken@1361
   385
#endif
slouken@1361
   386
#if SDL_VIDEO_DRIVER_EPOC
slouken@1361
   387
extern VideoBootStrap EPOC_bootstrap;
slouken@1361
   388
#endif
slouken@1361
   389
#if SDL_VIDEO_DRIVER_RISCOS
slouken@1361
   390
extern VideoBootStrap RISCOS_bootstrap;
slouken@1361
   391
#endif
hfutrell@2742
   392
#if SDL_VIDEO_DRIVER_UIKIT
hfutrell@2742
   393
extern VideoBootStrap UIKIT_bootstrap;
hfutrell@2742
   394
#endif
slouken@1361
   395
#if SDL_VIDEO_DRIVER_DUMMY
slouken@173
   396
extern VideoBootStrap DUMMY_bootstrap;
slouken@173
   397
#endif
slouken@2735
   398
#if SDL_VIDEO_DRIVER_NDS
slouken@2735
   399
extern VideoBootStrap NDS_bootstrap;
slouken@2735
   400
#endif
slouken@3161
   401
#if SDL_VIDEO_DRIVER_PANDORA
slouken@3161
   402
extern VideoBootStrap PND_bootstrap;
slouken@3161
   403
#endif
slouken@1361
   404
slouken@1895
   405
#define SDL_CurrentDisplay	(_this->displays[_this->current_display])
slouken@3417
   406
#define SDL_CurrentRenderer	(SDL_CurrentDisplay.current_renderer)
slouken@0
   407
slouken@1895
   408
extern SDL_VideoDevice *SDL_GetVideoDevice();
slouken@2753
   409
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
slouken@2753
   410
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
slouken@3500
   411
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
slouken@3500
   412
extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display);
slouken@3500
   413
extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode);
slouken@3500
   414
extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode);
slouken@3500
   415
extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode);
slouken@3500
   416
extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
slouken@3500
   417
extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode);
slouken@3501
   418
extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors);
slouken@3501
   419
extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors);
slouken@3500
   420
extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue);
slouken@3500
   421
extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue);
slouken@3501
   422
extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver);
slouken@1895
   423
slouken@2753
   424
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
slouken@1895
   425
extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
slouken@1895
   426
extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
slouken@1895
   427
slouken@2753
   428
extern void SDL_OnWindowShown(SDL_Window * window);
slouken@2753
   429
extern void SDL_OnWindowHidden(SDL_Window * window);
slouken@2753
   430
extern void SDL_OnWindowResized(SDL_Window * window);
slouken@3502
   431
extern void SDL_OnWindowMinimized(SDL_Window * window);
slouken@3502
   432
extern void SDL_OnWindowRestored(SDL_Window * window);
slouken@2753
   433
extern void SDL_OnWindowFocusGained(SDL_Window * window);
slouken@2753
   434
extern void SDL_OnWindowFocusLost(SDL_Window * window);
slouken@1895
   435
extern SDL_WindowID SDL_GetFocusWindow(void);
slouken@0
   436
slouken@2753
   437
#endif /* _SDL_sysvideo_h */
slouken@1895
   438
slouken@1895
   439
/* vi: set ts=4 sw=4 expandtab: */