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SDL_QuartzVideo.m
1670 lines (1378 loc) · 55.3 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzWindow.h"
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/* These APIs aren't just deprecated; they're gone from the headers in the
10.7 SDK. If we're using a >= 10.7 SDK, but targeting < 10.7, then we
force these function declarations. */
#if ((MAC_OS_X_VERSION_MIN_REQUIRED < 1070) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070))
CG_EXTERN void *CGDisplayBaseAddress(CGDirectDisplayID display)
CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_6,
__IPHONE_NA, __IPHONE_NA);
CG_EXTERN size_t CGDisplayBytesPerRow(CGDirectDisplayID display)
CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_6,
__IPHONE_NA, __IPHONE_NA);
#endif
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060) /* Fixed in Snow Leopard */
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/*
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Add methods to get at private members of NSScreen.
Since there is a bug in Apple's screen switching code
that does not update this variable when switching
to fullscreen, we'll set it manually (but only for the
main screen).
*/
@interface NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
@end
@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
_frame = frame;
}
@end
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static inline void QZ_SetFrame(NSScreen *nsscreen, NSRect frame)
{
[nsscreen setFrame:frame];
}
#else
static inline void QZ_SetFrame(NSScreen *nsscreen, NSRect frame)
{
}
#endif
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@interface SDLTranslatorResponder : NSTextView
{
}
- (void) doCommandBySelector:(SEL)myselector;
@end
@implementation SDLTranslatorResponder
- (void) doCommandBySelector:(SEL) myselector {}
@end
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/* absent in 10.3.9. */
CG_EXTERN CGImageRef CGBitmapContextCreateImage (CGContextRef);
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/* Bootstrap functions */
static int QZ_Available ();
static SDL_VideoDevice* QZ_CreateDevice (int device_index);
static void QZ_DeleteDevice (SDL_VideoDevice *device);
/* Initialization, Query, Setup, and Redrawing functions */
static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format);
static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format,
Uint32 flags);
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static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop);
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static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current,
int width, int height, int bpp,
Uint32 flags);
static int QZ_ToggleFullScreen (_THIS, int on);
static int QZ_SetColors (_THIS, int first_color,
int num_colors, SDL_Color *colors);
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
static int QZ_ThreadFlip (_THIS);
static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects);
#endif
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static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_VideoQuit (_THIS);
static int QZ_LockHWSurface(_THIS, SDL_Surface *surface);
static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
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static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface);
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static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
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/* Bootstrap binding, enables entry point into the driver */
VideoBootStrap QZ_bootstrap = {
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"Quartz", "Mac OS X CoreGraphics", QZ_Available, QZ_CreateDevice
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};
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/* Disable compiler warnings we can't avoid. */
#if (defined(__GNUC__) && (__GNUC__ >= 4))
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# if (MAC_OS_X_VERSION_MAX_ALLOWED <= 1070)
# pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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# endif
#endif
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static inline BOOL IS_LION_OR_LATER(_THIS)
{
return (system_version >= 0x1070);
}
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static inline BOOL IS_SNOW_LEOPARD_OR_LATER(_THIS)
{
return (system_version >= 0x1060);
}
static void QZ_ReleaseDisplayMode(_THIS, const void *moderef)
{
/* we only own these references in the 10.6+ API. */
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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CGDisplayModeRelease((CGDisplayModeRef) moderef);
}
#endif
}
static void QZ_ReleaseDisplayModeList(_THIS, CFArrayRef mode_list)
{
/* we only own these references in the 10.6+ API. */
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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CFRelease(mode_list);
}
#endif
}
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/* Bootstrap functions */
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static int QZ_Available ()
{
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return 1;
}
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static SDL_VideoDevice* QZ_CreateDevice (int device_index)
{
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#pragma unused (device_index)
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SDL_VideoDevice *device;
SDL_PrivateVideoData *hidden;
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device = (SDL_VideoDevice*) SDL_malloc (sizeof (*device) );
hidden = (SDL_PrivateVideoData*) SDL_malloc (sizeof (*hidden) );
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if (device == NULL || hidden == NULL)
SDL_OutOfMemory ();
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SDL_memset (device, 0, sizeof (*device) );
SDL_memset (hidden, 0, sizeof (*hidden) );
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device->hidden = hidden;
device->VideoInit = QZ_VideoInit;
device->ListModes = QZ_ListModes;
device->SetVideoMode = QZ_SetVideoMode;
device->ToggleFullScreen = QZ_ToggleFullScreen;
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device->UpdateMouse = QZ_UpdateMouse;
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device->SetColors = QZ_SetColors;
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/* device->UpdateRects = QZ_UpdateRects; this is determined by SetVideoMode() */
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device->VideoQuit = QZ_VideoQuit;
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device->LockHWSurface = QZ_LockHWSurface;
device->UnlockHWSurface = QZ_UnlockHWSurface;
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device->AllocHWSurface = QZ_AllocHWSurface;
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device->FreeHWSurface = QZ_FreeHWSurface;
device->SetGamma = QZ_SetGamma;
device->GetGamma = QZ_GetGamma;
device->SetGammaRamp = QZ_SetGammaRamp;
device->GetGammaRamp = QZ_GetGammaRamp;
device->GL_GetProcAddress = QZ_GL_GetProcAddress;
device->GL_GetAttribute = QZ_GL_GetAttribute;
device->GL_MakeCurrent = QZ_GL_MakeCurrent;
device->GL_SwapBuffers = QZ_GL_SwapBuffers;
device->GL_LoadLibrary = QZ_GL_LoadLibrary;
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device->FreeWMCursor = QZ_FreeWMCursor;
device->CreateWMCursor = QZ_CreateWMCursor;
device->ShowWMCursor = QZ_ShowWMCursor;
device->WarpWMCursor = QZ_WarpWMCursor;
device->MoveWMCursor = QZ_MoveWMCursor;
device->CheckMouseMode = QZ_CheckMouseMode;
device->InitOSKeymap = QZ_InitOSKeymap;
device->PumpEvents = QZ_PumpEvents;
device->SetCaption = QZ_SetCaption;
device->SetIcon = QZ_SetIcon;
device->IconifyWindow = QZ_IconifyWindow;
/*device->GetWMInfo = QZ_GetWMInfo;*/
device->GrabInput = QZ_GrabInput;
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/*
* This is a big hassle, needing QuickDraw and QuickTime on older
* systems, and god knows what on 10.6, so we immediately fail here,
* which causes SDL to make an RGB surface and manage the YUV overlay
* in software. Sorry. Use SDL 1.3 if you want YUV rendering in a pixel
* shader. :)
*/
/*device->CreateYUVOverlay = QZ_CreateYUVOverlay;*/
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device->free = QZ_DeleteDevice;
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return device;
}
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static void QZ_DeleteDevice (SDL_VideoDevice *device)
{
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_THIS = device;
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QZ_ReleaseDisplayMode(this, save_mode);
QZ_ReleaseDisplayMode(this, mode);
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SDL_free (device->hidden);
SDL_free (device);
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}
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static void QZ_GetModeInfo(_THIS, const void *_mode, Uint32 *w, Uint32 *h, Uint32 *bpp)
{
*w = *h = *bpp = 0;
if (_mode == NULL) {
return;
}
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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CGDisplayModeRef vidmode = (CGDisplayModeRef) _mode;
CFStringRef fmt = CGDisplayModeCopyPixelEncoding(vidmode);
*w = (Uint32) CGDisplayModeGetWidth(vidmode);
*h = (Uint32) CGDisplayModeGetHeight(vidmode);
/* we only care about the 32-bit modes... */
if (CFStringCompare(fmt, CFSTR(IO32BitDirectPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
*bpp = 32;
}
CFRelease(fmt);
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}
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#endif
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060)
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if (!use_new_mode_apis) {
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CFDictionaryRef vidmode = (CFDictionaryRef) _mode;
CFNumberGetValue (
CFDictionaryGetValue (vidmode, kCGDisplayBitsPerPixel),
kCFNumberSInt32Type, bpp);
CFNumberGetValue (
CFDictionaryGetValue (vidmode, kCGDisplayWidth),
kCFNumberSInt32Type, w);
CFNumberGetValue (
CFDictionaryGetValue (vidmode, kCGDisplayHeight),
kCFNumberSInt32Type, h);
}
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#endif
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/* we only care about the 32-bit modes... */
if (*bpp != 32) {
*bpp = 0;
}
}
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static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format)
{
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NSRect r = NSMakeRect(0.0, 0.0, 0.0, 0.0);
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const char *env = NULL;
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if ( Gestalt(gestaltSystemVersion, &system_version) != noErr )
system_version = 0;
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use_new_mode_apis = NO;
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
use_new_mode_apis = IS_SNOW_LEOPARD_OR_LATER(this);
#endif
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/* Initialize the video settings; this data persists between mode switches */
display_id = kCGDirectMainDisplay;
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#if 0 /* The mouse event code needs to take this into account... */
env = getenv("SDL_VIDEO_FULLSCREEN_DISPLAY");
if ( env ) {
int monitor = SDL_atoi(env);
CGDirectDisplayID activeDspys [3];
CGDisplayCount dspyCnt;
CGGetActiveDisplayList (3, activeDspys, &dspyCnt);
if ( monitor >= 0 && monitor < dspyCnt ) {
display_id = activeDspys[monitor];
}
}
#endif
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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save_mode = CGDisplayCopyDisplayMode(display_id);
}
#endif
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060)
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if (!use_new_mode_apis) {
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save_mode = CGDisplayCurrentMode(display_id);
}
#endif
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
if (!IS_LION_OR_LATER(this)) {
palette = CGPaletteCreateDefaultColorPalette();
}
#endif
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if (save_mode == NULL) {
SDL_SetError("Couldn't figure out current display mode.");
return -1;
}
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/* Allow environment override of screensaver disable. */
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env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
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if ( env ) {
allow_screensaver = SDL_atoi(env);
} else {
#ifdef SDL_VIDEO_DISABLE_SCREENSAVER
allow_screensaver = 0;
#else
allow_screensaver = 1;
#endif
}
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/* Gather some information that is useful to know about the display */
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QZ_GetModeInfo(this, save_mode, &device_width, &device_height, &device_bpp);
if (device_bpp == 0) {
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QZ_ReleaseDisplayMode(this, save_mode);
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save_mode = NULL;
SDL_SetError("Unsupported display mode");
return -1;
}
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/* Determine the current screen size */
this->info.current_w = device_width;
this->info.current_h = device_height;
/* Determine the default screen depth */
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video_format->BitsPerPixel = device_bpp;
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/* Set misc globals */
current_grab_mode = SDL_GRAB_OFF;
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cursor_should_be_visible = YES;
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cursor_visible = YES;
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current_mods = 0;
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field_edit = [[SDLTranslatorResponder alloc] initWithFrame:r];
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/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
QZ_RegisterForSleepNotifications (this);
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/* Fill in some window manager capabilities */
this->info.wm_available = 1;
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return 0;
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}
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static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags)
{
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CFArrayRef mode_list = NULL; /* list of available fullscreen modes */
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CFIndex num_modes;
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CFIndex i;
int list_size = 0;
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/* Any windowed mode is acceptable */
if ( (flags & SDL_FULLSCREEN) == 0 )
return (SDL_Rect**)-1;
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/* Free memory from previous call, if any */
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if ( client_mode_list != NULL ) {
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int i;
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for (i = 0; client_mode_list[i] != NULL; i++)
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SDL_free (client_mode_list[i]);
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SDL_free (client_mode_list);
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client_mode_list = NULL;
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}
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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mode_list = CGDisplayCopyAllDisplayModes(display_id, NULL);
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}
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#endif
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060)
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if (!use_new_mode_apis) {
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mode_list = CGDisplayAvailableModes(display_id);
}
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#endif
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num_modes = CFArrayGetCount (mode_list);
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/* Build list of modes with the requested bpp */
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for (i = 0; i < num_modes; i++) {
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Uint32 width, height, bpp;
const void *onemode = CFArrayGetValueAtIndex(mode_list, i);
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QZ_GetModeInfo(this, onemode, &width, &height, &bpp);
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if (bpp && (bpp == format->BitsPerPixel)) {
int hasMode = SDL_FALSE;
int i;
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/* Check if mode is already in the list */
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for (i = 0; i < list_size; i++) {
if (client_mode_list[i]->w == width &&
client_mode_list[i]->h == height) {
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hasMode = SDL_TRUE;
break;
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}
}
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/* Grow the list and add mode to the list */
if ( ! hasMode ) {
SDL_Rect *rect;
list_size++;
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if (client_mode_list == NULL)
client_mode_list = (SDL_Rect**)
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SDL_malloc (sizeof(*client_mode_list) * (list_size+1) );
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else {
/* !!! FIXME: this leaks memory if SDL_realloc() fails! */
client_mode_list = (SDL_Rect**)
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SDL_realloc (client_mode_list, sizeof(*client_mode_list) * (list_size+1));
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}
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rect = (SDL_Rect*) SDL_malloc (sizeof(**client_mode_list));
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if (client_mode_list == NULL || rect == NULL) {
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QZ_ReleaseDisplayModeList(this, mode_list);
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SDL_OutOfMemory ();
return NULL;
}
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rect->x = rect->y = 0;
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rect->w = width;
rect->h = height;
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client_mode_list[list_size-1] = rect;
client_mode_list[list_size] = NULL;
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}
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}
}
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QZ_ReleaseDisplayModeList(this, mode_list);
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/* Sort list largest to smallest (by area) */
{
int i, j;
for (i = 0; i < list_size; i++) {
for (j = 0; j < list_size-1; j++) {
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int area1, area2;
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area1 = client_mode_list[j]->w * client_mode_list[j]->h;
area2 = client_mode_list[j+1]->w * client_mode_list[j+1]->h;
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if (area1 < area2) {
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SDL_Rect *tmp = client_mode_list[j];
client_mode_list[j] = client_mode_list[j+1];
client_mode_list[j+1] = tmp;
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}
}
}
}
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return client_mode_list;
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}
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static SDL_bool QZ_WindowPosition(_THIS, int *x, int *y)
{
const char *window = getenv("SDL_VIDEO_WINDOW_POS");
if ( window ) {
if ( sscanf(window, "%d,%d", x, y) == 2 ) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
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static CGError QZ_SetDisplayMode(_THIS, const void *vidmode)
{
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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return CGDisplaySetDisplayMode(display_id, (CGDisplayModeRef) vidmode, NULL);
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}
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#endif
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060)
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if (!use_new_mode_apis) {
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return CGDisplaySwitchToMode(display_id, (CFDictionaryRef) vidmode);
}
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#endif
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return kCGErrorFailure;
}
static inline CGError QZ_RestoreDisplayMode(_THIS)
{
return QZ_SetDisplayMode(this, save_mode);
}
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static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop)
{
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/* Reset values that may change between switches */
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this->info.blit_fill = 0;
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this->FillHWRect = NULL;
this->UpdateRects = NULL;
this->LockHWSurface = NULL;
this->UnlockHWSurface = NULL;
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if (cg_context) {
CGContextFlush (cg_context);
CGContextRelease (cg_context);
cg_context = nil;
}
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/* Release fullscreen resources */
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if ( mode_flags & SDL_FULLSCREEN ) {
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NSRect screen_rect;
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/* Release double buffer stuff */
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
if ( !IS_LION_OR_LATER(this) && (mode_flags & SDL_DOUBLEBUF) ) {
quit_thread = YES;
SDL_SemPost (sem1);
SDL_WaitThread (thread, NULL);
SDL_DestroySemaphore (sem1);
SDL_DestroySemaphore (sem2);
SDL_free (sw_buffers[0]);
}
#endif
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/* If we still have a valid window, close it. */
if ( qz_window ) {
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NSCAssert([ qz_window delegate ] == nil, @"full screen window shouldn't have a delegate"); /* if that should ever change, we'd have to release it here */
[ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
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qz_window = nil;
window_view = nil;
}
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/*
Release the OpenGL context
Do this first to avoid trash on the display before fade
*/
if ( mode_flags & SDL_OPENGL ) {
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QZ_TearDownOpenGL (this);
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#ifdef __powerpc__ /* we only use this for pre-10.3 compatibility. */
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CGLSetFullScreen (NULL);
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#endif
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}
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if (to_desktop) {
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/* !!! FIXME: keep an eye on this.
* This API is officially unavailable for 64-bit binaries.
* It happens to work, as of 10.7, but we're going to see if
* we can just simply do without it on newer OSes...
*/
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070) && !defined(__LP64__)
if ( !IS_LION_OR_LATER(this) ) {
ShowMenuBar ();
}
#endif
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/* Restore original screen resolution/bpp */
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QZ_RestoreDisplayMode (this);
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CGReleaseAllDisplays ();
/*
Reset the main screen's rectangle
See comment in QZ_SetVideoFullscreen for why we do this
*/
screen_rect = NSMakeRect(0,0,device_width,device_height);
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QZ_SetFrame([ NSScreen mainScreen ], screen_rect);
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}
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}
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/* Release window mode resources */
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else {
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id delegate = [ qz_window delegate ];
[ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
if (delegate != nil) [ delegate release ];
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qz_window = nil;
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window_view = nil;
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/* Release the OpenGL context */
if ( mode_flags & SDL_OPENGL )
QZ_TearDownOpenGL (this);
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}
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/* Signal successful teardown */
video_set = SDL_FALSE;
626
627
}
628
629
630
631
632
633
634
635
static const void *QZ_BestMode(_THIS, const int bpp, const int w, const int h)
{
const void *best = NULL;
if (bpp == 0) {
return NULL;
}
636
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
637
if (use_new_mode_apis) {
638
639
640
641
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643
644
645
646
647
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649
650
651
652
653
654
655
656
/* apparently, we have to roll our own now. :/ */
CFArrayRef mode_list = CGDisplayCopyAllDisplayModes(display_id, NULL);
if (mode_list != NULL) {
const CFIndex num_modes = CFArrayGetCount(mode_list);
CFIndex i;
for (i = 0; i < num_modes; i++) {
const void *vidmode = CFArrayGetValueAtIndex(mode_list, i);
Uint32 thisw, thish, thisbpp;
QZ_GetModeInfo(this, vidmode, &thisw, &thish, &thisbpp);
/* We only care about exact matches, apparently. */
if ((thisbpp == bpp) && (thisw == w) && (thish == h)) {
best = vidmode;
break; /* got it! */
}
}
CGDisplayModeRetain((CGDisplayModeRef) best); /* NULL is ok */
CFRelease(mode_list);
}
657
}
658
#endif
659
660
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060)
661
if (!use_new_mode_apis) {
662
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664
665
666
667
boolean_t exact = 0;
best = CGDisplayBestModeForParameters(display_id, bpp, w, h, &exact);
if (!exact) {
best = NULL;
}
}
668
669
#endif
670
671
672
return best;
}
673
static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int width,
674
675
int height, int bpp, Uint32 flags)
{
676
const BOOL isLion = IS_LION_OR_LATER(this);
677
NSRect screen_rect;
678
CGError error;
679
NSRect contentRect;
680
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
681
682
683
684
685
current->flags = SDL_FULLSCREEN;
current->w = width;
current->h = height;
686
687
contentRect = NSMakeRect (0, 0, width, height);
688
689
690
691
692
/* Fade to black to hide resolution-switching flicker (and garbage
that is displayed by a destroyed OpenGL context, if applicable) */
if ( CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess ) {
CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
}
693
694
695
/* Destroy any previous mode */
if (video_set == SDL_TRUE)
696
QZ_UnsetVideoMode (this, FALSE);
697
698
699
700
701
702
703
/* Sorry, QuickDraw was ripped out. */
if (getenv("SDL_NSWindowPointer") || getenv("SDL_NSQuickDrawViewPointer")) {
SDL_SetError ("Embedded QuickDraw windows are no longer supported");
goto ERR_NO_MATCH;
}
704
QZ_ReleaseDisplayMode(this, mode); /* NULL is okay. */
705
706
/* See if requested mode exists */
707
mode = QZ_BestMode(this, bpp, width, height);
708
709
/* Require an exact match to the requested mode */
710
if ( mode == NULL ) {
711
SDL_SetError ("Failed to find display resolution: %dx%dx%d", width, height, bpp);
712
713
goto ERR_NO_MATCH;
}
714
715
/* Put up the blanking window (a window above all other windows) */
716
717
718
719
720
721
if (getenv ("SDL_SINGLEDISPLAY"))
error = CGDisplayCapture (display_id);
else
error = CGCaptureAllDisplays ();
if ( CGDisplayNoErr != error ) {
722
723
724
SDL_SetError ("Failed capturing display");
goto ERR_NO_CAPTURE;
}
725
726
/* Do the physical switch */
727
if ( CGDisplayNoErr != QZ_SetDisplayMode(this, mode) ) {
728
729
730
SDL_SetError ("Failed switching display resolution");
goto ERR_NO_SWITCH;
}
731
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734
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736
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741
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743
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745
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747
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763
764
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768
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773
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777
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779
780
781
782
783
784
785
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
if ( !isLion ) {
current->pixels = (Uint32*) CGDisplayBaseAddress (display_id);
current->pitch = CGDisplayBytesPerRow (display_id);
current->flags |= SDL_HWSURFACE;
current->flags |= SDL_PREALLOC;
/* current->hwdata = (void *) CGDisplayGetDrawingContext (display_id); */
this->UpdateRects = QZ_DirectUpdate;
this->LockHWSurface = QZ_LockHWSurface;
this->UnlockHWSurface = QZ_UnlockHWSurface;
/* Setup double-buffer emulation */
if ( flags & SDL_DOUBLEBUF ) {
/*
Setup a software backing store for reasonable results when
double buffering is requested (since a single-buffered hardware
surface looks hideous).
The actual screen blit occurs in a separate thread to allow
other blitting while waiting on the VBL (and hence results in higher framerates).
*/
this->LockHWSurface = NULL;
this->UnlockHWSurface = NULL;
this->UpdateRects = NULL;
current->flags |= (SDL_HWSURFACE|SDL_DOUBLEBUF);
this->UpdateRects = QZ_DoubleBufferUpdate;
this->LockHWSurface = QZ_LockDoubleBuffer;
this->UnlockHWSurface = QZ_UnlockDoubleBuffer;
this->FlipHWSurface = QZ_FlipDoubleBuffer;
current->pixels = SDL_malloc (current->pitch * current->h * 2);
if (current->pixels == NULL) {
SDL_OutOfMemory ();
goto ERR_DOUBLEBUF;
}
sw_buffers[0] = current->pixels;
sw_buffers[1] = (Uint8*)current->pixels + current->pitch * current->h;
quit_thread = NO;
sem1 = SDL_CreateSemaphore (0);
sem2 = SDL_CreateSemaphore (1);
thread = SDL_CreateThread ((int (*)(void *))QZ_ThreadFlip, this);
}
if ( CGDisplayCanSetPalette (display_id) )
current->flags |= SDL_HWPALETTE;
}
#endif
786
787
788
789
790
/* Check if we should recreate the window */
if (qz_window == nil) {
/* Manually create a window, avoids having a nib file resource */
qz_window = [ [ SDL_QuartzWindow alloc ]
initWithContentRect:contentRect
791
styleMask:(isLion ? NSBorderlessWindowMask : 0)
792
793
794
795
796
797
backing:NSBackingStoreBuffered
defer:NO ];
if (qz_window != nil) {
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setViewsNeedDisplay:NO ];
798
799
800
if (isLion) {
[ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ];
}
801
802
803
804
}
}
/* We already have a window, just change its size */
else {
805
806
807
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
810
811
812
813
/* Setup OpenGL for a fullscreen context */
if (flags & SDL_OPENGL) {
if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
814
goto ERR_NO_GL;
815
}
816
817
818
819
820
/* Initialize the NSView and add it to our window. The presence of a valid window and
view allow the cursor to be changed whilst in fullscreen.*/
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
821
822
823
824
825
if ( isLion ) {
[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
}
[ [ qz_window contentView ] addSubview:window_view ];
826
827
828
829
/* Apparently Lion checks some version flag set by the linker
and changes API behavior. Annoying. */
#if (MAC_OS_X_VERSION_MAX_ALLOWED < 1070)
830
831
832
833
834
835
836
{
CGLError err;
CGLContextObj ctx;
[ qz_window setLevel:NSNormalWindowLevel ];
ctx = QZ_GetCGLContextObj (gl_context);
err = CGLSetFullScreen (ctx);
837
838
839
840
841
if (err) {
SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err));
goto ERR_NO_GL;
}
842
}
843
844
845
846
847
#else
[ qz_window setLevel:CGShieldingWindowLevel() ];
[ gl_context setView: window_view ];
[ gl_context setFullScreen ];
[ gl_context update ];
848
849
850
#endif
[ window_view release ];
851
[ gl_context makeCurrentContext];
852
853
854
855
glClear (GL_COLOR_BUFFER_BIT);
[ gl_context flushBuffer ];
856
857
current->flags |= SDL_OPENGL;
858
} else if (isLion) { /* For 2D, we build a CGBitmapContext */
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
CGColorSpaceRef cgColorspace;
/* Only recreate the view if it doesn't already exist */
if (window_view == nil) {
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
[ [ qz_window contentView ] addSubview:window_view ];
[ window_view release ];
}
cgColorspace = CGColorSpaceCreateDeviceRGB();
current->pitch = 4 * current->w;
current->pixels = SDL_malloc (current->h * current->pitch);
cg_context = CGBitmapContextCreate (current->pixels, current->w, current->h,
8, current->pitch, cgColorspace,
kCGImageAlphaNoneSkipFirst);
CGColorSpaceRelease (cgColorspace);
current->flags |= SDL_SWSURFACE;
current->flags |= SDL_ASYNCBLIT;
current->hwdata = (void *) cg_context;
/* Force this window to draw above _everything_. */
[ qz_window setLevel:CGShieldingWindowLevel() ];
884
885
886
887
this->UpdateRects = QZ_UpdateRects;
this->LockHWSurface = QZ_LockHWSurface;
this->UnlockHWSurface = QZ_UnlockHWSurface;
888
889
}
890
891
892
893
894
if (isLion) {
[ qz_window setHasShadow:NO];
[ qz_window setOpaque:YES];
[ qz_window makeKeyAndOrderFront:nil ];
}
895
896
897
898
899
900
901
902
903
904
905
906
/* !!! FIXME: keep an eye on this.
* This API is officially unavailable for 64-bit binaries.
* It happens to work, as of 10.7, but we're going to see if
* we can just simply do without it on newer OSes...
*/
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070) && !defined(__LP64__)
if ( !IS_LION_OR_LATER(this) ) {
/* If we don't hide menu bar, it will get events and interrupt the program */
HideMenuBar ();
}
#endif
907
908
909
910
911
912
/* Fade in again (asynchronously) */
if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation(fade_token);
}
913
914
/*
915
916
917
918
919
There is a bug in Cocoa where NSScreen doesn't synchronize
with CGDirectDisplay, so the main screen's frame is wrong.
As a result, coordinate translation produces incorrect results.
We can hack around this bug by setting the screen rect
ourselves. This hack should be removed if/when the bug is fixed.
920
921
*/
screen_rect = NSMakeRect(0,0,width,height);
922
QZ_SetFrame([ NSScreen mainScreen ], screen_rect);
923
924
925
/* Save the flags to ensure correct tear-down */
mode_flags = current->flags;
926
927
928
/* Set app state, hide cursor if necessary, ... */
QZ_DoActivate(this);
929
930
931
return current;
932
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
933
934
ERR_NO_GL:
ERR_DOUBLEBUF: QZ_RestoreDisplayMode(this);
935
ERR_NO_SWITCH: CGReleaseAllDisplays ();
936
937
938
939
940
941
ERR_NO_CAPTURE:
ERR_NO_MATCH: if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
}
return NULL;
942
943
944
}
static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
945
946
int height, int *bpp, Uint32 flags)
{
947
unsigned int style;
948
NSRect contentRect;
949
950
int center_window = 1;
int origin_x, origin_y;
951
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
952
953
954
current->flags = 0;
current->w = width;
955
current->h = height;
956
957
contentRect = NSMakeRect (0, 0, width, height);
958
959
960
961
962
963
964
965
/*
Check if we should completely destroy the previous mode
- If it is fullscreen
- If it has different noframe or resizable attribute
- If it is OpenGL (since gl attributes could be different)
- If new mode is OpenGL, but previous mode wasn't
*/
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
if (video_set == SDL_TRUE) {
if (mode_flags & SDL_FULLSCREEN) {
/* Fade to black to hide resolution-switching flicker (and garbage
that is displayed by a destroyed OpenGL context, if applicable) */
if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) {
CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
}
QZ_UnsetVideoMode (this, TRUE);
}
else if ( ((mode_flags ^ flags) & (SDL_NOFRAME|SDL_RESIZABLE)) ||
(mode_flags & SDL_OPENGL) ||
(flags & SDL_OPENGL) ) {
QZ_UnsetVideoMode (this, TRUE);
}
}
981
982
983
984
985
986
987
/* Sorry, QuickDraw was ripped out. */
if (getenv("SDL_NSWindowPointer") || getenv("SDL_NSQuickDrawViewPointer")) {
SDL_SetError ("Embedded QuickDraw windows are no longer supported");
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
988
}
989
return NULL;
990
}
991
992
993
994
995
996
997
998
999
1000
/* Check if we should recreate the window */
if (qz_window == nil) {
/* Set the window style based on input flags */
if ( flags & SDL_NOFRAME ) {
style = NSBorderlessWindowMask;
current->flags |= SDL_NOFRAME;
} else {
style = NSTitledWindowMask;