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SDL_renderer_sw.c

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933 lines (816 loc) · 30.7 KB
 
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/*
SDL - Simple DirectMedia Layer
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Jan 24, 2010
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
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#include "SDL_renderer_sw.h"
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/* SDL surface based renderer implementation */
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static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int SW_ActivateRenderer(SDL_Renderer * renderer);
static int SW_DisplayModeChanged(SDL_Renderer * renderer);
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static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int SW_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int SW_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int SW_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
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static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int SW_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int SW_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int SW_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
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static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static int SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, const void * pixels, int pitch);
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static void SW_RenderPresent(SDL_Renderer * renderer);
static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void SW_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver SW_RenderDriver = {
SW_CreateRenderer,
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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14,
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SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
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SDL_PIXELFORMAT_YUY2,
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SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
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0,
0}
};
typedef struct
{
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Uint32 format;
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SDL_bool updateSize;
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int current_texture;
SDL_Texture *texture[3];
SDL_Surface surface;
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SDL_Renderer *renderer;
SDL_DirtyRectList dirty;
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} SW_RenderData;
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static SDL_Texture *
CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
{
SDL_Texture *texture;
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texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
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if (!texture) {
SDL_OutOfMemory();
return NULL;
}
texture->format = format;
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texture->access = SDL_TEXTUREACCESS_STREAMING;
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texture->w = w;
texture->h = h;
texture->renderer = renderer;
if (renderer->CreateTexture(renderer, texture) < 0) {
SDL_free(texture);
return NULL;
}
return texture;
}
static void
DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
renderer->DestroyTexture(renderer, texture);
SDL_free(texture);
}
static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
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SW_RenderData *data = (SW_RenderData *) userdata;
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int i;
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i] && data->renderer->SetTexturePalette) {
data->renderer->SetTexturePalette(data->renderer,
data->texture[i],
palette->colors, 0,
palette->ncolors);
}
}
return 0;
}
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void
Setup_SoftwareRenderer(SDL_Renderer * renderer)
{
renderer->CreateTexture = SW_CreateTexture;
renderer->QueryTexturePixels = SW_QueryTexturePixels;
renderer->SetTexturePalette = SW_SetTexturePalette;
renderer->GetTexturePalette = SW_GetTexturePalette;
renderer->SetTextureColorMod = SW_SetTextureColorMod;
renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->DestroyTexture = SW_DestroyTexture;
renderer->info.mod_modes = SW_RenderDriver.info.mod_modes;
renderer->info.num_texture_formats =
SW_RenderDriver.info.num_texture_formats;
SDL_memcpy(renderer->info.texture_formats,
SW_RenderDriver.info.texture_formats,
sizeof(renderer->info.texture_formats));;
renderer->info.max_texture_width = SW_RenderDriver.info.max_texture_width;
renderer->info.max_texture_height =
SW_RenderDriver.info.max_texture_height;
}
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SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_VideoDisplay *display = window->display;
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SDL_DisplayMode *displayMode = &display->current_mode;
SDL_Renderer *renderer;
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SW_RenderData *data;
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int i, n;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
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Uint32 renderer_flags;
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const char *desired_driver;
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if (!SDL_PixelFormatEnumToMasks
(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown display format");
return NULL;
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
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SW_DestroyRenderer(renderer);
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SDL_OutOfMemory();
return NULL;
}
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renderer->ActivateRenderer = SW_ActivateRenderer;
renderer->DisplayModeChanged = SW_DisplayModeChanged;
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renderer->RenderDrawPoints = SW_RenderDrawPoints;
renderer->RenderDrawLines = SW_RenderDrawLines;
renderer->RenderDrawRects = SW_RenderDrawRects;
renderer->RenderFillRects = SW_RenderFillRects;
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renderer->RenderCopy = SW_RenderCopy;
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renderer->RenderReadPixels = SW_RenderReadPixels;
renderer->RenderWritePixels = SW_RenderWritePixels;
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renderer->RenderPresent = SW_RenderPresent;
renderer->DestroyRenderer = SW_DestroyRenderer;
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renderer->info.name = SW_RenderDriver.info.name;
renderer->info.flags = 0;
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renderer->window = window;
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renderer->driverdata = data;
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Setup_SoftwareRenderer(renderer);
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if (flags & SDL_RENDERER_PRESENTFLIP2) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
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} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
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n = 3;
} else {
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renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
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data->format = displayMode->format;
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/* Find a render driver that we can use to display data */
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renderer_flags = (SDL_RENDERER_SINGLEBUFFER |
SDL_RENDERER_PRESENTDISCARD);
if (flags & SDL_RENDERER_PRESENTVSYNC) {
renderer_flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER");
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for (i = 0; i < display->num_render_drivers; ++i) {
SDL_RenderDriver *driver = &display->render_drivers[i];
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if (driver->info.name == SW_RenderDriver.info.name) {
continue;
}
if (desired_driver
&& SDL_strcasecmp(desired_driver, driver->info.name) != 0) {
continue;
}
data->renderer = driver->CreateRenderer(window, renderer_flags);
if (data->renderer) {
break;
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}
}
if (i == display->num_render_drivers) {
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SW_DestroyRenderer(renderer);
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SDL_SetError("Couldn't find display render driver");
return NULL;
}
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if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
/* Create the textures we'll use for display */
for (i = 0; i < n; ++i) {
data->texture[i] =
CreateTexture(data->renderer, data->format, window->w, window->h);
if (!data->texture[i]) {
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SW_DestroyRenderer(renderer);
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return NULL;
}
}
data->current_texture = 0;
/* Create a surface we'll use for rendering */
data->surface.flags = SDL_PREALLOC;
data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
if (!data->surface.format) {
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SW_DestroyRenderer(renderer);
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return NULL;
}
SDL_SetSurfacePalette(&data->surface, display->palette);
/* Set up a palette watch on the display palette */
if (display->palette) {
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
}
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return renderer;
}
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static int
SW_ActivateRenderer(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
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int i, n;
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if (data->renderer && data->renderer->ActivateRenderer) {
if (data->renderer->ActivateRenderer(data->renderer) < 0) {
return -1;
}
}
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if (data->updateSize) {
/* Recreate the textures for the new window size */
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
n = 2;
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
n = 3;
} else {
n = 1;
}
for (i = 0; i < n; ++i) {
if (data->texture[i]) {
DestroyTexture(data->renderer, data->texture[i]);
data->texture[i] = 0;
}
}
for (i = 0; i < n; ++i) {
data->texture[i] =
CreateTexture(data->renderer, data->format, window->w,
window->h);
if (!data->texture[i]) {
return -1;
}
}
data->updateSize = SDL_FALSE;
}
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return 0;
}
static int
SW_DisplayModeChanged(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer && data->renderer->DisplayModeChanged) {
if (data->renderer->DisplayModeChanged(data->renderer) < 0) {
return -1;
}
}
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/* Rebind the context to the window area */
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data->updateSize = SDL_TRUE;
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return SW_ActivateRenderer(renderer);
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}
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SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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texture->driverdata =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
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} else {
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown texture format");
return -1;
}
texture->driverdata =
SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
Bmask, Amask);
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SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
texture->b);
SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
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if (texture->access == SDL_TEXTUREACCESS_STATIC) {
SDL_SetSurfaceRLE(texture->driverdata, 1);
}
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}
if (!texture->driverdata) {
return -1;
}
return 0;
}
static int
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SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *)
texture->driverdata, pixels,
pitch);
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} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
}
static int
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SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetPaletteColors(surface->format->palette, colors,
firstcolor, ncolors);
}
}
static int
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SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
ncolors * sizeof(*colors));
return 0;
}
}
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static int
SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
texture->b);
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}
static int
SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetSurfaceAlphaMod(surface, texture->a);
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}
static int
SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
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}
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SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *)
texture->driverdata, rect, pixels,
pitch);
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} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
return 0;
}
}
static int
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SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *)
texture->driverdata, rect, markDirty,
pixels, pitch);
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} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
*pitch = surface->pitch;
return 0;
}
}
static void
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SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
}
}
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static int
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528
SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 21, 2008
Dec 21, 2008
529
530
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
531
SDL_Texture *texture = data->texture[data->current_texture];
Dec 21, 2008
Dec 21, 2008
532
SDL_Rect rect;
Dec 9, 2009
Dec 9, 2009
533
534
535
536
537
538
539
540
541
542
543
544
545
int i;
int x, y;
int status = 0;
/* Get the smallest rectangle that contains everything */
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
if (!SDL_EnclosePoints(points, count, &rect, &rect)) {
/* Nothing to draw */
return 0;
}
Dec 21, 2008
Dec 21, 2008
546
Dec 21, 2008
Dec 21, 2008
547
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Dec 21, 2008
Dec 21, 2008
548
549
550
SDL_AddDirtyRect(&data->dirty, &rect);
}
Dec 9, 2009
Dec 9, 2009
551
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
Dec 21, 2008
Dec 21, 2008
552
553
554
555
556
&data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Dec 9, 2009
Dec 9, 2009
557
558
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
Dec 21, 2008
Dec 21, 2008
559
Dec 9, 2009
Dec 9, 2009
560
/* Draw the points! */
Feb 1, 2011
Feb 1, 2011
561
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Dec 9, 2009
Dec 9, 2009
562
563
564
565
566
567
568
Uint32 color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
for (i = 0; i < count; ++i) {
x = points[i].x - rect.x;
y = points[i].y - rect.y;
Dec 21, 2008
Dec 21, 2008
569
Dec 9, 2009
Dec 9, 2009
570
571
status = SDL_DrawPoint(&data->surface, x, y, color);
}
Dec 21, 2008
Dec 21, 2008
572
} else {
Dec 9, 2009
Dec 9, 2009
573
574
575
576
577
578
579
580
581
for (i = 0; i < count; ++i) {
x = points[i].x - rect.x;
y = points[i].y - rect.y;
status = SDL_BlendPoint(&data->surface, x, y,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
Dec 21, 2008
Dec 21, 2008
582
583
}
Dec 9, 2009
Dec 9, 2009
584
585
data->renderer->UnlockTexture(data->renderer, texture);
Dec 21, 2008
Dec 21, 2008
586
587
588
return status;
}
Dec 20, 2008
Dec 20, 2008
589
static int
Dec 23, 2009
Dec 23, 2009
590
591
SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 20, 2008
Dec 20, 2008
592
593
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
SDL_Texture *texture = data->texture[data->current_texture];
SDL_Rect clip, rect;
int i;
int x1, y1, x2, y2;
int status = 0;
/* Get the smallest rectangle that contains everything */
clip.x = 0;
clip.y = 0;
clip.w = texture->w;
clip.h = texture->h;
SDL_EnclosePoints(points, count, NULL, &rect);
if (!SDL_IntersectRect(&rect, &clip, &rect)) {
/* Nothing to draw */
return 0;
Dec 21, 2008
Dec 21, 2008
609
}
Dec 20, 2008
Dec 20, 2008
610
Dec 21, 2008
Dec 21, 2008
611
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Dec 20, 2008
Dec 20, 2008
612
613
614
SDL_AddDirtyRect(&data->dirty, &rect);
}
Dec 9, 2009
Dec 9, 2009
615
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
Dec 20, 2008
Dec 20, 2008
616
&data->surface.pixels,
Dec 20, 2008
Dec 20, 2008
617
618
619
620
&data->surface.pitch) < 0) {
return -1;
}
Dec 9, 2009
Dec 9, 2009
621
622
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
Dec 21, 2008
Dec 21, 2008
623
Dec 9, 2009
Dec 9, 2009
624
/* Draw the points! */
Feb 1, 2011
Feb 1, 2011
625
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Dec 9, 2009
Dec 9, 2009
626
627
628
629
630
631
632
633
634
Uint32 color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
for (i = 1; i < count; ++i) {
x1 = points[i-1].x - rect.x;
y1 = points[i-1].y - rect.y;
x2 = points[i].x - rect.x;
y2 = points[i].y - rect.y;
Dec 20, 2008
Dec 20, 2008
635
Dec 9, 2009
Dec 9, 2009
636
637
status = SDL_DrawLine(&data->surface, x1, y1, x2, y2, color);
}
Dec 20, 2008
Dec 20, 2008
638
} else {
Dec 9, 2009
Dec 9, 2009
639
640
641
642
643
644
645
646
647
648
649
for (i = 1; i < count; ++i) {
x1 = points[i-1].x - rect.x;
y1 = points[i-1].y - rect.y;
x2 = points[i].x - rect.x;
y2 = points[i].y - rect.y;
status = SDL_BlendLine(&data->surface, x1, y1, x2, y2,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
Dec 20, 2008
Dec 20, 2008
650
651
}
Dec 9, 2009
Dec 9, 2009
652
653
data->renderer->UnlockTexture(data->renderer, texture);
Dec 20, 2008
Dec 20, 2008
654
655
656
return status;
}
Dec 20, 2008
Dec 20, 2008
657
static int
Dec 23, 2009
Dec 23, 2009
658
659
SW_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
Jul 19, 2006
Jul 19, 2006
661
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
662
663
664
665
666
SDL_Texture *texture = data->texture[data->current_texture];
SDL_Rect clip, rect;
Uint32 color = 0;
int i;
int status = 0;
Dec 9, 2009
Dec 9, 2009
668
669
670
671
clip.x = 0;
clip.y = 0;
clip.w = texture->w;
clip.h = texture->h;
Feb 1, 2011
Feb 1, 2011
673
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Dec 9, 2009
Dec 9, 2009
674
675
676
color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
Jul 15, 2006
Jul 15, 2006
677
}
Dec 20, 2008
Dec 20, 2008
678
Dec 9, 2009
Dec 9, 2009
679
for (i = 0; i < count; ++i) {
Dec 24, 2009
Dec 24, 2009
680
/* FIXME: We don't want to draw clipped edges */
Dec 9, 2009
Dec 9, 2009
681
682
683
684
if (!SDL_IntersectRect(rects[i], &clip, &rect)) {
/* Nothing to draw */
continue;
}
Jul 15, 2006
Jul 15, 2006
685
Dec 9, 2009
Dec 9, 2009
686
687
688
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, &rect);
}
Dec 20, 2008
Dec 20, 2008
689
Dec 9, 2009
Dec 9, 2009
690
691
692
693
694
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
&data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Dec 9, 2009
Dec 9, 2009
696
697
698
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
Feb 1, 2011
Feb 1, 2011
699
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Dec 23, 2009
Dec 23, 2009
700
status = SDL_DrawRect(&data->surface, NULL, color);
Dec 9, 2009
Dec 9, 2009
701
702
703
704
705
706
707
708
709
} else {
status = SDL_BlendRect(&data->surface, NULL,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
data->renderer->UnlockTexture(data->renderer, texture);
}
Jul 15, 2006
Jul 15, 2006
710
return status;
Dec 23, 2009
Dec 23, 2009
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
static int
SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
SDL_Texture *texture = data->texture[data->current_texture];
SDL_Rect clip, rect;
Uint32 color = 0;
int i;
int status = 0;
clip.x = 0;
clip.y = 0;
clip.w = texture->w;
clip.h = texture->h;
Feb 1, 2011
Feb 1, 2011
729
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Dec 23, 2009
Dec 23, 2009
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
for (i = 0; i < count; ++i) {
if (!SDL_IntersectRect(rects[i], &clip, &rect)) {
/* Nothing to draw */
continue;
}
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, &rect);
}
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
&data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
Feb 1, 2011
Feb 1, 2011
754
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Dec 23, 2009
Dec 23, 2009
755
756
757
758
759
760
761
762
763
764
765
766
767
status = SDL_FillRect(&data->surface, NULL, color);
} else {
status = SDL_BlendFillRect(&data->surface, NULL,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
data->renderer->UnlockTexture(data->renderer, texture);
}
return status;
}
Jul 19, 2006
Jul 19, 2006
769
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Aug 28, 2006
Aug 28, 2006
770
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Jul 19, 2006
Jul 19, 2006
772
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Jul 15, 2006
Jul 15, 2006
773
int status;
Aug 5, 2006
Aug 5, 2006
775
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Jul 12, 2006
Jul 12, 2006
776
777
SDL_AddDirtyRect(&data->dirty, dstrect);
}
Aug 27, 2008
Aug 27, 2008
779
780
781
782
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
dstrect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
Jul 15, 2006
Jul 15, 2006
783
784
785
return -1;
}
786
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
Jul 15, 2006
Jul 15, 2006
787
788
789
790
status =
SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
srcrect, data->format, dstrect->w, dstrect->h,
data->surface.pixels, data->surface.pitch);
791
792
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
Aug 18, 2007
Aug 18, 2007
793
794
795
796
797
798
799
800
801
802
803
804
SDL_Rect real_srcrect = *srcrect;
SDL_Rect real_dstrect;
data->surface.w = dstrect->w;
data->surface.h = dstrect->h;
data->surface.clip_rect.w = dstrect->w;
data->surface.clip_rect.h = dstrect->h;
real_dstrect = data->surface.clip_rect;
status =
SDL_LowerBlit(surface, &real_srcrect, &data->surface,
&real_dstrect);
Jul 15, 2006
Jul 15, 2006
806
807
808
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return status;
Nov 9, 2009
Nov 9, 2009
811
812
static int
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Nov 16, 2009
Nov 16, 2009
813
Uint32 format, void * pixels, int pitch)
Nov 9, 2009
Nov 9, 2009
814
815
816
817
818
819
820
821
822
823
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
rect, 0, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Nov 16, 2009
Nov 16, 2009
824
825
826
SDL_ConvertPixels(rect->w, rect->h,
data->format, data->surface.pixels, data->surface.pitch,
format, pixels, pitch);
Nov 9, 2009
Nov 9, 2009
827
828
829
830
831
832
833
834
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return 0;
}
static int
SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Nov 16, 2009
Nov 16, 2009
835
Uint32 format, const void * pixels, int pitch)
Nov 9, 2009
Nov 9, 2009
836
837
838
839
840
841
842
843
844
845
846
847
848
849
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, rect);
}
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
rect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Nov 16, 2009
Nov 16, 2009
850
851
SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch,
data->format, data->surface.pixels, data->surface.pitch);
Nov 9, 2009
Nov 9, 2009
852
853
854
855
856
857
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return 0;
}
Jul 19, 2006
Jul 19, 2006
859
SW_RenderPresent(SDL_Renderer * renderer)
Jul 19, 2006
Jul 19, 2006
861
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Jul 15, 2006
Jul 15, 2006
862
SDL_Texture *texture = data->texture[data->current_texture];
863
864
/* Send the data to the display */
Aug 5, 2006
Aug 5, 2006
865
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Jul 15, 2006
Jul 15, 2006
866
867
868
SDL_DirtyRect *dirty;
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
data->renderer->RenderCopy(data->renderer, texture, &dirty->rect,
Aug 28, 2006
Aug 28, 2006
869
&dirty->rect);
Jul 15, 2006
Jul 15, 2006
870
871
872
873
874
875
876
877
}
SDL_ClearDirtyRects(&data->dirty);
} else {
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
Aug 28, 2006
Aug 28, 2006
878
data->renderer->RenderCopy(data->renderer, texture, &rect, &rect);
879
880
881
882
}
data->renderer->RenderPresent(data->renderer);
/* Update the flipping chain, if any */
Aug 5, 2006
Aug 5, 2006
883
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
Jul 15, 2006
Jul 15, 2006
884
data->current_texture = (data->current_texture + 1) % 2;
Aug 5, 2006
Aug 5, 2006
885
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
Jul 15, 2006
Jul 15, 2006
886
data->current_texture = (data->current_texture + 1) % 3;
887
888
889
890
}
}
static void
Jul 19, 2006
Jul 19, 2006
891
SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
892
893
894
895
896
897
898
899
900
901
902
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_FreeSurface(surface);
}
}
static void
Jul 19, 2006
Jul 19, 2006
903
SW_DestroyRenderer(SDL_Renderer * renderer)
Jul 19, 2006
Jul 19, 2006
905
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
906
907
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
908
909
910
int i;
if (data) {
Jul 15, 2006
Jul 15, 2006
911
912
913
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i]) {
DestroyTexture(data->renderer, data->texture[i]);
Jul 15, 2006
Jul 15, 2006
916
917
918
919
920
921
922
923
924
925
926
if (data->surface.format) {
SDL_SetSurfacePalette(&data->surface, NULL);
SDL_FreeFormat(data->surface.format);
}
if (display->palette) {
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged,
data);
}
if (data->renderer) {
data->renderer->DestroyRenderer(data->renderer);
}
927
928
929
930
931
932
933
SDL_FreeDirtyRects(&data->dirty);
SDL_free(data);
}
SDL_free(renderer);
}
/* vi: set ts=4 sw=4 expandtab: */