author | Sam Lantinga <slouken@libsdl.org> |
Fri, 14 Sep 2001 02:41:09 +0000 | |
changeset 181 | e5bc29de3f0a |
parent 55 | 55f1f1b3e27d |
child 2283 | 546f7c1eb755 |
permissions | -rw-r--r-- |
slouken@181 | 1 |
.TH "SDL_Flip" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
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.SH "NAME" |
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SDL_Flip\- Swaps screen buffers |
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.SH "SYNOPSIS" |
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.PP |
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\fB#include "SDL\&.h" |
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.sp |
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\fBint \fBSDL_Flip\fP\fR(\fBSDL_Surface *screen\fR); |
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.SH "DESCRIPTION" |
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.PP |
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On hardware that supports double-buffering, this function sets up a flip and returns\&. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return\&. On hardware that doesn\&'t support double-buffering, this is equivalent to calling \fISDL_UpdateRect\fR\fB(screen, 0, 0, 0, 0)\fR |
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.PP |
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The \fBSDL_DOUBLEBUF\fP flag must have been passed to \fISDL_SetVideoMode\fR, when setting the video mode for this function to perform hardware flipping\&. |
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.SH "RETURN VALUE" |
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.PP |
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This function returns \fB0\fR if successful, or \fB-1\fR if there was an error\&. |
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.SH "SEE ALSO" |
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.PP |
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\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Surface\fR\fR |
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...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |