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SDL_systhread.h

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48 lines (36 loc) · 1.59 KB
 
Apr 26, 2001
Apr 26, 2001
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* These are functions that need to be implemented by a port of SDL */
#include "SDL_thread_c.h"
/* This function creates a thread, passing args to SDL_RunThread(),
saves a system-dependent thread id in thread->id, and returns 0
on success.
*/
extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args);
/* This function does any necessary setup in the child thread */
extern void SDL_SYS_SetupThread(void);
/* This function waits for the thread to finish and frees any data
allocated by SDL_SYS_CreateThread()
*/
extern void SDL_SYS_WaitThread(SDL_Thread *thread);
/* This function kills the thread and returns */
extern void SDL_SYS_KillThread(SDL_Thread *thread);