src/audio/SDL_audio.c
author Sam Lantinga
Sun, 26 Feb 2006 19:30:21 +0000
changeset 1442 e3242177fe4a
parent 1408 ceb5c2fec4f1
child 1487 dc6b59e925a2
permissions -rw-r--r--
Updated OS/2 build, yay!
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
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#include "SDL.h"
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#include "SDL_audio_c.h"
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#include "SDL_audiomem.h"
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#include "SDL_sysaudio.h"
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#ifdef __OS2__
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// We'll need the DosSetPriority() API!
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#define INCL_DOSPROCESS
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#include <os2.h>
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#endif
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/* Available audio drivers */
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static AudioBootStrap *bootstrap[] = {
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#if SDL_AUDIO_DRIVER_OPENBSD
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	&OPENBSD_AUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_OSS
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	&DSP_bootstrap,
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	&DMA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ALSA
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	&ALSA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_QNXNTO
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	&QNXNTOAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SUNAUDIO
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	&SUNAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DMEDIA
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	&DMEDIA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ARTS
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	&ARTS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ESD
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	&ESD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_NAS
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	&NAS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DSOUND
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	&DSOUND_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_WAVEOUT
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	&WAVEOUT_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_PAUD
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	&Paud_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_BAUDIO
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	&BAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_COREAUDIO
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	&COREAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SNDMGR
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	&SNDMGR_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_AHI
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	&AHI_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_MINT
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	&MINTAUDIO_GSXB_bootstrap,
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	&MINTAUDIO_MCSN_bootstrap,
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	&MINTAUDIO_STFA_bootstrap,
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	&MINTAUDIO_XBIOS_bootstrap,
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	&MINTAUDIO_DMA8_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DISK
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	&DISKAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DC
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	&DCAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_MMEAUDIO
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	&MMEAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DART
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	&DART_bootstrap,
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#endif
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	NULL
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};
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SDL_AudioDevice *current_audio = NULL;
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/* Various local functions */
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int SDL_AudioInit(const char *driver_name);
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void SDL_AudioQuit(void);
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#if SDL_AUDIO_DRIVER_AHI
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static int audio_configured = 0;
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#endif
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/* The general mixing thread function */
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int SDL_RunAudio(void *audiop)
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{
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	SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop;
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	Uint8 *stream;
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	int    stream_len;
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	void  *udata;
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	void (*fill)(void *userdata,Uint8 *stream, int len);
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	int    silence;
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#if SDL_AUDIO_DRIVER_AHI
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	int started = 0;
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/* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */
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	D(bug("Task audio started audio struct:<%lx>...\n",audiop));
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	D(bug("Before Openaudio..."));
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	if(audio->OpenAudio(audio, &audio->spec)==-1)
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	{
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		D(bug("Open audio failed...\n"));
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		return(-1);
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	}
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	D(bug("OpenAudio...OK\n"));
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#endif
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	/* Perform any thread setup */
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	if ( audio->ThreadInit ) {
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		audio->ThreadInit(audio);
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	}
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	audio->threadid = SDL_ThreadID();
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	/* Set up the mixing function */
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	fill  = audio->spec.callback;
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	udata = audio->spec.userdata;
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#if SDL_AUDIO_DRIVER_AHI
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	audio_configured = 1;
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	D(bug("Audio configured... Checking for conversion\n"));
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	SDL_mutexP(audio->mixer_lock);
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	D(bug("Semaphore obtained...\n"));
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#endif
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	if ( audio->convert.needed ) {
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		if ( audio->convert.src_format == AUDIO_U8 ) {
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			silence = 0x80;
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		} else {
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			silence = 0;
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		}
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		stream_len = audio->convert.len;
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	} else {
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		silence = audio->spec.silence;
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		stream_len = audio->spec.size;
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	}
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	stream = audio->fake_stream;
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#if SDL_AUDIO_DRIVER_AHI
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	SDL_mutexV(audio->mixer_lock);
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	D(bug("Entering audio loop...\n"));
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#endif
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#ifdef __OS2__
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        // Increase the priority of this thread to make sure that
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        // the audio will be continuous all the time!
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#ifdef USE_DOSSETPRIORITY
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        if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO"))
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        {
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#ifdef DEBUG_BUILD
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          printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID());
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#endif
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          DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
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        }
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        else
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        {
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#ifdef DEBUG_BUILD
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          printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID());
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#endif
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          DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0);
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        }
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#endif
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#endif
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	/* Loop, filling the audio buffers */
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	while ( audio->enabled ) {
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		/* Wait for new current buffer to finish playing */
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		if ( stream == audio->fake_stream ) {
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			SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);
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		} else {
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#if SDL_AUDIO_DRIVER_AHI
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			if ( started > 1 )
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#endif
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			audio->WaitAudio(audio);
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		}
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		/* Fill the current buffer with sound */
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		if ( audio->convert.needed ) {
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			if ( audio->convert.buf ) {
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				stream = audio->convert.buf;
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			} else {
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				continue;
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			}
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		} else {
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			stream = audio->GetAudioBuf(audio);
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			if ( stream == NULL ) {
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				stream = audio->fake_stream;
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			}
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		}
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		SDL_memset(stream, silence, stream_len);
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		if ( ! audio->paused ) {
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			SDL_mutexP(audio->mixer_lock);
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			(*fill)(udata, stream, stream_len);
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			SDL_mutexV(audio->mixer_lock);
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		}
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		/* Convert the audio if necessary */
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		if ( audio->convert.needed ) {
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			SDL_ConvertAudio(&audio->convert);
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			stream = audio->GetAudioBuf(audio);
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			if ( stream == NULL ) {
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				stream = audio->fake_stream;
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			}
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			SDL_memcpy(stream, audio->convert.buf,
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			               audio->convert.len_cvt);
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		}
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		/* Ready current buffer for play and change current buffer */
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		if ( stream != audio->fake_stream ) {
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			audio->PlayAudio(audio);
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#if SDL_AUDIO_DRIVER_AHI
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/* AmigaOS don't have to wait the first time audio is played! */
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			started++;
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#endif
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		}
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	}
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	/* Wait for the audio to drain.. */
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	if ( audio->WaitDone ) {
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		audio->WaitDone(audio);
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	}
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#if SDL_AUDIO_DRIVER_AHI
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	D(bug("WaitAudio...Done\n"));
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	audio->CloseAudio(audio);
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	D(bug("CloseAudio..Done, subtask exiting...\n"));
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	audio_configured = 0;
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#endif
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#ifdef __OS2__
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#ifdef DEBUG_BUILD
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        printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID());
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#endif
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#endif
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	return(0);
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}
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static void SDL_LockAudio_Default(SDL_AudioDevice *audio)
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{
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	if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
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		return;
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	}
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	SDL_mutexP(audio->mixer_lock);
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}
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static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio)
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{
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	if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
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		return;
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	}
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	SDL_mutexV(audio->mixer_lock);
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}
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int SDL_AudioInit(const char *driver_name)
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{
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	SDL_AudioDevice *audio;
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	int i = 0, idx;
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	/* Check to make sure we don't overwrite 'current_audio' */
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	if ( current_audio != NULL ) {
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		SDL_AudioQuit();
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	}
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	/* Select the proper audio driver */
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	audio = NULL;
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	idx = 0;
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#if SDL_AUDIO_DRIVER_ESD
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	if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) {
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		/* Ahem, we know that if ESPEAKER is set, user probably wants
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		   to use ESD, but don't start it if it's not already running.
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		   This probably isn't the place to do this, but... Shh! :)
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		 */
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		for ( i=0; bootstrap[i]; ++i ) {
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			if ( SDL_strcmp(bootstrap[i]->name, "esd") == 0 ) {
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#ifdef HAVE_PUTENV
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				const char *esd_no_spawn;
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				/* Don't start ESD if it's not running */
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				esd_no_spawn = getenv("ESD_NO_SPAWN");
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				if ( esd_no_spawn == NULL ) {
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					putenv("ESD_NO_SPAWN=1");
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				}
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#endif
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				if ( bootstrap[i]->available() ) {
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					audio = bootstrap[i]->create(0);
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					break;
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				}
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#ifdef HAVE_UNSETENV
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				if ( esd_no_spawn == NULL ) {
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					unsetenv("ESD_NO_SPAWN");
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				}
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#endif
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			}
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		}
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	}
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#endif /* SDL_AUDIO_DRIVER_ESD */
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	if ( audio == NULL ) {
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		if ( driver_name != NULL ) {
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#if 0	/* This will be replaced with a better driver selection API */
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			if ( SDL_strrchr(driver_name, ':') != NULL ) {
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				idx = atoi(SDL_strrchr(driver_name, ':')+1);
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			}
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#endif
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			for ( i=0; bootstrap[i]; ++i ) {
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				if (SDL_strncmp(bootstrap[i]->name, driver_name,
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				            SDL_strlen(bootstrap[i]->name)) == 0) {
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					if ( bootstrap[i]->available() ) {
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						audio=bootstrap[i]->create(idx);
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						break;
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					}
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				}
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			}
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		} else {
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			for ( i=0; bootstrap[i]; ++i ) {
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				if ( bootstrap[i]->available() ) {
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					audio = bootstrap[i]->create(idx);
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					if ( audio != NULL ) {
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						break;
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					}
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				}
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			}
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		}
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		if ( audio == NULL ) {
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			SDL_SetError("No available audio device");
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#if 0 /* Don't fail SDL_Init() if audio isn't available.
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         SDL_OpenAudio() will handle it at that point.  *sigh*
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       */
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			return(-1);
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#endif
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		}
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	}
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	current_audio = audio;
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	if ( current_audio ) {
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		current_audio->name = bootstrap[i]->name;
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		if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) {
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			current_audio->LockAudio = SDL_LockAudio_Default;
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			current_audio->UnlockAudio = SDL_UnlockAudio_Default;
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		}
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	}
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	return(0);
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}
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char *SDL_AudioDriverName(char *namebuf, int maxlen)
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{
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	if ( current_audio != NULL ) {
slouken@1379
   384
		SDL_strlcpy(namebuf, current_audio->name, maxlen);
slouken@0
   385
		return(namebuf);
slouken@0
   386
	}
slouken@0
   387
	return(NULL);
slouken@0
   388
}
slouken@0
   389
slouken@0
   390
int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
slouken@0
   391
{
slouken@0
   392
	SDL_AudioDevice *audio;
slouken@0
   393
slouken@0
   394
	/* Start up the audio driver, if necessary */
slouken@0
   395
	if ( ! current_audio ) {
slouken@0
   396
		if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) ||
slouken@0
   397
		     (current_audio == NULL) ) {
slouken@0
   398
			return(-1);
slouken@0
   399
		}
slouken@0
   400
	}
slouken@0
   401
	audio = current_audio;
slouken@0
   402
slouken@262
   403
	if (audio->opened) {
slouken@262
   404
		SDL_SetError("Audio device is already opened");
slouken@262
   405
		return(-1);
slouken@262
   406
	}
slouken@262
   407
slouken@0
   408
	/* Verify some parameters */
slouken@0
   409
	if ( desired->callback == NULL ) {
slouken@0
   410
		SDL_SetError("SDL_OpenAudio() passed a NULL callback");
slouken@0
   411
		return(-1);
slouken@0
   412
	}
slouken@0
   413
	switch ( desired->channels ) {
slouken@0
   414
	    case 1:	/* Mono */
slouken@0
   415
	    case 2:	/* Stereo */
slouken@942
   416
	    case 4:	/* surround */
slouken@942
   417
	    case 6:	/* surround with center and lfe */
slouken@0
   418
		break;
slouken@0
   419
	    default:
slouken@0
   420
		SDL_SetError("1 (mono) and 2 (stereo) channels supported");
slouken@0
   421
		return(-1);
slouken@0
   422
	}
slouken@0
   423
slouken@1402
   424
#if defined(__MACOS__) || (defined(__RISCOS__) && SDL_THREADS_DISABLED)
slouken@0
   425
	/* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */
slouken@0
   426
#else
slouken@1361
   427
#if defined(__MINT__) && SDL_THREADS_DISABLED
slouken@398
   428
	/* Uses interrupt driven audio, without thread */
slouken@398
   429
#else
slouken@0
   430
	/* Create a semaphore for locking the sound buffers */
slouken@0
   431
	audio->mixer_lock = SDL_CreateMutex();
slouken@0
   432
	if ( audio->mixer_lock == NULL ) {
slouken@0
   433
		SDL_SetError("Couldn't create mixer lock");
slouken@0
   434
		SDL_CloseAudio();
slouken@0
   435
		return(-1);
slouken@0
   436
	}
slouken@398
   437
#endif /* __MINT__ */
slouken@1402
   438
#endif /* __MACOS__ */
slouken@0
   439
slouken@0
   440
	/* Calculate the silence and size of the audio specification */
slouken@0
   441
	SDL_CalculateAudioSpec(desired);
slouken@0
   442
slouken@0
   443
	/* Open the audio subsystem */
slouken@1336
   444
	SDL_memcpy(&audio->spec, desired, sizeof(audio->spec));
slouken@0
   445
	audio->convert.needed = 0;
slouken@0
   446
	audio->enabled = 1;
slouken@0
   447
	audio->paused  = 1;
slouken@21
   448
slouken@1406
   449
#if !SDL_AUDIO_DRIVER_AHI
slouken@21
   450
slouken@21
   451
/* AmigaOS opens audio inside the main loop */
slouken@0
   452
	audio->opened = audio->OpenAudio(audio, &audio->spec)+1;
slouken@21
   453
slouken@0
   454
	if ( ! audio->opened ) {
slouken@0
   455
		SDL_CloseAudio();
slouken@0
   456
		return(-1);
slouken@0
   457
	}
slouken@21
   458
#else
slouken@21
   459
	D(bug("Locking semaphore..."));
slouken@21
   460
	SDL_mutexP(audio->mixer_lock);
slouken@1408
   461
slouken@21
   462
slouken@21
   463
	audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
slouken@21
   464
	D(bug("Created thread...\n"));
slouken@21
   465
slouken@21
   466
	if ( audio->thread == NULL ) {
slouken@21
   467
		SDL_mutexV(audio->mixer_lock);
slouken@21
   468
		SDL_CloseAudio();
slouken@21
   469
		SDL_SetError("Couldn't create audio thread");
slouken@21
   470
		return(-1);
slouken@21
   471
	}
slouken@21
   472
slouken@21
   473
	while(!audio_configured)
slouken@21
   474
		SDL_Delay(100);
slouken@21
   475
#endif
slouken@0
   476
slouken@0
   477
	/* If the audio driver changes the buffer size, accept it */
slouken@0
   478
	if ( audio->spec.samples != desired->samples ) {
slouken@0
   479
		desired->samples = audio->spec.samples;
slouken@0
   480
		SDL_CalculateAudioSpec(desired);
slouken@0
   481
	}
slouken@0
   482
slouken@0
   483
	/* Allocate a fake audio memory buffer */
slouken@0
   484
	audio->fake_stream = SDL_AllocAudioMem(audio->spec.size);
slouken@0
   485
	if ( audio->fake_stream == NULL ) {
slouken@0
   486
		SDL_CloseAudio();
slouken@0
   487
		SDL_OutOfMemory();
slouken@0
   488
		return(-1);
slouken@0
   489
	}
slouken@0
   490
slouken@0
   491
	/* See if we need to do any conversion */
slouken@808
   492
	if ( obtained != NULL ) {
slouken@1336
   493
		SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec));
slouken@808
   494
	} else if ( desired->freq != audio->spec.freq ||
slouken@808
   495
                    desired->format != audio->spec.format ||
slouken@808
   496
	            desired->channels != audio->spec.channels ) {
slouken@808
   497
		/* Build an audio conversion block */
slouken@808
   498
		if ( SDL_BuildAudioCVT(&audio->convert,
slouken@808
   499
			desired->format, desired->channels,
slouken@808
   500
					desired->freq,
slouken@808
   501
			audio->spec.format, audio->spec.channels,
slouken@808
   502
					audio->spec.freq) < 0 ) {
slouken@808
   503
			SDL_CloseAudio();
slouken@808
   504
			return(-1);
slouken@0
   505
		}
slouken@808
   506
		if ( audio->convert.needed ) {
slouken@808
   507
			audio->convert.len = desired->size;
slouken@808
   508
			audio->convert.buf =(Uint8 *)SDL_AllocAudioMem(
slouken@808
   509
			   audio->convert.len*audio->convert.len_mult);
slouken@808
   510
			if ( audio->convert.buf == NULL ) {
slouken@0
   511
				SDL_CloseAudio();
slouken@808
   512
				SDL_OutOfMemory();
slouken@0
   513
				return(-1);
slouken@0
   514
			}
slouken@0
   515
		}
slouken@0
   516
	}
slouken@0
   517
slouken@1406
   518
#if !SDL_AUDIO_DRIVER_AHI
slouken@0
   519
	/* Start the audio thread if necessary */
slouken@0
   520
	switch (audio->opened) {
slouken@0
   521
		case  1:
slouken@0
   522
			/* Start the audio thread */
slouken@1402
   523
#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
slouken@1330
   524
#undef SDL_CreateThread
slouken@1330
   525
			audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL);
slouken@1330
   526
#else
slouken@0
   527
			audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
slouken@1330
   528
#endif
slouken@0
   529
			if ( audio->thread == NULL ) {
slouken@0
   530
				SDL_CloseAudio();
slouken@0
   531
				SDL_SetError("Couldn't create audio thread");
slouken@0
   532
				return(-1);
slouken@0
   533
			}
slouken@0
   534
			break;
slouken@0
   535
slouken@0
   536
		default:
slouken@0
   537
			/* The audio is now playing */
slouken@0
   538
			break;
slouken@0
   539
	}
slouken@21
   540
#else
slouken@21
   541
	SDL_mutexV(audio->mixer_lock);
slouken@21
   542
	D(bug("SDL_OpenAudio USCITA...\n"));
slouken@21
   543
slouken@21
   544
#endif
slouken@21
   545
slouken@0
   546
	return(0);
slouken@0
   547
}
slouken@0
   548
slouken@0
   549
SDL_audiostatus SDL_GetAudioStatus(void)
slouken@0
   550
{
slouken@0
   551
	SDL_AudioDevice *audio = current_audio;
slouken@0
   552
	SDL_audiostatus status;
slouken@0
   553
slouken@0
   554
	status = SDL_AUDIO_STOPPED;
slouken@0
   555
	if ( audio && audio->enabled ) {
slouken@0
   556
		if ( audio->paused ) {
slouken@0
   557
			status = SDL_AUDIO_PAUSED;
slouken@0
   558
		} else {
slouken@0
   559
			status = SDL_AUDIO_PLAYING;
slouken@0
   560
		}
slouken@0
   561
	}
slouken@0
   562
	return(status);
slouken@0
   563
}
slouken@0
   564
slouken@0
   565
void SDL_PauseAudio (int pause_on)
slouken@0
   566
{
slouken@0
   567
	SDL_AudioDevice *audio = current_audio;
slouken@0
   568
slouken@0
   569
	if ( audio ) {
slouken@0
   570
		audio->paused = pause_on;
slouken@0
   571
	}
slouken@0
   572
}
slouken@0
   573
slouken@0
   574
void SDL_LockAudio (void)
slouken@0
   575
{
slouken@0
   576
	SDL_AudioDevice *audio = current_audio;
slouken@0
   577
slouken@0
   578
	/* Obtain a lock on the mixing buffers */
slouken@322
   579
	if ( audio && audio->LockAudio ) {
slouken@322
   580
		audio->LockAudio(audio);
slouken@0
   581
	}
slouken@0
   582
}
slouken@0
   583
slouken@0
   584
void SDL_UnlockAudio (void)
slouken@0
   585
{
slouken@0
   586
	SDL_AudioDevice *audio = current_audio;
slouken@0
   587
slouken@0
   588
	/* Release lock on the mixing buffers */
slouken@322
   589
	if ( audio && audio->UnlockAudio ) {
slouken@322
   590
		audio->UnlockAudio(audio);
slouken@0
   591
	}
slouken@0
   592
}
slouken@0
   593
slouken@0
   594
void SDL_CloseAudio (void)
slouken@0
   595
{
slouken@0
   596
	SDL_QuitSubSystem(SDL_INIT_AUDIO);
slouken@0
   597
}
slouken@0
   598
slouken@0
   599
void SDL_AudioQuit(void)
slouken@0
   600
{
slouken@0
   601
	SDL_AudioDevice *audio = current_audio;
slouken@0
   602
slouken@0
   603
	if ( audio ) {
slouken@0
   604
		audio->enabled = 0;
slouken@0
   605
		if ( audio->thread != NULL ) {
slouken@0
   606
			SDL_WaitThread(audio->thread, NULL);
slouken@0
   607
		}
slouken@0
   608
		if ( audio->mixer_lock != NULL ) {
slouken@0
   609
			SDL_DestroyMutex(audio->mixer_lock);
slouken@0
   610
		}
slouken@0
   611
		if ( audio->fake_stream != NULL ) {
slouken@0
   612
			SDL_FreeAudioMem(audio->fake_stream);
slouken@0
   613
		}
slouken@0
   614
		if ( audio->convert.needed ) {
slouken@0
   615
			SDL_FreeAudioMem(audio->convert.buf);
slouken@21
   616
slouken@0
   617
		}
slouken@1406
   618
#if !SDL_AUDIO_DRIVER_AHI
slouken@0
   619
		if ( audio->opened ) {
slouken@0
   620
			audio->CloseAudio(audio);
slouken@0
   621
			audio->opened = 0;
slouken@0
   622
		}
slouken@21
   623
#endif
slouken@0
   624
		/* Free the driver data */
slouken@0
   625
		audio->free(audio);
slouken@0
   626
		current_audio = NULL;
slouken@0
   627
	}
slouken@0
   628
}
slouken@0
   629
slouken@0
   630
#define NUM_FORMATS	6
slouken@0
   631
static int format_idx;
slouken@0
   632
static int format_idx_sub;
slouken@0
   633
static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = {
slouken@0
   634
 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
slouken@0
   635
 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
slouken@0
   636
 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 },
slouken@0
   637
 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 },
slouken@0
   638
 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 },
slouken@0
   639
 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 },
slouken@0
   640
};
slouken@0
   641
slouken@0
   642
Uint16 SDL_FirstAudioFormat(Uint16 format)
slouken@0
   643
{
slouken@0
   644
	for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) {
slouken@0
   645
		if ( format_list[format_idx][0] == format ) {
slouken@0
   646
			break;
slouken@0
   647
		}
slouken@0
   648
	}
slouken@0
   649
	format_idx_sub = 0;
slouken@0
   650
	return(SDL_NextAudioFormat());
slouken@0
   651
}
slouken@0
   652
slouken@0
   653
Uint16 SDL_NextAudioFormat(void)
slouken@0
   654
{
slouken@0
   655
	if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) {
slouken@0
   656
		return(0);
slouken@0
   657
	}
slouken@0
   658
	return(format_list[format_idx][format_idx_sub++]);
slouken@0
   659
}
slouken@0
   660
slouken@0
   661
void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
slouken@0
   662
{
slouken@0
   663
	switch (spec->format) {
slouken@0
   664
		case AUDIO_U8:
slouken@0
   665
			spec->silence = 0x80;
slouken@0
   666
			break;
slouken@0
   667
		default:
slouken@0
   668
			spec->silence = 0x00;
slouken@0
   669
			break;
slouken@0
   670
	}
slouken@0
   671
	spec->size = (spec->format&0xFF)/8;
slouken@0
   672
	spec->size *= spec->channels;
slouken@0
   673
	spec->size *= spec->samples;
slouken@0
   674
}