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SDL_uikitappdelegate.m

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319 lines (258 loc) · 9.91 KB
 
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "../SDL_sysvideo.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_system.h"
#include "SDL_main.h"
#include "SDL_uikitappdelegate.h"
#include "SDL_uikitmodes.h"
#include "../../events/SDL_events_c.h"
#ifdef main
#undef main
#endif
static int forward_argc;
static char **forward_argv;
static int exit_status;
static UIWindow *launch_window;
int main(int argc, char **argv)
{
int i;
/* store arguments */
forward_argc = argc;
forward_argv = (char **)malloc((argc+1) * sizeof(char *));
for (i = 0; i < argc; i++) {
forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
strcpy(forward_argv[i], argv[i]);
}
forward_argv[i] = NULL;
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
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@autoreleasepool {
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UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]);
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}
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/* free the memory we used to hold copies of argc and argv */
for (i = 0; i < forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
return exit_status;
}
static void
SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
BOOL disable = (hint && *hint != '0');
[UIApplication sharedApplication].idleTimerDisabled = disable;
}
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@interface SDL_splashviewcontroller : UIViewController
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- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
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@end
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@implementation SDL_splashviewcontroller {
UIImageView *splash;
UIImage *splashPortrait;
UIImage *splashLandscape;
}
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- (id)init
{
self = [super init];
if (self == nil) {
return nil;
}
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splash = [[UIImageView alloc] init];
self.view = splash;
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CGSize size = [UIScreen mainScreen].bounds.size;
float height = SDL_max(size.width, size.height);
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splashPortrait = [UIImage imageNamed:[NSString stringWithFormat:@"Default-%dh.png", (int)height]];
if (!splashPortrait) {
splashPortrait = [UIImage imageNamed:@"Default.png"];
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}
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splashLandscape = [UIImage imageNamed:@"Default-Landscape.png"];
if (!splashLandscape && splashPortrait) {
splashLandscape = [[UIImage alloc] initWithCGImage: splashPortrait.CGImage
scale: 1.0
orientation: UIImageOrientationRight];
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}
[self updateSplashImage:[[UIApplication sharedApplication] statusBarOrientation]];
return self;
}
- (NSUInteger)supportedInterfaceOrientations
{
NSUInteger orientationMask = UIInterfaceOrientationMaskAll;
/* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
}
return orientationMask;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
{
NSUInteger orientationMask = [self supportedInterfaceOrientations];
return (orientationMask & (1 << orient));
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
{
[self updateSplashImage:interfaceOrientation];
}
- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation
{
UIImage *image;
if (UIInterfaceOrientationIsLandscape(interfaceOrientation)) {
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image = splashLandscape;
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} else {
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image = splashPortrait;
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}
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if (image) {
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splash.image = image;
}
}
@end
@implementation SDLUIKitDelegate
/* convenience method */
+ (id) sharedAppDelegate
{
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/* the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method */
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return [[UIApplication sharedApplication] delegate];
}
+ (NSString *)getAppDelegateClassName
{
/* subclassing notice: when you subclass this appdelegate, make sure to add a category to override
this method and return the actual name of the delegate */
return @"SDLUIKitDelegate";
}
- (id)init
{
self = [super init];
return self;
}
- (void)postFinishLaunch
{
/* run the user's application, passing argc and argv */
SDL_iPhoneSetEventPump(SDL_TRUE);
exit_status = SDL_main(forward_argc, forward_argv);
SDL_iPhoneSetEventPump(SDL_FALSE);
/* If we showed a splash image, clean it up */
if (launch_window) {
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launch_window = nil;
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}
/* exit, passing the return status from the user's application */
/* We don't actually exit to support applications that do setup in
* their main function and then allow the Cocoa event loop to run.
*/
/* exit(exit_status); */
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/* Keep the launch image up until we set a video mode */
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/* This is disabled temporarily because the splash viewcontroller is
* interfering with rotation once a regular window is created: the view's
* orientations are incorrect and the status bar rotates without the view.
* Additionally, the splash viewcontroller doesn't load the correct launch
* images on iOS 7 and modern devices. */
/*launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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UIViewController *splashViewController = [[SDL_splashviewcontroller alloc] init];
launch_window.rootViewController = splashViewController;
[launch_window addSubview:splashViewController.view];
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[launch_window makeKeyAndVisible];*/
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/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
/* register a callback for the idletimer hint */
SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED,
SDL_IdleTimerDisabledChanged, NULL);
SDL_SetMainReady();
[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
return YES;
}
- (void)applicationWillTerminate:(UIApplication *)application
{
SDL_SendAppEvent(SDL_APP_TERMINATING);
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
{
SDL_SendAppEvent(SDL_APP_LOWMEMORY);
}
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- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
{
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BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation);
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this && _this->num_displays > 0) {
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SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode;
SDL_DisplayMode *currentmode = &_this->displays[0].current_mode;
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/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
* correct orientation.
*/
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if (isLandscape != (desktopmode->w > desktopmode->h)) {
int height = desktopmode->w;
desktopmode->w = desktopmode->h;
desktopmode->h = height;
}
/* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
if (isLandscape != (currentmode->w > currentmode->h)) {
int height = currentmode->w;
currentmode->w = currentmode->h;
currentmode->h = height;
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}
}
}
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- (void) applicationWillResignActive:(UIApplication*)application
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
}
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
}
- (void) applicationDidEnterBackground:(UIApplication*)application
{
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
}
- (void) applicationWillEnterForeground:(UIApplication*)application
{
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
}
- (void) applicationDidBecomeActive:(UIApplication*)application
{
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
}
}
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
{
NSURL *fileURL = [url filePathURL];
if (fileURL != nil) {
SDL_SendDropFile([[fileURL path] UTF8String]);
} else {
SDL_SendDropFile([[url absoluteString] UTF8String]);
}
return YES;
}
@end
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */