include/SDL_system.h
author Ryan C. Gordon <icculus@icculus.org>
Fri, 02 Nov 2012 14:00:44 -0400
changeset 6635 e0c1f77597e3
parent 6630 55910871076b
child 6636 e76e208521c3
permissions -rw-r--r--
Fixed compiler warnings about "/*" inside a multi-line comment.
slouken@6342
     1
/*
slouken@6342
     2
  Simple DirectMedia Layer
slouken@6342
     3
  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
slouken@6342
     4
slouken@6342
     5
  This software is provided 'as-is', without any express or implied
slouken@6342
     6
  warranty.  In no event will the authors be held liable for any damages
slouken@6342
     7
  arising from the use of this software.
slouken@6342
     8
slouken@6342
     9
  Permission is granted to anyone to use this software for any purpose,
slouken@6342
    10
  including commercial applications, and to alter it and redistribute it
slouken@6342
    11
  freely, subject to the following restrictions:
slouken@6342
    12
slouken@6342
    13
  1. The origin of this software must not be misrepresented; you must not
slouken@6342
    14
     claim that you wrote the original software. If you use this software
slouken@6342
    15
     in a product, an acknowledgment in the product documentation would be
slouken@6342
    16
     appreciated but is not required.
slouken@6342
    17
  2. Altered source versions must be plainly marked as such, and must not be
slouken@6342
    18
     misrepresented as being the original software.
slouken@6342
    19
  3. This notice may not be removed or altered from any source distribution.
slouken@6342
    20
*/
slouken@6342
    21
slouken@6342
    22
/**
slouken@6342
    23
 *  \file SDL_system.h
slouken@6342
    24
 *  
slouken@6342
    25
 *  Include file for platform specific SDL API functions
slouken@6342
    26
 */
slouken@6342
    27
slouken@6342
    28
#ifndef _SDL_system_h
slouken@6342
    29
#define _SDL_system_h
slouken@6342
    30
slouken@6342
    31
#include "SDL_stdinc.h"
slouken@6342
    32
slouken@6392
    33
#if __IPHONEOS__
slouken@6392
    34
#include "SDL_video.h"
slouken@6392
    35
#include "SDL_keyboard.h"
slouken@6392
    36
#endif
slouken@6392
    37
slouken@6342
    38
#include "begin_code.h"
slouken@6342
    39
/* Set up for C function definitions, even when using C++ */
slouken@6342
    40
#ifdef __cplusplus
slouken@6342
    41
/* *INDENT-OFF* */
slouken@6342
    42
extern "C" {
slouken@6342
    43
/* *INDENT-ON* */
slouken@6342
    44
#endif
slouken@6342
    45
icculus@6635
    46
/* Platform specific functions for iOS */
slouken@6342
    47
#if __IPHONEOS__
slouken@6342
    48
slouken@6342
    49
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
slouken@6346
    50
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
slouken@6342
    51
slouken@6392
    52
#define SDL_iPhoneKeyboardShow  SDL_ShowScreenKeyboard
slouken@6392
    53
#define SDL_iPhoneKeyboardHide  SDL_HideScreenKeyboard
slouken@6392
    54
#define SDL_iPhoneKeyboardToggle    SDL_ToggleScreenKeyboard
slouken@6392
    55
#define SDL_iPhoneKeyboardIsShown   SDL_IsScreenKeyboardShown
slouken@6342
    56
slouken@6630
    57
#endif /* __IPHONEOS__ */
slouken@6630
    58
slouken@6630
    59
slouken@6630
    60
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
slouken@6630
    61
/*
slouken@6630
    62
/* Platform specific functions for Android 
slouken@6630
    63
/*
slouken@6630
    64
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
slouken@6630
    65
#if __ANDROID__
slouken@6630
    66
slouken@6630
    67
/* Get the JNI environment for the current thread
slouken@6630
    68
   This returns JNIEnv*, but the prototype is void* so we don't need jni.h
slouken@6630
    69
 */
slouken@6630
    70
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
slouken@6630
    71
slouken@6630
    72
/* Get the SDL Activity object for the application
slouken@6630
    73
   This returns jobject, but the prototype is void* so we don't need jni.h
slouken@6630
    74
 */
slouken@6630
    75
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
slouken@6630
    76
slouken@6630
    77
/* See the official Android developer guide for more information:
slouken@6630
    78
   http://developer.android.com/guide/topics/data/data-storage.html
slouken@6630
    79
*/
slouken@6630
    80
#define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
slouken@6630
    81
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
slouken@6630
    82
slouken@6630
    83
/* Get the path used for internal storage for this application */
slouken@6630
    84
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
slouken@6630
    85
slouken@6630
    86
/* Get the current state of external storage, a bitmask of these values:
slouken@6630
    87
    SDL_ANDROID_EXTERNAL_STORAGE_READ
slouken@6630
    88
    SDL_ANDROID_EXTERNAL_STORAGE_WRITE
slouken@6630
    89
   If external storage is currently unavailable, this will return 0.
slouken@6630
    90
*/
slouken@6630
    91
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
slouken@6630
    92
slouken@6630
    93
/* Get the path used for external storage for this application */
slouken@6630
    94
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
slouken@6630
    95
slouken@6630
    96
#endif /* __ANDROID__ */
slouken@6630
    97
slouken@6342
    98
slouken@6342
    99
/* Ends C function definitions when using C++ */
slouken@6342
   100
#ifdef __cplusplus
slouken@6342
   101
/* *INDENT-OFF* */
slouken@6342
   102
}
slouken@6342
   103
/* *INDENT-ON* */
slouken@6342
   104
#endif
slouken@6342
   105
#include "close_code.h"
slouken@6342
   106
slouken@6342
   107
#endif /* _SDL_system_h */
slouken@6342
   108
slouken@6342
   109
/* vi: set ts=4 sw=4 expandtab: */