Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
1286 lines (1123 loc) · 44.9 KB

SDL_gamecontroller.c

File metadata and controls

1286 lines (1123 loc) · 44.9 KB
 
1
2
/*
Simple DirectMedia Layer
Feb 15, 2013
Feb 15, 2013
3
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* This is the game controller API for Simple DirectMedia Layer */
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_sysjoystick.h"
#include "SDL_hints.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
/* a list of currently opened game controllers */
static SDL_GameController *SDL_gamecontrollers = NULL;
Feb 11, 2013
Feb 11, 2013
39
40
/* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
struct _SDL_HatMapping
May 18, 2013
May 18, 2013
42
43
int hat;
Uint8 mask;
44
45
46
47
};
#define k_nMaxReverseEntries 20
Mar 5, 2013
Mar 5, 2013
48
49
50
51
/**
* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
* MAX 4 hats supported
*/
Feb 11, 2013
Feb 11, 2013
52
53
#define k_nMaxHatEntries 0x3f + 1
54
55
56
/* our in memory mapping db between joystick objects and controller mappings*/
struct _SDL_ControllerMapping
{
May 18, 2013
May 18, 2013
57
58
SDL_JoystickGUID guid;
const char *name;
May 18, 2013
May 18, 2013
60
61
62
/* mapping of axis/button id to controller version */
int axes[SDL_CONTROLLER_AXIS_MAX];
int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
May 18, 2013
May 18, 2013
64
65
66
int buttons[SDL_CONTROLLER_BUTTON_MAX];
int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
May 18, 2013
May 18, 2013
68
69
70
/* reverse mapping, joystick indices to buttons */
SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
Feb 11, 2013
Feb 11, 2013
71
May 18, 2013
May 18, 2013
72
73
74
SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
Feb 11, 2013
Feb 11, 2013
75
76
77
78
79
80
81
};
/* our hard coded list of mapping support */
typedef struct _ControllerMapping_t
{
May 18, 2013
May 18, 2013
82
83
84
85
SDL_JoystickGUID guid;
char *name;
char *mapping;
struct _ControllerMapping_t *next;
86
87
88
89
90
91
} ControllerMapping_t;
/* default mappings we support */
const char *s_ControllerMappings [] =
{
Nov 27, 2012
Nov 27, 2012
92
#ifdef SDL_JOYSTICK_DINPUT
May 18, 2013
May 18, 2013
93
94
95
96
97
"xinput,X360 Controller,a:b10,b:b11,y:b13,x:b12,start:b4,guide:b14,back:b5,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftshoulder:b8,rightshoulder:b9,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5",
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,x:b0,y:b3,start:b11,back:b8,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.4,dpdown:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,guide:b12",
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,",
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,x:b0,y:b3,start:b8,guide:,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.4,dpdown:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5",
Mar 25, 2013
Mar 25, 2013
98
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
Jun 7, 2013
Jun 7, 2013
99
"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", /* Guide button doesn't seem to be sent in DInput mode. */
Apr 3, 2013
Apr 3, 2013
100
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
101
#elif defined(__MACOSX__)
May 18, 2013
May 18, 2013
102
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftshoulder:b4,rightshoulder:b5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5",
Jun 5, 2013
Jun 5, 2013
103
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,x:b15,y:b12,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
Mar 25, 2013
Mar 25, 2013
104
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
Jul 12, 2013
Jul 12, 2013
105
"6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
Jul 12, 2013
Jul 12, 2013
106
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
Jun 7, 2013
Jun 7, 2013
107
108
"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", /* Guide button doesn't seem to be sent in DInput mode. */
"6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */
May 30, 2013
May 30, 2013
109
"6d0400000000000018c2000000000000,Logitech Rumble Gamepad F510(DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,rightx:a2,lefty:a1,righty:a3,lefttrigger:b6,righttrigger:b7,",
110
#elif defined(__LINUX__)
May 18, 2013
May 18, 2013
111
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5",
Mar 13, 2013
Mar 13, 2013
112
113
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
May 18, 2013
May 18, 2013
114
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,x:b15,y:b12,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
Jun 7, 2013
Jun 7, 2013
115
116
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", /* Guide button doesn't seem to be sent in DInput mode. */
Mar 13, 2013
Mar 13, 2013
117
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
Mar 13, 2013
Mar 13, 2013
118
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
Mar 25, 2013
Mar 25, 2013
119
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
May 16, 2013
May 16, 2013
120
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,start:b9,a:b2,b:b1,x:b3,y:b0,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,leftshoulder:b4,rightshoulder:b5,guide:,back:b8",
Jun 7, 2013
Jun 7, 2013
121
"030000006d0400001ec2000020200000,Logitech Rumble Gamepad F510 (XInput),a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
May 18, 2013
May 18, 2013
123
NULL
124
125
126
};
static ControllerMapping_t *s_pSupportedControllers = NULL;
Nov 27, 2012
Nov 27, 2012
127
#ifdef SDL_JOYSTICK_DINPUT
128
static ControllerMapping_t *s_pXInputMapping = NULL;
Nov 27, 2012
Nov 27, 2012
129
#endif
130
131
132
133
/* The SDL game controller structure */
struct _SDL_GameController
{
May 18, 2013
May 18, 2013
134
135
136
137
138
SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
Uint8 hatState[4]; /* the current hat state for this controller */
struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
Feb 25, 2013
Feb 25, 2013
142
int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
May 18, 2013
May 18, 2013
143
int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
144
145
146
147
148
149
/*
* Event filter to fire controller events from joystick ones
*/
int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
May 18, 2013
May 18, 2013
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
switch( event->type )
{
case SDL_JOYAXISMOTION:
{
SDL_GameController *controllerlist;
if ( event->jaxis.axis >= k_nMaxReverseEntries ) break;
controllerlist = SDL_gamecontrollers;
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jaxis.which )
{
if ( controllerlist->mapping.raxes[event->jaxis.axis] >= 0 ) /* simple axis to axis, send it through */
{
SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
Apr 19, 2013
Apr 19, 2013
166
Sint16 value = event->jaxis.value;
May 18, 2013
May 18, 2013
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
switch (axis)
{
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
/* Shift it to be 0 - 32767. */
value = value / 2 + 16384;
default:
break;
}
SDL_PrivateGameControllerAxis( controllerlist, axis, value );
}
else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) /* simulate an axis as a button */
{
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED );
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
SDL_GameController *controllerlist;
if ( event->jbutton.button >= k_nMaxReverseEntries ) break;
controllerlist = SDL_gamecontrollers;
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jbutton.which )
{
if ( controllerlist->mapping.rbuttons[event->jbutton.button] >= 0 ) /* simple button as button */
{
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state );
}
else if ( controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0 ) /* an button pretending to be an axis */
{
SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0 );
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYHATMOTION:
{
SDL_GameController *controllerlist;
if ( event->jhat.hat >= 4 ) break;
controllerlist = SDL_gamecontrollers;
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jhat.which )
{
Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
/* Get list of removed bits (button release) */
Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
/* the hat idx in the high nibble */
int bHighHat = event->jhat.hat << 4;
if ( bChanged & SDL_HAT_DOWN )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED );
if ( bChanged & SDL_HAT_UP )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED );
if ( bChanged & SDL_HAT_LEFT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED );
if ( bChanged & SDL_HAT_RIGHT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED );
/* Get list of added bits (button press) */
bChanged = event->jhat.value ^ bSame;
if ( bChanged & SDL_HAT_DOWN )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED );
if ( bChanged & SDL_HAT_UP )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED );
if ( bChanged & SDL_HAT_LEFT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED );
if ( bChanged & SDL_HAT_RIGHT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED );
/* update our state cache */
controllerlist->hatState[event->jhat.hat] = event->jhat.value;
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYDEVICEADDED:
{
if ( SDL_IsGameController(event->jdevice.which ) )
{
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jdevice.which )
{
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
break;
}
controllerlist = controllerlist->next;
}
}
break;
default:
break;
}
return 1;
Mar 5, 2013
Mar 5, 2013
297
* Helper function to scan the mappings database for a controller with the specified GUID
Mar 5, 2013
Mar 5, 2013
299
ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
May 18, 2013
May 18, 2013
301
302
303
304
305
306
307
308
309
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
while ( pSupportedController )
{
if ( !SDL_memcmp( guid, &pSupportedController->guid, sizeof(*guid) ) )
{
return pSupportedController;
}
pSupportedController = pSupportedController->next;
}
Apr 29, 2013
Apr 29, 2013
310
311
return NULL;
}
Feb 13, 2013
Feb 13, 2013
312
Mar 5, 2013
Mar 5, 2013
313
/*
May 1, 2013
May 1, 2013
314
* Helper function to determine pre-calculated offset to certain joystick mappings
Mar 5, 2013
Mar 5, 2013
315
316
317
*/
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
Nov 27, 2012
Nov 27, 2012
318
#ifdef SDL_JOYSTICK_DINPUT
May 18, 2013
May 18, 2013
319
320
321
322
323
if ( SDL_SYS_IsXInputDeviceIndex(device_index) && s_pXInputMapping )
{
return s_pXInputMapping;
}
else
May 18, 2013
May 18, 2013
325
326
327
328
{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
return SDL_PrivateGetControllerMappingForGUID(&jGUID);
}
Feb 11, 2013
Feb 11, 2013
329
May 18, 2013
May 18, 2013
330
return NULL;
Mar 5, 2013
Mar 5, 2013
333
334
335
336
337
338
339
340
341
342
static const char* map_StringForControllerAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
NULL
};
343
344
345
/*
* convert a string to its enum equivalent
*/
Feb 25, 2013
Feb 25, 2013
346
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString( const char *pchString )
Mar 5, 2013
Mar 5, 2013
348
int entry;
May 18, 2013
May 18, 2013
349
350
if ( !pchString || !pchString[0] )
return SDL_CONTROLLER_AXIS_INVALID;
Mar 5, 2013
Mar 5, 2013
352
353
354
355
356
for ( entry = 0; map_StringForControllerAxis[entry]; ++entry)
{
if ( !SDL_strcasecmp( pchString, map_StringForControllerAxis[entry] ) )
return entry;
}
Apr 29, 2013
Apr 29, 2013
357
return SDL_CONTROLLER_AXIS_INVALID;
Mar 5, 2013
Mar 5, 2013
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForAxis( SDL_GameControllerAxis axis )
{
if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX)
{
return map_StringForControllerAxis[axis];
}
return NULL;
}
static const char* map_StringForControllerButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
NULL
};
390
391
392
393
/*
* convert a string to its enum equivalent
*/
Feb 25, 2013
Feb 25, 2013
394
SDL_GameControllerButton SDL_GameControllerGetButtonFromString( const char *pchString )
Mar 5, 2013
Mar 5, 2013
396
int entry;
May 18, 2013
May 18, 2013
397
398
if ( !pchString || !pchString[0] )
return SDL_CONTROLLER_BUTTON_INVALID;
Mar 5, 2013
Mar 5, 2013
400
for ( entry = 0; map_StringForControllerButton[entry]; ++entry)
May 18, 2013
May 18, 2013
401
402
403
404
405
{
if ( !SDL_strcasecmp( pchString, map_StringForControllerButton[entry] ) )
return entry;
}
return SDL_CONTROLLER_BUTTON_INVALID;
Mar 5, 2013
Mar 5, 2013
408
409
410
411
412
413
414
415
416
417
418
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForButton( SDL_GameControllerButton axis )
{
if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX)
{
return map_StringForControllerButton[axis];
}
return NULL;
}
419
420
421
422
423
424
/*
* given a controller button name and a joystick name update our mapping structure with it
*/
void SDL_PrivateGameControllerParseButton( const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping )
{
May 18, 2013
May 18, 2013
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
int iSDLButton = 0;
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
button = SDL_GameControllerGetButtonFromString( szGameButton );
axis = SDL_GameControllerGetAxisFromString( szGameButton );
iSDLButton = SDL_atoi( &szJoystickButton[1] );
if ( szJoystickButton[0] == 'a' )
{
if ( iSDLButton >= k_nMaxReverseEntries )
{
SDL_SetError("Axis index too large: %d", iSDLButton );
return;
}
if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
pMapping->axes[ axis ] = iSDLButton;
pMapping->raxes[ iSDLButton ] = axis;
}
else if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
pMapping->axesasbutton[ button ] = iSDLButton;
pMapping->raxesasbutton[ iSDLButton ] = button;
}
else
{
SDL_assert( !"How did we get here?" );
}
}
else if ( szJoystickButton[0] == 'b' )
{
if ( iSDLButton >= k_nMaxReverseEntries )
{
SDL_SetError("Button index too large: %d", iSDLButton );
return;
}
if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
pMapping->buttons[ button ] = iSDLButton;
pMapping->rbuttons[ iSDLButton ] = button;
}
else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
pMapping->buttonasaxis[ axis ] = iSDLButton;
pMapping->rbuttonasaxis[ iSDLButton ] = axis;
}
else
{
SDL_assert( !"How did we get here?" );
}
}
else if ( szJoystickButton[0] == 'h' )
{
int hat = SDL_atoi( &szJoystickButton[1] );
int mask = SDL_atoi( &szJoystickButton[3] );
if (hat >= 4) {
SDL_SetError("Hat index too large: %d", iSDLButton );
}
if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
Feb 12, 2013
Feb 12, 2013
487
int ridx;
May 18, 2013
May 18, 2013
488
489
490
491
492
493
494
495
496
497
498
499
500
501
pMapping->hatasbutton[ button ].hat = hat;
pMapping->hatasbutton[ button ].mask = mask;
ridx = (hat << 4) | mask;
pMapping->rhatasbutton[ ridx ] = button;
}
else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
SDL_assert( !"Support hat as axis" );
}
else
{
SDL_assert( !"How did we get here?" );
}
}
502
503
504
505
506
507
508
509
510
}
/*
* given a controller mapping string update our mapping object
*/
static void
SDL_PrivateGameControllerParseControllerConfigString( struct _SDL_ControllerMapping *pMapping, const char *pchString )
{
May 18, 2013
May 18, 2013
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
char szGameButton[20];
char szJoystickButton[20];
SDL_bool bGameButton = SDL_TRUE;
int i = 0;
const char *pchPos = pchString;
SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
while ( pchPos && *pchPos )
{
if ( *pchPos == ':' )
{
i = 0;
bGameButton = SDL_FALSE;
}
else if ( *pchPos == ' ' )
{
}
else if ( *pchPos == ',' )
{
i = 0;
bGameButton = SDL_TRUE;
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
}
else if ( bGameButton )
{
if ( i >= sizeof(szGameButton))
{
SDL_SetError( "Button name too large: %s", szGameButton );
return;
}
szGameButton[i] = *pchPos;
i++;
}
else
{
if ( i >= sizeof(szJoystickButton))
{
SDL_SetError( "Joystick button name too large: %s", szJoystickButton );
return;
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
564
565
566
567
568
569
}
/*
* Make a new button mapping struct
*/
Dec 11, 2012
Dec 11, 2012
570
void SDL_PrivateLoadButtonMapping( struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping )
May 18, 2013
May 18, 2013
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
int j;
pMapping->guid = guid;
pMapping->name = pchName;
/* set all the button mappings to non defaults */
for ( j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++ )
{
pMapping->axes[j] = -1;
pMapping->buttonasaxis[j] = -1;
}
for ( j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++ )
{
pMapping->buttons[j] = -1;
pMapping->axesasbutton[j] = -1;
pMapping->hatasbutton[j].hat = -1;
}
for ( j = 0; j < k_nMaxReverseEntries; j++ )
{
pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
for (j = 0; j < k_nMaxHatEntries; j++)
{
pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
SDL_PrivateGameControllerParseControllerConfigString( pMapping, pchMapping );
604
605
606
607
608
609
610
611
}
/*
* grab the guid string from a mapping string
*/
char *SDL_PrivateGetControllerGUIDFromMappingString( const char *pMapping )
{
May 18, 2013
May 18, 2013
612
613
614
615
616
617
618
619
620
621
622
623
624
625
const char *pFirstComma = SDL_strchr( pMapping, ',' );
if ( pFirstComma )
{
char *pchGUID = SDL_malloc( pFirstComma - pMapping + 1 );
if ( !pchGUID )
{
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy( pchGUID, pMapping, pFirstComma - pMapping );
pchGUID[ pFirstComma - pMapping ] = 0;
return pchGUID;
}
return NULL;
626
627
628
629
630
631
632
633
}
/*
* grab the name string from a mapping string
*/
char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
{
May 18, 2013
May 18, 2013
634
const char *pFirstComma, *pSecondComma;
Jan 25, 2013
Jan 25, 2013
635
636
637
638
639
640
char *pchName;
pFirstComma = SDL_strchr( pMapping, ',' );
if ( !pFirstComma )
return NULL;
May 18, 2013
May 18, 2013
641
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
Jan 25, 2013
Jan 25, 2013
642
643
644
645
646
647
648
649
650
651
652
653
if ( !pSecondComma )
return NULL;
pchName = SDL_malloc( pSecondComma - pFirstComma );
if ( !pchName )
{
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy( pchName, pFirstComma + 1, pSecondComma - pFirstComma );
pchName[ pSecondComma - pFirstComma - 1 ] = 0;
return pchName;
654
655
656
657
658
659
}
/*
* grab the button mapping string from a mapping string
*/
Mar 5, 2013
Mar 5, 2013
660
char *SDL_PrivateGetControllerMappingFromMappingString( const char *pMapping )
May 18, 2013
May 18, 2013
662
const char *pFirstComma, *pSecondComma;
Jan 25, 2013
Jan 25, 2013
663
664
665
666
667
pFirstComma = SDL_strchr( pMapping, ',' );
if ( !pFirstComma )
return NULL;
May 18, 2013
May 18, 2013
668
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
Jan 25, 2013
Jan 25, 2013
669
670
671
if ( !pSecondComma )
return NULL;
Mar 5, 2013
Mar 5, 2013
672
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
Mar 5, 2013
Mar 5, 2013
675
676
677
678
679
680
681
682
683
684
685
void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMapping )
{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
while ( gamecontrollerlist )
{
if ( !SDL_memcmp( &gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid) ) )
{
SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
May 18, 2013
May 18, 2013
686
687
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
Mar 5, 2013
Mar 5, 2013
688
689
SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
}
May 18, 2013
May 18, 2013
690
Mar 5, 2013
Mar 5, 2013
691
692
693
694
695
696
697
698
699
700
gamecontrollerlist = gamecontrollerlist->next;
}
}
/*
* Add or update an entry into the Mappings Database
*/
int
SDL_GameControllerAddMapping( const char *mappingString )
{
May 18, 2013
May 18, 2013
701
702
703
char *pchGUID;
char *pchName;
char *pchMapping;
Mar 5, 2013
Mar 5, 2013
704
705
706
707
708
709
SDL_JoystickGUID jGUID;
ControllerMapping_t *pControllerMapping;
#ifdef SDL_JOYSTICK_DINPUT
SDL_bool is_xinput_mapping = SDL_FALSE;
#endif
Mar 7, 2013
Mar 7, 2013
710
711
712
713
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
if (!pchGUID) {
return -1;
}
Mar 5, 2013
Mar 5, 2013
714
715
716
717
718
#ifdef SDL_JOYSTICK_DINPUT
if ( !SDL_strcasecmp( pchGUID, "xinput" ) ) {
is_xinput_mapping = SDL_TRUE;
}
#endif
Mar 7, 2013
Mar 7, 2013
719
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
Mar 5, 2013
Mar 5, 2013
720
721
SDL_free(pchGUID);
May 18, 2013
May 18, 2013
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
if (!pchName) return -1;
pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
if (!pchMapping) {
SDL_free( pchName );
return -1;
}
if (pControllerMapping) {
/* Update existing mapping */
SDL_free( pControllerMapping->name );
pControllerMapping->name = pchName;
SDL_free( pControllerMapping->mapping );
pControllerMapping->mapping = pchMapping;
/* refresh open controllers */
SDL_PrivateGameControllerRefreshMapping( pControllerMapping );
return 0;
} else {
pControllerMapping = SDL_malloc( sizeof(*pControllerMapping) );
if (!pControllerMapping) {
SDL_free( pchName );
SDL_free( pchMapping );
return SDL_OutOfMemory();
}
Mar 5, 2013
Mar 5, 2013
749
#ifdef SDL_JOYSTICK_DINPUT
May 18, 2013
May 18, 2013
750
751
752
753
if ( is_xinput_mapping )
{
s_pXInputMapping = pControllerMapping;
}
Mar 5, 2013
Mar 5, 2013
754
#endif
May 18, 2013
May 18, 2013
755
756
757
758
759
760
761
pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
pControllerMapping->next = s_pSupportedControllers;
s_pSupportedControllers = pControllerMapping;
return 1;
}
Mar 5, 2013
Mar 5, 2013
762
763
764
765
766
767
768
769
}
/*
* Get the mapping string for this GUID
*/
char *
SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid )
{
May 18, 2013
May 18, 2013
770
771
772
773
char *pMappingString = NULL;
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
if (mapping) {
char pchGUID[33];
Mar 5, 2013
Mar 5, 2013
774
size_t needed;
May 18, 2013
May 18, 2013
775
776
777
778
779
780
781
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
pMappingString = SDL_malloc( needed );
SDL_snprintf( pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping );
}
return pMappingString;
Mar 5, 2013
Mar 5, 2013
782
783
784
785
786
787
788
789
}
/*
* Get the mapping string for this device
*/
char *
SDL_GameControllerMapping( SDL_GameController * gamecontroller )
{
May 18, 2013
May 18, 2013
790
return SDL_GameControllerMappingForGUID( gamecontroller->mapping.guid );
Mar 5, 2013
Mar 5, 2013
791
}
Mar 7, 2013
Mar 7, 2013
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
static void
SDL_GameControllerLoadHints()
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
if ( hint && hint[0] ) {
int nchHints = SDL_strlen( hint );
char *pUserMappings = SDL_malloc( nchHints + 1 );
char *pTempMappings = pUserMappings;
SDL_memcpy( pUserMappings, hint, nchHints );
while ( pUserMappings ) {
char *pchNewLine = NULL;
pchNewLine = SDL_strchr( pUserMappings, '\n' );
if ( pchNewLine )
*pchNewLine = '\0';
SDL_GameControllerAddMapping( pUserMappings );
if ( pchNewLine )
pUserMappings = pchNewLine + 1;
else
pUserMappings = NULL;
}
SDL_free(pTempMappings);
}
}
820
821
822
823
824
825
/*
* Initialize the game controller system, mostly load our DB of controller config mappings
*/
int
SDL_GameControllerInit(void)
{
May 18, 2013
May 18, 2013
826
827
828
829
830
831
832
833
834
835
836
837
838
int i = 0;
const char *pMappingString = NULL;
s_pSupportedControllers = NULL;
pMappingString = s_ControllerMappings[i];
while ( pMappingString )
{
SDL_GameControllerAddMapping( pMappingString );
i++;
pMappingString = s_ControllerMappings[i];
}
/* load in any user supplied config */
Mar 7, 2013
Mar 7, 2013
839
SDL_GameControllerLoadHints();
May 18, 2013
May 18, 2013
841
842
/* watch for joy events and fire controller ones if needed */
SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
Mar 7, 2013
Mar 7, 2013
843
May 18, 2013
May 18, 2013
844
return (0);
845
846
847
848
849
850
851
852
853
}
/*
* Get the implementation dependent name of a controller
*/
const char *
SDL_GameControllerNameForIndex(int device_index)
{
May 18, 2013
May 18, 2013
854
855
856
857
858
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( pSupportedController )
{
return pSupportedController->name;
}
859
860
861
862
863
864
865
return NULL;
}
/*
* Return 1 if the joystick at this device index is a supported controller
*/
Feb 13, 2013
Feb 13, 2013
866
867
SDL_bool
SDL_IsGameController(int device_index)
May 18, 2013
May 18, 2013
869
870
871
872
873
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( pSupportedController )
{
return SDL_TRUE;
}
Feb 13, 2013
Feb 13, 2013
874
May 18, 2013
May 18, 2013
875
return SDL_FALSE;
876
877
878
879
880
881
882
883
884
885
886
887
888
}
/*
* Open a controller for use - the index passed as an argument refers to
* the N'th controller on the system. This index is the value which will
* identify this controller in future controller events.
*
* This function returns a controller identifier, or NULL if an error occurred.
*/
SDL_GameController *
SDL_GameControllerOpen(int device_index)
{
SDL_GameController *gamecontroller;
May 18, 2013
May 18, 2013
889
890
SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
891
892
893
894
895
896
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return (NULL);
}
May 18, 2013
May 18, 2013
897
898
899
900
901
902
903
904
905
906
gamecontrollerlist = SDL_gamecontrollers;
/* If the controller is already open, return it */
while ( gamecontrollerlist )
{
if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id ) {
gamecontroller = gamecontrollerlist;
++gamecontroller->ref_count;
return (gamecontroller);
}
gamecontrollerlist = gamecontrollerlist->next;
May 18, 2013
May 18, 2013
909
910
911
912
913
914
/* Find a controller mapping */
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( !pSupportedController ) {
SDL_SetError("Couldn't find mapping for device (%d)", device_index );
return (NULL);
}
May 18, 2013
May 18, 2013
916
917
918
919
920
921
/* Create and initialize the joystick */
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
return NULL;
}
Feb 11, 2013
Feb 11, 2013
922
923
924
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
gamecontroller->joystick = SDL_JoystickOpen(device_index);
May 18, 2013
May 18, 2013
925
if ( !gamecontroller->joystick ) {
926
927
928
929
SDL_free(gamecontroller);
return NULL;
}
May 18, 2013
May 18, 2013
930
SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping );
May 18, 2013
May 18, 2013
932
/* Add joystick to list */
933
++gamecontroller->ref_count;
May 18, 2013
May 18, 2013
934
935
936
/* Link the joystick in the list */
gamecontroller->next = SDL_gamecontrollers;
SDL_gamecontrollers = gamecontroller;
May 18, 2013
May 18, 2013
938
SDL_SYS_JoystickUpdate( gamecontroller->joystick );
939
940
941
942
return (gamecontroller);
}
Feb 25, 2013
Feb 25, 2013
943
944
945
946
947
948
949
950
951
952
/*
* Manually pump for controller updates.
*/
void
SDL_GameControllerUpdate(void)
{
/* Just for API completeness; the joystick API does all the work. */
SDL_JoystickUpdate();
}
953
954
955
956
957
/*
* Get the current state of an axis control on a controller
*/
Sint16
Feb 25, 2013
Feb 25, 2013
958
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
May 18, 2013
May 18, 2013
960
961
962
963
964
if ( !gamecontroller )
return 0;
if (gamecontroller->mapping.axes[axis] >= 0 )
{
May 31, 2013
May 31, 2013
965
966
967
968
969
970
971
972
973
974
975
Sint16 value = ( SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axes[axis]) );
switch (axis)
{
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
/* Shift it to be 0 - 32767. */
value = value / 2 + 16384;
default:
break;
}
return value;
May 18, 2013
May 18, 2013
976
977
978
979
980
981
982
983
984
985
}
else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
{
Uint8 value;
value = SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis] );
if ( value > 0 )
return 32767;
return 0;
}
return 0;
986
987
988
989
990
991
992
}
/*
* Get the current state of a button on a controller
*/
Uint8
Feb 25, 2013
Feb 25, 2013
993
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
May 18, 2013
May 18, 2013
995
996
997
998
999
1000
if ( !gamecontroller )
return 0;
if ( gamecontroller->mapping.buttons[button] >= 0 )
{
return ( SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttons[button] ) );