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SDL_paudio.c
554 lines (498 loc) · 17.9 KB
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/*
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SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Carsten Griwodz
griff@kom.tu-darmstadt.de
based on linux/SDL_dspaudio.c by Sam Lantinga
*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/time.h>
#include <sys/ioctl.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "SDL_stdinc.h"
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#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
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#include "SDL_paudio.h"
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#define DEBUG_AUDIO 0
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/* A conflict within AIX 4.3.3 <sys/> headers and probably others as well.
* I guess nobody ever uses audio... Shame over AIX header files. */
#include <sys/machine.h>
#undef BIG_ENDIAN
#include <sys/audio.h>
/* The tag name used by paud audio */
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#define PAUDIO_DRIVER_NAME "paud"
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/* Open the audio device for playback, and don't block if busy */
/* #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) */
#define OPEN_FLAGS O_WRONLY
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/* Get the name of the audio device we use for output */
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#ifndef _PATH_DEV_DSP
#define _PATH_DEV_DSP "/dev/%caud%c/%c"
#endif
static char devsettings[][3] = {
{'p', '0', '1'}, {'p', '0', '2'}, {'p', '0', '3'}, {'p', '0', '4'},
{'p', '1', '1'}, {'p', '1', '2'}, {'p', '1', '3'}, {'p', '1', '4'},
{'p', '2', '1'}, {'p', '2', '2'}, {'p', '2', '3'}, {'p', '2', '4'},
{'p', '3', '1'}, {'p', '3', '2'}, {'p', '3', '3'}, {'p', '3', '4'},
{'b', '0', '1'}, {'b', '0', '2'}, {'b', '0', '3'}, {'b', '0', '4'},
{'b', '1', '1'}, {'b', '1', '2'}, {'b', '1', '3'}, {'b', '1', '4'},
{'b', '2', '1'}, {'b', '2', '2'}, {'b', '2', '3'}, {'b', '2', '4'},
{'b', '3', '1'}, {'b', '3', '2'}, {'b', '3', '3'}, {'b', '3', '4'},
{'\0', '\0', '\0'}
};
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static int
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OpenUserDefinedDevice(char *path, int maxlen, int flags)
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{
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const char *audiodev;
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int fd;
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/* Figure out what our audio device is */
if ((audiodev = SDL_getenv("SDL_PATH_DSP")) == NULL) {
audiodev = SDL_getenv("AUDIODEV");
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}
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if (audiodev == NULL) {
return -1;
}
fd = open(audiodev, flags, 0);
if (path != NULL) {
SDL_strlcpy(path, audiodev, maxlen);
path[maxlen - 1] = '\0';
}
return fd;
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}
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static int
OpenAudioPath(char *path, int maxlen, int flags, int classic)
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{
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struct stat sb;
int cycle = 0;
int fd = OpenUserDefinedDevice(path, maxlen, flags);
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if (fd != -1) {
return fd;
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}
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/* !!! FIXME: do we really need a table here? */
while (devsettings[cycle][0] != '\0') {
char audiopath[1024];
SDL_snprintf(audiopath, SDL_arraysize(audiopath),
_PATH_DEV_DSP,
devsettings[cycle][0],
devsettings[cycle][1], devsettings[cycle][2]);
if (stat(audiopath, &sb) == 0) {
fd = open(audiopath, flags, 0);
if (fd > 0) {
if (path != NULL) {
SDL_strlcpy(path, audiopath, maxlen);
}
return fd;
}
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}
}
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return -1;
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}
/* This function waits until it is possible to write a full sound buffer */
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static void
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PAUDIO_WaitDevice(_THIS)
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{
fd_set fdset;
/* See if we need to use timed audio synchronization */
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if (this->hidden->frame_ticks) {
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/* Use timer for general audio synchronization */
Sint32 ticks;
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ticks =
((Sint32) (this->hidden->next_frame - SDL_GetTicks())) -
FUDGE_TICKS;
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if (ticks > 0) {
SDL_Delay(ticks);
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}
} else {
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audio_buffer paud_bufinfo;
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/* Use select() for audio synchronization */
struct timeval timeout;
FD_ZERO(&fdset);
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FD_SET(this->hidden->audio_fd, &fdset);
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if (ioctl(this->hidden->audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0) {
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#ifdef DEBUG_AUDIO
fprintf(stderr, "Couldn't get audio buffer information\n");
#endif
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timeout.tv_sec = 10;
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timeout.tv_usec = 0;
} else {
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long ms_in_buf = paud_bufinfo.write_buf_time;
timeout.tv_sec = ms_in_buf / 1000;
ms_in_buf = ms_in_buf - timeout.tv_sec * 1000;
timeout.tv_usec = ms_in_buf * 1000;
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#ifdef DEBUG_AUDIO
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fprintf(stderr,
"Waiting for write_buf_time=%ld,%ld\n",
timeout.tv_sec, timeout.tv_usec);
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#endif
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}
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#ifdef DEBUG_AUDIO
fprintf(stderr, "Waiting for audio to get ready\n");
#endif
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if (select(this->hidden->audio_fd + 1, NULL, &fdset, NULL, &timeout)
<= 0) {
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const char *message =
"Audio timeout - buggy audio driver? (disabled)";
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/*
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* In general we should never print to the screen,
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* but in this case we have no other way of letting
* the user know what happened.
*/
fprintf(stderr, "SDL: %s - %s\n", strerror(errno), message);
this->enabled = 0;
/* Don't try to close - may hang */
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this->hidden->audio_fd = -1;
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#ifdef DEBUG_AUDIO
fprintf(stderr, "Done disabling audio\n");
#endif
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Ready!\n");
#endif
}
}
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static void
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PAUDIO_PlayDevice(_THIS)
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{
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int written = 0;
const Uint8 *mixbuf = this->hidden->mixbuf;
const size_t mixlen = this->hidden->mixlen;
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/* Write the audio data, checking for EAGAIN on broken audio drivers */
do {
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written = write(this->hidden->audio_fd, mixbuf, mixlen);
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if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) {
SDL_Delay(1); /* Let a little CPU time go by */
}
}
while ((written < 0) &&
((errno == 0) || (errno == EAGAIN) || (errno == EINTR)));
/* If timer synchronization is enabled, set the next write frame */
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if (this->hidden->frame_ticks) {
this->hidden->next_frame += this->hidden->frame_ticks;
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}
/* If we couldn't write, assume fatal error for now */
if (written < 0) {
this->enabled = 0;
}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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#endif
}
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static Uint8 *
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PAUDIO_GetDeviceBuf(_THIS)
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{
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return this->hidden->mixbuf;
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}
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static void
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PAUDIO_CloseDevice(_THIS)
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{
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if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
if (this->hidden->audio_fd >= 0) {
close(this->hidden->audio_fd);
this->hidden->audio_fd = -1;
}
SDL_free(this->hidden);
this->hidden = NULL;
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}
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}
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static int
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PAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
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{
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const char *workaround = SDL_getenv("SDL_DSP_NOSELECT");
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char audiodev[1024];
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const char *err = NULL;
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int format;
int bytes_per_sample;
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SDL_AudioFormat test_format;
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audio_init paud_init;
audio_buffer paud_bufinfo;
audio_status paud_status;
audio_control paud_control;
audio_change paud_change;
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int fd = -1;
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/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Open the audio device */
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fd = OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
this->hidden->audio_fd = fd;
if (fd < 0) {
PAUDIO_CloseDevice(this);
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SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
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return 0;
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}
/*
* We can't set the buffer size - just ask the device for the maximum
* that we can have.
*/
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if (ioctl(fd, AUDIO_BUFFER, &paud_bufinfo) < 0) {
PAUDIO_CloseDevice(this);
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SDL_SetError("Couldn't get audio buffer information");
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return 0;
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}
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if (this->spec.channels > 1)
this->spec.channels = 2;
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else
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this->spec.channels = 1;
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/*
* Fields in the audio_init structure:
*
* Ignored by us:
*
* paud.loadpath[LOAD_PATH]; * DSP code to load, MWave chip only?
* paud.slot_number; * slot number of the adapter
* paud.device_id; * adapter identification number
*
* Input:
*
* paud.srate; * the sampling rate in Hz
* paud.bits_per_sample; * 8, 16, 32, ...
* paud.bsize; * block size for this rate
* paud.mode; * ADPCM, PCM, MU_LAW, A_LAW, SOURCE_MIX
* paud.channels; * 1=mono, 2=stereo
* paud.flags; * FIXED - fixed length data
* * LEFT_ALIGNED, RIGHT_ALIGNED (var len only)
* * TWOS_COMPLEMENT - 2's complement data
* * SIGNED - signed? comment seems wrong in sys/audio.h
* * BIG_ENDIAN
* paud.operation; * PLAY, RECORD
*
* Output:
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* paud.flags; * PITCH - pitch is supported
* * INPUT - input is supported
* * OUTPUT - output is supported
* * MONITOR - monitor is supported
* * VOLUME - volume is supported
* * VOLUME_DELAY - volume delay is supported
* * BALANCE - balance is supported
* * BALANCE_DELAY - balance delay is supported
* * TREBLE - treble control is supported
* * BASS - bass control is supported
* * BESTFIT_PROVIDED - best fit returned
* * LOAD_CODE - DSP load needed
* paud.rc; * NO_PLAY - DSP code can't do play requests
* * NO_RECORD - DSP code can't do record requests
* * INVALID_REQUEST - request was invalid
* * CONFLICT - conflict with open's flags
* * OVERLOADED - out of DSP MIPS or memory
* paud.position_resolution; * smallest increment for position
*/
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paud_init.srate = this->spec.freq;
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paud_init.mode = PCM;
paud_init.operation = PLAY;
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paud_init.channels = this->spec.channels;
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/* Try for a closest match on audio format */
format = 0;
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for (test_format = SDL_FirstAudioFormat(this->spec.format);
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!format && test_format;) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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#endif
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switch (test_format) {
case AUDIO_U8:
bytes_per_sample = 1;
paud_init.bits_per_sample = 8;
paud_init.flags = TWOS_COMPLEMENT | FIXED;
format = 1;
break;
case AUDIO_S8:
bytes_per_sample = 1;
paud_init.bits_per_sample = 8;
paud_init.flags = SIGNED | TWOS_COMPLEMENT | FIXED;
format = 1;
break;
case AUDIO_S16LSB:
bytes_per_sample = 2;
paud_init.bits_per_sample = 16;
paud_init.flags = SIGNED | TWOS_COMPLEMENT | FIXED;
format = 1;
break;
case AUDIO_S16MSB:
bytes_per_sample = 2;
paud_init.bits_per_sample = 16;
paud_init.flags = BIG_ENDIAN | SIGNED | TWOS_COMPLEMENT | FIXED;
format = 1;
break;
case AUDIO_U16LSB:
bytes_per_sample = 2;
paud_init.bits_per_sample = 16;
paud_init.flags = TWOS_COMPLEMENT | FIXED;
format = 1;
break;
case AUDIO_U16MSB:
bytes_per_sample = 2;
paud_init.bits_per_sample = 16;
paud_init.flags = BIG_ENDIAN | TWOS_COMPLEMENT | FIXED;
format = 1;
break;
default:
break;
}
if (!format) {
test_format = SDL_NextAudioFormat();
}
}
if (format == 0) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Couldn't find any hardware audio formats\n");
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#endif
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PAUDIO_CloseDevice(this);
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SDL_SetError("Couldn't find any hardware audio formats");
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return 0;
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}
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this->spec.format = test_format;
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/*
* We know the buffer size and the max number of subsequent writes
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* that can be pending. If more than one can pend, allow the application
* to do something like double buffering between our write buffer and
* the device's own buffer that we are filling with write() anyway.
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*
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* We calculate this->spec.samples like this because
* SDL_CalculateAudioSpec() will give put paud_bufinfo.write_buf_cap
* (or paud_bufinfo.write_buf_cap/2) into this->spec.size in return.
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*/
if (paud_bufinfo.request_buf_cap == 1) {
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this->spec.samples = paud_bufinfo.write_buf_cap
/ bytes_per_sample / this->spec.channels;
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} else {
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this->spec.samples = paud_bufinfo.write_buf_cap
/ bytes_per_sample / this->spec.channels / 2;
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}
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paud_init.bsize = bytes_per_sample * this->spec.channels;
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SDL_CalculateAudioSpec(&this->spec);
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/*
* The AIX paud device init can't modify the values of the audio_init
* structure that we pass to it. So we don't need any recalculation
* of this stuff and no reinit call as in linux dsp and dma code.
*
* /dev/paud supports all of the encoding formats, so we don't need
* to do anything like reopening the device, either.
*/
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if (ioctl(fd, AUDIO_INIT, &paud_init) < 0) {
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switch (paud_init.rc) {
case 1:
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err = "Couldn't set audio format: DSP can't do play requests";
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break;
case 2:
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err = "Couldn't set audio format: DSP can't do record requests";
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break;
case 4:
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err = "Couldn't set audio format: request was invalid";
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break;
case 5:
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err = "Couldn't set audio format: conflict with open's flags";
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break;
case 6:
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err = "Couldn't set audio format: out of DSP MIPS or memory";
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break;
default:
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err = "Couldn't set audio format: not documented in sys/audio.h";
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break;
}
}
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if (err != NULL) {
PAUDIO_CloseDevice(this);
SDL_SetError("Paudio: %s", err);
return 0;
}
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/* Allocate mixing buffer */
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this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
PAUDIO_CloseDevice(this);
SDL_OutOfMemory();
return 0;
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}
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SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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/*
* Set some paramters: full volume, first speaker that we can find.
* Ignore the other settings for now.
*/
paud_change.input = AUDIO_IGNORE; /* the new input source */
paud_change.output = OUTPUT_1; /* EXTERNAL_SPEAKER,INTERNAL_SPEAKER,OUTPUT_1 */
paud_change.monitor = AUDIO_IGNORE; /* the new monitor state */
paud_change.volume = 0x7fffffff; /* volume level [0-0x7fffffff] */
paud_change.volume_delay = AUDIO_IGNORE; /* the new volume delay */
paud_change.balance = 0x3fffffff; /* the new balance */
paud_change.balance_delay = AUDIO_IGNORE; /* the new balance delay */
paud_change.treble = AUDIO_IGNORE; /* the new treble state */
paud_change.bass = AUDIO_IGNORE; /* the new bass state */
paud_change.pitch = AUDIO_IGNORE; /* the new pitch state */
paud_control.ioctl_request = AUDIO_CHANGE;
paud_control.request_info = (char *) &paud_change;
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if (ioctl(fd, AUDIO_CONTROL, &paud_control) < 0) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Can't change audio display settings\n");
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#endif
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}
/*
* Tell the device to expect data. Actual start will wait for
* the first write() call.
*/
paud_control.ioctl_request = AUDIO_START;
paud_control.position = 0;
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if (ioctl(fd, AUDIO_CONTROL, &paud_control) < 0) {
PAUDIO_CloseDevice(this);
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Can't start audio play\n");
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#endif
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SDL_SetError("Can't start audio play");
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return 0;
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}
/* Check to see if we need to use select() workaround */
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if (workaround != NULL) {
this->hidden->frame_ticks = (float) (this->spec.samples * 1000) /
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this->spec.freq;
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this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks;
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}
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/* We're ready to rock and roll. :-) */
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return 1;
}
static int
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PAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
int fd = OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
if (fd < 0) {
SDL_SetError("PAUDIO: Couldn't open audio device");
return 0;
}
close(fd);
/* Set the function pointers */
impl->OpenDevice = DSP_OpenDevice;
impl->PlayDevice = DSP_PlayDevice;
impl->PlayDevice = DSP_WaitDevice;
impl->GetDeviceBuf = DSP_GetDeviceBuf;
impl->CloseDevice = DSP_CloseDevice;
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impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: add device enum! */
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return 1;
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}
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AudioBootStrap PAUDIO_bootstrap = {
PAUDIO_DRIVER_NAME, "AIX Paudio", PAUDIO_Init, 0
};
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/* vi: set ts=4 sw=4 expandtab: */