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testshape.c

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161 lines (146 loc) · 4.47 KB
 
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#include <stdlib.h>
#include <math.h>
#include <SDL_events.h>
#include <SDL_rect.h>
#include <SDL_pixels.h>
#include <SDL_video.h>
#include <SDL_shape.h>
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#include <SDL_keysym.h>
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#include <SDL_timer.h>
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#define SHAPED_WINDOW_X 150
#define SHAPED_WINDOW_Y 150
#define SHAPED_WINDOW_DIMENSION 640
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#define TICK_INTERVAL 18
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void render(SDL_Window* window,SDL_Texture *texture,SDL_Rect texture_dimensions) {
SDL_SelectRenderer(window);
//Clear render-target to blue.
SDL_SetRenderDrawColor(0x00,0x00,0xff,0xff);
SDL_RenderClear();
//Render the texture.
SDL_RenderCopy(texture,&texture_dimensions,&texture_dimensions);
SDL_RenderPresent();
}
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static Uint32 next_time;
Uint32 time_left() {
Uint32 now = SDL_GetTicks();
if(next_time <= now)
return 0;
else
return next_time - now;
}
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int main(int argc,char** argv) {
if(argc < 2) {
printf("SDL_Shape requires at least one bitmap file as argument.\n");
exit(-1);
}
if(SDL_VideoInit(NULL,0) == -1) {
printf("Could not initialize SDL video.\n");
exit(-2);
}
Uint8 num_pictures = argc - 1;
SDL_Surface **pictures = malloc(sizeof(SDL_Surface*)*num_pictures);
int i = 0;
for(i=0;i<num_pictures;i++)
pictures[i] = NULL;
for(i=0;i<num_pictures;i++) {
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pictures[i] = SDL_LoadBMP(argv[i+1]);
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if(pictures[i] == NULL) {
int j = 0;
for(j=0;j<num_pictures;j++)
if(pictures[j] != NULL)
SDL_FreeSurface(pictures[j]);
free(pictures);
SDL_VideoQuit();
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printf("Could not load surface from named bitmap file.\n");
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exit(-3);
}
}
SDL_Window *window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
if(window == NULL) {
for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]);
free(pictures);
SDL_VideoQuit();
printf("Could not create shaped window for SDL_Shape.\n");
exit(-4);
}
if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
SDL_DestroyWindow(window);
for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]);
free(pictures);
SDL_VideoQuit();
printf("Could not create rendering context for SDL_Shape window.\n");
exit(-5);
}
SDL_Texture **textures = malloc(sizeof(SDL_Texture*)*num_pictures);
for(i=0;i<num_pictures;i++)
textures[i] = NULL;
for(i=0;i<num_pictures;i++) {
textures[i] = SDL_CreateTextureFromSurface(0,pictures[i]);
if(textures[i] == NULL) {
int j = 0;
for(j=0;j<num_pictures;i++)
if(textures[i] != NULL)
SDL_DestroyTexture(textures[i]);
free(textures);
for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]);
free(pictures);
SDL_DestroyRenderer(window);
SDL_DestroyWindow(window);
SDL_VideoQuit();
printf("Could not create texture for SDL_shape.\n");
exit(-6);
}
}
SDL_Event event;
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int event_pending = 0,should_exit = 0;
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event_pending = SDL_PollEvent(&event);
unsigned int current_picture = 0;
SDL_WindowShapeMode mode = {ShapeModeDefault,1};
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int button_down = 0;
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Uint32 format = 0,access = 0;
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SDL_Rect texture_dimensions = {0,0,0,0};
SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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SDL_SetWindowShape(window,pictures[current_picture],&mode);
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next_time = SDL_GetTicks() + TICK_INTERVAL;
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while(should_exit == 0) {
event_pending = SDL_PollEvent(&event);
if(event_pending == 1) {
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if(event.type == SDL_KEYDOWN) {
button_down = 1;
if(event.key.keysym.sym == SDLK_ESCAPE)
should_exit = 1;
}
if(button_down && event.type == SDL_KEYUP) {
button_down = 0;
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current_picture += 1;
if(current_picture >= num_pictures)
current_picture = 0;
SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
SDL_SetWindowShape(window,pictures[current_picture],&mode);
}
if(event.type == SDL_QUIT)
should_exit = 1;
event_pending = 0;
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render(window,textures[current_picture],texture_dimensions);
SDL_Delay(time_left());
next_time += TICK_INTERVAL;
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}
//Free the textures.
for(i=0;i<num_pictures;i++)
SDL_DestroyTexture(textures[i]);
free(textures);
//Destroy the window.
SDL_DestroyWindow(window);
//Free the original surfaces backing the textures.
for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]);
free(pictures);
//Call SDL_VideoQuit() before quitting.
SDL_VideoQuit();
}