src/video/winrt/SDL_winrtevents_c.h
author David Ludwig <dludwig@pobox.com>
Wed, 26 Nov 2014 21:34:15 -0500
changeset 9240 dc4ad21d8596
parent 8615 097646deaef2
child 9619 b94b6d0bff0f
permissions -rw-r--r--
WinRT: added initial SDL_TEXTINPUT support

Further support regarding IME and on-screen keyboards is pending, some of
which might not be 100% compatible with other platforms, given WinRT platform
restrictions. An MSDN article at http://msdn.microsoft.com/en-us/library/windows/apps/hh465404.aspx
indicates that on-screen keyboard display requires that the user first tap on
a Windows/XAML text control.

This change adds basic SDL_TEXTINPUT support, with input coming from hardware
keyboards, at a minimum, and without the need for XAML integration (which is
still pending integration into SDL, by and large).
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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extern "C" {
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#include "../SDL_sysvideo.h"
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}
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/*
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 * Internal-use, C-style functions:
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void WINRT_InitTouch(_THIS);
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extern void WINRT_PumpEvents(_THIS);
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#ifdef __cplusplus
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}
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#endif
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/*
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 * Internal-use, C++/CX functions:
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 */
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#ifdef __cplusplus_winrt
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/* Pointers (Mice, Touch, etc.) */
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typedef enum {
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    NormalizeZeroToOne,
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    TransformToSDLWindowSize
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} WINRT_CursorNormalizationType;
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extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
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                                                                Windows::Foundation::Point rawPosition,
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                                                                WINRT_CursorNormalizationType normalization);
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extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
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extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
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/* Keyboard */
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extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
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extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
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extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args);
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/* XAML Thread Management */
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extern void WINRT_CycleXAMLThread();
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#endif // ifdef __cplusplus_winrt
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/* vi: set ts=4 sw=4 expandtab: */