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SDL_diskaudio.c

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204 lines (167 loc) · 5.71 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_DISK
/* Output raw audio data to a file. */
#if HAVE_STDIO_H
#include <stdio.h>
#endif
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_diskaudio.h"
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/* !!! FIXME: these should be SDL hints, not environment variables. */
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/* environment variables and defaults. */
#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
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#define DISKENVR_INFILE "SDL_DISKAUDIOFILEIN"
#define DISKDEFAULT_INFILE "sdlaudio-in.raw"
#define DISKENVR_IODELAY "SDL_DISKAUDIODELAY"
#define DISKDEFAULT_IODELAY 150
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/* This function waits until it is possible to write a full sound buffer */
static void
DISKAUD_WaitDevice(_THIS)
{
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SDL_Delay(this->hidden->io_delay);
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}
static void
DISKAUD_PlayDevice(_THIS)
{
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const size_t written = SDL_RWwrite(this->hidden->io,
this->hidden->mixbuf,
1, this->spec.size);
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/* If we couldn't write, assume fatal error for now */
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if (written != this->spec.size) {
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SDL_OpenedAudioDeviceDisconnected(this);
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static Uint8 *
DISKAUD_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
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static int
DISKAUD_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
struct SDL_PrivateAudioData *h = this->hidden;
const int origbuflen = buflen;
SDL_Delay(h->io_delay);
if (h->io) {
const size_t br = SDL_RWread(h->io, buffer, 1, buflen);
buflen -= (int) br;
buffer = ((Uint8 *) buffer) + br;
if (buflen > 0) { /* EOF (or error, but whatever). */
SDL_RWclose(h->io);
h->io = NULL;
}
}
/* if we ran out of file, just write silence. */
SDL_memset(buffer, this->spec.silence, buflen);
return origbuflen;
}
static void
DISKAUD_FlushCapture(_THIS)
{
/* no op...we don't advance the file pointer or anything. */
}
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static void
DISKAUD_CloseDevice(_THIS)
{
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if (this->hidden->io != NULL) {
SDL_RWclose(this->hidden->io);
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SDL_free(this->hidden->mixbuf);
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SDL_free(this->hidden);
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static const char *
get_filename(const int iscapture, const char *devname)
{
if (devname == NULL) {
devname = SDL_getenv(iscapture ? DISKENVR_INFILE : DISKENVR_OUTFILE);
if (devname == NULL) {
devname = iscapture ? DISKDEFAULT_INFILE : DISKDEFAULT_OUTFILE;
}
}
return devname;
}
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static int
DISKAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
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/* handle != NULL means "user specified the placeholder name on the fake detected device list" */
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const char *fname = get_filename(iscapture, handle ? NULL : devname);
const char *envr = SDL_getenv(DISKENVR_IODELAY);
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this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc(sizeof(*this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
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SDL_zerop(this->hidden);
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this->hidden->io_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_IODELAY;
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/* Open the audio device */
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this->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb");
if (this->hidden->io == NULL) {
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return -1;
}
/* Allocate mixing buffer */
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if (!iscapture) {
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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}
#if HAVE_STDIO_H
fprintf(stderr,
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"WARNING: You are using the SDL disk i/o audio driver!\n"
" %s file [%s].\n", iscapture ? "Reading from" : "Writing to",
fname);
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#endif
/* We're ready to rock and roll. :-) */
return 0;
}
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static void
DISKAUD_DetectDevices(void)
{
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SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) 0x1);
SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) 0x2);
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}
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static int
DISKAUD_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = DISKAUD_OpenDevice;
impl->WaitDevice = DISKAUD_WaitDevice;
impl->PlayDevice = DISKAUD_PlayDevice;
impl->GetDeviceBuf = DISKAUD_GetDeviceBuf;
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impl->CaptureFromDevice = DISKAUD_CaptureFromDevice;
impl->FlushCapture = DISKAUD_FlushCapture;
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impl->CloseDevice = DISKAUD_CloseDevice;
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impl->DetectDevices = DISKAUD_DetectDevices;
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impl->AllowsArbitraryDeviceNames = 1;
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impl->HasCaptureSupport = SDL_TRUE;
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return 1; /* this audio target is available. */
}
AudioBootStrap DISKAUD_bootstrap = {
"disk", "direct-to-disk audio", DISKAUD_Init, 1
};
#endif /* SDL_AUDIO_DRIVER_DISK */
/* vi: set ts=4 sw=4 expandtab: */