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SDL_romvideo.c

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729 lines (636 loc) · 19.7 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if defined(__APPLE__) && defined(__MACH__)
#include <Carbon/Carbon.h>
#if USE_QUICKTIME
#include <QuickTime/Movies.h>
#endif
#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
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#include <Carbon.h>
/* The fullscreen code requires the QuickTime framework, and the window
is still at the back on MacOS X, which is where this code is needed.
*/
#if USE_QUICKTIME
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#include <Movies.h>
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#endif
#else
#include <LowMem.h>
#include <Gestalt.h>
#include <Devices.h>
#include <DiskInit.h>
#include <QDOffscreen.h>
#endif
#include "SDL_video.h"
#include "SDL_syswm.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_romvideo.h"
#include "SDL_macgl_c.h"
#include "SDL_macwm_c.h"
#include "SDL_macmouse_c.h"
#include "SDL_macevents_c.h"
/* Initialization/Query functions */
static int ROM_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **ROM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *ROM_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int ROM_SetColors(_THIS, int firstcolor, int ncolors,
SDL_Color *colors);
static void ROM_VideoQuit(_THIS);
/* Hardware surface functions */
static int ROM_AllocHWSurface(_THIS, SDL_Surface *surface);
static int ROM_LockHWSurface(_THIS, SDL_Surface *surface);
static void ROM_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void ROM_FreeHWSurface(_THIS, SDL_Surface *surface);
#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
/* Saved state for the menu bar */
static RgnHandle gSaveGrayRgn = nil;
static short gSaveMenuBar = 0;
static Boolean gSaveCSVis = true;
#if powerc
/* Mixed mode glue to activate the 68K emulator and twiddle a register */
#define ONEWORDSTUB(p1) \
{ 0x41FA, 0x0010, 0x209F, (p1), 0x41FA, \
0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
#define TWOWORDSTUB(p1,p2) \
{ 0x41FA, 0x0012, 0x209F, (p1), (p2), 0x41FA, \
0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
#define THREEWORDSTUB(p1,p2,p3) \
{ 0x41FA, 0x0014, 0x209F, (p1), (p2), (p3), 0x41FA, \
0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
/* ControlStrip inline glue for PowerPC */
static pascal Boolean SBIsControlStripVisible(void)
{
static short procData[] = TWOWORDSTUB(0x7000, 0xAAF2);
ProcInfoType procInfo = kD0DispatchedPascalStackBased
| RESULT_SIZE(SIZE_CODE(sizeof(Boolean)))
| DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE(kFourByteCode);
return((Boolean) CallUniversalProc((UniversalProcPtr) procData, procInfo, 0x00));
}
static pascal void SBShowHideControlStrip(Boolean showIt)
{
static short procData[] = THREEWORDSTUB(0x303C, 0x0101, 0xAAF2);
ProcInfoType procInfo = kD0DispatchedPascalStackBased
| DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE(kFourByteCode)
| DISPATCHED_STACK_ROUTINE_PARAMETER(1, SIZE_CODE(sizeof(Boolean)));
CallUniversalProc((UniversalProcPtr) procData, procInfo, 0x01, showIt);
}
#endif /* powerc */
#endif /* !TARGET_API_MAC_CARBON */
/* Macintosh toolbox driver bootstrap functions */
static int ROM_Available(void)
{
return(1);
}
static void ROM_DeleteDevice(SDL_VideoDevice *device)
{
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SDL_free(device->hidden);
SDL_free(device);
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}
static SDL_VideoDevice *ROM_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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if ( device ) {
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SDL_memset(device, 0, (sizeof *device));
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device->hidden = (struct SDL_PrivateVideoData *)
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SDL_malloc((sizeof *device->hidden));
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}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
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SDL_free(device);
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}
return(0);
}
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SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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/* Set the function pointers */
device->VideoInit = ROM_VideoInit;
device->ListModes = ROM_ListModes;
device->SetVideoMode = ROM_SetVideoMode;
device->SetColors = ROM_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = ROM_VideoQuit;
device->AllocHWSurface = ROM_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = ROM_LockHWSurface;
device->UnlockHWSurface = ROM_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = ROM_FreeHWSurface;
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#if SDL_VIDEO_OPENGL
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device->GL_MakeCurrent = Mac_GL_MakeCurrent;
device->GL_SwapBuffers = Mac_GL_SwapBuffers;
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device->GL_LoadLibrary = Mac_GL_LoadLibrary;
device->GL_GetProcAddress = Mac_GL_GetProcAddress;
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#endif // Have OpenGL
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device->SetCaption = Mac_SetCaption;
device->SetIcon = NULL;
device->IconifyWindow = NULL;
device->GrabInput = NULL;
device->GetWMInfo = NULL;
device->FreeWMCursor = Mac_FreeWMCursor;
device->CreateWMCursor = Mac_CreateWMCursor;
device->ShowWMCursor = Mac_ShowWMCursor;
device->WarpWMCursor = Mac_WarpWMCursor;
device->InitOSKeymap = Mac_InitOSKeymap;
device->PumpEvents = Mac_PumpEvents;
device->free = ROM_DeleteDevice;
return device;
}
VideoBootStrap TOOLBOX_bootstrap = {
"toolbox", "MacOS ROM Toolbox",
ROM_Available, ROM_CreateDevice
};
static int ROM_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
long info;
/* Check out some things about the system */
Gestalt(gestaltQuickdrawVersion, &info);
if ( info == gestaltOriginalQD ) {
SDL_SetError("Color Quickdraw not available");
return(-1);
}
/* Start ROMintosh events */
Mac_InitEvents(this);
/* Get a handle to the main monitor */
SDL_Display = GetMainDevice();
/* Determine pixel format */
vformat->BitsPerPixel = (**(**SDL_Display).gdPMap).pixelSize;
switch (vformat->BitsPerPixel) {
case 16: /* 5-5-5 RGB */
vformat->Rmask = 0x00007c00;
vformat->Gmask = 0x000003e0;
vformat->Bmask = 0x0000001f;
break;
default:
break;
}
/* Create our palette */
SDL_CTab = (CTabHandle)NewHandle(sizeof(ColorSpec)*256 + 8);
if ( SDL_CTab == nil ) {
SDL_OutOfMemory();
return(-1);
}
(**SDL_CTab).ctSeed = GetCTSeed();
(**SDL_CTab).ctFlags = 0;
(**SDL_CTab).ctSize = 255;
CTabChanged(SDL_CTab);
SDL_CPal = NewPalette(256, SDL_CTab, pmExplicit+pmTolerant, 0);
/* Get a list of available fullscreen modes */
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SDL_modelist = (SDL_Rect **)SDL_malloc((1+1)*sizeof(SDL_Rect *));
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if ( SDL_modelist ) {
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SDL_modelist[0] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
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if ( SDL_modelist[0] ) {
SDL_modelist[0]->x = 0;
SDL_modelist[0]->y = 0;
SDL_modelist[0]->w = (**SDL_Display).gdRect.right;
SDL_modelist[0]->h = (**SDL_Display).gdRect.bottom;
}
SDL_modelist[1] = NULL;
}
/* Fill in some window manager capabilities */
this->info.wm_available = 1;
/* We're done! */
return(0);
}
static SDL_Rect **ROM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
if ( this->screen->format->BitsPerPixel == format->BitsPerPixel ) {
if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
return(SDL_modelist);
} else {
return((SDL_Rect **)-1);
}
} else {
return((SDL_Rect **)0);
}
}
static void ROM_HideMenuBar(_THIS)
{
#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
RgnHandle drawRgn = nil;
RgnHandle tempRgn = nil;
RgnHandle grayRgn = nil;
WindowPtr window = nil;
GDHandle gd = nil;
GrafPtr savePort;
long response;
short height;
EventRecord theEvent;
height = GetMBarHeight();
if ( height > 0 ) {
tempRgn = NewRgn();
drawRgn = NewRgn();
gSaveGrayRgn = NewRgn();
if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) {
goto CLEANUP;
}
grayRgn = GetGrayRgn(); /* No need to check for this */
GetPort(&savePort);
/* Hide the control strip if it's present, and record its
previous position into the dirty region for redrawing.
This isn't necessary, but may help catch stray bits. */
CopyRgn(grayRgn, tempRgn);
if (!Gestalt(gestaltControlStripAttr, &response) &&
(response & (1L << gestaltControlStripExists))) {
gSaveCSVis = SBIsControlStripVisible();
if (gSaveCSVis)
SBShowHideControlStrip(false);
}
DiffRgn(grayRgn, tempRgn, drawRgn);
/* Save the gray region once the control strip is hidden*/
CopyRgn(grayRgn, gSaveGrayRgn);
/* Change the menu height in lowmem */
gSaveMenuBar = height;
LMSetMBarHeight(0);
/* Walk the monitor rectangles, and combine any pieces that
aren't in GrayRgn: menubar, round corners, fake floaters. */
for(gd = GetDeviceList(); gd; gd = GetNextDevice(gd))
{
if (!TestDeviceAttribute(gd, screenDevice)) continue;
if (!TestDeviceAttribute(gd, screenActive)) continue;
RectRgn(tempRgn, &(*gd)->gdRect); /* Get the whole screen */
DiffRgn(tempRgn, grayRgn, tempRgn); /* Subtract out GrayRgn */
UnionRgn(tempRgn, drawRgn, drawRgn);/* Combine all the bits */
}
/* Add the bits into the GrayRgn */
UnionRgn(drawRgn, grayRgn, grayRgn);
/* Modify the vis regions of exposed windows */
window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L;
PaintBehind(window, drawRgn);
CalcVisBehind(window, drawRgn);
SetPort(savePort);
/* Yield time so that floaters can catch up */
EventAvail(0, &theEvent);
EventAvail(0, &theEvent);
EventAvail(0, &theEvent);
EventAvail(0, &theEvent);
}
CLEANUP:
if (tempRgn) DisposeRgn(tempRgn);
if (drawRgn) DisposeRgn(drawRgn);
#endif /* !TARGET_API_MAC_CARBON */
}
static void ROM_ShowMenuBar(_THIS)
{
#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
RgnHandle drawRgn = nil;
RgnHandle menuRgn = nil;
RgnHandle tempRgn = nil;
RgnHandle grayRgn = nil;
WindowPtr window = nil;
GrafPtr wMgrPort;
GrafPtr savePort;
Rect menuRect;
long response;
short height;
EventRecord theEvent;
RGBColor saveRGB;
RGBColor blackRGB = { 0, 0, 0 };
height = GetMBarHeight();
if ((height <= 0) && (gSaveMenuBar > 0)) {
drawRgn = NewRgn();
menuRgn = NewRgn();
tempRgn = NewRgn();
if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) {
goto CLEANUP;
}
grayRgn = GetGrayRgn(); /* No need to check for this */
GetPort(&savePort);
GetWMgrPort(&wMgrPort);
/* Set the height properly */
LMSetMBarHeight(gSaveMenuBar);
/* Restore the old GrayRgn: rounded corners, etc, but not
the menubar -- subtract that out first! */
if (gSaveGrayRgn)
{
menuRect = (*GetMainDevice())->gdRect;
menuRect.bottom = menuRect.top + gSaveMenuBar;
RectRgn(menuRgn, &menuRect);
DiffRgn(grayRgn, gSaveGrayRgn, drawRgn); /* What do we inval? */
DiffRgn(drawRgn, menuRgn, drawRgn); /* Clip out the menu */
/* Now redraw the corners and other bits black */
SetPort(wMgrPort);
GetClip(tempRgn);
SetClip(drawRgn);
GetForeColor(&saveRGB);
RGBForeColor(&blackRGB);
PaintRgn(drawRgn);
RGBForeColor(&saveRGB);
SetClip(tempRgn);
SetPort(savePort);
UnionRgn(drawRgn, menuRgn, drawRgn); /* Put back the menu */
/* Now actually restore the GrayRgn */
CopyRgn(gSaveGrayRgn, grayRgn);
DisposeRgn(gSaveGrayRgn);
gSaveGrayRgn = nil;
}
/* Modify the vis regions of exposed windows and draw menubar */
window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L;
PaintBehind(window, drawRgn);
CalcVisBehind(window, drawRgn);
DrawMenuBar();
SetPort(savePort);
gSaveMenuBar = 0;
/* Now show the control strip if it's present */
if (!Gestalt(gestaltControlStripAttr, &response) &&
(response & (1L << gestaltControlStripExists)))
{
if (gSaveCSVis && !SBIsControlStripVisible())
SBShowHideControlStrip(true);
gSaveCSVis = true;
}
/* Yield time so that floaters can catch up */
EventAvail(0, &theEvent);
EventAvail(0, &theEvent);
EventAvail(0, &theEvent);
EventAvail(0, &theEvent);
}
CLEANUP:
if (drawRgn) DisposeRgn(drawRgn);
if (menuRgn) DisposeRgn(menuRgn);
if (tempRgn) DisposeRgn(tempRgn);
#endif /* !TARGET_API_MAC_CARBON */
}
/* Various screen update functions available */
static void ROM_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects);
static void ROM_UnsetVideoMode(_THIS, SDL_Surface *current)
{
/* Free the current window, if any */
if ( SDL_Window != nil ) {
GWorldPtr memworld;
/* Handle OpenGL support */
Mac_GL_Quit(this);
memworld = (GWorldPtr)GetWRefCon(SDL_Window);
if ( memworld != nil ) {
UnlockPixels(GetGWorldPixMap(memworld));
DisposeGWorld(memworld);
}
if ( (current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
#if USE_QUICKTIME
EndFullScreen(fullscreen_ctx, nil);
SDL_Window = nil;
#else
ROM_ShowMenuBar(this);
#endif
}
}
current->pixels = NULL;
current->flags &= ~(SDL_HWSURFACE|SDL_FULLSCREEN);
}
static SDL_Surface *ROM_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
Rect wrect, orect;
#if TARGET_API_MAC_CARBON
Rect tmprect;
#endif
/* Free any previous video mode */
ROM_UnsetVideoMode(this, current);
/* Create the ROM window and SDL video surface */
current->flags = 0; /* Clear flags */
current->w = width;
current->h = height;
SetRect(&wrect, 0, 0, width, height);
if ( SDL_Window ) {
/* If we recreate the window, don't move it around */
#if TARGET_API_MAC_CARBON
orect = *GetWindowPortBounds(SDL_Window, &tmprect);
#else
orect = SDL_Window->portRect;
#endif
OffsetRect(&wrect, orect.left, orect.top);
} else {
/* Center the window the first time we show it */
OffsetRect(&wrect,
(SDL_modelist[0]->w-width)/2, (SDL_modelist[0]->h-height)/2);
}
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#if defined(__MACOSX__) && !USE_QUICKTIME
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/* Hum.. fullscreen mode is broken */
flags &= ~SDL_FULLSCREEN;
#endif
if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
/* Create the fullscreen window and use screen bits */
current->flags |= SDL_HWSURFACE|SDL_FULLSCREEN;
if ( SDL_Window ) {
DisposeWindow(SDL_Window);
}
#if USE_QUICKTIME
BeginFullScreen(&fullscreen_ctx, nil, 0,0, &SDL_Window, nil, 0);
#else
SDL_Window = NewCWindow(nil, &wrect, "\p", true, plainDBox,
(WindowPtr)-1, false, 0);
ROM_HideMenuBar(this);
#endif
current->pitch = (**(**SDL_Display).gdPMap).rowBytes & 0x3FFF;
current->pixels = (**(**SDL_Display).gdPMap).baseAddr;
this->UpdateRects = ROM_DirectUpdate;
} else {
GWorldPtr memworld;
PixMapHandle pixmap;
int style;
style = noGrowDocProc;
if ( flags & SDL_NOFRAME ) {
style = plainDBox;
current->flags |= SDL_NOFRAME;
} else
if ( flags & SDL_RESIZABLE ) {
style = zoomDocProc;
current->flags |= SDL_RESIZABLE;
}
if ( SDL_Window && (style == current_style) ) {
/* Resize existing window, if necessary */
if ( ((orect.right-orect.left) != width) ||
((orect.bottom-orect.top) != height) ) {
SizeWindow(SDL_Window, width, height, false);
}
} else {
/* Recreate the window in the new style */
if ( SDL_Window ) {
DisposeWindow(SDL_Window);
}
SDL_Window = NewCWindow(nil, &wrect, "\p", true,
style, (WindowPtr)-1, true, 0);
/* Set the window title, if any */
{ char *title;
SDL_WM_GetCaption(&title, NULL);
if ( title ) {
Mac_SetCaption(this, title, NULL);
}
}
}
current_style = style;
SetPalette(SDL_Window, SDL_CPal, false);
ActivatePalette(SDL_Window);
if ( NewGWorld(&memworld, 0,
#if TARGET_API_MAC_CARBON
GetWindowPortBounds(SDL_Window, &tmprect),
#else
&SDL_Window->portRect,
#endif
SDL_CTab, nil, 0) != noErr ) {
SDL_SetError("NewGWorld() failed");
return(NULL);
}
SetWRefCon(SDL_Window, (long)memworld);
pixmap = GetGWorldPixMap(memworld);
LockPixels(pixmap);
current->pitch = (**pixmap).rowBytes & 0x3FFF;
current->pixels = GetPixBaseAddr(pixmap);
this->UpdateRects = ROM_WindowUpdate;
}
SetPortWindowPort(SDL_Window);
SelectWindow(SDL_Window);
/* Handle OpenGL support */
if ( flags & SDL_OPENGL ) {
if ( Mac_GL_Init(this) == 0 ) {
current->flags |= SDL_OPENGL;
} else {
current = NULL;
}
}
if ( (flags & SDL_HWPALETTE) && (flags & SDL_FULLSCREEN) )
current->flags |= SDL_HWPALETTE;
/* We're live! */
return(current);
}
/* We don't actually allow hardware surfaces other than the main one */
static int ROM_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void ROM_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static int ROM_LockHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void ROM_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static void ROM_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
/* The application is already updating the visible video memory */
return;
}
static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects)
{
GWorldPtr memworld;
GrafPtr saveport;
CGrafPtr thePort;
const BitMap *memBits;
const BitMap *winBits;
int i;
Rect update;
/* Copy from the offscreen GWorld to the window port */
GetPort(&saveport);
SetPortWindowPort(SDL_Window);
thePort = GetWindowPort(SDL_Window);
memworld = (GWorldPtr)GetWRefCon(SDL_Window);
#if TARGET_API_MAC_CARBON
memBits = GetPortBitMapForCopyBits((CGrafPtr) memworld);
#else
memBits = &((GrafPtr)memworld)->portBits;
#endif
#if TARGET_API_MAC_CARBON
winBits = GetPortBitMapForCopyBits(thePort);
#else
winBits = &SDL_Window->portBits;
#endif
for ( i=0; i<numrects; ++i ) {
update.left = rects[i].x;
update.right = rects[i].x+rects[i].w;
update.top = rects[i].y;
update.bottom = rects[i].y+rects[i].h;
CopyBits(memBits, winBits,
&update, &update, srcCopy, nil);
}
#if TARGET_API_MAC_CARBON
if ( QDIsPortBuffered(thePort) ) {
QDFlushPortBuffer(thePort, NULL);
}
#endif
SetPort(saveport);
}
static int ROM_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
CTabHandle cTab;
int i;
/* Get the colortable from the either the display or window */
if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
cTab = (**(**SDL_Display).gdPMap).pmTable;
} else {
cTab = SDL_CTab;
}
/* Verify the range of colors */
if ( (firstcolor+ncolors) > ((**cTab).ctSize+1) ) {
return(0);
}
/* Set the screen palette and update the display */
for ( i=0; i< ncolors; ++i ) {
int j = firstcolor + i;
(**cTab).ctTable[j].value = j;
(**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r;
(**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g;
(**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b;
}
// if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN )
{
GDevice **odisplay;
odisplay = GetGDevice();
SetGDevice(SDL_Display);
SetEntries(0, (**cTab).ctSize, (ColorSpec *)&(**cTab).ctTable);
SetGDevice(odisplay);
}
return(1);
}
void ROM_VideoQuit(_THIS)
{
int i;
/* Free current video mode */
ROM_UnsetVideoMode(this, this->screen);
if ( SDL_Window ) {
DisposeWindow(SDL_Window);
SDL_Window = nil;
}
/* Free palette and restore original one */
if ( SDL_CTab != nil ) {
DisposeHandle((Handle)SDL_CTab);
SDL_CTab = nil;
}
if ( SDL_CPal != nil ) {
DisposePalette(SDL_CPal);
SDL_CPal = nil;
}
RestoreDeviceClut(GetMainDevice());
/* Free list of video modes */
if ( SDL_modelist != NULL ) {
for ( i=0; SDL_modelist[i]; ++i ) {
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SDL_free(SDL_modelist[i]);
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}
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SDL_free(SDL_modelist);
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SDL_modelist = NULL;
}
}