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SDL_dcvideo.c

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443 lines (385 loc) · 10.1 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
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#include "SDL_config.h"
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#include "SDL_video.h"
#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
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#include "SDL_dcvideo.h"
#include "SDL_dcevents_c.h"
#include "SDL_dcmouse_c.h"
#include <dc/video.h>
#include <dc/pvr.h>
/* Initialization/Query functions */
static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void DC_VideoQuit(_THIS);
/* Hardware surface functions */
static int DC_AllocHWSurface(_THIS, SDL_Surface *surface);
static int DC_LockHWSurface(_THIS, SDL_Surface *surface);
static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void DC_FreeHWSurface(_THIS, SDL_Surface *surface);
static int DC_FlipHWSurface(_THIS, SDL_Surface *surface);
/* etc. */
static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
/* OpenGL */
static void *DC_GL_GetProcAddress(_THIS, const char *proc);
static int DC_GL_LoadLibrary(_THIS, const char *path);
static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
static void DC_GL_SwapBuffers(_THIS);
/* DC driver bootstrap functions */
static int DC_Available(void)
{
return 1;
}
static void DC_DeleteDevice(SDL_VideoDevice *device)
{
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SDL_free(device->hidden);
SDL_free(device);
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}
static SDL_VideoDevice *DC_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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if ( device ) {
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SDL_memset(device, 0, (sizeof *device));
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device->hidden = (struct SDL_PrivateVideoData *)
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SDL_malloc((sizeof *device->hidden));
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}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
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SDL_free(device);
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}
return(0);
}
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SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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/* Set the function pointers */
device->VideoInit = DC_VideoInit;
device->ListModes = DC_ListModes;
device->SetVideoMode = DC_SetVideoMode;
device->CreateYUVOverlay = NULL;
device->SetColors = DC_SetColors;
device->UpdateRects = DC_UpdateRects;
device->VideoQuit = DC_VideoQuit;
device->AllocHWSurface = DC_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = DC_LockHWSurface;
device->UnlockHWSurface = DC_UnlockHWSurface;
device->FlipHWSurface = DC_FlipHWSurface;
device->FreeHWSurface = DC_FreeHWSurface;
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#if SDL_VIDEO_OPENGL
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device->GL_LoadLibrary = DC_GL_LoadLibrary;
device->GL_GetProcAddress = DC_GL_GetProcAddress;
device->GL_GetAttribute = DC_GL_GetAttribute;
device->GL_MakeCurrent = NULL;
device->GL_SwapBuffers = DC_GL_SwapBuffers;
#endif
device->SetCaption = NULL;
device->SetIcon = NULL;
device->IconifyWindow = NULL;
device->GrabInput = NULL;
device->GetWMInfo = NULL;
device->InitOSKeymap = DC_InitOSKeymap;
device->PumpEvents = DC_PumpEvents;
device->free = DC_DeleteDevice;
return device;
}
VideoBootStrap DC_bootstrap = {
"dcvideo", "Dreamcast Video",
DC_Available, DC_CreateDevice
};
int DC_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
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/* Determine the screen depth (use default 16-bit depth) */
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/* we change this during the SDL_SetVideoMode implementation... */
vformat->BitsPerPixel = 16;
vformat->Rmask = 0x0000f800;
vformat->Gmask = 0x000007e0;
vformat->Bmask = 0x0000001f;
/* We're done! */
return(0);
}
const static SDL_Rect
RECT_800x600 = {0,0,800,600},
RECT_640x480 = {0,0,640,480},
RECT_320x240 = {0,0,320,240};
const static SDL_Rect *vid_modes[] = {
&RECT_800x600,
&RECT_640x480,
&RECT_320x240,
NULL
};
SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
switch(format->BitsPerPixel) {
case 15:
case 16:
return &vid_modes;
case 32:
if (!(flags & SDL_OPENGL))
return &vid_modes;
default:
return NULL;
}
// return (SDL_Rect **) -1;
}
pvr_init_params_t params = {
/* Enable opaque and translucent polygons with size 16 */
{ PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 },
/* Vertex buffer size */
512*1024
};
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#if SDL_VIDEO_OPENGL
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static int pvr_inited;
#endif
SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
int disp_mode,pixel_mode,pitch;
Uint32 Rmask, Gmask, Bmask;
if (width==320 && height==240) disp_mode=DM_320x240;
else if (width==640 && height==480) disp_mode=DM_640x480;
else if (width==800 && height==600) disp_mode=DM_800x608;
else {
SDL_SetError("Couldn't find requested mode in list");
return(NULL);
}
switch(bpp) {
case 15: pixel_mode = PM_RGB555; pitch = width*2;
/* 5-5-5 */
Rmask = 0x00007c00;
Gmask = 0x000003e0;
Bmask = 0x0000001f;
break;
case 16: pixel_mode = PM_RGB565; pitch = width*2;
/* 5-6-5 */
Rmask = 0x0000f800;
Gmask = 0x000007e0;
Bmask = 0x0000001f;
break;
case 24: bpp = 32;
case 32: pixel_mode = PM_RGB888; pitch = width*4;
Rmask = 0x00ff0000;
Gmask = 0x0000ff00;
Bmask = 0x000000ff;
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#if SDL_VIDEO_OPENGL
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if (!(flags & SDL_OPENGL))
#endif
break;
default:
SDL_SetError("Couldn't find requested mode in list");
return(NULL);
}
// if ( bpp != current->format->BitsPerPixel ) {
if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
return(NULL);
}
// }
/* Set up the new mode framebuffer */
current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE);
current->w = width;
current->h = height;
current->pitch = pitch;
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#if SDL_VIDEO_OPENGL
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if (pvr_inited) {
pvr_inited = 0;
pvr_shutdown();
}
#endif
vid_set_mode(disp_mode,pixel_mode);
current->pixels = vram_s;
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#if SDL_VIDEO_OPENGL
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if (flags & SDL_OPENGL) {
this->gl_config.driver_loaded = 1;
current->flags = SDL_FULLSCREEN | SDL_OPENGL;
current->pixels = NULL;
pvr_inited = 1;
pvr_init(&params);
glKosInit();
glKosBeginFrame();
} else
#endif
if (flags | SDL_DOUBLEBUF) {
current->flags |= SDL_DOUBLEBUF;
current->pixels = (void*)((int)current->pixels | 0x400000);
}
/* We're done */
return(current);
}
/* We don't actually allow hardware surfaces other than the main one */
static int DC_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void DC_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int DC_LockHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static int DC_FlipHWSurface(_THIS, SDL_Surface *surface)
{
if (surface->flags & SDL_DOUBLEBUF) {
vid_set_start((int)surface->pixels & 0xffffff);
surface->pixels = (void*)((int)surface->pixels ^ 0x400000);
}
return(0);
}
static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
/* do nothing. */
}
static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
/* do nothing of note. */
return(1);
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
static void DC_VideoQuit(_THIS)
{
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if (pvr_inited) {
pvr_inited = 0;
pvr_shutdown();
}
#endif
}
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#if SDL_VIDEO_OPENGL
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void dmyfunc(void) {}
typedef void (*funcptr)();
const static struct {
char *name;
funcptr addr;
} glfuncs[] = {
#define DEF(func) {#func,&func}
DEF(glBegin),
DEF(glBindTexture),
DEF(glBlendFunc),
DEF(glColor4f),
// DEF(glCopyImageID),
DEF(glDisable),
DEF(glEnable),
DEF(glEnd),
DEF(glFlush),
DEF(glGenTextures),
DEF(glGetString),
DEF(glLoadIdentity),
DEF(glMatrixMode),
DEF(glOrtho),
DEF(glPixelStorei),
// DEF(glPopAttrib),
// DEF(glPopClientAttrib),
{"glPopAttrib",&dmyfunc},
{"glPopClientAttrib",&dmyfunc},
DEF(glPopMatrix),
// DEF(glPushAttrib),
// DEF(glPushClientAttrib),
{"glPushAttrib",&dmyfunc},
{"glPushClientAttrib",&dmyfunc},
DEF(glPushMatrix),
DEF(glTexCoord2f),
DEF(glTexEnvf),
DEF(glTexImage2D),
DEF(glTexParameteri),
DEF(glTexSubImage2D),
DEF(glVertex2i),
DEF(glViewport),
#undef DEF
};
static void *DC_GL_GetProcAddress(_THIS, const char *proc)
{
void *ret;
int i;
ret = glKosGetProcAddress(proc);
if (ret) return ret;
for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) {
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if (SDL_strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr;
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}
return NULL;
}
static int DC_GL_LoadLibrary(_THIS, const char *path)
{
this->gl_config.driver_loaded = 1;
return 0;
}
static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
{
GLenum mesa_attrib;
int val;
switch(attrib) {
case SDL_GL_RED_SIZE:
val = 5;
break;
case SDL_GL_GREEN_SIZE:
val = 6;
break;
case SDL_GL_BLUE_SIZE:
val = 5;
break;
case SDL_GL_ALPHA_SIZE:
val = 0;
break;
case SDL_GL_DOUBLEBUFFER:
val = 1;
break;
case SDL_GL_DEPTH_SIZE:
val = 16; /* or 32? */
break;
case SDL_GL_STENCIL_SIZE:
val = 0;
break;
case SDL_GL_ACCUM_RED_SIZE:
val = 0;
break;
case SDL_GL_ACCUM_GREEN_SIZE:
val = 0;
case SDL_GL_ACCUM_BLUE_SIZE:
val = 0;
break;
case SDL_GL_ACCUM_ALPHA_SIZE:
val = 0;
break;
default :
return -1;
}
*value = val;
return 0;
}
static void DC_GL_SwapBuffers(_THIS)
{
glKosFinishFrame();
glKosBeginFrame();
}
#endif