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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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This file written by Ryan C. Gordon (icculus@icculus.org)
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*/
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#include "SDL_config.h"
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/* Output audio to Android */
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_androidaudio.h"
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extern void Android_UpdateAudioBuffer(unsigned char *buf, int len);
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#include <android/log.h>
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static int
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AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
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{
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
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int valid_datatype = 0;
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//TODO: Sample rates etc
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__android_log_print(ANDROID_LOG_INFO, "SDL", "AndroidAudio Open\n");
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this->hidden = SDL_malloc(sizeof(*(this->hidden)));
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if (!this->hidden) {
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SDL_OutOfMemory();
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return 0;
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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while ((!valid_datatype) && (test_format)) {
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this->spec.format = test_format;
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switch (test_format) {
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case AUDIO_S8:
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/*case AUDIO_S16LSB: */
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valid_datatype = 1;
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break;
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default:
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test_format = SDL_NextAudioFormat();
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break;
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}
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}
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return 1;
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}
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static void
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AndroidAUD_PlayDevice(_THIS)
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{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "AndroidAudio Play\n");
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//playGenericSound(this->hidden->mixbuf, this->hidden->mixlen);
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#if 0
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// sound->rate = 22050; /* sample rate = 22050Hz */
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// sound->vol = 127; /* volume [0..127] for [min..max] */
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// sound->pan = 64; /* balance [0..127] for [left..right] */
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// sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */
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// playSound(sound);
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#endif
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}
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static Uint8 *
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AndroidAUD_GetDeviceBuf(_THIS)
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{
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//__android_log_print(ANDROID_LOG_INFO, "SDL", "****** get device buf\n");
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// sound->data = this->hidden->mixbuf;/* pointer to raw audio data */
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// sound->len = this->hidden->mixlen; /* size of raw data pointed to above */
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Android_UpdateAudioBuffer(this->hidden->mixbuf, this->hidden->mixlen);
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return this->hidden->mixbuf; /* is this right? */
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}
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static void
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AndroidAUD_WaitDevice(_THIS)
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{
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/* stub */
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__android_log_print(ANDROID_LOG_INFO, "SDL", "****** wait device buf\n");
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}
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static void
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AndroidAUD_CloseDevice(_THIS)
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{
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/* stub */
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__android_log_print(ANDROID_LOG_INFO, "SDL", "****** close device buf\n");
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}
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static int
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AndroidAUD_Init(SDL_AudioDriverImpl * impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = AndroidAUD_OpenDevice;
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impl->PlayDevice = AndroidAUD_PlayDevice;
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impl->WaitDevice = AndroidAUD_WaitDevice;
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impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf;
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impl->CloseDevice = AndroidAUD_CloseDevice;
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/* and the capabilities */
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impl->HasCaptureSupport = 0; //TODO
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impl->OnlyHasDefaultOutputDevice = 1;
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impl->OnlyHasDefaultInputDevice = 1;
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__android_log_print(ANDROID_LOG_INFO, "SDL","Audio init\n");
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return 1; /* this audio target is available. */
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}
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AudioBootStrap ANDROIDAUD_bootstrap = {
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"android", "SDL Android audio driver", AndroidAUD_Init, 0 /*1? */
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};
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/* vi: set ts=4 sw=4 expandtab: */
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