include/SDL_main.h
author Ozkan Sezer <sezeroz@gmail.com>
Thu, 10 May 2018 08:47:00 +0300
branchSDL-1.2
changeset 11979 d684a767e240
parent 6137 4720145f848b
permissions -rw-r--r--
backport fixes for bug #4159
slouken@0
     1
/*
slouken@0
     2
    SDL - Simple DirectMedia Layer
slouken@6137
     3
    Copyright (C) 1997-2012 Sam Lantinga
slouken@0
     4
slouken@0
     5
    This library is free software; you can redistribute it and/or
slouken@1312
     6
    modify it under the terms of the GNU Lesser General Public
slouken@0
     7
    License as published by the Free Software Foundation; either
slouken@1312
     8
    version 2.1 of the License, or (at your option) any later version.
slouken@0
     9
slouken@0
    10
    This library is distributed in the hope that it will be useful,
slouken@0
    11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
slouken@0
    12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
slouken@1312
    13
    Lesser General Public License for more details.
slouken@0
    14
slouken@1312
    15
    You should have received a copy of the GNU Lesser General Public
slouken@1312
    16
    License along with this library; if not, write to the Free Software
slouken@1312
    17
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
slouken@0
    18
slouken@0
    19
    Sam Lantinga
slouken@251
    20
    slouken@libsdl.org
slouken@0
    21
*/
slouken@0
    22
slouken@0
    23
#ifndef _SDL_main_h
slouken@0
    24
#define _SDL_main_h
slouken@0
    25
slouken@1356
    26
#include "SDL_stdinc.h"
slouken@1356
    27
slouken@4217
    28
/** @file SDL_main.h
slouken@4217
    29
 *  Redefine main() on Win32 and MacOS so that it is called by winmain.c
slouken@4217
    30
 */
slouken@0
    31
slouken@1402
    32
#if defined(__WIN32__) || \
slouken@453
    33
    (defined(__MWERKS__) && !defined(__BEOS__)) || \
slouken@1402
    34
    defined(__MACOS__) || defined(__MACOSX__) || \
slouken@453
    35
    defined(__SYMBIAN32__) || defined(QWS)
slouken@0
    36
slouken@0
    37
#ifdef __cplusplus
slouken@0
    38
#define C_LINKAGE	"C"
slouken@0
    39
#else
slouken@0
    40
#define C_LINKAGE
slouken@0
    41
#endif /* __cplusplus */
slouken@0
    42
slouken@4217
    43
/** The application's main() function must be called with C linkage,
slouken@4217
    44
 *  and should be declared like this:
slouken@4217
    45
 *      @code
slouken@4217
    46
 *      #ifdef __cplusplus
slouken@4217
    47
 *      extern "C"
slouken@4217
    48
 *      #endif
slouken@4217
    49
 *	int main(int argc, char *argv[])
slouken@4217
    50
 *	{
slouken@4217
    51
 *	}
slouken@4217
    52
 *      @endcode
slouken@0
    53
 */
slouken@0
    54
#define main	SDL_main
slouken@0
    55
slouken@4217
    56
/** The prototype for the application's main() function */
slouken@0
    57
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
slouken@0
    58
slouken@0
    59
slouken@4217
    60
/** @name From the SDL library code -- needed for registering the app on Win32 */
slouken@4217
    61
/*@{*/
slouken@1402
    62
#ifdef __WIN32__
slouken@1356
    63
slouken@0
    64
#include "begin_code.h"
slouken@0
    65
#ifdef __cplusplus
slouken@0
    66
extern "C" {
slouken@0
    67
#endif
slouken@0
    68
slouken@4217
    69
/** This should be called from your WinMain() function, if any */
slouken@337
    70
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
slouken@4217
    71
/** This can also be called, but is no longer necessary */
slouken@337
    72
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
slouken@4217
    73
/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
slouken@1466
    74
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
slouken@0
    75
#ifdef __cplusplus
slouken@0
    76
}
slouken@0
    77
#endif
slouken@0
    78
#include "close_code.h"
slouken@0
    79
#endif
slouken@4217
    80
/*@}*/
slouken@0
    81
slouken@4217
    82
/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
slouken@4217
    83
/*@{*/
slouken@1402
    84
#if defined(__MACOS__)
slouken@1356
    85
slouken@0
    86
#include "begin_code.h"
slouken@0
    87
#ifdef __cplusplus
slouken@0
    88
extern "C" {
slouken@0
    89
#endif
slouken@0
    90
slouken@4217
    91
/** Forward declaration so we don't need to include QuickDraw.h */
slouken@0
    92
struct QDGlobals;
slouken@0
    93
slouken@4217
    94
/** This should be called from your main() function, if any */
slouken@337
    95
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
slouken@0
    96
slouken@0
    97
#ifdef __cplusplus
slouken@0
    98
}
slouken@0
    99
#endif
slouken@0
   100
#include "close_code.h"
slouken@0
   101
#endif
slouken@4217
   102
/*@}*/
slouken@0
   103
slouken@0
   104
#endif /* Need to redefine main()? */
slouken@0
   105
slouken@0
   106
#endif /* _SDL_main_h */