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//
// MyController.h
// SDL Custom Cocoa App
//
// Created by Darrell Walisser on Fri Jul 18 2003.
// Copyright (c) 2003 __MyCompanyName__. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import "SDL.h"
extern id gController; // instance of this class from nib
// Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
@interface SDL_QuartzWindowDelegate : NSObject
@end
@interface MyController : NSObject
{
// Interface Builder Outlets
IBOutlet id _framesPerSecond;
IBOutlet id _numSprites;
IBOutlet id _window;
IBOutlet id _view;
// Private instance variables
int _nSprites;
int _max_speed;
int _doFlip;
Uint8* _mem;
SDL_Surface* _screen;
SDL_Surface* _sprite;
SDL_Rect* _sprite_rects;
SDL_Rect* _positions;
SDL_Rect* _velocities;
int _sprites_visible;
Uint16 _sprite_w, _sprite_h;
int _mouse_x, _mouse_y;
}
// Interface Builder Actions
- (IBAction)changeNumberOfSprites:(id)sender;
- (IBAction)selectUpdateMode:(id)sender;
@end