Skip to content

Latest commit

 

History

History
63 lines (50 loc) · 1.89 KB

SDL_shaders_gles2.h

File metadata and controls

63 lines (50 loc) · 1.89 KB
 
1
2
/*
Simple DirectMedia Layer
Jan 2, 2017
Jan 2, 2017
3
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_OGL_ES2
Jun 3, 2017
Jun 3, 2017
25
26
#ifndef SDL_shaders_gles2_h_
#define SDL_shaders_gles2_h_
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
typedef struct GLES2_ShaderInstance
{
GLenum type;
GLenum format;
int length;
const void *data;
} GLES2_ShaderInstance;
typedef struct GLES2_Shader
{
int instance_count;
const GLES2_ShaderInstance *instances[4];
} GLES2_Shader;
typedef enum
{
GLES2_SHADER_VERTEX_DEFAULT,
GLES2_SHADER_FRAGMENT_SOLID_SRC,
GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC,
GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC,
GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC,
GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC,
GLES2_SHADER_FRAGMENT_TEXTURE_YUV_SRC,
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_SRC,
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_SRC
} GLES2_ShaderType;
#define GLES2_SOURCE_SHADER (GLenum)-1
Aug 14, 2017
Aug 14, 2017
57
const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type);
Jun 3, 2017
Jun 3, 2017
59
#endif /* SDL_shaders_gles2_h_ */
60
61
62
63
#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
/* vi: set ts=4 sw=4 expandtab: */