src/video/SDL_pixels_c.h
author Sam Lantinga
Sun, 13 Feb 2011 13:46:10 -0800
changeset 5288 d4381f3b0d1e
parent 5262 b530ef003506
child 5535 96594ac5fd1a
permissions -rw-r--r--
A few fixes:
Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2011 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Useful functions and variables from SDL_pixel.c */
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#include "SDL_blit.h"
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/* Pixel format functions */
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extern int SDL_InitFormat(SDL_PixelFormat * format, Uint32 pixel_format);
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/* Blit mapping functions */
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extern SDL_BlitMap *SDL_AllocBlitMap(void);
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extern void SDL_InvalidateMap(SDL_BlitMap * map);
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extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst);
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extern void SDL_FreeBlitMap(SDL_BlitMap * map);
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/* Miscellaneous functions */
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extern int SDL_CalculatePitch(SDL_Surface * surface);
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extern void SDL_DitherColors(SDL_Color * colors, int bpp);
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extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b);
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/* vi: set ts=4 sw=4 expandtab: */