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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with _this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_DirectFB_video.h"
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#if SDL_DIRECTFB_OPENGL
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struct SDL_GLDriverData
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{
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int gl_active; /* to stop switching drivers while we have a valid context */
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int initialized;
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DirectFB_GLContext *firstgl; /* linked list */
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};
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#define OPENGL_REQUIRS_DLOPEN
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#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
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#include <dlfcn.h>
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#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
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#define GL_LoadFunction dlsym
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#define GL_UnloadObject dlclose
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#else
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#define GL_LoadObject SDL_LoadObject
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#define GL_LoadFunction SDL_LoadFunction
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#define GL_UnloadObject SDL_UnloadObject
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#endif
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static void DirectFB_GL_UnloadLibrary(_THIS);
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int
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DirectFB_GL_Initialize(_THIS)
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{
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if (_this->gl_data) {
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return 0;
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}
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_this->gl_data =
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(struct SDL_GLDriverData *) SDL_calloc(1,
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sizeof(struct
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SDL_GLDriverData));
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if (!_this->gl_data) {
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SDL_OutOfMemory();
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return -1;
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}
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_this->gl_data->initialized = 0;
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++_this->gl_data->initialized;
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_this->gl_data->firstgl = NULL;
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if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) {
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return -1;
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}
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/* Initialize extensions */
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/* FIXME needed?
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* X11_GL_InitExtensions(_this);
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*/
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return 0;
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}
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void
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DirectFB_GL_Shutdown(_THIS)
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{
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if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
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return;
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}
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DirectFB_GL_UnloadLibrary(_this);
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SDL_free(_this->gl_data);
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_this->gl_data = NULL;
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}
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int
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DirectFB_GL_LoadLibrary(_THIS, const char *path)
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{
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SDL_DFB_DEVICEDATA(_this);
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void *handle = NULL;
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SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
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if (_this->gl_data->gl_active) {
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SDL_SetError("OpenGL context already created");
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return -1;
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}
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if (path == NULL) {
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path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
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if (path == NULL) {
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path = "libGL.so";
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}
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}
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handle = GL_LoadObject(path);
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if (handle == NULL) {
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SDL_DFB_ERR("Library not found: %s\n", path);
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/* SDL_LoadObject() will call SDL_SetError() for us. */
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return -1;
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}
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SDL_DFB_DEBUG("Loaded library: %s\n", path);
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/* Unload the old driver and reset the pointers */
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DirectFB_GL_UnloadLibrary(_this);
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_this->gl_config.dll_handle = handle;
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_this->gl_config.driver_loaded = 1;
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if (path) {
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SDL_strlcpy(_this->gl_config.driver_path, path,
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SDL_arraysize(_this->gl_config.driver_path));
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} else {
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*_this->gl_config.driver_path = '\0';
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}
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devdata->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
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devdata->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");
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return 0;
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}
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static void
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DirectFB_GL_UnloadLibrary(_THIS)
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{
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int ret;
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if (_this->gl_config.driver_loaded) {
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ret = GL_UnloadObject(_this->gl_config.dll_handle);
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if (ret)
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SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
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_this->gl_config.dll_handle = NULL;
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_this->gl_config.driver_loaded = 0;
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}
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}
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void *
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DirectFB_GL_GetProcAddress(_THIS, const char *proc)
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{
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void *handle;
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handle = _this->gl_config.dll_handle;
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return GL_LoadFunction(handle, proc);
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}
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SDL_GLContext
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DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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DirectFB_GLContext *context;
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int ret;
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SDL_DFB_CALLOC(context, 1, sizeof(*context));
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SDL_DFB_CHECKERR(windata->surface->
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GetGL(windata->surface, &context->context));
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if (!context->context)
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return NULL;
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SDL_DFB_CHECKERR(context->context->Unlock(context->context));
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context->next = _this->gl_data->firstgl;
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_this->gl_data->firstgl = context;
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if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) {
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DirectFB_GL_DeleteContext(_this, context);
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return NULL;
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}
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return context;
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error:
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return NULL;
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}
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int
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DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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{
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SDL_DFB_WINDOWDATA(window);
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DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
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DirectFB_GLContext *p;
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int ret;
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for (p = _this->gl_data->firstgl; p; p = p->next)
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p->context->Unlock(p->context);
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if (windata) {
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int cw, ch;
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windata->gl_context = NULL;
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/* Everything is unlocked, check for a resize */
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SDL_DFB_CHECKERR(windata->surface->
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GetSize(windata->surface, &cw, &ch));
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if (cw != window->w || ch != window->h)
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SDL_DFB_CHECKERR(windata->window->
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ResizeSurface(windata->window, window->w,
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window->h));
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}
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if (ctx != NULL) {
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SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context));
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}
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if (windata)
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windata->gl_context = ctx;
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return 0;
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error:
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return -1;
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}
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int
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DirectFB_GL_SetSwapInterval(_THIS, int interval)
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{
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SDL_Unsupported();
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return -1;
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}
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int
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DirectFB_GL_GetSwapInterval(_THIS)
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{
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SDL_Unsupported();
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return -1;
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}
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void
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DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
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{
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SDL_DFB_DEVICEDATA(_this);
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SDL_DFB_WINDOWDATA(window);
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int ret;
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DFBRegion region;
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region.x1 = 0;
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region.y1 = 0;
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region.x2 = window->w;
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region.y2 = window->h;
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if (devdata->glFinish)
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devdata->glFinish();
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else if (devdata->glFlush)
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devdata->glFlush();
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if (1 || windata->gl_context) {
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/* SDL_DFB_CHECKERR(windata->gl_context->context->Unlock(windata->gl_context->context)); */
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SDL_DFB_CHECKERR(windata->surface->
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Flip(windata->surface, ®ion, DSFLIP_ONSYNC));
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/* SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); */
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}
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slouken@2737
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return;
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error:
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return;
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slouken@2737
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}
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slouken@2737
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slouken@2737
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void
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DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context)
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{
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DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
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DirectFB_GLContext *p;
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slouken@2737
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slouken@2737
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ctx->context->Unlock(ctx->context);
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ctx->context->Release(ctx->context);
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slouken@2737
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slouken@2737
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p = _this->gl_data->firstgl;
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slouken@2737
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while (p && p->next != ctx)
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slouken@2737
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p = p->next;
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slouken@2737
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if (p)
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slouken@2737
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p->next = ctx->next;
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slouken@2737
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else
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_this->gl_data->firstgl = ctx->next;
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slouken@2737
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slouken@2737
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SDL_DFB_FREE(ctx);
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slouken@2737
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slouken@2737
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}
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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