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SDL_pixels.h

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249 lines (225 loc) · 8.31 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_pixels.h
*
* Header for the enumerated pixel format definitions
*/
#ifndef _SDL_pixels_h
#define _SDL_pixels_h
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
enum
{ /* Pixel type */
SDL_PixelType_Unknown,
SDL_PixelType_Index1,
SDL_PixelType_Index4,
SDL_PixelType_Index8,
SDL_PixelType_Packed8,
SDL_PixelType_Packed16,
SDL_PixelType_Packed32,
SDL_PixelType_ArrayU8,
SDL_PixelType_ArrayU16,
SDL_PixelType_ArrayU32,
SDL_PixelType_ArrayF16,
SDL_PixelType_ArrayF32,
};
enum
{ /* bitmap pixel order, high bit -> low bit */
SDL_BitmapOrder_None,
SDL_BitmapOrder_4321,
SDL_BitmapOrder_1234,
};
enum
{ /* packed component order, high bit -> low bit */
SDL_PackedOrder_None,
SDL_PackedOrder_XRGB,
SDL_PackedOrder_RGBX,
SDL_PackedOrder_ARGB,
SDL_PackedOrder_RGBA,
SDL_PackedOrder_XBGR,
SDL_PackedOrder_BGRX,
SDL_PackedOrder_ABGR,
SDL_PackedOrder_BGRA,
};
enum
{ /* array component order, low byte -> high byte */
SDL_ArrayOrder_None,
SDL_ArrayOrder_RGB,
SDL_ArrayOrder_RGBA,
SDL_ArrayOrder_ARGB,
SDL_ArrayOrder_BGR,
SDL_ArrayOrder_BGRA,
SDL_ArrayOrder_ABGR,
};
enum
{ /* Packed component layout */
SDL_PackedLayout_None,
SDL_PackedLayout_332,
SDL_PackedLayout_4444,
SDL_PackedLayout_1555,
SDL_PackedLayout_5551,
SDL_PackedLayout_565,
SDL_PackedLayout_8888,
SDL_PackedLayout_2101010,
SDL_PackedLayout_1010102,
};
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#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) \
((A) | ((B) << 8) | ((C) << 16) | ((D) << 24))
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#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
((1 << 31) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
((bits) << 8) | ((bytes) << 0))
#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
#define SDL_BYTESPERPIXEL(X) (((X) >> 0) & 0xFF)
enum
{
SDL_PixelFormat_Unknown,
SDL_PixelFormat_Index1LSB =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_1234, 0,
1, 0),
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SDL_PixelFormat_Index1MSB =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_4321, 0,
1, 0),
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SDL_PixelFormat_Index4LSB =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_1234, 0,
2, 0),
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SDL_PixelFormat_Index4MSB =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_4321, 0,
2, 0),
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SDL_PixelFormat_Index8 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index8, 0, 0, 8, 1),
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SDL_PixelFormat_RGB332 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed8, SDL_PackedOrder_XRGB,
SDL_PackedLayout_332, 8, 1),
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SDL_PixelFormat_RGB444 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
SDL_PackedLayout_4444, 12, 2),
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SDL_PixelFormat_RGB555 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
SDL_PackedLayout_1555, 15, 2),
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SDL_PixelFormat_ARGB4444 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB,
SDL_PackedLayout_4444, 16, 2),
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SDL_PixelFormat_ARGB1555 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB,
SDL_PackedLayout_1555, 16, 2),
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SDL_PixelFormat_RGB565 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
SDL_PackedLayout_565, 16, 2),
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SDL_PixelFormat_RGB24 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_RGB, 0,
24, 3),
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SDL_PixelFormat_BGR24 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_BGR, 0,
24, 3),
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SDL_PixelFormat_RGB888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XRGB,
SDL_PackedLayout_8888, 24, 4),
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SDL_PixelFormat_BGR888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XBGR,
SDL_PackedLayout_8888, 24, 4),
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SDL_PixelFormat_ARGB8888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB,
SDL_PackedLayout_8888, 32, 4),
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SDL_PixelFormat_RGBA8888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_RGBA,
SDL_PackedLayout_8888, 32, 4),
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SDL_PixelFormat_ABGR8888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ABGR,
SDL_PackedLayout_8888, 32, 4),
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SDL_PixelFormat_BGRA8888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_BGRA,
SDL_PackedLayout_8888, 32, 4),
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SDL_PixelFormat_ARGB2101010 =
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SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB,
SDL_PackedLayout_2101010, 32, 4),
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SDL_PixelFormat_YV12 = SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
SDL_PixelFormat_IYUV = SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
SDL_PixelFormat_YUY2 = SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
SDL_PixelFormat_UYVY = SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
SDL_PixelFormat_YVYU = SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
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};
typedef struct SDL_Color
{
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 unused;
} SDL_Color;
#define SDL_Colour SDL_Color
typedef struct SDL_Palette
{
int ncolors;
SDL_Color *colors;
} SDL_Palette;
/* Everything in the pixel format structure is read-only */
typedef struct SDL_PixelFormat
{
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
/* RGB color key information */
Uint32 colorkey;
/* Alpha value information (per-surface alpha) */
Uint8 alpha;
} SDL_PixelFormat;
/*
* Convert one of the enumerated formats above to a bpp and RGBA masks.
* Returns SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
*/
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extern DECLSPEC SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp,
Uint32 * Rmask,
Uint32 * Gmask,
Uint32 * Bmask,
Uint32 * Amask);
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/*
* Convert a bpp and RGBA masks to one of the enumerated formats above.
* Returns SDL_PixelFormat_Unknown if the conversion wasn't possible.
*/
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extern DECLSPEC Uint32 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask,
Uint32 Gmask, Uint32 Bmask,
Uint32 Amask);
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_pixels_h */
/* vi: set ts=4 sw=4 expandtab: */