include/SDL_main.h
author Ryan C. Gordon <icculus@icculus.org>
Tue, 27 Sep 2005 09:00:42 +0000
changeset 1145 d31afac94eff
parent 769 b8d311d90021
child 1312 c9b51268668f
permissions -rw-r--r--
Patch from Martin Lange (mala-sdl at hotmail.com) to unregister SDL's win32
windowclass when shutting down the video subsystem...this allows you to
safely unload/reload the SDL shared library on Windows between
initializations.

Discussion is here:
http://www.devolution.com/pipermail/sdl/2005-February/067424.html
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2004 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Library General Public
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    License as published by the Free Software Foundation; either
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    version 2 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Library General Public License for more details.
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    You should have received a copy of the GNU Library General Public
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    License along with this library; if not, write to the Free
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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 "@(#) $Id$";
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#endif
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#ifndef _SDL_main_h
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#define _SDL_main_h
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/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
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#if defined(WIN32) || defined(_WIN32) || \
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    (defined(__MWERKS__) && !defined(__BEOS__)) || \
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    defined(macintosh) || defined(__APPLE__) || \
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    defined(__SYMBIAN32__) || defined(QWS)
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#ifdef __cplusplus
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#define C_LINKAGE	"C"
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#else
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#define C_LINKAGE
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#endif /* __cplusplus */
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/* The application's main() function must be called with C linkage,
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   and should be declared like this:
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#ifdef __cplusplus
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extern "C"
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#endif
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	int main(int argc, char *argv[])
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	{
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	}
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 */
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#define main	SDL_main
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/* The prototype for the application's main() function */
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extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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/* From the SDL library code -- needed for registering the app on Win32 */
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#if defined(WIN32)
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#include "SDL_types.h"
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#include "begin_code.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* This should be called from your WinMain() function, if any */
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extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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/* This can also be called, but is no longer necessary */
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
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extern DECLSPEC void SDLCALL SDL_UnregisterApp();
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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/* From the SDL library code -- needed for registering QuickDraw on MacOS */
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#if defined(macintosh)
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#include "begin_code.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Forward declaration so we don't need to include QuickDraw.h */
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struct QDGlobals;
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/* This should be called from your main() function, if any */
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extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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#endif /* Need to redefine main()? */
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#endif /* _SDL_main_h */