include/SDL_test_font.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 20 Nov 2016 21:34:54 -0800
changeset 10638 d11daa346140
parent 9998 f67cf37e9cd4
child 10737 3406a0f8b041
permissions -rw-r--r--
Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_test_font.h
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 *
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 *  Include file for SDL test framework.
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 *
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 *  This code is a part of the SDL2_test library, not the main SDL library.
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 */
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#ifndef SDL_test_font_h_
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#define SDL_test_font_h_
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Function prototypes */
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#define FONT_CHARACTER_SIZE  8
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/**
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 *  \brief Draw a string in the currently set font.
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 *
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 *  \param renderer The renderer to draw on.
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 *  \param x The X coordinate of the upper left corner of the character.
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 *  \param y The Y coordinate of the upper left corner of the character.
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 *  \param c The character to draw.
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 *
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 *  \returns Returns 0 on success, -1 on failure.
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 */
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int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
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/**
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 *  \brief Draw a string in the currently set font.
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 *
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 *  \param renderer The renderer to draw on.
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 *  \param x The X coordinate of the upper left corner of the string.
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 *  \param y The Y coordinate of the upper left corner of the string.
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 *  \param s The string to draw.
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 *
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 *  \returns Returns 0 on success, -1 on failure.
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 */
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int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_test_font_h_ */
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/* vi: set ts=4 sw=4 expandtab: */