WhatsNew
author Cameron Cawley <ccawley2011@gmail.com>
Tue, 03 Sep 2019 23:11:10 +0300
branchSDL-1.2
changeset 13054 d07097a0e57e
parent 13051 08ae4fcfa2e3
child 13055 2641390846e1
permissions -rw-r--r--
riscos: implement SDL_WM_IconifyWindow()
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This is a list of API changes in SDL's version history.
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Version 1.0:
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1.2.16:  This is mostly multiple bug fixes since the previous version.
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Changes include:
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- Audio, wav loader: security fixes for ADPCM decoding (CVE-2019-7572,
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  CVE-2019-7573, CVE-2019-7574, CVE-2019-7575, CVE-2019-7576,
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  CVE-2019-7577, CVE-2019-7578 -- bugs 4490, 4491, 4492, 4493, 4494,
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  4495, 4496, and 4522.)
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- Video, bmp loader:  security fixes for CVE-2019-7635, CVE-2019-7636,
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  CVE-2019-7638, CVE-2019-13616 (bugs 4498, 4499, 4500, 4517 and 4538.)
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- Video, blit: fix handling of alpha channel in Altivec accelerated
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  blit functions (bug 1424.)
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- Video, blit: use fast path for RGB 565 -> 32-bit XRGB 8888
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- Video, blit: fix RGBA<->RGBA blit broken with the optimization from
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  bug 11 (bug 2976.)
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- Video: fix integer overflow in SDL_CalculatePitch (CVE-2019-7637,
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  bug 4497.)
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- Mouse: fix SDL_ResetMouse() using a bogus mouse button causing a
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  negative shift (bug 3593.)
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- Cdrom: fix SDL_CDResume() and SDL_CDStop() not returning failure
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  when they should (bug 4108.)
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- Unix, pthread: Fix SDL_SemWaitTimeout() returning -1 instead of
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  SDL_MUTEX_TIMEDOUT upon timeout (bug 1426.)
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- NetBSD: wscons support.
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- NetBSD, audio: use AUDIO_GETBUFINFO when available.
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- OpenBSD, audio: add sndio support.
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- Haiku/BeOS, audio: fix error in buffer size setting (bug 1679.)
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- OpenBSD: fix dynamic loading of X libs (bug 1434.)
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- X11video: fix missing symbol X11_KeyToUnicode in .so file (bug 1390.
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  not being an official SDL function, the use of X11_KeyToUnicode() is
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  strongly discouraged.)
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- X11video: fix compilation with libX11 >= 1.5.99.902 (bug 1769.)
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- X11video: fix for XChangeProperty() crash (bug 1427.)
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- X11video: fix SDL_EnableUNICODE sometimes dropping keyboard events
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  completely (bug 2325.)
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- X11video: fix no SDL_VIDEORESIZE event being generated when the
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  window manager sets the window size (bug 1859.)
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- X11video: fix X11_SetGammaRamp not checking the return value of
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  XStoreColors (bugs 1979, 3770.)
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- X11video: fix SDL_VIDEORESIZE events not received when resizing
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  window from the corner (inverted logic in X11 ConfigureNotify, i.e.
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  resize handling - bug 1430.)
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- X11video: unblock SDL_WM_GrabInput() GrabNotViewable case (bug 1155.)
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- Mac OS X: fix crash on any input in Quartz code (bug 2560.)
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- Mac OS X: fix crash in Quartz gamma ramp code.
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- Mac OS X: fix build for 10.9 Mavericks or newer (bug 2085.)
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- Mac OS X, Quartz: fix cursor transparency (bug 4076.)
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- Mac OS X, joystick: update to support Saitek p2500 gamepad (bug 2025)
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- Mac OS X, main: updates for -psn_XXX command line arg for Finder
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  launches in new macOS versions.
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- Mac OS X, main: replace deprecated CPS apis in new OSX versions
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  (bug 4114.)
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- Windows, video: fix other window positions/sizes when exiting
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  fullscreen (bug 3315.)
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- Windows, keyboard: reset deadkeys upon SDL_EnableUNICODE() or upon
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  quit (bug 3332.)
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- Windows: Visual Studio project file updates.
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- OS/2: Watcom makefile updates.
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- FreeBSD, joystick: compile fixes.
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- BSD, joystick: increase the number of uhid devices to scan (bug 1561)
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- Linux, evdev: ignore joystick axis events if they aren't in a sane
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  range.
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- Linux, joystick: fix Dualshock 3's motion sensors overwrite analog
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  stick: protect against any axis that isn't reported by EVIOCGBIT but
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  still sending EV_ABS events (bug 3193.)
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- FreeBSD, cdrom: fix CDROM detection misbehaviour for 7.x and newer
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  (bug 1529.)
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- Solaris, audio: fix pulseaudio dynamic linking.
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- Solaris, cpuinfo: fix asm syntax error causing build failures.
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- Atari: multiple platform code updates.
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- RISC OS: cleanups to platform code.
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- RISC OS: fix thread starvation in fullscreen mode.
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- RISC OS: fix returning from full-screen to 16M colour modes.
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- RISC OS: fix receiving PreQuit messages.
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- RISC OS: ensure the window size is consistent at different DPIs.
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- RISC OS, video: add support for more pixel formats.
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- RISC OS: mouse fixes. restore mouse palette when exiting while mouse
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  is in focus. don't reset mouse focus when recreating the window.
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- RISC OS: support Windows and Menu key input.
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- RISC OS: implement SDL_WM_IconifyWindow()
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- Configuration: fix library detection selecting wrong lib (bug 2795.)
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- Configuration: fix detecting dynamic library support on powerpc64le
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  (bug 3481.)
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- SDL error: string formatting fixes to deal with nasty corner cases
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  (bug 2049.)
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- SDL_error: handle %lu, %li and %ld in format string (bug 3739.)
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- stdlib: updated SDL_qsort() code.
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- stdlib: use _strtoi64() and _strtoui64() when available for windows.
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- headers, close_code.h: fix unbalanced #pragma pack(pop) for watcom
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  builds (bug 3781.)
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- headers, begin_code.h, close_code.h: updates to SDLCALL and DECLSPEC
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  macros for OS/2.
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- headers, endian: add Watcom inline asm for SDL_Swap16 and SDL_Swap32
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- headers, config: updates to default windows and os2 config files.
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- headers, SDL_syswm.h, SDL_stdinc.h: include system headers before
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  packing alignment changes (bug 4149.)
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1.2.15:  This is a minor bug fix release:
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General Notes:
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- Fixed assembly register clobbering in CPU info routines.
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- Fixed memory stomp when using stretch blit on large images.
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- Fixed pixel corruption with overlapping blits.
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- SDL_JOYSTICK_DEVICE can be a colon separated list of joystick devices.
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- Disabled MMX blitters since they don't compile on modern compilers.
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Unix Notes:
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- Fixed crash in joystick code on newer Linux kernels.
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- Fixed channel swizzling for ALSA target with 6-channel output.
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- Use the OpenGL GLX_EXT_swap_control extension if available.
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- XRandR support is disabled by default because it causes desktop
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  reconfiguring. It can be enabled with the SDL_VIDEO_X11_XRANDR=1
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  environment variable.
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Windows Notes:
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- Fixed SDL_GL_ACCELERATED_VISUAL handling.
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- Fixed application state handling with ALT-Tab.
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- Fixed occasional crash handling WM_ACTIVATEAPP in Direct X code.
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- Fixed UTF-8 decoding of Russian characters.
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Mac OS X Notes:
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- Fixed building and running on Mac OS X 10.7 (Lion).
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1.2.14:
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	Added cast macros for correct usage with C++:
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		SDL_reinterpret_cast(type, expression)
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		SDL_static_cast(type, expression)
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	Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for 
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	SDL_VIDEO_FULLSCREEN_HEAD on X11.
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	Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
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	up/down events for Caps-Lock and Num-Lock keys.
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1.2.13:
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	Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants.
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1.2.12:
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	Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling
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	of the screensaver on Mac OS X and X11.
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1.2.10:
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	If SDL_OpenAudio() is passed zero for the desired format
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	fields, the following environment variables will be used
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	to fill them in:
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		SDL_AUDIO_FREQUENCY
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		SDL_AUDIO_FORMAT
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		SDL_AUDIO_CHANNELS
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		SDL_AUDIO_SAMPLES
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	If an environment variable is not specified, it will be set
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	to a reasonable default value.
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	Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment
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	variable, currently supported on X11 Xinerama configurations.
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	Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
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	Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
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	Added current_w and current_h to the SDL_VideoInfo structure,
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	which is set to the desktop resolution during video intialization,
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	and then set to the current resolution when a video mode is set.
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	SDL_SetVideoMode() now accepts 0 for width or height and will use
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	the current video mode (or the desktop mode if no mode has been set.)
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	Added SDL_GetKeyRepeat()
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	Added SDL_config.h, with defaults for various build environments.
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1.2.7:
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	Added CPU feature detection functions to SDL_cpuinfo.h:
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		SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
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		SDL_HasAltiVec()
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	Added function to create RWops from const memory: SDL_RWFromConstMem()
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1.2.6:
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	Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
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	Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
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1.2.5:
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	Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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	Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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1.2.0:
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	Added SDL_VIDEOEXPOSE event to signal that the screen needs to
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	be redrawn.  This is currently only delivered to OpenGL windows
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	on X11, though it may be delivered in the future when the video
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	memory is lost under DirectX.
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1.1.8:
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	You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
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	that has no title bar or frame decoration.  Fullscreen video
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	modes automatically have this flag set.
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	Added a function to query the clipping rectangle for a surface:
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		void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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	Added a function to query the current event filter:
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		SDL_EventFilter SDL_GetEventFilter(void)
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	If you pass -1 to SDL_ShowCursor(), it won't change the current
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	cursor visibility state, but will still return it.
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	SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
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	you can nest them as deep as you want, as long as each lock call
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	has a matching unlock call.  The surface remains locked until the
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	last matching unlock call.
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	Note that you may not blit to or from a locked surface.
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1.1.7:
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	The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
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	arrays of Uint16 values instead of Uint8 values.  For the most part,
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	you can just take your old values and shift them up 8 bits to get
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	new correct values for your gamma ramps.
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	You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
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        and SDL will try to RLE accelerate colorkey and alpha blits in the
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	resulting surface.
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1.1.6:
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	Added a function to return the thread ID of a specific thread:
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		Uint32 SDL_GetThreadID(SDL_Thread *thread)
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	If 'thread' is NULL, this function returns the id for this thread.
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1.1.5:
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	The YUV overlay structure has been changed to use an array of
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	pitches and pixels representing the planes of a YUV image, to
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	better enable hardware acceleration.  The YV12 and IYUV formats
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	each have three planes, corresponding to the Y, U, and V portions
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	of the image, while packed pixel YUV formats just have one plane.
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	For palettized mode (8bpp), the screen colormap is now split in
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	a physical and a logical palette. The physical palette determines
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	what colours the screen pixels will get when displayed, and the
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	logical palette controls the mapping from blits to/from the screen.
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	A new function, SDL_SetPalette() has been added to change
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	logical and physical palettes separately. SDL_SetColors() works
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	just as before, and is equivalent to calling SDL_SetPalette() with
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	a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
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	SDL_BlitSurface() no longer modifies the source rectangle, only the
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	destination rectangle. The width/height members of the destination
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	rectangle are ignored, only the position is used.
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	The old source clipping function SDL_SetClipping() has been replaced
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	with a more useful function to set the destination clipping rectangle:
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		SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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	Added a function to see what subsystems have been initialized:
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		Uint32 SDL_WasInit(Uint32 flags)
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	The Big Alpha Flip: SDL now treats alpha as opacity like everybody
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	else, and not as transparency:
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	A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
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	A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
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	Values between 0 and 255 vary from fully transparent to fully opaque.
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	New functions:
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	SDL_DisplayFormatAlpha()
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	    Returns a surface converted to a format with alpha-channel
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	    that can be blit efficiently to the screen. (In other words,
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	    like SDL_DisplayFormat() but the resulting surface has
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	    an alpha channel.)  This is useful for surfaces with alpha.
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	SDL_MapRGBA()
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	    Works as SDL_MapRGB() but takes an additional alpha parameter.
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	SDL_GetRGBA()
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	    Works as SDL_GetRGB() but also returns the alpha value
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	    (SDL_ALPHA_OPAQUE for formats without an alpha channel)
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	Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
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	the [0..255] interval. Previously, SDL_GetRGB() would return
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	(0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
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	(N.B.: This is broken for bit fields < 3 bits.)
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	SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
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	SDL_SetAlpha() can now be used for both setting the per-surface
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	alpha, using the new way of thinking of alpha, and also to enable
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	and disable per-pixel alpha blending for surfaces with an alpha
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	channel:
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		To disable alpha blending:
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			SDL_SetAlpha(surface, 0, 0);
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		To re-enable alpha blending:
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			SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
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	Surfaces with an alpha channel have blending enabled by default.
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	SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
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	RLE acceleration of blits, just as like with SDL_SetColorKey().
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	This flag can be set for both surfaces with an alpha channel
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	and surfaces with an alpha value set by SDL_SetAlpha().
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	As always, RLE surfaces must be locked before pixel access is
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	allowed, and unlocked before any other SDL operations are done
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	on it.
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	The blit semantics for surfaces with and without alpha and colorkey
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	have now been defined:
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	RGBA->RGB:
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	    SDL_SRCALPHA set:
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		alpha-blend (using alpha-channel).
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		SDL_SRCCOLORKEY ignored.
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	    SDL_SRCALPHA not set:
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		copy RGB.
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		if SDL_SRCCOLORKEY set, only copy the pixels matching the
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		RGB values of the source colour key, ignoring alpha in the
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		comparison.
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	RGB->RGBA:
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	    SDL_SRCALPHA set:
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		alpha-blend (using the source per-surface alpha value);
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		set destination alpha to opaque.
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	    SDL_SRCALPHA not set:
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		copy RGB, set destination alpha to opaque.
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	    both:
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		if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
   326
		source colour key.
slouken@0
   327
slouken@0
   328
	RGBA->RGBA:
slouken@0
   329
	    SDL_SRCALPHA set:
slouken@0
   330
		alpha-blend (using the source alpha channel) the RGB values;
slouken@0
   331
		leave destination alpha untouched. [Note: is this correct?]
slouken@0
   332
		SDL_SRCCOLORKEY ignored.
slouken@0
   333
	    SDL_SRCALPHA not set:
slouken@0
   334
		copy all of RGBA to the destination.
slouken@0
   335
		if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
   336
		RGB values of the source colour key, ignoring alpha in the
slouken@0
   337
		comparison.
slouken@0
   338
slouken@0
   339
	RGB->RGB: 
slouken@0
   340
	    SDL_SRCALPHA set:
slouken@0
   341
		alpha-blend (using the source per-surface alpha value).
slouken@0
   342
	    SDL_SRCALPHA not set:
slouken@0
   343
		copy RGB.
slouken@0
   344
	    both:
slouken@0
   345
		if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
   346
		source colour key.
slouken@0
   347
slouken@0
   348
	As a special case, blits from surfaces with per-surface alpha
slouken@0
   349
	value of 128 (50% transparency) are optimised and much faster
slouken@0
   350
	than other alpha values. This does not apply to surfaces with
slouken@0
   351
	alpha channels (per-pixel alpha).
slouken@0
   352
slouken@0
   353
	New functions for manipulating the gamma of the display have
slouken@0
   354
	been added:
slouken@0
   355
		int SDL_SetGamma(float red, float green, float blue);
slouken@0
   356
		int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
slouken@0
   357
		int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
slouken@0
   358
	Gamma ramps are tables with 256 entries which map the screen color
slouken@0
   359
	components into actually displayed colors.  For an example of
slouken@0
   360
	implementing gamma correction and gamma fades, see test/testgamma.c
slouken@0
   361
	Gamma control is not supported on all hardware.
slouken@0
   362
slouken@0
   363
1.1.4:
slouken@0
   364
	The size of the SDL_CDtrack structure changed from 8 to 12 bytes
slouken@0
   365
	as the size of the length member was extended to 32 bits.
slouken@0
   366
slouken@0
   367
        You can now use SDL for 2D blitting with a GL mode by passing the
slouken@0
   368
	SDL_OPENGLBLIT flag to SDL_SetVideoMode().  You can specify 16 or
slouken@0
   369
	32 bpp, and the data in the framebuffer is put into the GL scene
slouken@0
   370
	when you call SDL_UpdateRects(), and the scene will be visible
slouken@0
   371
	when you call SDL_GL_SwapBuffers().
slouken@0
   372
slouken@0
   373
	Run the "testgl" test program with the -logo command line option
slouken@0
   374
	to see an example of this blending of 2D and 3D in SDL.
slouken@0
   375
slouken@0
   376
1.1.3:
slouken@0
   377
	Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
slouken@0
   378
slouken@0
   379
	Added resizable window support - just add SDL_RESIZABLE to the
slouken@0
   380
	SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
slouken@0
   381
	See SDL_events.h for details on the new SDL_ResizeEvent structure.
slouken@0
   382
slouken@0
   383
	Added condition variable support, based on mutexes and semaphores.
slouken@0
   384
		SDL_CreateCond()
slouken@0
   385
		SDL_DestroyCond()
slouken@0
   386
		SDL_CondSignal()
slouken@0
   387
		SDL_CondBroadcast()
slouken@0
   388
		SDL_CondWait()
slouken@0
   389
		SDL_CondTimedWait()
slouken@0
   390
	The new function prototypes are in SDL_mutex.h
slouken@0
   391
slouken@0
   392
	Added counting semaphore support, based on the mutex primitive.
slouken@0
   393
		SDL_CreateSemaphore()
slouken@0
   394
		SDL_DestroySemaphore()
slouken@0
   395
		SDL_SemWait()
slouken@0
   396
		SDL_SemTryWait()
slouken@0
   397
		SDL_SemWaitTimeout()
slouken@0
   398
		SDL_SemPost()
slouken@0
   399
		SDL_SemValue()
slouken@0
   400
	The new function prototypes are in SDL_mutex.h
slouken@0
   401
slouken@0
   402
	Added support for asynchronous blitting.  To take advantage of this,
slouken@0
   403
	you must set the SDL_ASYNCBLIT flag when setting the video mode and
slouken@0
   404
	creating surfaces that you want accelerated in this way.  You must
slouken@0
   405
	lock surfaces that have this flag set, and the lock will block until
slouken@0
   406
	any queued blits have completed.
slouken@0
   407
slouken@0
   408
	Added YUV video overlay support.
slouken@0
   409
	The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
slouken@0
   410
	This function creates an overlay surface:
slouken@0
   411
		SDL_CreateYUVOverlay()
slouken@0
   412
	You must lock and unlock the overlay to get access to the data:
slouken@0
   413
		SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
slouken@0
   414
	You can then display the overlay:
slouken@0
   415
		SDL_DisplayYUVOverlay()
slouken@0
   416
	You must free the overlay when you are done using it:
slouken@0
   417
		SDL_FreeYUVOverlay()
slouken@0
   418
	See SDL_video.h for the full function prototypes.
slouken@0
   419
slouken@0
   420
	The joystick hat position constants have been changed:
slouken@0
   421
	Old constant            New constant
slouken@0
   422
	------------            ------------
slouken@0
   423
	     0                  SDL_HAT_CENTERED
slouken@0
   424
	     1                  SDL_HAT_UP
slouken@0
   425
	     2                  SDL_HAT_RIGHTUP
slouken@0
   426
	     3                  SDL_HAT_RIGHT
slouken@0
   427
	     4                  SDL_HAT_RIGHTDOWN
slouken@0
   428
	     5                  SDL_HAT_DOWN
slouken@0
   429
	     6                  SDL_HAT_LEFTDOWN
slouken@0
   430
	     7                  SDL_HAT_LEFT
slouken@0
   431
	     8                  SDL_HAT_LEFTUP
slouken@0
   432
	The new constants are bitmasks, so you can check for the
slouken@0
   433
	individual axes like this:
slouken@0
   434
		if ( hat_position & SDL_HAT_UP ) {
slouken@0
   435
		}
slouken@0
   436
	and you'll catch left-up, up, and right-up.
slouken@0
   437
slouken@0
   438
1.1.2:
slouken@0
   439
	Added multiple timer support:
slouken@0
   440
		SDL_AddTimer() and SDL_RemoveTimer()
slouken@0
   441
slouken@0
   442
	SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
slouken@0
   443
slouken@0
   444
1.1.0:
slouken@0
   445
	Added initial OpenGL support.
slouken@0
   446
	First set GL attributes (such as RGB depth, alpha depth, etc.)
slouken@0
   447
		SDL_GL_SetAttribute()
slouken@0
   448
	Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
slouken@0
   449
	Perform all of your normal GL drawing.
slouken@0
   450
	Finally swap the buffers with the new SDL function:
slouken@0
   451
		SDL_GL_SwapBuffers()
slouken@0
   452
	See the new 'testgl' test program for an example of using GL with SDL.
slouken@0
   453
slouken@0
   454
	You can load GL extension functions by using the function:
slouken@0
   455
		SDL_GL_LoadProcAddress()
slouken@0
   456
slouken@0
   457
	Added functions to initialize and cleanup specific SDL subsystems:
slouken@0
   458
		SDL_InitSubSystem() and SDL_QuitSubSystem()
slouken@0
   459
slouken@0
   460
	Added user-defined event type:
slouken@0
   461
		typedef struct {
slouken@0
   462
        		Uint8 type;
slouken@0
   463
        		int code;
slouken@0
   464
        		void *data1;
slouken@0
   465
        		void *data2;
slouken@0
   466
		} SDL_UserEvent;
slouken@0
   467
	This structure is in the "user" member of an SDL_Event.
slouken@0
   468
slouken@0
   469
	Added a function to push events into the event queue:
slouken@0
   470
		SDL_PushEvent()
slouken@0
   471
slouken@0
   472
	Example of using the new SDL user-defined events:
slouken@0
   473
	{
slouken@0
   474
		SDL_Event event;
slouken@0
   475
slouken@0
   476
		event.type = SDL_USEREVENT;
slouken@0
   477
		event.user.code = my_event_code;
slouken@0
   478
		event.user.data1 = significant_data;
slouken@0
   479
		event.user.data2 = 0;
slouken@0
   480
		SDL_PushEvent(&event);
slouken@0
   481
	}
slouken@0
   482
slouken@0
   483
	Added a function to get mouse deltas since last query:
slouken@0
   484
		SDL_GetRelativeMouseState()
slouken@0
   485
slouken@0
   486
	Added a boolean datatype to SDL_types.h:
slouken@0
   487
		SDL_bool = { SDL_TRUE, SDL_FALSE }
slouken@0
   488
slouken@0
   489
	Added a function to get the current audio status:
slouken@0
   490
		SDL_GetAudioState();
slouken@0
   491
	It returns one of:
slouken@0
   492
		SDL_AUDIO_STOPPED,
slouken@0
   493
		SDL_AUDIO_PLAYING,
slouken@0
   494
		SDL_AUDIO_PAUSED
slouken@0
   495
slouken@0
   496
	Added an AAlib driver (ASCII Art) - by Stephane Peter.
slouken@0
   497
slouken@0
   498
1.0.6:
slouken@0
   499
	The input grab state is reset after each call to SDL_SetVideoMode().
slouken@0
   500
	The input is grabbed by default in fullscreen mode, and ungrabbed in
slouken@0
   501
	windowed mode.  If you want to set input grab to a particular value,
slouken@0
   502
	you should set it after each call to SDL_SetVideoMode().
slouken@0
   503
slouken@0
   504
1.0.5:
slouken@0
   505
	Exposed SDL_AudioInit(), SDL_VideoInit()
slouken@0
   506
	Added SDL_AudioDriverName() and SDL_VideoDriverName()
slouken@0
   507
slouken@0
   508
	Added new window manager function:
slouken@0
   509
		SDL_WM_ToggleFullScreen()
slouken@0
   510
	This is currently implemented only on Linux
slouken@0
   511
slouken@0
   512
	The ALT-ENTER code has been removed - it's not appropriate for a
slouken@0
   513
	lib to bind keys when they aren't even emergency escape sequences.
slouken@0
   514
slouken@0
   515
	ALT-ENTER functionality can be implemented with the following code:
slouken@0
   516
slouken@0
   517
	int Handle_AltEnter(const SDL_Event *event)
slouken@0
   518
	{
slouken@0
   519
	    if ( event->type == SDL_KEYDOWN ) {
slouken@0
   520
	        if ( (event->key.keysym.sym == SDLK_RETURN) &&
slouken@0
   521
	             (event->key.keysym.mod & KMOD_ALT) ) {   
slouken@0
   522
	                SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
slouken@0
   523
	                return(0);
slouken@0
   524
	        }
slouken@0
   525
	    }
slouken@0
   526
	    return(1);
slouken@0
   527
	}
slouken@0
   528
	SDL_SetEventFilter(Handle_AltEnter);
slouken@0
   529
slouken@0
   530
1.0.3:
slouken@0
   531
	Under X11, if you grab the input and hide the mouse cursor,
slouken@0
   532
	the mouse will go into a "relative motion" mode where you
slouken@0
   533
	will always get relative motion events no matter how far in
slouken@0
   534
	each direction you move the mouse - relative motion is not
slouken@0
   535
	bounded by the edges of the window (though the absolute values
slouken@0
   536
	of the mouse positions are clamped by the size of the window).
slouken@0
   537
	The SVGAlib, framebuffer console, and DirectInput drivers all
slouken@0
   538
	have this behavior naturally, and the GDI and BWindow drivers
slouken@0
   539
	never go into "relative motion" mode.
slouken@0
   540
slouken@0
   541
1.0.2:
slouken@0
   542
	Added a function to enable keyboard repeat:
slouken@0
   543
		SDL_EnableKeyRepeat()
slouken@0
   544
slouken@0
   545
	Added a function to grab the mouse and keyboard input
slouken@0
   546
		SDL_WM_GrabInput()
slouken@0
   547
slouken@0
   548
	Added a function to iconify the window.
slouken@0
   549
		SDL_WM_IconifyWindow()
slouken@0
   550
	If this function succeeds, the application will receive an event
slouken@0
   551
	signaling SDL_APPACTIVE event 
slouken@0
   552
slouken@0
   553
1.0.1:
slouken@0
   554
	Added constants to SDL_audio.h for 16-bit native byte ordering:
slouken@0
   555
		AUDIO_U16SYS, AUDIO_S16SYS
slouken@0
   556
slouken@0
   557
1.0.0:
slouken@0
   558
	New public release
slouken@0
   559
slouken@0
   560
Version 0.11:
slouken@0
   561
slouken@0
   562
0.11.5:
slouken@0
   563
	A new function SDL_GetVideoSurface() has been added, and returns
slouken@0
   564
	a pointer to the current display surface.
slouken@0
   565
slouken@0
   566
	SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
slouken@0
   567
	a new function SDL_CreateRGBSurfaceFrom() has been added to allow
slouken@0
   568
	creating an SDL surface from an existing pixel data buffer.
slouken@0
   569
slouken@0
   570
	Added SDL_GetRGB() to the headers and documentation.
slouken@0
   571
slouken@0
   572
0.11.4:
slouken@0
   573
	SDL_SetLibraryPath() is no longer meaningful, and has been removed.
slouken@0
   574
slouken@0
   575
0.11.3:
slouken@0
   576
	A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
slouken@0
   577
	installing fatal signal handlers on operating systems that support
slouken@0
   578
	them.
slouken@0
   579
slouken@0
   580
Version 0.9:
slouken@0
   581
slouken@0
   582
0.9.15:
slouken@0
   583
	SDL_CreateColorCursor() has been removed.  Color cursors should
slouken@0
   584
	be implemented as sprites, blitted by the application when the
slouken@0
   585
	cursor moves.  To get smooth color cursor updates when the app
slouken@0
   586
	is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init().  This
slouken@0
   587
	allows you to handle the mouse motion in another thread from an
slouken@0
   588
	event filter function, but is currently only supported by Linux
slouken@0
   589
	and BeOS.  Note that you'll have to protect the display surface
slouken@0
   590
	from multi-threaded access by using mutexes if you do this.
slouken@0
   591
slouken@0
   592
	Thread-safe surface support has been removed from SDL.
slouken@0
   593
	This makes blitting somewhat faster, by removing SDL_MiddleBlit().
slouken@0
   594
	Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
slouken@0
   595
	You can make your surfaces thread-safe by allocating your own
slouken@0
   596
	mutex and making lock/unlock calls around accesses to your surface.
slouken@0
   597
slouken@0
   598
0.9.14:
slouken@0
   599
	SDL_GetMouseState() now takes pointers to int rather than Uint16.
slouken@0
   600
slouken@0
   601
	If you set the SDL_WINDOWID environment variable under UNIX X11,
slouken@0
   602
	SDL will use that as the main window instead of creating it's own.
slouken@0
   603
	This is an unsupported extension to SDL, and not portable at all.
slouken@0
   604
slouken@0
   605
0.9.13:
slouken@0
   606
	Added a function SDL_SetLibraryPath() which can be used to specify
slouken@0
   607
	the directory containing the SDL dynamic libraries.  This is useful
slouken@0
   608
	for commercial applications which ship with particular versions
slouken@0
   609
	of the libraries, and for security on multi-user systems.
slouken@0
   610
	If this function is not used, the default system directories are 
slouken@0
   611
	searched using the native dynamic object loading mechanism.
slouken@0
   612
slouken@0
   613
	In order to support C linkage under Visual C++, you must declare
slouken@0
   614
	main() without any return type:
slouken@0
   615
		main(int argc, char *argv[]) {
slouken@0
   616
			/* Do the program... */
slouken@0
   617
			return(0);
slouken@0
   618
		}
slouken@0
   619
	C++ programs should also return a value if compiled under VC++.
slouken@0
   620
slouken@0
   621
	The blit_endian member of the SDL_VideoInfo struct has been removed.
slouken@0
   622
slouken@0
   623
	SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
slouken@0
   624
	is now no longer any function to translate a keysym to a character.
slouken@0
   625
slouken@0
   626
	The SDL_keysym structure has been extended with a 'scancode' and
slouken@0
   627
	'unicode' member.  The 'scancode' is a hardware specific scancode
slouken@0
   628
	for the key that was pressed, and may be 0.  The 'unicode' member
slouken@0
   629
	is a 16-bit UNICODE translation of the key that was pressed along
slouken@0
   630
	with any modifiers or compose keys that have been pressed.
slouken@0
   631
	If no UNICODE translation exists for the key, 'unicode' will be 0.
slouken@0
   632
slouken@0
   633
	Added a function SDL_EnableUNICODE() to enable/disable UNICODE
slouken@0
   634
	translation of character keypresses.  Translation defaults off.
slouken@0
   635
slouken@0
   636
	To convert existing code to use the new API, change code which
slouken@0
   637
	uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
slouken@0
   638
	and change code which uses it to get the ASCII value of a sym to
slouken@0
   639
	use the 'unicode' member of the event keysym.
slouken@0
   640
slouken@0
   641
0.9.12:
slouken@0
   642
	There is partial support for 64-bit datatypes.  I don't recommend 
slouken@0
   643
	you use this if you have a choice, because 64-bit datatypes are not
slouken@0
   644
	supported on many platforms.  On platforms for which it is supported,
slouken@0
   645
	the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
slouken@0
   646
	you can use the Uint64 and Sint64 datatypes.
slouken@0
   647
slouken@0
   648
	Added functions to SDL_endian.h to support 64-bit datatypes:
slouken@0
   649
	    SDL_SwapLE64(), SDL_SwapBE64(),
slouken@0
   650
	    SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
slouken@0
   651
slouken@0
   652
	A new member "len_ratio" has been added to the SDL_AudioCVT structure,
slouken@0
   653
	and allows you to determine either the original buffer length or the
slouken@0
   654
	converted buffer length, given the other.
slouken@0
   655
slouken@0
   656
	A new function SDL_FreeWAV() has been added to the API to free data
slouken@0
   657
	allocated by SDL_LoadWAV_RW().  This is necessary under Win32 since
slouken@0
   658
	the gcc compiled DLL uses a different heap than VC++ compiled apps.
slouken@0
   659
slouken@0
   660
	SDL now has initial support for international keyboards using the
slouken@0
   661
	Latin character set.
slouken@0
   662
	If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
slouken@0
   663
	compile-time variable, or you can set the environment variable 
slouken@0
   664
	"SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
slouken@0
   665
	The valid values for these variables can be found in SDL_keyboard.c
slouken@0
   666
slouken@0
   667
	Full support for German and French keyboards under X11 is implemented.
slouken@0
   668
slouken@0
   669
0.9.11:
slouken@0
   670
	The THREADED_EVENTS compile-time define has been replaced with the
slouken@0
   671
	SDL_INIT_EVENTTHREAD flag.  If this flag is passed to SDL_Init(),
slouken@0
   672
	SDL will create a separate thread to perform input event handling.
slouken@0
   673
	If this flag is passed to SDL_Init(), and the OS doesn't support 
slouken@0
   674
	event handling in a separate thread, SDL_Init() will fail.
slouken@0
   675
	Be sure to add calls to SDL_Delay() in your main thread to allow
slouken@0
   676
	the OS to schedule your event thread, or it may starve, leading
slouken@0
   677
	to slow event delivery and/or dropped events.
slouken@0
   678
	Currently MacOS and Win32 do not support this flag, while BeOS 
slouken@0
   679
	and Linux do support it.  I recommend that your application only
slouken@0
   680
	use this flag if absolutely necessary.
slouken@0
   681
slouken@0
   682
	The SDL thread function passed to SDL_CreateThread() now returns a
slouken@0
   683
	status.  This status can be retrieved by passing a non-NULL pointer
slouken@0
   684
	as the 'status' argument to SDL_WaitThread().
slouken@0
   685
slouken@0
   686
	The volume parameter to SDL_MixAudio() has been increased in range
slouken@0
   687
	from (0-8) to (0-128)
slouken@0
   688
slouken@0
   689
	SDL now has a data source abstraction which can encompass a file,
slouken@0
   690
	an area of memory, or any custom object you can envision.  It uses
slouken@0
   691
	these abstractions, SDL_RWops, in the endian read/write functions,
slouken@0
   692
	and the built-in WAV and BMP file loaders.  This means you can load
slouken@0
   693
	WAV chunks from memory mapped files, compressed archives, network
slouken@0
   694
	pipes, or anything else that has a data read abstraction.
slouken@0
   695
slouken@0
   696
	There are three built-in data source abstractions:
slouken@0
   697
	    SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
slouken@0
   698
	along with a generic data source allocation function:
slouken@0
   699
	    SDL_AllocRW()
slouken@0
   700
	These data sources can be used like stdio file pointers with the
slouken@0
   701
	following convenience functions:
slouken@0
   702
	    SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
slouken@0
   703
	These functions are defined in the new header file "SDL_rwops.h"
slouken@0
   704
slouken@0
   705
	The endian swapping functions have been turned into macros for speed
slouken@0
   706
	and SDL_CalculateEndian() has been removed.  SDL_endian.h now defines
slouken@0
   707
	SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
slouken@0
   708
	the endianness of the host system.
slouken@0
   709
slouken@0
   710
	The endian read/write functions now take an SDL_RWops pointer
slouken@0
   711
	instead of a stdio FILE pointer, to support the new data source
slouken@0
   712
	abstraction.
slouken@0
   713
slouken@0
   714
	The SDL_*LoadWAV() functions have been replaced with a single
slouken@0
   715
	SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
slouken@0
   716
	first parameter, and a flag whether or not to automatically 
slouken@0
   717
	free it as the second parameter.  SDL_LoadWAV() is a macro for
slouken@0
   718
	backward compatibility and convenience:
slouken@0
   719
	    SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
slouken@0
   720
slouken@0
   721
	The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
slouken@0
   722
	with a single function that takes a SDL_RWops pointer as it's
slouken@0
   723
	first parameter, and a flag whether or not to automatically 
slouken@0
   724
	free it as the second parameter.  SDL_LoadBMP() and SDL_SaveBMP()
slouken@0
   725
	are macros for backward compatibility and convenience:
slouken@0
   726
	    SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
slouken@0
   727
	    SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
slouken@0
   728
	Note that these functions use SDL_RWseek() extensively, and should
slouken@0
   729
	not be used on pipes or other non-seekable data sources.
slouken@0
   730
slouken@0
   731
0.9.10:
slouken@0
   732
	The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been 
slouken@0
   733
	extended to support multiple types of display drivers, as well as
slouken@0
   734
        safe access to the X11 display when THREADED_EVENTS is enabled.
slouken@0
   735
        The new structures are documented in the SDL_syswm.h header file.
slouken@0
   736
slouken@0
   737
	Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
slouken@0
   738
	should now work properly, as well as the "Windows" keys on US
slouken@0
   739
	keyboards.
slouken@0
   740
slouken@0
   741
	The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
slouken@0
   742
	instead of trying to open each block device on the system.
slouken@0
   743
	The CD must be listed in /etc/fstab as using the iso9660 filesystem.
slouken@0
   744
slouken@0
   745
	On Linux, if you define THREADED_EVENTS at compile time, a separate
slouken@0
   746
	thread will be spawned to gather X events asynchronously from the
slouken@0
   747
	graphics updates.  This hasn't been extensively tested, but it does
slouken@0
   748
	provide a means of handling keyboard and mouse input in a separate
slouken@0
   749
	thread from the graphics thread.  (This is now enabled by default.)
slouken@0
   750
slouken@0
   751
	A special access function SDL_PeepEvents() allows you to manipulate
slouken@0
   752
	the event queue in a thread-safe manner, including peeking at events,
slouken@0
   753
	removing events of a specified type, and adding new events of arbitrary
slouken@0
   754
	type to the queue (use the new 'user' member of the SDL_Event type).
slouken@0
   755
slouken@0
   756
	If you use SDL_PeepEvents() to gather events, then the main graphics
slouken@0
   757
	thread needs to call SDL_PumpEvents() periodically to drive the event
slouken@0
   758
	loop and generate input events.  This is not necessary if SDL has been 
slouken@0
   759
	compiled with THREADED_EVENTS defined, but doesn't hurt.
slouken@0
   760
slouken@0
   761
	A new function SDL_ThreadID() returns the identifier associated with
slouken@0
   762
	the current thread.
slouken@0
   763
slouken@0
   764
0.9.9:
slouken@0
   765
	The AUDIO_STEREO format flag has been replaced with a new 'channels'
slouken@0
   766
	member of the SDL_AudioSpec structure.  The channels are 1 for mono
slouken@0
   767
	audio, and 2 for stereo audio.  In the future more channels may be
slouken@0
   768
	supported for 3D surround sound.
slouken@0
   769
slouken@0
   770
	The SDL_MixAudio() function now takes an additional volume parameter,
slouken@0
   771
	which should be set to SDL_MIX_MAXVOLUME for compatibility with the
slouken@0
   772
	original function.
slouken@0
   773
slouken@0
   774
	The CD-ROM functions which take a 'cdrom' parameter can now be
slouken@0
   775
	passed NULL, and will act on the last successfully opened CD-ROM.
slouken@0
   776
slouken@0
   777
0.9.8:
slouken@0
   778
	No changes, bugfixes only.
slouken@0
   779
	
slouken@0
   780
0.9.7:
slouken@0
   781
	No changes, bugfixes only.
slouken@0
   782
	
slouken@0
   783
0.9.6:
slouken@0
   784
	Added a fast rectangle fill function: SDL_FillRect()
slouken@0
   785
slouken@0
   786
	Addition of a useful function for getting info on the video hardware:
slouken@0
   787
	    const SDL_VideoInfo *SDL_GetVideoInfo(void)
slouken@0
   788
        This function replaces SDL_GetDisplayFormat().
slouken@0
   789
slouken@0
   790
	Initial support for double-buffering:
slouken@0
   791
	  Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
slouken@0
   792
	  Update the screen with a new function: SDL_Flip()
slouken@0
   793
slouken@0
   794
	SDL_AllocSurface() takes two new flags:
slouken@0
   795
	SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
slouken@0
   796
	  and if the hardware supports hardware acceleration of colorkey blits
slouken@0
   797
	  between two surfaces in video memory, to place the surface in video
slouken@0
   798
	  memory if possible, otherwise it will be placed in system memory.
slouken@0
   799
	SDL_SRCALPHA means that the surface will be used for alpha blits and
slouken@0
   800
	  if the hardware supports hardware acceleration of alpha blits between
slouken@0
   801
	  two surfaces in video memory, to place the surface in video memory
slouken@0
   802
	  if possible, otherwise it will be placed in system memory.
slouken@0
   803
	SDL_HWSURFACE now means that the surface will be created with the 
slouken@0
   804
	  same format as the display surface, since having surfaces in video
slouken@0
   805
	  memory is only useful for fast blitting to the screen, and you can't
slouken@0
   806
	  blit surfaces with different surface formats in video memory.
slouken@0
   807
slouken@0
   808
0.9.5:
slouken@0
   809
	You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
slouken@0
   810
	that the icon consists of the entire image.
slouken@0
   811
slouken@0
   812
	SDL_LowerBlit() is back -- but don't use it on the display surface.
slouken@0
   813
	It is exactly the same as SDL_MiddleBlit(), but doesn't check for
slouken@0
   814
	thread safety.
slouken@0
   815
slouken@0
   816
	Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
slouken@0
   817
	a FILE pointer instead of a file name.
slouken@0
   818
slouken@0
   819
	Added CD-ROM audio control API:
slouken@0
   820
	    SDL_CDNumDrives()
slouken@0
   821
	    SDL_CDName()
slouken@0
   822
	    SDL_CDOpen()
slouken@0
   823
	    SDL_CDStatus()
slouken@0
   824
	    SDL_CDPlayTracks()
slouken@0
   825
	    SDL_CDPlay()
slouken@0
   826
	    SDL_CDPause()
slouken@0
   827
	    SDL_CDResume()
slouken@0
   828
	    SDL_CDStop()
slouken@0
   829
	    SDL_CDEject()
slouken@0
   830
	    SDL_CDClose()
slouken@0
   831
slouken@0
   832
0.9.4:
slouken@0
   833
	No changes, bugfixes only.
slouken@0
   834
slouken@0
   835
0.9.3:
slouken@0
   836
	Mouse motion event now includes relative motion information:
slouken@0
   837
	    Sint16 event->motion.xrel, Sint16 event->motion.yrel
slouken@0
   838
slouken@0
   839
	X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
slouken@0
   840
	    (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
slouken@0
   841
slouken@0
   842
0.9.2:
slouken@0
   843
	No changes, bugfixes only.
slouken@0
   844
slouken@0
   845
0.9.1:
slouken@0
   846
	Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
slouken@0
   847
	automatically mapped on blit.
slouken@0
   848
slouken@0
   849
0.8.0:
slouken@0
   850
	SDL stable release