Skip to content

Latest commit

 

History

History
835 lines (725 loc) · 29.8 KB

SDL_winrtvideo.cpp

File metadata and controls

835 lines (725 loc) · 29.8 KB
 
1
2
/*
Simple DirectMedia Layer
Jan 2, 2021
Jan 2, 2021
3
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT
/* WinRT SDL video driver implementation
Initial work on this was done by David Ludwig (dludwig@pobox.com), and
was based off of SDL's "dummy" video driver.
*/
/* Windows includes */
#include <agile.h>
Nov 26, 2015
Nov 26, 2015
33
#include <windows.graphics.display.h>
Aug 30, 2016
Aug 30, 2016
34
#include <windows.system.display.h>
Nov 26, 2015
Nov 26, 2015
35
36
37
38
#include <dxgi.h>
#include <dxgi1_2.h>
using namespace Windows::ApplicationModel::Core;
using namespace Windows::Foundation;
Nov 26, 2015
Nov 26, 2015
39
using namespace Windows::Graphics::Display;
40
using namespace Windows::UI::Core;
Nov 26, 2015
Nov 26, 2015
41
42
43
44
using namespace Windows::UI::ViewManagement;
/* [re]declare Windows GUIDs locally, to limit the amount of external lib(s) SDL has to link to */
Aug 30, 2016
Aug 30, 2016
45
46
static const GUID IID_IDisplayRequest = { 0xe5732044, 0xf49f, 0x4b60, { 0x8d, 0xd4, 0x5e, 0x7e, 0x3a, 0x63, 0x2a, 0xc0 } };
static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
47
48
49
50
51
52
53
54
55
56
57
58
/* SDL includes */
extern "C" {
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../../render/SDL_sysrender.h"
#include "SDL_syswm.h"
#include "SDL_winrtopengles.h"
Nov 26, 2015
Nov 26, 2015
59
#include "../../core/windows/SDL_windows.h"
60
61
62
63
64
65
}
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
#include "../../core/winrt/SDL_winrtapp_xaml.h"
#include "SDL_winrtvideo_cpp.h"
#include "SDL_winrtevents_c.h"
Aug 20, 2016
Aug 20, 2016
66
#include "SDL_winrtgamebar_cpp.h"
67
68
69
70
71
72
73
74
75
76
77
78
79
80
#include "SDL_winrtmouse_c.h"
#include "SDL_main.h"
#include "SDL_system.h"
/* Initialization/Query functions */
static int WINRT_VideoInit(_THIS);
static int WINRT_InitModes(_THIS);
static int WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
static void WINRT_VideoQuit(_THIS);
/* Window functions */
static int WINRT_CreateWindow(_THIS, SDL_Window * window);
Nov 30, 2015
Nov 30, 2015
81
82
static void WINRT_SetWindowSize(_THIS, SDL_Window * window);
static void WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
83
84
85
86
static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
Aug 30, 2016
Aug 30, 2016
87
88
89
90
91
/* Misc functions */
static ABI::Windows::System::Display::IDisplayRequest * WINRT_CreateDisplayRequest(_THIS);
extern void WINRT_SuspendScreenSaver(_THIS);
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
/* SDL-internal globals: */
SDL_Window * WINRT_GlobalSDLWindow = NULL;
/* WinRT driver bootstrap functions */
static void
WINRT_DeleteDevice(SDL_VideoDevice * device)
{
if (device->driverdata) {
SDL_VideoData * video_data = (SDL_VideoData *)device->driverdata;
if (video_data->winrtEglWindow) {
video_data->winrtEglWindow->Release();
}
SDL_free(video_data);
}
SDL_free(device);
}
static SDL_VideoDevice *
WINRT_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return (0);
}
data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
if (!data) {
SDL_OutOfMemory();
Mar 10, 2016
Mar 10, 2016
128
SDL_free(device);
129
130
131
132
133
134
135
return (0);
}
device->driverdata = data;
/* Set the function pointers */
device->VideoInit = WINRT_VideoInit;
device->VideoQuit = WINRT_VideoQuit;
Aug 28, 2017
Aug 28, 2017
136
device->CreateSDLWindow = WINRT_CreateWindow;
Nov 30, 2015
Nov 30, 2015
137
138
device->SetWindowSize = WINRT_SetWindowSize;
device->SetWindowFullscreen = WINRT_SetWindowFullscreen;
139
140
141
142
device->DestroyWindow = WINRT_DestroyWindow;
device->SetDisplayMode = WINRT_SetDisplayMode;
device->PumpEvents = WINRT_PumpEvents;
device->GetWindowWMInfo = WINRT_GetWindowWMInfo;
Aug 30, 2016
Aug 30, 2016
143
device->SuspendScreenSaver = WINRT_SuspendScreenSaver;
May 8, 2016
May 8, 2016
144
145
146
147
148
149
150
151
#if NTDDI_VERSION >= NTDDI_WIN10
device->HasScreenKeyboardSupport = WINRT_HasScreenKeyboardSupport;
device->ShowScreenKeyboard = WINRT_ShowScreenKeyboard;
device->HideScreenKeyboard = WINRT_HideScreenKeyboard;
device->IsScreenKeyboardShown = WINRT_IsScreenKeyboardShown;
#endif
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
#ifdef SDL_VIDEO_OPENGL_EGL
device->GL_LoadLibrary = WINRT_GLES_LoadLibrary;
device->GL_GetProcAddress = WINRT_GLES_GetProcAddress;
device->GL_UnloadLibrary = WINRT_GLES_UnloadLibrary;
device->GL_CreateContext = WINRT_GLES_CreateContext;
device->GL_MakeCurrent = WINRT_GLES_MakeCurrent;
device->GL_SetSwapInterval = WINRT_GLES_SetSwapInterval;
device->GL_GetSwapInterval = WINRT_GLES_GetSwapInterval;
device->GL_SwapWindow = WINRT_GLES_SwapWindow;
device->GL_DeleteContext = WINRT_GLES_DeleteContext;
#endif
device->free = WINRT_DeleteDevice;
return device;
}
#define WINRTVID_DRIVER_NAME "winrt"
VideoBootStrap WINRT_bootstrap = {
WINRTVID_DRIVER_NAME, "SDL WinRT video driver",
Jul 12, 2020
Jul 12, 2020
171
WINRT_CreateDevice
172
173
174
175
176
};
int
WINRT_VideoInit(_THIS)
{
Aug 30, 2016
Aug 30, 2016
177
SDL_VideoData * driverdata = (SDL_VideoData *) _this->driverdata;
178
179
180
181
182
if (WINRT_InitModes(_this) < 0) {
return -1;
}
WINRT_InitMouse(_this);
WINRT_InitTouch(_this);
Aug 20, 2016
Aug 20, 2016
183
WINRT_InitGameBar(_this);
Aug 30, 2016
Aug 30, 2016
184
185
186
187
if (driverdata) {
/* Initialize screensaver-disabling support */
driverdata->displayRequest = WINRT_CreateDisplayRequest(_this);
}
Nov 26, 2015
Nov 26, 2015
191
192
extern "C"
Uint32 D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat);
Nov 26, 2015
Nov 26, 2015
194
195
196
197
198
199
200
201
202
static void
WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC * dxgiMode, SDL_DisplayMode * sdlMode)
{
SDL_zerop(sdlMode);
sdlMode->w = dxgiMode->Width;
sdlMode->h = dxgiMode->Height;
sdlMode->refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator;
sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format);
}
Nov 26, 2015
Nov 26, 2015
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
static int
WINRT_AddDisplaysForOutput (_THIS, IDXGIAdapter1 * dxgiAdapter1, int outputIndex)
{
HRESULT hr;
IDXGIOutput * dxgiOutput = NULL;
DXGI_OUTPUT_DESC dxgiOutputDesc;
SDL_VideoDisplay display;
char * displayName = NULL;
UINT numModes;
DXGI_MODE_DESC * dxgiModes = NULL;
int functionResult = -1; /* -1 for failure, 0 for success */
DXGI_MODE_DESC modeToMatch, closestMatch;
SDL_zero(display);
hr = dxgiAdapter1->EnumOutputs(outputIndex, &dxgiOutput);
if (FAILED(hr)) {
if (hr != DXGI_ERROR_NOT_FOUND) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIAdapter1::EnumOutputs failed", hr);
}
goto done;
Nov 26, 2015
Nov 26, 2015
227
228
229
230
hr = dxgiOutput->GetDesc(&dxgiOutputDesc);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDesc failed", hr);
goto done;
Nov 26, 2015
Nov 26, 2015
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
SDL_zero(modeToMatch);
modeToMatch.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
modeToMatch.Width = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
modeToMatch.Height = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
hr = dxgiOutput->FindClosestMatchingMode(&modeToMatch, &closestMatch, NULL);
if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
/* DXGI_ERROR_NOT_CURRENTLY_AVAILABLE gets returned by IDXGIOutput::FindClosestMatchingMode
when running under the Windows Simulator, which uses Remote Desktop (formerly known as Terminal
Services) under the hood. According to the MSDN docs for the similar function,
IDXGIOutput::GetDisplayModeList, DXGI_ERROR_NOT_CURRENTLY_AVAILABLE is returned if and
when an app is run under a Terminal Services session, hence the assumption.
In this case, just add an SDL display mode, with approximated values.
*/
SDL_DisplayMode mode;
SDL_zero(mode);
display.name = "Windows Simulator / Terminal Services Display";
mode.w = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
mode.h = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
mode.format = DXGI_FORMAT_B8G8R8A8_UNORM;
mode.refresh_rate = 0; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */
display.desktop_mode = mode;
display.current_mode = mode;
if ( ! SDL_AddDisplayMode(&display, &mode)) {
goto done;
}
} else if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::FindClosestMatchingMode failed", hr);
goto done;
} else {
displayName = WIN_StringToUTF8(dxgiOutputDesc.DeviceName);
display.name = displayName;
WINRT_DXGIModeToSDLDisplayMode(&closestMatch, &display.desktop_mode);
display.current_mode = display.desktop_mode;
hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, NULL);
if (FAILED(hr)) {
if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
// TODO, WinRT: make sure display mode(s) are added when using Terminal Services / Windows Simulator
}
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDisplayModeList [get mode list size] failed", hr);
goto done;
Nov 26, 2015
Nov 26, 2015
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
dxgiModes = (DXGI_MODE_DESC *)SDL_calloc(numModes, sizeof(DXGI_MODE_DESC));
if ( ! dxgiModes) {
SDL_OutOfMemory();
goto done;
}
hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, dxgiModes);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDisplayModeList [get mode contents] failed", hr);
goto done;
}
for (UINT i = 0; i < numModes; ++i) {
SDL_DisplayMode sdlMode;
WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode);
SDL_AddDisplayMode(&display, &sdlMode);
}
Oct 8, 2020
Oct 8, 2020
296
if (SDL_AddVideoDisplay(&display, SDL_FALSE) < 0) {
Nov 26, 2015
Nov 26, 2015
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
goto done;
}
functionResult = 0; /* 0 for Success! */
done:
if (dxgiModes) {
SDL_free(dxgiModes);
}
if (dxgiOutput) {
dxgiOutput->Release();
}
if (displayName) {
SDL_free(displayName);
}
return functionResult;
Nov 26, 2015
Nov 26, 2015
314
315
static int
WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterIndex)
Nov 26, 2015
Nov 26, 2015
317
318
319
320
321
322
323
324
325
HRESULT hr;
IDXGIAdapter1 * dxgiAdapter1;
hr = dxgiFactory2->EnumAdapters1(adapterIndex, &dxgiAdapter1);
if (FAILED(hr)) {
if (hr != DXGI_ERROR_NOT_FOUND) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory1::EnumAdapters1() failed", hr);
}
return -1;
Nov 26, 2015
Nov 26, 2015
327
328
329
for (int outputIndex = 0; ; ++outputIndex) {
if (WINRT_AddDisplaysForOutput(_this, dxgiAdapter1, outputIndex) < 0) {
Dec 6, 2015
Dec 6, 2015
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
/* HACK: The Windows App Certification Kit 10.0 can fail, when
running the Store Apps' test, "Direct3D Feature Test". The
certification kit's error is:
"Application App was not running at the end of the test. It likely crashed or was terminated for having become unresponsive."
This was caused by SDL/WinRT's DXGI failing to report any
outputs. Attempts to get the 1st display-output from the
1st display-adapter can fail, with IDXGIAdapter::EnumOutputs
returning DXGI_ERROR_NOT_FOUND. This could be a bug in Windows,
the Windows App Certification Kit, or possibly in SDL/WinRT's
display detection code. Either way, try to detect when this
happens, and use a hackish means to create a reasonable-as-possible
'display mode'. -- DavidL
*/
if (adapterIndex == 0 && outputIndex == 0) {
SDL_VideoDisplay display;
SDL_DisplayMode mode;
Dec 6, 2015
Dec 6, 2015
348
#if SDL_WINRT_USE_APPLICATIONVIEW
Dec 6, 2015
Dec 6, 2015
349
ApplicationView ^ appView = ApplicationView::GetForCurrentView();
Dec 6, 2015
Dec 6, 2015
350
#endif
Dec 6, 2015
Dec 6, 2015
351
CoreWindow ^ coreWin = CoreWindow::GetForCurrentThread();
Dec 6, 2015
Dec 6, 2015
352
353
354
355
356
357
358
359
SDL_zero(display);
SDL_zero(mode);
display.name = "DXGI Display-detection Workaround";
/* HACK: ApplicationView's VisibleBounds property, appeared, via testing, to
give a better approximation of display-size, than did CoreWindow's
Bounds property, insofar that ApplicationView::VisibleBounds seems like
it will, at least some of the time, give the full display size (during the
Dec 6, 2015
Dec 6, 2015
360
failing test), whereas CoreWindow might not. -- DavidL
Dec 6, 2015
Dec 6, 2015
361
*/
Dec 6, 2015
Dec 6, 2015
362
Dec 6, 2015
Dec 6, 2015
363
#if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
Dec 6, 2015
Dec 6, 2015
364
365
mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width);
mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height);
Dec 6, 2015
Dec 6, 2015
366
367
368
369
370
371
372
#else
/* On platform(s) that do not support VisibleBounds, such as Windows 8.1,
fall back to CoreWindow's Bounds property.
*/
mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Width);
mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height);
#endif
Dec 6, 2015
Dec 6, 2015
373
374
375
376
377
378
mode.format = DXGI_FORMAT_B8G8R8A8_UNORM;
mode.refresh_rate = 0; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */
display.desktop_mode = mode;
display.current_mode = mode;
if ((SDL_AddDisplayMode(&display, &mode) < 0) ||
Oct 8, 2020
Oct 8, 2020
379
(SDL_AddVideoDisplay(&display, SDL_FALSE) < 0))
Dec 6, 2015
Dec 6, 2015
380
381
382
383
384
{
return SDL_SetError("Failed to apply DXGI Display-detection workaround");
}
}
Nov 26, 2015
Nov 26, 2015
385
386
387
388
389
break;
}
}
dxgiAdapter1->Release();
390
391
392
393
394
395
return 0;
}
int
WINRT_InitModes(_THIS)
{
Nov 26, 2015
Nov 26, 2015
396
397
398
399
400
401
402
403
/* HACK: Initialize a single display, for whatever screen the app's
CoreApplicationView is on.
TODO, WinRT: Try initializing multiple displays, one for each monitor.
Appropriate WinRT APIs for this seem elusive, though. -- DavidL
*/
HRESULT hr;
IDXGIFactory2 * dxgiFactory2 = NULL;
Nov 26, 2015
Nov 26, 2015
405
406
407
hr = CreateDXGIFactory1(IID_IDXGIFactory2, (void **)&dxgiFactory2);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory1() failed", hr);
Nov 26, 2015
Nov 26, 2015
410
411
412
413
414
for (int adapterIndex = 0; ; ++adapterIndex) {
if (WINRT_AddDisplaysForAdapter(_this, dxgiFactory2, adapterIndex) < 0) {
break;
}
415
416
417
418
419
420
421
422
423
424
425
426
427
428
}
return 0;
}
static int
WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
return 0;
}
void
WINRT_VideoQuit(_THIS)
{
Aug 30, 2016
Aug 30, 2016
429
430
431
432
433
SDL_VideoData * driverdata = (SDL_VideoData *) _this->driverdata;
if (driverdata && driverdata->displayRequest) {
driverdata->displayRequest->Release();
driverdata->displayRequest = NULL;
}
Aug 20, 2016
Aug 20, 2016
434
WINRT_QuitGameBar(_this);
435
436
437
WINRT_QuitMouse(_this);
}
Nov 26, 2015
Nov 26, 2015
438
439
440
441
442
443
444
static const Uint32 WINRT_DetectableFlags =
SDL_WINDOW_MAXIMIZED |
SDL_WINDOW_FULLSCREEN_DESKTOP |
SDL_WINDOW_SHOWN |
SDL_WINDOW_HIDDEN |
SDL_WINDOW_MOUSE_FOCUS;
Nov 26, 2015
Nov 26, 2015
445
446
447
448
449
450
451
452
453
454
455
extern "C" Uint32
WINRT_DetectWindowFlags(SDL_Window * window)
{
Uint32 latestFlags = 0;
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
bool is_fullscreen = false;
#if SDL_WINRT_USE_APPLICATIONVIEW
if (data->appView) {
is_fullscreen = data->appView->IsFullScreen;
}
Nov 26, 2015
Nov 26, 2015
456
#elif (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION == NTDDI_WIN8)
Nov 26, 2015
Nov 26, 2015
457
458
459
460
461
462
is_fullscreen = true;
#endif
if (data->coreWindow.Get()) {
if (is_fullscreen) {
SDL_VideoDisplay * display = SDL_GetDisplayForWindow(window);
Nov 26, 2015
Nov 26, 2015
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
// On all WinRT platforms, except for WinPhone 8.0, rotate the
// window size. This is needed to properly calculate
// fullscreen vs. maximized.
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
switch (currentOrientation) {
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
case DisplayOrientations::Landscape:
case DisplayOrientations::LandscapeFlipped:
#else
case DisplayOrientations::Portrait:
case DisplayOrientations::PortraitFlipped:
#endif
{
int tmp = w;
w = h;
h = tmp;
} break;
}
#endif
if (display->desktop_mode.w != w || display->desktop_mode.h != h) {
Nov 26, 2015
Nov 26, 2015
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
latestFlags |= SDL_WINDOW_MAXIMIZED;
} else {
latestFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
}
if (data->coreWindow->Visible) {
latestFlags |= SDL_WINDOW_SHOWN;
} else {
latestFlags |= SDL_WINDOW_HIDDEN;
}
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION < NTDDI_WINBLUE)
// data->coreWindow->PointerPosition is not supported on WinPhone 8.0
latestFlags |= SDL_WINDOW_MOUSE_FOCUS;
#else
Aug 30, 2016
Aug 30, 2016
504
if (data->coreWindow->Visible && data->coreWindow->Bounds.Contains(data->coreWindow->PointerPosition)) {
Nov 26, 2015
Nov 26, 2015
505
506
507
508
509
510
511
512
latestFlags |= SDL_WINDOW_MOUSE_FOCUS;
}
#endif
}
return latestFlags;
}
Dec 31, 2015
Dec 31, 2015
513
// TODO, WinRT: consider removing WINRT_UpdateWindowFlags, and just calling WINRT_DetectWindowFlags as-appropriate (with appropriate calls to SDL_SendWindowEvent)
Nov 26, 2015
Nov 26, 2015
514
515
516
void
WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask)
{
Nov 26, 2015
Nov 26, 2015
517
mask &= WINRT_DetectableFlags;
Nov 26, 2015
Nov 26, 2015
518
519
520
521
522
523
524
525
526
if (window) {
Uint32 apply = WINRT_DetectWindowFlags(window);
if ((apply & mask) & SDL_WINDOW_FULLSCREEN) {
window->last_fullscreen_flags = window->flags; // seems necessary to programmatically un-fullscreen, via SDL APIs
}
window->flags = (window->flags & ~mask) | (apply & mask);
}
}
Dec 22, 2015
Dec 22, 2015
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
static bool
WINRT_IsCoreWindowActive(CoreWindow ^ coreWindow)
{
/* WinRT does not appear to offer API(s) to determine window-activation state,
at least not that I am aware of in Win8 - Win10. As such, SDL tracks this
itself, via window-activation events.
If there *is* an API to track this, it should probably get used instead
of the following hack (that uses "SDLHelperWindowActivationState").
-- DavidL.
*/
if (coreWindow->CustomProperties->HasKey("SDLHelperWindowActivationState")) {
CoreWindowActivationState activationState = \
safe_cast<CoreWindowActivationState>(coreWindow->CustomProperties->Lookup("SDLHelperWindowActivationState"));
return (activationState != CoreWindowActivationState::Deactivated);
}
/* Assume that non-SDL tracked windows are active, although this should
probably be avoided, if possible.
This might not even be possible, in normal SDL use, at least as of
this writing (Dec 22, 2015; via latest hg.libsdl.org/SDL clone) -- DavidL
*/
return true;
}
553
554
555
556
557
558
559
560
561
562
int
WINRT_CreateWindow(_THIS, SDL_Window * window)
{
// Make sure that only one window gets created, at least until multimonitor
// support is added.
if (WINRT_GlobalSDLWindow != NULL) {
SDL_SetError("WinRT only supports one window");
return -1;
}
Nov 26, 2015
Nov 26, 2015
563
SDL_WindowData *data = new SDL_WindowData; /* use 'new' here as SDL_WindowData may use WinRT/C++ types */
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
if (!data) {
SDL_OutOfMemory();
return -1;
}
window->driverdata = data;
data->sdlWindow = window;
/* To note, when XAML support is enabled, access to the CoreWindow will not
be possible, at least not via the SDL/XAML thread. Attempts to access it
from there will throw exceptions. As such, the SDL_WindowData's
'coreWindow' field will only be set (to a non-null value) if XAML isn't
enabled.
*/
if (!WINRT_XAMLWasEnabled) {
data->coreWindow = CoreWindow::GetForCurrentThread();
Nov 26, 2015
Nov 26, 2015
579
580
581
#if SDL_WINRT_USE_APPLICATIONVIEW
data->appView = ApplicationView::GetForCurrentView();
#endif
Nov 30, 2015
Nov 30, 2015
584
585
586
/* Make note of the requested window flags, before they start getting changed. */
const Uint32 requestedFlags = window->flags;
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
#if SDL_VIDEO_OPENGL_EGL
/* Setup the EGL surface, but only if OpenGL ES 2 was requested. */
if (!(window->flags & SDL_WINDOW_OPENGL)) {
/* OpenGL ES 2 wasn't requested. Don't set up an EGL surface. */
data->egl_surface = EGL_NO_SURFACE;
} else {
/* OpenGL ES 2 was reuqested. Set up an EGL surface. */
SDL_VideoData * video_data = (SDL_VideoData *)_this->driverdata;
/* Call SDL_EGL_ChooseConfig and eglCreateWindowSurface directly,
* rather than via SDL_EGL_CreateSurface, as older versions of
* ANGLE/WinRT may require that a C++ object, ComPtr<IUnknown>,
* be passed into eglCreateWindowSurface.
*/
if (SDL_EGL_ChooseConfig(_this) != 0) {
char buf[512];
SDL_snprintf(buf, sizeof(buf), "SDL_EGL_ChooseConfig failed: %s", SDL_GetError());
return SDL_SetError("%s", buf);
}
if (video_data->winrtEglWindow) { /* ... is the 'old' version of ANGLE/WinRT being used? */
/* Attempt to create a window surface using older versions of
* ANGLE/WinRT:
*/
Microsoft::WRL::ComPtr<IUnknown> cpp_winrtEglWindow = video_data->winrtEglWindow;
data->egl_surface = ((eglCreateWindowSurface_Old_Function)_this->egl_data->eglCreateWindowSurface)(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
cpp_winrtEglWindow, NULL);
if (data->egl_surface == NULL) {
Dec 29, 2016
Dec 29, 2016
617
return SDL_EGL_SetError("unable to create EGL native-window surface", "eglCreateWindowSurface");
618
619
620
621
622
623
624
625
626
627
628
629
}
} else if (data->coreWindow.Get() != nullptr) {
/* Attempt to create a window surface using newer versions of
* ANGLE/WinRT:
*/
IInspectable * coreWindowAsIInspectable = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
data->egl_surface = _this->egl_data->eglCreateWindowSurface(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
coreWindowAsIInspectable,
NULL);
if (data->egl_surface == NULL) {
Dec 29, 2016
Dec 29, 2016
630
return SDL_EGL_SetError("unable to create EGL native-window surface", "eglCreateWindowSurface");
631
632
633
634
635
636
637
}
} else {
return SDL_SetError("No supported means to create an EGL window surface are available");
}
}
#endif
Nov 26, 2015
Nov 26, 2015
638
639
/* Determine as many flags dynamically, as possible. */
window->flags =
Nov 26, 2015
Nov 26, 2015
640
641
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_RESIZABLE;
642
643
644
645
646
647
648
#if SDL_VIDEO_OPENGL_EGL
if (data->egl_surface) {
window->flags |= SDL_WINDOW_OPENGL;
}
#endif
Nov 26, 2015
Nov 26, 2015
649
650
651
652
653
654
655
656
if (WINRT_XAMLWasEnabled) {
/* TODO, WinRT: set SDL_Window size, maybe position too, from XAML control */
window->x = 0;
window->y = 0;
window->flags |= SDL_WINDOW_SHOWN;
SDL_SetMouseFocus(NULL); // TODO: detect this
SDL_SetKeyboardFocus(NULL); // TODO: detect this
} else {
Nov 30, 2015
Nov 30, 2015
657
/* WinRT 8.x apps seem to live in an environment where the OS controls the
Nov 26, 2015
Nov 26, 2015
658
659
660
661
662
663
app's window size, with some apps being fullscreen, depending on
user choice of various things. For now, just adapt the SDL_Window to
whatever Windows set-up as the native-window's geometry.
*/
window->x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
window->y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
Nov 30, 2015
Nov 30, 2015
664
665
#if NTDDI_VERSION < NTDDI_WIN10
/* On WinRT 8.x / pre-Win10, just use the size we were given. */
Nov 26, 2015
Nov 26, 2015
666
667
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
Nov 30, 2015
Nov 30, 2015
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
#else
/* On Windows 10, we occasionally get control over window size. For windowed
mode apps, try this.
*/
bool didSetSize = false;
if (!(requestedFlags & SDL_WINDOW_FULLSCREEN)) {
const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w),
WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h));
didSetSize = data->appView->TryResizeView(size);
}
if (!didSetSize) {
/* We either weren't able to set the window size, or a request for
fullscreen was made. Get window-size info from the OS.
*/
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
}
#endif
Nov 26, 2015
Nov 26, 2015
686
687
688
689
690
691
692
WINRT_UpdateWindowFlags(
window,
0xffffffff /* Update any window flag(s) that WINRT_UpdateWindow can handle */
);
/* Try detecting if the window is active */
Dec 22, 2015
Dec 22, 2015
693
bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get());
Nov 26, 2015
Nov 26, 2015
694
695
696
697
if (isWindowActive) {
SDL_SetKeyboardFocus(window);
}
}
698
699
700
701
702
703
704
705
706
707
/* Make sure the WinRT app's IFramworkView can post events on
behalf of SDL:
*/
WINRT_GlobalSDLWindow = window;
/* All done! */
return 0;
}
Nov 30, 2015
Nov 30, 2015
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
void
WINRT_SetWindowSize(_THIS, SDL_Window * window)
{
#if NTDDI_VERSION >= NTDDI_WIN10
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w),
WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h));
data->appView->TryResizeView(size); // TODO, WinRT: return failure (to caller?) from TryResizeView()
#endif
}
void
WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
#if NTDDI_VERSION >= NTDDI_WIN10
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
Dec 22, 2015
Dec 22, 2015
724
725
726
727
728
729
730
731
732
733
bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get());
if (isWindowActive) {
if (fullscreen) {
if (!data->appView->IsFullScreenMode) {
data->appView->TryEnterFullScreenMode(); // TODO, WinRT: return failure (to caller?) from TryEnterFullScreenMode()
}
} else {
if (data->appView->IsFullScreenMode) {
data->appView->ExitFullScreenMode();
}
Nov 30, 2015
Nov 30, 2015
734
735
736
737
738
739
}
}
#endif
}
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
void
WINRT_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
if (WINRT_GlobalSDLWindow == window) {
WINRT_GlobalSDLWindow = NULL;
}
if (data) {
// Delete the internal window data:
delete data;
data = NULL;
window->driverdata = NULL;
}
}
SDL_bool
WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
if (info->version.major <= SDL_MAJOR_VERSION) {
info->subsystem = SDL_SYSWM_WINRT;
info->info.winrt.window = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
return SDL_TRUE;
} else {
Mar 26, 2017
Mar 26, 2017
767
SDL_SetError("Application not compiled with SDL %d.%d",
768
769
770
771
772
773
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE;
}
return SDL_FALSE;
}
Aug 30, 2016
Aug 30, 2016
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
static ABI::Windows::System::Display::IDisplayRequest *
WINRT_CreateDisplayRequest(_THIS)
{
/* Setup a WinRT DisplayRequest object, usable for enabling/disabling screensaver requests */
wchar_t *wClassName = L"Windows.System.Display.DisplayRequest";
HSTRING hClassName;
IActivationFactory *pActivationFactory = NULL;
IInspectable * pDisplayRequestRaw = nullptr;
ABI::Windows::System::Display::IDisplayRequest * pDisplayRequest = nullptr;
HRESULT hr;
hr = ::WindowsCreateString(wClassName, (UINT32)wcslen(wClassName), &hClassName);
if (FAILED(hr)) {
goto done;
}
hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory);
if (FAILED(hr)) {
goto done;
}
hr = pActivationFactory->ActivateInstance(&pDisplayRequestRaw);
if (FAILED(hr)) {
goto done;
}
hr = pDisplayRequestRaw->QueryInterface(IID_IDisplayRequest, (void **) &pDisplayRequest);
if (FAILED(hr)) {
goto done;
}
done:
if (pDisplayRequestRaw) {
pDisplayRequestRaw->Release();
}
if (pActivationFactory) {
pActivationFactory->Release();
}
if (hClassName) {
::WindowsDeleteString(hClassName);
}
return pDisplayRequest;
}
void
WINRT_SuspendScreenSaver(_THIS)
{
SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata;
Aug 31, 2016
Aug 31, 2016
823
if (driverdata && driverdata->displayRequest) {
Aug 30, 2016
Aug 30, 2016
824
825
826
827
828
829
830
831
832
ABI::Windows::System::Display::IDisplayRequest * displayRequest = (ABI::Windows::System::Display::IDisplayRequest *) driverdata->displayRequest;
if (_this->suspend_screensaver) {
displayRequest->RequestActive();
} else {
displayRequest->RequestRelease();
}
}
}
833
834
835
#endif /* SDL_VIDEO_DRIVER_WINRT */
/* vi: set ts=4 sw=4 expandtab: */