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SDL_BWin.h

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222 lines (206 loc) · 4.87 KB
 
Apr 26, 2001
Apr 26, 2001
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#ifndef _SDL_BWin_h
#define _SDL_BWin_h
#include <stdio.h>
#include <AppKit.h>
#include <InterfaceKit.h>
#include <be/game/DirectWindow.h>
#ifdef HAVE_OPENGL
#include <be/opengl/GLView.h>
#endif
#include "SDL_BeApp.h"
#include "SDL_events.h"
#include "SDL_BView.h"
extern "C" {
#include "SDL_events_c.h"
};
class SDL_BWin : public BDirectWindow
{
public:
SDL_BWin(BRect bounds) :
BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {
the_view = NULL;
#ifdef HAVE_OPENGL
SDL_GLView = NULL;
#endif
SDL_View = NULL;
Unlock();
shown = false;
inhibit_resize = false;
}
virtual ~SDL_BWin() {
Lock();
if ( the_view ) {
#ifdef HAVE_OPENGL
if ( the_view == SDL_GLView ) {
SDL_GLView->UnlockGL();
}
#endif
RemoveChild(the_view);
the_view = NULL;
}
Unlock();
#ifdef HAVE_OPENGL
if ( SDL_GLView ) {
delete SDL_GLView;
}
#endif
if ( SDL_View ) {
delete SDL_View;
}
}
/* Override the Show() method so we can tell when we've been shown */
virtual void Show(void) {
BWindow::Show();
shown = true;
}
virtual bool Shown(void) {
return (shown);
}
/* If called, the next resize event will not be forwarded to SDL. */
virtual void InhibitResize(void) {
inhibit_resize=true;
}
/* Handle resizing of the window */
virtual void FrameResized(float width, float height) {
if(inhibit_resize)
inhibit_resize = false;
else
SDL_PrivateResize((int)width, (int)height);
}
virtual int CreateView(Uint32 flags) {
int retval;
retval = 0;
Lock();
if ( flags & SDL_OPENGL ) {
#ifdef HAVE_OPENGL
if ( SDL_GLView == NULL ) {
/* FIXME: choose BGL type via user flags */
SDL_GLView = new BGLView(Bounds(), "SDL GLView",
B_FOLLOW_ALL_SIDES,
(B_WILL_DRAW|B_FRAME_EVENTS),
(BGL_RGB|BGL_DOUBLE|BGL_DEPTH));
}
if ( the_view != SDL_GLView ) {
if ( the_view ) {
RemoveChild(the_view);
}
AddChild(SDL_GLView);
SDL_GLView->LockGL();
the_view = SDL_GLView;
}
#else
SDL_SetError("OpenGL support not enabled");
retval = -1;
#endif
} else {
if ( SDL_View == NULL ) {
SDL_View = new SDL_BView(Bounds());
}
if ( the_view != SDL_View ) {
if ( the_view ) {
#ifdef HAVE_OPENGL
if ( the_view == SDL_GLView ) {
SDL_GLView->UnlockGL();
}
#endif
RemoveChild(the_view);
}
AddChild(SDL_View);
the_view = SDL_View;
}
}
Unlock();
return(retval);
}
virtual void SetBitmap(BBitmap *bitmap) {
SDL_View->SetBitmap(bitmap);
}
virtual void SetXYOffset(int x, int y) {
#ifdef HAVE_OPENGL
if ( the_view == SDL_GLView ) {
return;
}
#endif
SDL_View->SetXYOffset(x, y);
}
Apr 26, 2001
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virtual void GetXYOffset(int &x, int &y) {
#ifdef HAVE_OPENGL
if ( the_view == SDL_GLView ) {
x = 0;
y = 0;
return;
}
#endif
SDL_View->GetXYOffset(x, y);
}
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virtual bool BeginDraw(void) {
return(Lock());
}
virtual void DrawAsync(BRect updateRect) {
SDL_View->DrawAsync(updateRect);
}
virtual void EndDraw(void) {
SDL_View->Sync();
Unlock();
}
#ifdef HAVE_OPENGL
virtual void SwapBuffers(void) {
SDL_GLView->UnlockGL();
SDL_GLView->LockGL();
SDL_GLView->SwapBuffers();
}
#endif
virtual BView *View(void) {
return(the_view);
}
/* Hook functions -- overridden */
virtual void Minimize(bool minimize) {
/* This is only called when mimimized, not when restored */
//SDL_PrivateAppActive(minimize, SDL_APPACTIVE);
BWindow::Minimize(minimize);
}
virtual void WindowActivated(bool active) {
SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
}
virtual bool QuitRequested(void) {
if ( SDL_BeAppActive > 0 ) {
SDL_PrivateQuit();
/* We don't ever actually close the window here because
the application should respond to the quit request,
or ignore it as desired.
*/
return(false);
}
return(true); /* Close the app window */
}
private:
#ifdef HAVE_OPENGL
BGLView *SDL_GLView;
#endif
SDL_BView *SDL_View;
BView *the_view;
bool shown;
bool inhibit_resize;
};
#endif /* _SDL_BWin_h */