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SDL_render_gl.c

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1017 lines (869 loc) · 31.7 KB
 
Jul 19, 2006
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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#include "SDL_hints.h"
#include "SDL_log.h"
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#include "SDL_opengl.h"
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#include "../SDL_sysrender.h"
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#include "SDL_shaders_gl.h"
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#ifdef __MACOSX__
#include <OpenGL/OpenGL.h>
#endif
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/* OpenGL renderer implementation */
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/* Details on optimizing the texture path on Mac OS X:
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http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
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*/
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/* Used to re-create the window with OpenGL capability */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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static const float inv255f = 1.0f / 255.0f;
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void GL_WindowEvent(SDL_Renderer * renderer,
const SDL_WindowEvent *event);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_UpdateViewport(SDL_Renderer * renderer);
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static int GL_RenderClear(SDL_Renderer * renderer);
static int GL_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int GL_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int GL_RenderFillRects(SDL_Renderer * renderer,
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const SDL_Rect * rects, int count);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch);
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static void GL_RenderPresent(SDL_Renderer * renderer);
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver GL_RenderDriver = {
GL_CreateRenderer,
{
"opengl",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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1,
{SDL_PIXELFORMAT_ARGB8888},
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0,
0}
};
typedef struct
{
SDL_GLContext context;
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SDL_bool GL_ARB_texture_rectangle_supported;
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struct {
GL_Shader shader;
Uint32 color;
int blendMode;
GLenum scaleMode;
} current;
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/* OpenGL functions */
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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#include "SDL_glfuncs.h"
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#undef SDL_PROC
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void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
const GLvoid * pointer);
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/* Multitexture support */
SDL_bool GL_ARB_multitexture_supported;
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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GLint num_texture_units;
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/* Shader support */
GL_ShaderContext *shaders;
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} GL_RenderData;
typedef struct
{
GLuint texture;
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GLenum type;
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GLfloat texw;
GLfloat texh;
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GLenum format;
GLenum formattype;
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void *pixels;
int pitch;
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int scaleMode;
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SDL_Rect locked_rect;
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/* YV12 texture support */
SDL_bool yuv;
GLuint utexture;
GLuint vtexture;
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} GL_TextureData;
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static void
GL_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
case GL_TABLE_TOO_LARGE:
error = "GL_TABLE_TOO_LARGE";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static int
GL_LoadFunctions(GL_RenderData * data)
{
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
return -1; \
} \
} while ( 0 );
#endif /* __SDL_NOGETPROCADDR__ */
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#include "SDL_glfuncs.h"
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#undef SDL_PROC
return 0;
}
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static SDL_GLContext SDL_CurrentContext = NULL;
static int
GL_ActivateRenderer(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (SDL_CurrentContext != data->context) {
if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
return -1;
}
SDL_CurrentContext = data->context;
GL_UpdateViewport(renderer);
}
return 0;
}
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/* This is called if we need to invalidate all of the SDL OpenGL state */
static void
GL_ResetState(SDL_Renderer *renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (SDL_CurrentContext == data->context) {
GL_UpdateViewport(renderer);
} else {
GL_ActivateRenderer(renderer);
}
data->current.shader = SHADER_NONE;
data->current.color = 0;
data->current.blendMode = -1;
data->current.scaleMode = 0;
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
/* This ended up causing video discrepancies between OpenGL and Direct3D */
/*data->glEnable(GL_LINE_SMOOTH);*/
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
}
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SDL_Renderer *
GL_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Renderer *renderer;
GL_RenderData *data;
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const char *hint;
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GLint value;
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Uint32 window_flags;
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window_flags = SDL_GetWindowFlags(window);
if (!(window_flags & SDL_WINDOW_OPENGL)) {
if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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return NULL;
}
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
GL_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
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renderer->WindowEvent = GL_WindowEvent;
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renderer->CreateTexture = GL_CreateTexture;
renderer->UpdateTexture = GL_UpdateTexture;
renderer->LockTexture = GL_LockTexture;
renderer->UnlockTexture = GL_UnlockTexture;
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renderer->UpdateViewport = GL_UpdateViewport;
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renderer->RenderClear = GL_RenderClear;
renderer->RenderDrawPoints = GL_RenderDrawPoints;
renderer->RenderDrawLines = GL_RenderDrawLines;
renderer->RenderFillRects = GL_RenderFillRects;
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renderer->RenderCopy = GL_RenderCopy;
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renderer->RenderReadPixels = GL_RenderReadPixels;
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renderer->RenderPresent = GL_RenderPresent;
renderer->DestroyTexture = GL_DestroyTexture;
renderer->DestroyRenderer = GL_DestroyRenderer;
renderer->info = GL_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->driverdata = data;
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
GL_DestroyRenderer(renderer);
return NULL;
}
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if (SDL_GL_MakeCurrent(window, data->context) < 0) {
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GL_DestroyRenderer(renderer);
return NULL;
}
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if (GL_LoadFunctions(data) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
}
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#ifdef __MACOSX__
/* Enable multi-threaded rendering */
/* Disabled until Ryan finishes his VBO/PBO code...
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CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
*/
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#endif
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_width = value;
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value;
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if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
}
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if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
data->glTextureRangeAPPLE =
(void (*)(GLenum, GLsizei, const GLvoid *))
SDL_GL_GetProcAddress("glTextureRangeAPPLE");
}
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/* Check for multitexture support */
if (SDL_GL_ExtensionSupported("GL_ARB_multitexture")) {
data->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
if (data->glActiveTextureARB) {
data->GL_ARB_multitexture_supported = SDL_TRUE;
data->glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &data->num_texture_units);
}
}
/* Check for shader support */
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hint = SDL_GetHint(SDL_HINT_RENDER_OPENGL_SHADERS);
if (!hint || *hint != '0') {
data->shaders = GL_CreateShaderContext();
}
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
data->shaders ? "ENABLED" : "DISABLED");
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/* We support YV12 textures using 3 textures and a shader */
if (data->shaders && data->num_texture_units >= 3) {
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
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}
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/* Set up parameters for rendering */
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GL_ResetState(renderer);
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return renderer;
}
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static void
GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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/* Rebind the context to the window area and update matrices */
SDL_CurrentContext = NULL;
}
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}
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static __inline__ int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
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static __inline__ SDL_bool
convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
GLint* internalFormat, GLenum* format, GLenum* type)
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{
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switch (pixel_format) {
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case SDL_PIXELFORMAT_ARGB8888:
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*internalFormat = GL_RGBA8;
*format = GL_BGRA;
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*type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
*internalFormat = GL_LUMINANCE;
*format = GL_LUMINANCE;
*type = GL_UNSIGNED_BYTE;
break;
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default:
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return SDL_FALSE;
}
return SDL_TRUE;
}
static int
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
GL_TextureData *data;
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLenum result;
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GL_ActivateRenderer(renderer);
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if (!convert_format(renderdata, texture->format, &internalFormat,
&format, &type)) {
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SDL_SetError("Texture format %s not supported by OpenGL",
SDL_GetPixelFormatName(texture->format));
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return -1;
}
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data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
SDL_OutOfMemory();
return -1;
}
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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size_t size;
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data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
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size = texture->h * data->pitch;
if (texture->format == SDL_PIXELFORMAT_YV12 ||
texture->format == SDL_PIXELFORMAT_IYUV) {
/* Need to add size for the U and V planes */
size += (2 * (texture->h * data->pitch) / 4);
}
data->pixels = SDL_malloc(size);
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if (!data->pixels) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
}
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texture->driverdata = data;
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renderdata->glGetError();
renderdata->glGenTextures(1, &data->texture);
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if (renderdata->GL_ARB_texture_rectangle_supported) {
data->type = GL_TEXTURE_RECTANGLE_ARB;
texture_w = texture->w;
texture_h = texture->h;
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data->texw = (GLfloat) texture_w;
data->texh = (GLfloat) texture_h;
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} else {
data->type = GL_TEXTURE_2D;
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
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data->texw = (GLfloat) (texture->w) / texture_w;
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data->texh = (GLfloat) texture->h / texture_h;
}
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data->format = format;
data->formattype = type;
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data->scaleMode = GL_LINEAR;
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renderdata->glEnable(data->type);
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renderdata->glBindTexture(data->type, data->texture);
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renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
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#ifdef __MACOSX__
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#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#endif
#ifndef STORAGE_CACHED_APPLE
#define STORAGE_CACHED_APPLE 0x85BE
#endif
#ifndef STORAGE_SHARED_APPLE
#define STORAGE_SHARED_APPLE 0x85BF
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_SHARED_APPLE);
} else {
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_CACHED_APPLE);
}
Jan 8, 2008
Jan 8, 2008
490
491
if (texture->access == SDL_TEXTUREACCESS_STREAMING
&& texture->format == SDL_PIXELFORMAT_ARGB8888) {
Aug 12, 2007
Aug 12, 2007
492
493
494
renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, data->pixels);
Feb 3, 2011
Feb 3, 2011
495
496
}
else
Aug 12, 2007
Aug 12, 2007
497
498
499
500
501
#endif
{
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
}
Jan 14, 2009
Jan 14, 2009
502
renderdata->glDisable(data->type);
Jul 22, 2006
Jul 22, 2006
503
result = renderdata->glGetError();
Jul 22, 2006
Jul 22, 2006
504
505
506
507
if (result != GL_NO_ERROR) {
GL_SetError("glTexImage2D()", result);
return -1;
}
Feb 12, 2011
Feb 12, 2011
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
if (texture->format == SDL_PIXELFORMAT_YV12 ||
texture->format == SDL_PIXELFORMAT_IYUV) {
data->yuv = SDL_TRUE;
renderdata->glGenTextures(1, &data->utexture);
renderdata->glGenTextures(1, &data->vtexture);
renderdata->glEnable(data->type);
renderdata->glBindTexture(data->type, data->utexture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w/2,
texture_h/2, 0, format, type, NULL);
renderdata->glBindTexture(data->type, data->vtexture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w/2,
texture_h/2, 0, format, type, NULL);
renderdata->glDisable(data->type);
}
Jul 19, 2006
Jul 19, 2006
535
536
537
538
539
540
541
return 0;
}
static int
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
Jul 22, 2006
Jul 22, 2006
542
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
543
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Jul 22, 2006
Jul 22, 2006
544
GLenum result;
Jul 19, 2006
Jul 19, 2006
545
Feb 2, 2011
Feb 2, 2011
546
547
GL_ActivateRenderer(renderer);
Jul 22, 2006
Jul 22, 2006
548
renderdata->glGetError();
Feb 8, 2011
Feb 8, 2011
549
550
551
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
(pitch / SDL_BYTESPERPIXEL(texture->format)));
Dec 20, 2008
Dec 20, 2008
552
renderdata->glEnable(data->type);
Jul 22, 2006
Jul 22, 2006
553
554
555
556
renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
rect->h, data->format, data->formattype,
pixels);
Feb 12, 2011
Feb 12, 2011
557
if (data->yuv) {
Feb 12, 2011
Feb 12, 2011
558
559
560
561
const void *top;
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / 2));
Feb 12, 2011
Feb 12, 2011
562
/* Skip to the top of the next texture */
Feb 12, 2011
Feb 12, 2011
563
top = (const void*)((const Uint8*)pixels + (texture->h-rect->y) * pitch - rect->x);
Feb 12, 2011
Feb 12, 2011
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
/* Skip to the correct offset into the next texture */
pixels = (const void*)((const Uint8*)top + (rect->y / 2) * pitch + rect->x / 2);
if (texture->format == SDL_PIXELFORMAT_YV12) {
renderdata->glBindTexture(data->type, data->vtexture);
} else {
renderdata->glBindTexture(data->type, data->utexture);
}
renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
rect->w/2, rect->h/2,
data->format, data->formattype, pixels);
/* Skip to the top of the next texture */
top = (const void*)((const Uint8*)top + (texture->h * pitch)/4);
/* Skip to the correct offset into the next texture */
pixels = (const void*)((const Uint8*)top + (rect->y / 2) * pitch + rect->x / 2);
if (texture->format == SDL_PIXELFORMAT_YV12) {
renderdata->glBindTexture(data->type, data->utexture);
} else {
renderdata->glBindTexture(data->type, data->vtexture);
}
renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
rect->w/2, rect->h/2,
data->format, data->formattype, pixels);
}
Jan 14, 2009
Jan 14, 2009
590
renderdata->glDisable(data->type);
Jul 22, 2006
Jul 22, 2006
591
result = renderdata->glGetError();
Jul 22, 2006
Jul 22, 2006
592
593
594
595
if (result != GL_NO_ERROR) {
GL_SetError("glTexSubImage2D()", result);
return -1;
}
Jul 19, 2006
Jul 19, 2006
596
597
598
599
600
return 0;
}
static int
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
Feb 3, 2011
Feb 3, 2011
601
const SDL_Rect * rect, void **pixels, int *pitch)
Jul 19, 2006
Jul 19, 2006
602
603
604
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Feb 8, 2011
Feb 8, 2011
605
606
data->locked_rect = *rect;
*pixels =
Jul 22, 2006
Jul 22, 2006
607
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
Feb 3, 2011
Feb 3, 2011
608
rect->x * SDL_BYTESPERPIXEL(texture->format));
Jul 22, 2006
Jul 22, 2006
609
*pitch = data->pitch;
Jul 19, 2006
Jul 19, 2006
610
611
612
613
614
615
616
return 0;
}
static void
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Feb 8, 2011
Feb 8, 2011
617
618
const SDL_Rect *rect;
void *pixels;
Jul 19, 2006
Jul 19, 2006
619
Feb 8, 2011
Feb 8, 2011
620
621
622
623
624
rect = &data->locked_rect;
pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
Jul 19, 2006
Jul 19, 2006
625
626
}
Feb 15, 2011
Feb 15, 2011
627
628
static int
GL_UpdateViewport(SDL_Renderer * renderer)
Feb 8, 2011
Feb 8, 2011
629
630
631
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
Feb 15, 2011
Feb 15, 2011
632
633
634
635
if (SDL_CurrentContext != data->context) {
/* We'll update the viewport after we rebind the context */
return 0;
}
Feb 8, 2011
Feb 8, 2011
636
Feb 15, 2011
Feb 15, 2011
637
638
data->glViewport(renderer->viewport.x, renderer->viewport.y,
renderer->viewport.w, renderer->viewport.h);
Feb 8, 2011
Feb 8, 2011
639
Feb 15, 2011
Feb 15, 2011
640
641
642
643
644
645
646
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glOrtho((GLdouble) 0,
(GLdouble) renderer->viewport.w,
(GLdouble) renderer->viewport.h,
(GLdouble) 0, 0.0, 1.0);
return 0;
Feb 8, 2011
Feb 8, 2011
647
648
}
Feb 20, 2011
Feb 20, 2011
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
static void
GL_SetShader(GL_RenderData * data, GL_Shader shader)
{
if (data->shaders && shader != data->current.shader) {
GL_SelectShader(data->shaders, shader);
data->current.shader = shader;
}
}
static void
GL_SetColor(GL_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
if (color != data->current.color) {
data->glColor4f((GLfloat) r * inv255f,
(GLfloat) g * inv255f,
(GLfloat) b * inv255f,
(GLfloat) a * inv255f);
data->current.color = color;
}
}
Dec 31, 2008
Dec 31, 2008
672
static void
Feb 1, 2011
Feb 1, 2011
673
GL_SetBlendMode(GL_RenderData * data, int blendMode)
Dec 31, 2008
Dec 31, 2008
674
{
Feb 20, 2011
Feb 20, 2011
675
if (blendMode != data->current.blendMode) {
Dec 31, 2008
Dec 31, 2008
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
switch (blendMode) {
case SDL_BLENDMODE_NONE:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
data->glDisable(GL_BLEND);
break;
case SDL_BLENDMODE_BLEND:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case SDL_BLENDMODE_ADD:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
Feb 5, 2011
Feb 5, 2011
691
692
693
694
695
case SDL_BLENDMODE_MOD:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
break;
Dec 31, 2008
Dec 31, 2008
696
}
Feb 20, 2011
Feb 20, 2011
697
data->current.blendMode = blendMode;
Dec 31, 2008
Dec 31, 2008
698
699
700
}
}
Feb 20, 2011
Feb 20, 2011
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
static void
GL_SetDrawingState(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_ActivateRenderer(renderer);
GL_SetColor(data, (GLfloat) renderer->r,
(GLfloat) renderer->g,
(GLfloat) renderer->b,
(GLfloat) renderer->a);
GL_SetBlendMode(data, renderer->blendMode);
GL_SetShader(data, SHADER_SOLID);
}
Dec 20, 2008
Dec 20, 2008
718
static int
Dec 23, 2009
Dec 23, 2009
719
720
721
722
GL_RenderClear(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
Feb 2, 2011
Feb 2, 2011
723
724
GL_ActivateRenderer(renderer);
Dec 23, 2009
Dec 23, 2009
725
726
727
728
729
730
731
732
733
734
735
736
737
data->glClearColor((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
data->glClear(GL_COLOR_BUFFER_BIT);
return 0;
}
static int
GL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Jul 19, 2006
Jul 19, 2006
738
739
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
740
int i;
Dec 30, 2008
Dec 30, 2008
741
Feb 20, 2011
Feb 20, 2011
742
GL_SetDrawingState(renderer);
Dec 30, 2008
Dec 30, 2008
743
744
data->glBegin(GL_POINTS);
Dec 9, 2009
Dec 9, 2009
745
746
747
for (i = 0; i < count; ++i) {
data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
}
Dec 30, 2008
Dec 30, 2008
748
data->glEnd();
Dec 20, 2008
Dec 20, 2008
749
750
751
752
return 0;
}
Dec 21, 2008
Dec 21, 2008
753
static int
Dec 23, 2009
Dec 23, 2009
754
755
GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 21, 2008
Dec 21, 2008
756
757
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
758
int i;
Dec 21, 2008
Dec 21, 2008
759
Feb 20, 2011
Feb 20, 2011
760
GL_SetDrawingState(renderer);
Dec 21, 2008
Dec 21, 2008
761
Dec 9, 2009
Dec 9, 2009
762
763
764
765
766
767
768
769
770
771
if (count > 2 &&
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
data->glBegin(GL_LINE_LOOP);
/* GL_LINE_LOOP takes care of the final segment */
--count;
for (i = 0; i < count; ++i) {
data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
}
data->glEnd();
} else {
Jan 24, 2011
Jan 24, 2011
772
#if defined(__APPLE__) || defined(__WIN32__)
Nov 20, 2010
Nov 20, 2010
773
#else
Oct 17, 2010
Oct 17, 2010
774
int x1, y1, x2, y2;
Nov 20, 2010
Nov 20, 2010
775
#endif
Oct 17, 2010
Oct 17, 2010
776
Dec 9, 2009
Dec 9, 2009
777
778
779
780
781
782
783
784
785
786
787
788
789
790
data->glBegin(GL_LINE_STRIP);
for (i = 0; i < count; ++i) {
data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
}
data->glEnd();
/* The line is half open, so we need one more point to complete it.
* http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html
* If we have to, we can use vertical line and horizontal line textures
* for vertical and horizontal lines, and then create custom textures
* for diagonal lines and software render those. It's terrible, but at
* least it would be pixel perfect.
*/
data->glBegin(GL_POINTS);
Jan 24, 2011
Jan 24, 2011
791
#if defined(__APPLE__) || defined(__WIN32__)
Dec 9, 2009
Dec 9, 2009
792
793
/* Mac OS X and Windows seem to always leave the second point open */
data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y);
Nov 21, 2009
Nov 21, 2009
794
#else
Dec 9, 2009
Dec 9, 2009
795
/* Linux seems to leave the right-most or bottom-most point open */
Oct 17, 2010
Oct 17, 2010
796
797
798
799
x1 = points[0].x;
y1 = points[0].y;
x2 = points[count-1].x;
y2 = points[count-1].y;
Dec 9, 2009
Dec 9, 2009
800
801
802
803
804
805
806
807
808
809
if (x1 > x2) {
data->glVertex2f(0.5f + x1, 0.5f + y1);
} else if (x2 > x1) {
data->glVertex2f(0.5f + x2, 0.5f + y2);
} else if (y1 > y2) {
data->glVertex2f(0.5f + x1, 0.5f + y1);
} else if (y2 > y1) {
data->glVertex2f(0.5f + x2, 0.5f + y2);
}
Nov 21, 2009
Nov 21, 2009
810
#endif
Dec 9, 2009
Dec 9, 2009
811
812
data->glEnd();
}
Nov 19, 2009
Nov 19, 2009
813
Dec 21, 2008
Dec 21, 2008
814
815
816
return 0;
}
Dec 23, 2009
Dec 23, 2009
817
static int
Feb 15, 2011
Feb 15, 2011
818
GL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)
Dec 20, 2008
Dec 20, 2008
819
820
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
821
int i;
Dec 20, 2008
Dec 20, 2008
822
Feb 20, 2011
Feb 20, 2011
823
GL_SetDrawingState(renderer);
Dec 31, 2008
Dec 31, 2008
824
Dec 9, 2009
Dec 9, 2009
825
for (i = 0; i < count; ++i) {
Feb 15, 2011
Feb 15, 2011
826
const SDL_Rect *rect = &rects[i];
Dec 9, 2009
Dec 9, 2009
827
828
829
data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
}
Dec 21, 2008
Dec 21, 2008
830
Jul 19, 2006
Jul 19, 2006
831
832
833
834
835
return 0;
}
static int
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Aug 28, 2006
Aug 28, 2006
836
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Jul 19, 2006
Jul 19, 2006
837
838
839
840
841
842
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
int minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
Feb 2, 2011
Feb 2, 2011
843
844
GL_ActivateRenderer(renderer);
Dec 20, 2008
Dec 20, 2008
845
data->glEnable(texturedata->type);
Feb 12, 2011
Feb 12, 2011
846
847
848
if (texturedata->yuv) {
data->glActiveTextureARB(GL_TEXTURE2_ARB);
data->glBindTexture(texturedata->type, texturedata->vtexture);
Feb 20, 2011
Feb 20, 2011
849
850
851
852
853
854
855
if (texturedata->scaleMode != data->current.scaleMode) {
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
texturedata->scaleMode);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
texturedata->scaleMode);
}
Feb 12, 2011
Feb 12, 2011
856
857
data->glActiveTextureARB(GL_TEXTURE1_ARB);
data->glBindTexture(texturedata->type, texturedata->utexture);
Feb 20, 2011
Feb 20, 2011
858
859
860
861
862
863
864
if (texturedata->scaleMode != data->current.scaleMode) {
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
texturedata->scaleMode);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
texturedata->scaleMode);
}
Feb 12, 2011
Feb 12, 2011
865
866
data->glActiveTextureARB(GL_TEXTURE0_ARB);
}
Jul 22, 2006
Jul 22, 2006
867
868
data->glBindTexture(texturedata->type, texturedata->texture);
Feb 20, 2011
Feb 20, 2011
869
870
871
872
873
874
875
876
if (texturedata->scaleMode != data->current.scaleMode) {
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
texturedata->scaleMode);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
texturedata->scaleMode);
data->current.scaleMode = texturedata->scaleMode;
}
Aug 28, 2006
Aug 28, 2006
877
if (texture->modMode) {
Feb 20, 2011
Feb 20, 2011
878
GL_SetColor(data, texture->r, texture->g, texture->b, texture->a);
Aug 28, 2006
Aug 28, 2006
879
} else {
Feb 20, 2011
Feb 20, 2011
880
GL_SetColor(data, 255, 255, 255, 255);
Aug 28, 2006
Aug 28, 2006
881
882
}
Feb 1, 2011
Feb 1, 2011
883
GL_SetBlendMode(data, texture->blendMode);
Feb 20, 2011
Feb 20, 2011
884
Feb 12, 2011
Feb 12, 2011
885
if (texturedata->yuv) {
Feb 20, 2011
Feb 20, 2011
886
GL_SetShader(data, SHADER_YV12);
Feb 12, 2011
Feb 12, 2011
887
} else {
Feb 20, 2011
Feb 20, 2011
888
GL_SetShader(data, SHADER_RGB);
Feb 12, 2011
Feb 12, 2011
889
}
Nov 21, 2009
Nov 21, 2009
890
Feb 20, 2011
Feb 20, 2011
891
892
893
894
895
896
897
898
899
900
901
902
903
904
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
minu *= texturedata->texw;
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
maxu *= texturedata->texw;
minv = (GLfloat) srcrect->y / texture->h;
minv *= texturedata->texh;
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
Jul 22, 2006
Jul 22, 2006
905
906
data->glBegin(GL_TRIANGLE_STRIP);
data->glTexCoord2f(minu, minv);
Nov 21, 2009
Nov 21, 2009
907
data->glVertex2f((GLfloat) minx, (GLfloat) miny);
Jul 22, 2006
Jul 22, 2006
908
data->glTexCoord2f(maxu, minv);
Nov 21, 2009
Nov 21, 2009
909
data->glVertex2f((GLfloat) maxx, (GLfloat) miny);
Jul 22, 2006
Jul 22, 2006
910
data->glTexCoord2f(minu, maxv);
Nov 21, 2009
Nov 21, 2009
911
data->glVertex2f((GLfloat) minx, (GLfloat) maxy);
Jul 22, 2006
Jul 22, 2006
912
data->glTexCoord2f(maxu, maxv);
Nov 21, 2009
Nov 21, 2009
913
data->glVertex2f((GLfloat) maxx, (GLfloat) maxy);
Jul 22, 2006
Jul 22, 2006
914
data->glEnd();
Jul 19, 2006
Jul 19, 2006
915
Dec 20, 2008
Dec 20, 2008
916
917
data->glDisable(texturedata->type);
Jul 19, 2006
Jul 19, 2006
918
919
920
return 0;
}
Nov 15, 2009
Nov 15, 2009
921
922
static int
GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Nov 16, 2009
Nov 16, 2009
923
Uint32 pixel_format, void * pixels, int pitch)
Nov 15, 2009
Nov 15, 2009
924
{
Nov 15, 2009
Nov 15, 2009
925
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
926
SDL_Window *window = renderer->window;
Nov 15, 2009
Nov 15, 2009
927
928
GLint internalFormat;
GLenum format, type;
Nov 16, 2009
Nov 16, 2009
929
Uint8 *src, *dst, *tmp;
Feb 2, 2011
Feb 2, 2011
930
int w, h, length, rows;
Nov 15, 2009
Nov 15, 2009
931
Feb 2, 2011
Feb 2, 2011
932
933
GL_ActivateRenderer(renderer);
Nov 15, 2009
Nov 15, 2009
934
if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
Nov 16, 2009
Nov 16, 2009
935
/* FIXME: Do a temp copy to a format that is supported */
Nov 15, 2009
Nov 15, 2009
936
937
938
939
SDL_SetError("Unsupported pixel format");
return -1;
}
Feb 2, 2011
Feb 2, 2011
940
941
SDL_GetWindowSize(window, &w, &h);
Nov 18, 2009
Nov 18, 2009
942
943
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
data->glPixelStorei(GL_PACK_ROW_LENGTH,
Feb 3, 2011
Feb 3, 2011
944
(pitch / SDL_BYTESPERPIXEL(pixel_format)));
Nov 15, 2009
Nov 15, 2009
945
Feb 2, 2011
Feb 2, 2011
946
data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
Nov 16, 2009
Nov 16, 2009
947
948
949
format, type, pixels);
/* Flip the rows to be top-down */
Feb 3, 2011
Feb 3, 2011
950
length = rect->w * SDL_BYTESPERPIXEL(pixel_format);
Nov 16, 2009
Nov 16, 2009
951
952
953
954
955
956
957
958
src = (Uint8*)pixels + (rect->h-1)*pitch;
dst = (Uint8*)pixels;
tmp = SDL_stack_alloc(Uint8, length);
rows = rect->h / 2;
while (rows--) {
SDL_memcpy(tmp, dst, length);
SDL_memcpy(dst, src, length);
SDL_memcpy(src, tmp, length);
Nov 18, 2009
Nov 18, 2009
959
960
dst += pitch;
src -= pitch;
Nov 16, 2009
Nov 16, 2009
961
962
}
SDL_stack_free(tmp);
Nov 17, 2009
Nov 17, 2009
963
964
return 0;
Nov 15, 2009
Nov 15, 2009
965
966
}
Jul 19, 2006
Jul 19, 2006
967
968
969
static void
GL_RenderPresent(SDL_Renderer * renderer)
{
Feb 2, 2011
Feb 2, 2011
970
971
GL_ActivateRenderer(renderer);
Jul 19, 2006
Jul 19, 2006
972
973
974
975
976
977
SDL_GL_SwapWindow(renderer->window);
}
static void
GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
Jul 22, 2006
Jul 22, 2006
978
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
979
980
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Feb 2, 2011
Feb 2, 2011
981
982
GL_ActivateRenderer(renderer);
Jul 19, 2006
Jul 19, 2006
983
984
985
986
if (!data) {
return;
}
if (data->texture) {
Jul 22, 2006
Jul 22, 2006
987
renderdata->glDeleteTextures(1, &data->texture);
Jul 22, 2006
Jul 22, 2006
988
}
Feb 12, 2011
Feb 12, 2011
989
990
991
992
if (data->yuv) {
renderdata->glDeleteTextures(1, &data->utexture);
renderdata->glDeleteTextures(1, &data->vtexture);
}
Jul 22, 2006
Jul 22, 2006
993
994
if (data->pixels) {
SDL_free(data->pixels);
Jul 19, 2006
Jul 19, 2006
995
996
997
998
999
}
SDL_free(data);
texture->driverdata = NULL;
}
Aug 7, 2006
Aug 7, 2006
1000
static void