Skip to content

Latest commit

 

History

History
213 lines (183 loc) · 7.45 KB

SDL_uikitopengles.m

File metadata and controls

213 lines (183 loc) · 7.45 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_uikitopengles.h"
#include "SDL_uikitopenglview.h"
#include "SDL_uikitappdelegate.h"
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../power/uikit/SDL_syspower.h"
#include "SDL_loadso.h"
#include <dlfcn.h>
static int UIKit_GL_Initialize(_THIS);
void *
UIKit_GL_GetProcAddress(_THIS, const char *proc)
{
/* Look through all SO's for the proc symbol. Here's why:
-Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator.
-We don't know that the path won't change in the future.
*/
return dlsym(RTLD_DEFAULT, proc);
}
/*
note that SDL_GL_Delete context makes it current without passing the window
*/
Jul 15, 2014
Jul 15, 2014
52
53
int
UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
Jul 29, 2014
Jul 29, 2014
55
@autoreleasepool {
Aug 6, 2014
Aug 6, 2014
56
[EAGLContext setCurrentContext:(__bridge EAGLContext *)context];
57
58
59
60
}
return 0;
}
Jul 15, 2014
Jul 15, 2014
61
62
void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
{
Jul 29, 2014
Jul 29, 2014
63
@autoreleasepool {
Aug 6, 2014
Aug 6, 2014
64
65
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
Jul 29, 2014
Jul 29, 2014
66
if (w) {
Aug 6, 2014
Aug 6, 2014
67
*w = data.view.backingWidth;
Jul 29, 2014
Jul 29, 2014
68
69
}
if (h) {
Aug 6, 2014
Aug 6, 2014
70
*h = data.view.backingHeight;
Jul 29, 2014
Jul 29, 2014
71
}
Jul 15, 2014
Jul 15, 2014
72
73
74
75
}
}
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
int
UIKit_GL_LoadLibrary(_THIS, const char *path)
{
/*
shouldn't be passing a path into this function
why? Because we've already loaded the library
and because the SDK forbids loading an external SO
*/
if (path != NULL) {
return SDL_SetError("iPhone GL Load Library just here for compatibility");
}
return 0;
}
void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
{
Jul 29, 2014
Jul 29, 2014
92
@autoreleasepool {
Aug 6, 2014
Aug 6, 2014
93
94
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
95
#if SDL_POWER_UIKIT
Jul 29, 2014
Jul 29, 2014
96
97
/* Check once a frame to see if we should turn off the battery monitor. */
SDL_UIKit_UpdateBatteryMonitoring();
98
99
#endif
Aug 6, 2014
Aug 6, 2014
100
if (data.view == nil) {
Jul 29, 2014
Jul 29, 2014
101
102
return;
}
Aug 6, 2014
Aug 6, 2014
103
[data.view swapBuffers];
Jul 29, 2014
Jul 29, 2014
105
106
107
108
/* You need to pump events in order for the OS to make changes visible.
We don't pump events here because we don't want iOS application events
(low memory, terminate, etc.) to happen inside low level rendering.
*/
109
110
111
}
}
Jul 15, 2014
Jul 15, 2014
112
113
SDL_GLContext
UIKit_GL_CreateContext(_THIS, SDL_Window * window)
Jul 29, 2014
Jul 29, 2014
115
116
@autoreleasepool {
SDL_uikitopenglview *view;
Aug 6, 2014
Aug 6, 2014
117
118
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
UIWindow *uiwindow = data.uiwindow;
Jul 29, 2014
Jul 29, 2014
119
120
121
122
123
124
125
126
127
128
129
CGRect frame = UIKit_ComputeViewFrame(window, uiwindow.screen);
EAGLSharegroup *share_group = nil;
CGFloat scale = 1.0;
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
/* Set the scale to the natural scale factor of the screen - the backing
dimensions of the OpenGL view will match the pixel dimensions of the
screen rather than the dimensions in points.
*/
scale = uiwindow.screen.scale;
}
Jul 29, 2014
Jul 29, 2014
131
if (_this->gl_config.share_with_current_context) {
Aug 6, 2014
Aug 6, 2014
132
SDL_uikitopenglview *view = (__bridge SDL_uikitopenglview *) SDL_GL_GetCurrentContext();
Jul 29, 2014
Jul 29, 2014
133
134
share_group = [view.context sharegroup];
}
Jul 29, 2014
Jul 29, 2014
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/* construct our view, passing in SDL's OpenGL configuration data */
view = [[SDL_uikitopenglview alloc] initWithFrame: frame
scale: scale
retainBacking: _this->gl_config.retained_backing
rBits: _this->gl_config.red_size
gBits: _this->gl_config.green_size
bBits: _this->gl_config.blue_size
aBits: _this->gl_config.alpha_size
depthBits: _this->gl_config.depth_size
stencilBits: _this->gl_config.stencil_size
sRGB: _this->gl_config.framebuffer_srgb_capable
majorVersion: _this->gl_config.major_version
shareGroup: share_group];
if (!view) {
return NULL;
}
Aug 6, 2014
Aug 6, 2014
153
154
155
156
data.view = view;
view.viewcontroller = data.viewcontroller;
if (view.viewcontroller != nil) {
view.viewcontroller.view = view;
Jul 29, 2014
Jul 29, 2014
157
158
}
[uiwindow addSubview: view];
Jul 29, 2014
Jul 29, 2014
160
161
/* The view controller needs to be the root in order to control rotation on iOS 6.0 */
if (uiwindow.rootViewController == nil) {
Aug 6, 2014
Aug 6, 2014
162
uiwindow.rootViewController = view.viewcontroller;
Jul 29, 2014
Jul 29, 2014
163
}
Aug 6, 2014
Aug 6, 2014
165
166
167
EAGLContext *context = view.context;
if (UIKit_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext) context) < 0) {
UIKit_GL_DeleteContext(_this, (SDL_GLContext) CFBridgingRetain(context));
Jul 29, 2014
Jul 29, 2014
168
169
return NULL;
}
Jul 29, 2014
Jul 29, 2014
171
172
173
174
175
/* Make this window the current mouse focus for touch input */
if (uiwindow.screen == [UIScreen mainScreen]) {
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
}
Aug 6, 2014
Aug 6, 2014
177
return (SDL_GLContext) CFBridgingRetain(context);
Jul 29, 2014
Jul 29, 2014
178
}
179
180
}
Jul 15, 2014
Jul 15, 2014
181
182
void
UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
Jul 29, 2014
Jul 29, 2014
184
@autoreleasepool {
Aug 6, 2014
Aug 6, 2014
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
SDL_Window *window;
EAGLContext *eaglcontext = (EAGLContext *) CFBridgingRelease(context);
/* Find the view associated with this context */
for (window = _this->windows; window; window = window->next) {
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
SDL_uikitopenglview *view = data.view;
if (view.context == eaglcontext) {
/* the delegate has retained the view, this will release him */
if (view.viewcontroller) {
UIWindow *uiwindow = (UIWindow *)view.superview;
if (uiwindow.rootViewController == view.viewcontroller) {
uiwindow.rootViewController = nil;
}
view.viewcontroller.view = nil;
view.viewcontroller = nil;
Aug 6, 2014
Aug 6, 2014
201
}
Aug 6, 2014
Aug 6, 2014
202
[view removeFromSuperview];
Aug 6, 2014
Aug 6, 2014
203
Aug 6, 2014
Aug 6, 2014
204
205
data.view = nil;
return;
Jul 29, 2014
Jul 29, 2014
206
}
207
208
209
210
211
212
213
}
}
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */